Instead of giving new players gear maybe they could get a dog that "doesnt die".A dog that just seems to keep going wherever the player goes and if it dies it'll reappear after a while, limping like it's been thru hell and back.When the player hits level 5 or so the dog'll dissappear.
How would you do that? You will gain some exp from outdoorsman skill, no matter if you have 20 or 200% skill.
The only exploit involved abusing your intelligence
"craft your first gun"
allright, let me clear this up for this kid(he is a kid i know it)first, the wasteland is harsh, PK-ing is a way to get stuff, why to ban someone if he kills you? i mean if FOnline was real Life and a raider come to you and rob you, will you pray to god that a light will come and take that raider in hell?second, use google translate to translate from your native language in english so we can better understand your poststhird, every player can hide his stuff in a secret location in a city, like behind a wall or in a public toilet, who the hell goes there?forth, find or invite some friends, this game is shit to play alone, try joining a gang
How about you get gear when you first spawn/whenever you respawn up until level 3/4?And I'm talking absolute basic gear. I would suggest we bring back pipe rifles and zip guns explicitly for this purpose, and make them fire ammo that can be crafted from flint. Not giving them 9mm or mausers or whatever, but stuff specifically designed for this purpose. We also make the items worth $0. SHOOTING ROCKS AT BAD GUYS.Oh, and if someone presents the argument that 'What's to stop people suiciding to get an infinite supply of these shitty guns?'. Nothing. But if people would rather allow themselves to be killed than craft the most absolutely basic gear then it's more a problem with crafting than with giving out basic gear.However this is all irrelevant as we all know that giving players anything for free means the entire game will collapse and nobody will ever have fun again and hello kitty portal 2 wasteland harsh