fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 12:49:37 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Introduce more rare weapons  (Read 4071 times)

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Introduce more rare weapons
« Reply #15 on: January 07, 2011, 06:35:09 pm »

The thing with these 3rd tier equipments is that big gangs can amass them easily, but lone players can't. Dunno if that's meant to be but if those were the rare items like gauss the economic cap between poor and rich would be thinner since pvp would be mostly waged with 2nd tier weapons. And big gangs couldn't farm and amass rare special items significantly faster than one player.
Still you would be alone against 20 armed guys. It doesnt matter what do they have, they would pwn you even with mausers.
No. of players matters
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

avv

  • Offline
Re: Introduce more rare weapons
« Reply #16 on: January 07, 2011, 06:54:45 pm »

Still you would be alone against 20 armed guys. It doesnt matter what do they have, they would pwn you even with mausers.
No. of players matters

You surely don't always roam the wastes in groups of 20 men do you? Besides, when equipment is weaker, it gives more space to actual strategy because you don't get instapwned. I'm not boasting or anything, but it would give more chances to single dudes and smaller groups.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Introduce more rare weapons
« Reply #17 on: January 07, 2011, 07:06:56 pm »

Im not talking about getting that equipment but about using it. What will you do with a gauss pistol if youre playing alone ?  ???
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

avv

  • Offline
Re: Introduce more rare weapons
« Reply #18 on: January 07, 2011, 07:09:05 pm »

Im not talking about getting that equipment but about using it. What will you do with a gauss pistol if youre playing alone ?  ???

Stash it, but that was not the point. The point was that if current 3rd tier items were made rare, singles and small groups would have it easier.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Introduce more rare weapons
« Reply #19 on: October 20, 2011, 04:22:56 am »

the quest reward could be  to earn a "special" base or something like that. A base that couldn't be purchased(maybe some unique crafting ablities like for "uber" weapons also hpa could be a viable reward and even something we could use in game if you rolled back stats and made it like BA. At first this might sound shitty having 2 armors with same stats but it would at least offer a new cosmetic look to the game or even the ability to change armor colors in general would be really awesome feature. Skin colors, hair colors, etc... the more we can truly customize our characters i think the more people would really appreciate taking the time to gather items/xp so that they can alter in someway to "personalize" and make them their own (like emblems logo's and shit like that etc....) also maybe alternative equipment like glasses for +1 PE hats/helms etc... . Im sorry i know im kind of rambling but im just kind of brainstorming so bear with me...

the quest itself could involve a group exploring an area of the game clearing it of NPC's and taking control of it. This idea doesn't necassarily apply to this quest but being that you can't currently by bases near san francisco( at least to my knowledge you can't i haven't looked that far into it but i have played for 2 years off and on and have never heard of any bases near there) so maybe this idea could be viable here,

BUT me personally i would like to see some rare/ uncraftable items as well and maybe the dungeon should be for 5-10 players so that small gangs would have a way to do the quest as well. It would be different if this game had a larger player base but as it is with the medley of problems(with the game/players/server alike) i don't think its viable to make a quest where 10+ would have to be involved and if it was the loot would have to be sizeable for a gang of 10+. One rare item or ammo is going to be real lame to gather people for 1-4 hours to do the quest for it.many will feel left out and won't feel its worth doing the quest for.

That being said i think you should have a tier of quests available  1 player quest,2player,5 player,10player,20player, etc....


ok i think i rambled enough sorry if this is hardly coherent
« Last Edit: October 20, 2011, 04:31:04 am by The DUDE »
Logged
"Everyman is evil yes, everyman's a liar"
Pages: 1 [2]
 

Page created in 0.258 seconds with 21 queries.