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Author Topic: Crafting time - bad things  (Read 10317 times)

Re: Crafting time - bad things
« Reply #15 on: December 27, 2009, 04:04:29 pm »

its more like a browser mmo now than a real game...

takes 50 minutes to craft small energy cells twice, thats really no fun
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jodwig

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Re: Crafting time - bad things
« Reply #16 on: December 27, 2009, 04:05:56 pm »

The second problem is when you let's say make Plasma Rifle you need to wait 311 minutes and in that time you can't make even alloys or metal parts, so I need to choose - make alloys for gang members or make Plasma Rifle and they need to wait 5 hours for alloys >.>
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Re: Crafting time - bad things
« Reply #17 on: December 27, 2009, 04:20:11 pm »

I figure the best way of stopping crafting ruining the economy is to make the best gear uncraftable. You can only craft low to middle end gear. 10mm pistols, grease guns, flamers, laser rifles, that's it. Maybe mk1 metal armour. Stuff that is only practically useful - not for the accumulation of wealth. Make the best gear only craftable with 'SUPER RARE KEY ITEMS' - some crazy 'firing pin' for the .223 pistol, or whatever. I figure that'd be a good way to bring back special encounters, too.

The second anything is craftable, it becomes grindable. And FOnline players love grinding.
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Re: Crafting time - bad things
« Reply #18 on: December 27, 2009, 04:41:14 pm »

140 for laser rifle, 311 for plasma.. i think developers will cut down -50% this time SOON.  ;)

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Re: Crafting time - bad things
« Reply #19 on: December 27, 2009, 04:49:24 pm »

no 50% reduction, CD should be reduce by your skill. The better you are the less CD you get!
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Sarakin

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Re: Crafting time - bad things
« Reply #20 on: December 27, 2009, 04:58:24 pm »

Yeah, what i like most from RPG is that when your character makes progress, some things become easier or quicker. Before update, repair and science had some impact on the speed of crafting, now they are just nearly useless.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Crafting time - bad things
« Reply #21 on: December 27, 2009, 05:38:13 pm »

I disagree with the skill level making you craft faster, I want to craft the god damned ammo to PLAY. Not wait 30 minutes because my crafter is lower than someone who played 24/7 for the last month... Games are about FUN. Some of you may feel fun now because you craft or something, but you will get bored of it after a few days, It will eventually become stupid just sitting in once place and bringing ore, Sim-Fallout. I quit until a better crafting system is in place, it's too much time consuming and it's too boring.
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Re: Crafting time - bad things
« Reply #22 on: December 27, 2009, 06:06:25 pm »

CRAFTING TIME ?!  :o
it bullshit...
please remove it... and admin please don't deostroy the game .
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Gunduz

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Re: Crafting time - bad things
« Reply #23 on: December 27, 2009, 06:21:22 pm »

Ok so obviously, most of us are unhappy with the cooldowns. It would help much more if everyone who complained provided a solution. So here's my two.

1. Remove gathering and crafting cooldown. Instead make each harvest/craft rely on the actual skills needed for that. So when making a pistol, you would have repair and SG cooldown and when mining, you would have a science CD. Keep the times as they are now, but have them only be a maximum. So with each raise of a skill, the cooldown for that particular skill becomes much shorter.

2. Return cooldowns to prewipe times, where you would have to wait a few seconds between each craft. Then raise the amount needed to higher levels. I mean, make alloys take ten ore and ten minerals or something. They're already heavy to the point that you can't carry much so it's going to take longer. And if you really want to limit people's gathering in this system

a. Don't let caravans sit on resources
b. Make resource encounters more rare

That's about all I have for now.
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Marko69

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Re: Crafting time - bad things
« Reply #24 on: December 27, 2009, 06:28:09 pm »

Crafting is probably the most dynamic game mechanics sub-system when it comes to design, we change it pretty often. Thus far, we were experimenting only and shall keep on doing the same. The current crafting mechanics shall not remain forever, but you'll have to use it whatever time it requires, sorry... That's the life of a tester, I guess.

Are you f***ing insane? Crafting one gun per day is crap, we want to play the game, not waste time on crafting. It should be like: gather materials, craft, go fight.
No, people just wont play, I quit, my whole gang too, we are just spaming everywhere on irc or here how crafting times now are insane. If you keep up like this there will be no sane people left on server to test-play the game.

I want to know who's smartass idea this was? I mean wtf is there to test, are you so stupid that you can't calculate simple game economics?
I say that game was much better before this shit update, and criticals are not fixed! And game was much more fun before even with slow gathering I could have enough ammo and weapons to fight whole day.

Quote
140 for laser rifle, 311 for plasma.. i think developers will cut down -50% this time SOON.

lol I say 90% I don't want to wait 140 minutes to make 1 laser rifle! not even 70 mins!
10 mins is too much for some. But better 10min then 140, time is worth more then money and any resource. Again who's idea this was, does he/she/it even plays the game?
« Last Edit: December 27, 2009, 06:31:27 pm by Marko69 »
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Re: Crafting time - bad things
« Reply #25 on: December 27, 2009, 06:34:40 pm »

i will post this here as well, this game was great and now is ****

The fact that there's two big alliances is simple because of how the new name colorizing makes it possible to have a very large organizations. This is both good and bad.
I don't know if there's any easy way to resolve these huge "lag fights", but the modoc entry points have been fixed, so camping the southern entrance mindlessly is not possible anymore, which is one of the most popular things right now.
With the new system, you have a potential to earn 60-120k caps per day. This reward system may be refined a bit (decreased/increased, but using trader derived items didn't seem to work that well, as people just got "crap" that they didn't care about. It will also create an influx in the economy, which is pretty stagnant right now in some ways. Factions may actually buy their equipments from some larger player controlled merchant company. Just a theory though.
 
