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Author Topic: Hired merceneries belong in the wasteland!  (Read 3547 times)

Michaelh139

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Re: Hired merceneries belong in the wasteland!
« Reply #15 on: February 10, 2011, 11:06:57 pm »

I see.
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Re: Hired merceneries belong in the wasteland!
« Reply #16 on: February 11, 2011, 12:24:17 am »

This will be interesting change for sure.... IDK how i will build my guy if i have to do speech too!

As now we have enough points for a weapon skill, first aid to heal mercs, and outdoors to travel.

vilaz

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Re: Hired merceneries belong in the wasteland!
« Reply #17 on: February 11, 2011, 01:06:24 am »

As now we have enough points for a weapon skill, first aid to heal mercs, and outdoors to travel.

You gone work something out... Just like We (players-betatesters) always does!
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Re: Hired merceneries belong in the wasteland!
« Reply #18 on: February 11, 2011, 05:07:56 pm »

Wow.. speech req. will totally shit up slaver builds

So instead of having a 9ch build that can at least do something else, we will have yet another forced power build
« Last Edit: February 11, 2011, 05:18:34 pm by cannotspace »
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Solar

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Re: Hired merceneries belong in the wasteland!
« Reply #19 on: February 11, 2011, 06:08:28 pm »

Thats a pretty pointless assertion, given that its not even really past the point where its been agreed as whats going to happen - let alone reached a point where any kind of power level or requirements could be guessed at.

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