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Author Topic: Solution for forbidden weapons and power armors.  (Read 4965 times)

Kyle

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Solution for forbidden weapons and power armors.
« on: February 02, 2010, 08:30:11 pm »

Hi everyone,

I don't know, if this is possible to make, but i just got an idea how to add power armors and weapons that deal big damage (all guns,that aren't in the fonline because of their power) to the game without worrying about the question of balance.

What about to allow these things just for the individual hunters (characters without faction) with no possibility to drop, trade or exchange these equipment.

Think about that. The power of faction is in it's members and numbers. The power of individual person when he meets this kind of encounter can be in his/her equipment. And it would also solve the problem, that armorers and gun crafter's are not fully combat aimed. With this kind of solution, all armorers and gunn crafters (certainly,only those,who will be able to make their own equip.) will have the chance in a fight against the no mercy post apocalyptic world

It is just an idea and it will need lot of improvements, but i think maybe this is the way, how to bring a lot of exciting things to the FOnline.

« Last Edit: February 02, 2010, 08:34:27 pm by Kyle »
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Re: Solution for forbidden weapons and power armors.
« Reply #1 on: February 02, 2010, 08:40:06 pm »

The main problem of your suggestion is that you dont need to be in a faction for helping it. In others words, how the game can differenciate a REAL lone wanderer and a non gang affiliated character ?  :)
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Kyle

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Re: Solution for forbidden weapons and power armors.
« Reply #2 on: February 02, 2010, 08:43:05 pm »

The main problem of your suggestion is that you dont need to be in a faction for helping it. In others words, how the game can differenciate a REAL lone wanderer and a non gang affiliated character ?  :)

Well, this is the problem,that i don't know, if it's somehow possible to set that players that are already in some faction will not be able to make the equipment. Well,maybe by getting some dog tags in the shop from npc, that will mark you as lone wanderer without any faction. These dog tags should be neccesary to have when creating (like the tools or gun magazine).
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Alvarez

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Re: Solution for forbidden weapons and power armors.
« Reply #3 on: February 02, 2010, 09:06:12 pm »

Would that be some robot or cyborg with implanted weapons, i wonder?
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Nice_Boat

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Re: Solution for forbidden weapons and power armors.
« Reply #4 on: February 02, 2010, 09:08:41 pm »

I'd rather see them as being huge-pain-in-the-ass to craft (think 100MP-50alloys-25EP and a "special quest item" for a normal PA) with high requirements you have to satisfy before you get the fixboy formula (like a difficult, yet repeatable quest to get the "special quest item"). Even on autoclicker you wouldn't get it in less than a week, so I guess it wouldn't break the balance too much. God-tier weapons like Vindicator or Gauss could cost less resources and have the same "special item" problem with ammo.
Re: Solution for forbidden weapons and power armors.
« Reply #5 on: February 02, 2010, 10:08:08 pm »

well for power armors there is solution i belive ... make them eat MFC like cars ^^.

another thing make them unrepairable ...

and then you can add them by evens and such ...
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Re: Solution for forbidden weapons and power armors.
« Reply #6 on: February 02, 2010, 11:39:48 pm »

I'm all for the special quest item. The high requirement craft only encourages alts sadly. I guess there is of no question only BoS and Enclave affiliates could wear them. Maybe they could only be repairable in the faction base. As well as the top tier weapons. So one player could only have one or two top tier items. If they are unlootable and untradable and destroyed on drop there is no problem.
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Kyle

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Re: Solution for forbidden weapons and power armors.
« Reply #7 on: February 03, 2010, 07:24:02 pm »

I agree with the idea of making them pretty expensive and long time for crafting them. Maybe also to make them unrepairable or repairable just on a some special places for high price. Even some special quest should be added for possibility of crafting them.

There are lots of ways how to add these things inside the game without loosing of balance of the economy or fights. The question is, if the GMs will be disposed to add them if we will make the way how should it work...

Anyway,thanks for posting. I like to hear that people didnt forget about this like its now and are still thinking about possible solutions.
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avv

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Re: Solution for forbidden weapons and power armors.
« Reply #8 on: February 03, 2010, 08:46:06 pm »

I'm all for the special quest item. The high requirement craft only encourages alts sadly. I guess there is of no question only BoS and Enclave affiliates could wear them. Maybe they could only be repairable in the faction base. As well as the top tier weapons. So one player could only have one or two top tier items. If they are unlootable and untradable and destroyed on drop there is no problem.

This would be rational. Allow them only to top level, top reputation players. Would be hard to alt them if they required high level.

Power armors could be unlootable or turn into alloys or some parts when the user was killed. I mean you have to first wreck the armor before you can wreck the dude inside. And how are you going to remove it from the body?
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Re: Solution for forbidden weapons and power armors.
« Reply #9 on: February 03, 2010, 10:11:49 pm »

I'd say another interesting way to approach this super high tier weapons/armour is to give them very noticeable drawbacks.

Power armour reduces your agility and perception quite severely, while turbo plasma rifles have an incredibly high critical failure rate, for example.
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Crazy

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Re: Solution for forbidden weapons and power armors.
« Reply #10 on: February 03, 2010, 10:24:20 pm »

Huh, in this case, what are their interest? A CA is cheapest, and with psycho you are as tough as a guy in PA without the agility decrase!
No, they are "super high tier" weapons and armors for a reason: THEY ARE BETTER. No interest if you give them malus.
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Re: Solution for forbidden weapons and power armors.
« Reply #11 on: February 03, 2010, 10:29:02 pm »

Huh, in this case, what are their interest? A CA is cheapest, and with psycho you are as tough as a guy in PA without the agility decrase!
No, they are "super high tier" weapons and armors for a reason: THEY ARE BETTER. No interest if you give them malus.

Oh, I forgot the game was based around an adolescent desire to BE THE BEST. Tradeoffs are more interesting than just being better.
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Re: Solution for forbidden weapons and power armors.
« Reply #12 on: February 03, 2010, 10:56:26 pm »

in games like WoW there are some items with "soulbound" u can make them but if u equip them u u can take it off but cant give them to other players why dont do this here? of coure u can name it in with other name like "cybernetic link" as Alvares said but think about it  3 lvl crafter likefor example armorer can make Power Armors  but only for himself add some quests to game to get shematics for these things and here we have solution to problem
« Last Edit: February 03, 2010, 11:04:54 pm by naskiel32 »
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Reconite

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Re: Solution for forbidden weapons and power armors.
« Reply #13 on: February 03, 2010, 11:04:32 pm »

This is not WoW.

We don't need any "soulbound" system. In Fallout I expect to be able to trade used goods without it telling me "they are glued to your soul" or some crap.
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Crazy

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Re: Solution for forbidden weapons and power armors.
« Reply #14 on: February 04, 2010, 12:40:45 am »

Oh, I forgot the game was based around an adolescent desire to BE THE BEST. Tradeoffs are more interesting than just being better.

What an usefull and constructive post...
You don't understand what i mean. When you see the difference of protection given by CA and PA, you see the PA is better because the have 10% more in DR for laser or plasma, and more DT too. BTW it will never be enough face to an AP malus (-1Ag and you have -1AP!) or a perception decrease (it will make you ToHit and FoV lower). And the PA is insanely more rare! So if there these malus, PA are not really at an higher tier than CA but more an other choice if you want to play differantly. And yes, I prefer real PA, really better than CA. Even if I never touch one of them and if me ennemy have some. Because is more realistic, more like Fallout, and a real evolution. Even if it's also true that I prefer to see my character become stronger, but who don't want it?
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