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Author Topic: TOPIC TO DELETE  (Read 2137 times)

TOPIC TO DELETE
« on: January 19, 2011, 07:52:31 am »

TOPIC TO DELETE, IT IS OLD.
« Last Edit: February 24, 2011, 08:40:43 am by xenom »
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Re: Fonline2238 Dynamic Character Analyzer -by Xenom
« Reply #1 on: January 19, 2011, 05:11:50 pm »

Looks cool. Some bugs:
- You can select all traits.
- You can get your SPECIAL over 10 or under 0 by selecting a trait which modifies SPECIAL.
- You can select same perks multiple times (no effect though)
- You can tag all skills.
- When adding skill points to tagged skill, it adds only 1. Also it doesn't cost more skill points when increasing skill high enough.
- IN seems to affect small guns and unarmed.
Re: Fonline2238 Dynamic Character Analyzer -by Xenom
« Reply #2 on: January 19, 2011, 06:07:22 pm »

Looks cool. Some bugs:
- You can select all traits.
- You can get your SPECIAL over 10 or under 0 by selecting a trait which modifies SPECIAL.
- You can select same perks multiple times (no effect though)
- You can tag all skills.
- When adding skill points to tagged skill, it adds only 1. Also it doesn't cost more skill points when increasing skill high enough.
- IN seems to affect small guns and unarmed.
Thank You for your answer :-). This is my first aplication in C++(Visual C++), and I do not know jet, how can I use many functions
of Visual C++ programming. I wish add all perks, then learn how repair the bugs.
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Re: Fonline2238 Dynamic Character Analyzer -by Xenom
« Reply #3 on: January 19, 2011, 06:58:52 pm »

- When adding skill points to tagged skill, it adds only 1. Also it doesn't cost more skill points when increasing skill high enough.
- IN seems to affect small guns and unarmed.
This is not bug. In Skills Table You have all points of skills.
100% is up, and if you give X% to any skill, then you have X% of all skills points, and finnal result is on the right column.
(If you give 30% from all 400 skills point to small guns, you can see on right final result. If IN is up, then skills points go up)
My english is bad,and my friend write it better.
« Last Edit: January 19, 2011, 07:56:29 pm by xenom »
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Re: Fonline2238 Dynamic Character Analyzer -by Xenom
« Reply #4 on: January 19, 2011, 11:16:24 pm »

This is not bug. In Skills Table You have all points of skills.
100% is up, and if you give X% to any skill, then you have X% of all skills points, and finnal result is on the right column.
(If you give 30% from all 400 skills point to small guns, you can see on right final result. If IN is up, then skills points go up)
My english is bad,and my friend write it better.

Ah, yeah. I tried 1 build on FCP and your tool. It actually goes very close: only 1 point difference. SG skill (tagged) from 49% -> 233% on FCP. From 49% -> 234% in your tool which isn't really possible, because tagged skills are increased by 2 points by one click.

Reason for this is probably that my build had 4 skill points left after spending all on SG and you cannot increase that skill anymore, because it needs 6 skill points. I guess this is ignored. That 1 point may not look huge problem, but you should be able to spend those 4 skill points somewhere.

A bit messy post. I hope you understood. :)
Re: Fonline2238 Dynamic Character Analyzer -by Xenom
« Reply #5 on: January 20, 2011, 12:16:49 am »

I understood :-).
I think Your tool is best for create character step by step (at 1 to 21 lvl), but if I do something wrong, I must restart character and do it again.
My tool is for dynamic build analyzing (not step by step, 21lvl at start), but skills statistic are approximative.
In my aplication I can do very very fast  "beta build", and than I can use Your FCP for "final build version".



 
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