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Author Topic: Scorpionz  (Read 7103 times)

Scorpionz
« on: January 26, 2010, 09:49:31 pm »

SCORPIONZ and all their kind WE HATE THEM

buggy , slow , buggy , worthless , buggy, keep runnning to them all the time , buggy , waste of bullets ....
did i mention they bug 90% of time and you have to wait full round of their afk ? with several it can take 5 mins ....

make them into super druper scorpions so they chase you on whole map or smth

wE hAtE tHeM

(i know i know im just super angry at them, do some whatever fast fix to them so they dont keep you locked with their turns...)
« Last Edit: January 26, 2010, 09:56:10 pm by Attero »
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Lexx

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Re: Scorpionz
« Reply #1 on: January 26, 2010, 10:00:36 pm »

We always say, don't use TB, it's buggy. But nobody wants to hear that.
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Re: Scorpionz
« Reply #2 on: January 26, 2010, 10:16:39 pm »

wow can you really compare TB with real time rly ?

i mean for PvP its whatever

but vs mobs being able to blow burst in lined enemy is just priceless. Possibly also using stuff like granades or RL with enemy running around is quite hard if you dont wanna hurt yourself.

Finally - humanoids are fine, any human encounter works totaly fine no bugs nothing , only creatures bug ( i think its that they lose target when out of sight while humanoids dont - or so i think...

@Badger -  nice constructive post you made - wow
« Last Edit: January 26, 2010, 10:41:07 pm by Attero »
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Lexx

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Re: Scorpionz
« Reply #3 on: January 26, 2010, 10:28:09 pm »

Still, tb is very buggy in the moment.
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Re: Scorpionz
« Reply #4 on: January 27, 2010, 11:10:48 am »

Scorps are no problem in fact. 3-4 rockets are enough even for large groups (16). No scorpion = no problem ;)
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Re: Scorpionz
« Reply #5 on: January 27, 2010, 04:01:25 pm »

The biggest problem I encountered with TB is sometimes ending combat isn't quite as easy as killing all the enemies. Other than that it gives a GIGANTIC advantage while hunting in groups. (Hunting alone it can be a massive disadvantage.)

In regard to scorpions: New players need them to level. They can't just shovel shit ALL the time. Just most of it.
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Lexx

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Re: Scorpionz
« Reply #6 on: January 27, 2010, 06:43:42 pm »

Shoveling shit was never meaned as a way to level up. It was just a needed 'feature', after our Brahmins learned to create shit.
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Re: Scorpionz
« Reply #7 on: January 27, 2010, 06:48:09 pm »

if you can find pens that werent cleared for a while its easy lv 2. with it you can get first proffession level.

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Re: Scorpionz
« Reply #8 on: January 28, 2010, 04:07:52 am »

Shoveling shit was never meaned as a way to level up. It was just a needed 'feature', after our Brahmins learned to create shit.

Oooh... All this Brahmin Shit going to waste. I guess no one uses that for making Jet anymore. ;)
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bikkebakke

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Re: Scorpionz
« Reply #9 on: January 28, 2010, 11:53:38 am »

Still, tb is very buggy in the moment.


Im sure you have heard this like 15682350^53 times BUT: Is it possible to decrease NPC turn? Instead of giving them 30 sek, give them 15 or something :/ Or is their turn connected to ours so if you decrease their our will also be decreased and seperating them would just mean shitload of extra work? If so just skip it ;)
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Solar

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Re: Scorpionz
« Reply #10 on: January 28, 2010, 01:49:47 pm »

I smell a "This is an engine issue" coming up ...
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Scorpionz
« Reply #11 on: January 28, 2010, 04:41:50 pm »


Im sure you have heard this like 15682350^53 times BUT: Is it possible to decrease NPC turn? Instead of giving them 30 sek, give them 15 or something :/ Or is their turn connected to ours so if you decrease their our will also be decreased and seperating them would just mean shitload of extra work? If so just skip it ;)

yes decreasing their turn time would be a life-saver, or make some script if they don`t see any target, just skip their turns instead of making random moves every few second, looks like some loop responsible for searching a target in program-code is fucked up
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Re: Scorpionz
« Reply #12 on: January 28, 2010, 05:28:00 pm »

That would be great if their action could  base on their perception. The creature sees you -  always attacks (or skip round if its friendly to you), creature cant see you - skips its round. If you are away from a mob but you come closer the creature starts to fight with you.
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Cowking

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Re: Scorpionz
« Reply #13 on: January 28, 2010, 11:18:29 pm »

Shoveling shit was never meaned as a way to level up. It was just a needed 'feature', after our Brahmins learned to create shit.

And that's why they brought in "THE SHOVELER!!!" (No i definitely did not steal his name from the movie: "mystery men..." That's a ridiculous assumption.)

Hopefully once they do add more quest it will be plenty easier to level up, because Shit shovel is exactly want i want to do in my spare time... (I prefer killing scorpions/Geckos/Wombats/Bahmin-hunting-taming, and making shotgun shells... now)
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Lexx

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Re: Scorpionz
« Reply #14 on: January 28, 2010, 11:53:26 pm »

Uhm. Can't say that it's actually hard to level up. If you are lucky and do the right quests, you can go up to level 3 in let's say one hour or so. This is already a pretty good start.
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