 
 
This depends if the alliances can hold themselves together or if they will break down into smaller factions again because of fights over resources.
This is not a bad idea, I like it, but I don't think it will work any better than how it worked before, namely, that income from town control was items traded. So more trade meant more income. But gangs figured it was easier to just kill everything that entered the town and grab the stuff instead.
It's easy to leave an equipped sneaking alt hidden. This will never work good in larger towns where you can easily hide in some small house.
There's global message when some factions tries to take control, then there's a countdown, and they have to protect it during that time. Money is always generated at end of town capture period.



u don't get it, do u ? how much is one bh ca ?
30k-40k plus guns, multiple by ammount of people in ur gang? thats why gangs are camping spawning points together, b/c ur "new great" crafting system and cooldowns make this game unplayable, people are trying to get the edge over opponents, the best and easiest way is get as many soldiers as possible.

how many people have u got on the serv 200 ? are u blind dont u see it? before the wipe u had 500 and more.
No matter when u logged in, u could always meet someone in encounters or in towns. now what? 200 people is not enough and most of them are hid in the caves, scared of losing stuff which takes aged to craft, big gangs that shoot at everything that moves make northern cities even more dangerous than pre wipe ( thx devs )
a single crafter have even less chance than before the wipe, on top of that if he lost his stuff, it'd take ages to get it back b/c of cooldowns of gathering and crafting ( just digging ore makes me sick to get a good armor and gun u need atleast 20 alloys, dont u think its already too much ? )

u said "you have a potential to earn 60-120k caps per day", im a player and im telling u its not enough, make it 300-600k,
gang's stuff armors, weapons are worth at least 600k there is no point in going with 5-7 mates against 20-30, thats why 2 sides war will stay as it is,

and even without "the new name colorizing" gangs could do it( i mean fight together), all we have to do is add the tag of our alliance or gang in front of our nicks, names, besides most of the people know akas of other players and opponents, yeah u are right it helps in battle, although most of the time u have a wall of soliders against another, its not so difficult to pick ur target, they are not mixed up

no encounters- another problem, its hard to find anything bigger than a rat, u could just keep the new xp system that gives u less and less xp instead of removing creeps ( on top of that u can still loot encounters when u find them ( lets say at night).
        u could just remove their ammo and guns in the same way as u did with town guard's stuff, who cares about karma in sf? atm that caravan gives u lsw, avenger and laser rifle + ammo ...

look how many people are playing now and before keep doing ur great job, only super crafters will stay, i mean 10-20 people ...
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Re: Crafting time - bad things
« Reply #26 on: December 27, 2009, 07:45:06 pm »

yes yes mr dev, now you have problem with potential serial murderer which prefers only killing, pk'ing and waiting for "dangerous" bluesuits near enter-grid in every town. so.. do something, give us blood, tanks, soldiers, weapon factories ! bored pro-game-killers.. they ask you.. oh wait.. they ORDER: encounters with many guns, super fast crafting for gangs and.. of course: massive war on wasterland ! 

what a hell.. ok, new crafting time is just wrong, but you can still play on two computers and killing people using c4 with alter-accounts, you can still DM'ing, destroying, stealing.. now think why exactly fo owns limitations?  dont see it ? because of you.

but you right - now you must just use your brain, i know this is hard. im not a crafter, i have one account(how much you have ?).. shit i dont know maybe im stupid newbie with no imagination... we have 200 players on server, TLA - 200 players on server, im play both of them - go ahead, go DM'ing with encounters with russians, you are free !
yes i like better fo after wipe, i dont know why exactly SORRY GUYS and i hate sims for sure.
Re: Crafting time - bad things
« Reply #27 on: December 27, 2009, 08:20:59 pm »

what are u talking about, i said no guns nor ammo in encounters in the same way as in towns, atm if u kill a guard in any town u will not be able to loot anything, - bring encounters back remove weapons and ammo, keep the new xp system ( just to have some fun from time to time )

again 5 min cd for ore and min is enough, u have to spend ages to get a few alloys since every one is 3 ore and 3 min
( pre wipe way of gathering ore and min was better, bring it back + keep the new way of crafting stuff

no fast nicks - very good

and for the god sake make up ur mind, are u gonna do another sims there is nothing to do, no quests, no encounters, no people LOL apart from big gangs its hard to find anyone even in boneyard or junktown ( called safe towns ) a few people in ncr and thats it,
and for the god sake what are all the armors and guns for ?

200 are playing now, but i know many who will not do it anymore; the problem is b/c of the gathering system they are sitting in caves, dont u see it? all they do is just stand in front of the workbench for hours just to craft stuff which can be lost in a minute

no matter what u think about it, u dig the ore, craft guns and armors and u dig more and craft better guns ( waste ur time) to be able to kill ur opponent u are not doing it just to put all ur stuff inside lockers to get orgasm from looking at it, this game is about killing, fighting, go play sims and stop talking bs son



« Last Edit: December 27, 2009, 08:28:51 pm by mofd)energy »
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Re: Crafting time - bad things
« Reply #28 on: December 27, 2009, 08:59:47 pm »

go play TLA, game about killing, figthing, son.
Re: Crafting time - bad things
« Reply #29 on: December 27, 2009, 09:04:58 pm »

is this all u can say? tell me what all the guns and armors are for, huh ?
i dont speak russian, i will not play there,btw  i donated fo not tla.
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