fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 11:33:15 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Redding  (Read 2665 times)

Redding
« on: February 14, 2011, 10:08:28 pm »

Last time I went to Redding I lost my scout, I want to go back to buy a base but I don't want to lose my Highwayman :P. When I entered I was Insta-killed; Does anyone know if its safe to enter now?
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Redding
« Reply #1 on: February 14, 2011, 10:11:16 pm »

Last time I went to Redding I lost my scout, I want to go back to buy a base but I don't want to lose my Highwayman :P. When I entered I was Insta-killed; Does anyone know if its safe to enter now?

Park you car near city. Enter in city with car is suicide.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Redding
« Reply #2 on: February 14, 2011, 10:13:24 pm »

Does anyone know if its safe to enter now?

Depends on who is currently camping it. Bored players love to camp with militia.

I suggest going there in the dead of night. And always use Town Preview. And by the way you wrote, it sounds like you were alone. I hope you know you need 3 people total to buy a base, just saying.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Redding
« Reply #3 on: February 14, 2011, 10:20:45 pm »

Thanks to both of you! :)
Logged
Re: Redding
« Reply #4 on: February 15, 2011, 02:15:07 am »

Grid camping - its new RP project.
Logged

Cha

  • Lawyer for Great Justice.
    • TTTLA FORUM
  • Offline
Re: Redding
« Reply #5 on: February 15, 2011, 07:24:45 pm »

Grid camping - its new RP project.

I guess you mean this RP project: make the server empty...
Re: Redding
« Reply #6 on: February 15, 2011, 07:29:21 pm »

For avoid town camping like this, just delete the militia... Militia is useless and is just a tool for camper who are happy to kill you with a rock or a plant spike.
Logged
Re: Redding
« Reply #7 on: February 15, 2011, 07:47:02 pm »

For avoid town camping like this, just delete the militia... Militia is useless and is just a tool for camper who are happy to kill you with a rock or a plant spike.

Right. Militia is useless and should be delete
Logged
Avatar: Equality of rights for ghouls!

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Redding
« Reply #8 on: February 15, 2011, 08:46:31 pm »

The militia is not the problem, the community is. But probably more easy to remove the militia than change the community.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Redding
« Reply #9 on: February 15, 2011, 09:52:16 pm »

The militia just wasn't implemented properly for what i think, as intentioned.  Start making a few more suggestions to try and fix it, and if it still just doesn't work, I will join in on the delete militia parade. :P
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Redding
« Reply #10 on: February 15, 2011, 10:26:47 pm »

The militia has implemented and later been changed based on player suggestions.
Logged
Re: Redding
« Reply #11 on: February 15, 2011, 10:42:19 pm »

Some suggestions, stop give them gauss and YK32 pistol, stop give them ~400hp (why they havnt the same number of hp than a mercenary ???) and prevent players from adding their own mercs/slaves to militia.

The militia was created for prevent TC in bluesuit unarmed, now you must have an armor and a weapon for start a timer so militia is useless, it just exclud small gangs to town control because now only teams with 25-30 players can go on TC (for kill militia and kill the players who are defending the town with it for example).
Logged

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Redding
« Reply #12 on: February 15, 2011, 11:09:56 pm »

Some suggestions, stop give them gauss and YK32 pistol, stop give them ~400hp (why they havnt the same number of hp than a mercenary ???) and prevent players from adding their own mercs/slaves to militia.

The militia was created for prevent TC in bluesuit unarmed, now you must have an armor and a weapon for start a timer so militia is useless, it just exclud small gangs to town control because now only teams with 25-30 players can go on TC (for kill militia and kill the players who are defending the town with it for example).

You can kill militia with small gang, but you can't stay in the town during 15 minutes (the tc timer) with small gang because TNB, CS or us will kick your ass. Big gang stop you to make TC, not militia.

EDIT: The proove, Cajuns never make TC in Modoc or Klamath where it is no militia.
« Last Edit: February 15, 2011, 11:13:14 pm by LeMark »
Logged
Re: Redding
« Reply #13 on: February 15, 2011, 11:14:59 pm »

No, a small gang can't kill the militia if there are 3-4 guys with it (when I say small gang it's maybe 5-6 players not more and not with an army of 25 mercenaries + proxy).
Logged

LeMark

  • Tim & Tom & Ted Lawyer Agency
  • Offline
Re: Redding
« Reply #14 on: February 15, 2011, 11:18:03 pm »

No, a small gang can't kill the militia if there are 3-4 guys with it (when I say small gang it's maybe 5-6 players not more and not with an army of 25 mercenaries + proxy).

3-4 vs 5-6 is a difference of 2 guys. Yes militia is better than 2 guys, where is the problem? Take your 5-6 and try tc in Modoc and Klamath,you will not succes more than in a town with militia.
Logged
Pages: [1] 2
 

Page created in 0.265 seconds with 22 queries.