fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 03:56:04 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Going prone with chat command.  (Read 5865 times)

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Going prone with chat command.
« on: December 12, 2010, 04:30:44 pm »

I suggest a possibility of "knocking out" your own character on back or front with a chat command for RPing purposes.

For example:
1. You're in your own tent, going to matress, knock yourself to the ground and then logoff, RPing "going to sleep"
2. You take over the town, you're yelling "Everybody who doesn't want to die, get on the ground!". Those who comply and surrender, stays alive.
3. You just want to take a nice sunbath and knock yourself out on the ground.
4. You blast yourself off with alcohol/drugs, then RPing a drunk.
5. You could trip yourself over things.
6. Trip over things before authorities, like Rat God. (WORSHIP HIM!)
7. And there's another picant, but mentionworthy RP option including Unarmed skill, certain useless items and NPCs, before someone suggest it in a more obscene way.
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Going prone with chat command.
« Reply #1 on: December 12, 2010, 04:51:05 pm »

yes yes yes(i didn't read all, but the knock out yourself for RP is what i wanna be implemented)
now let's read teh rest
Logged

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Going prone with chat command.
« Reply #2 on: December 12, 2010, 08:32:52 pm »

+1

It can be also quite cool in combat, you could simulate being knocked out to get up and... (risky, but maybe worth it?)
Logged
Re: Going prone with chat command.
« Reply #3 on: December 13, 2010, 02:25:43 am »

+1

It can be also quite cool in combat, you could simulate being knocked out to get up and... (risky, but maybe worth it?)

not if you play in tb, rt maybe but people with awareness can see if you are bluffing or if there is just a cluster of player bodies around you may be able to pull off a liam neeson in the movie taken  :o.

also what sort of ap cost would you take to get down/get back up? the typical 2 or 3 ap or just 1 or even 0 since you are planning to use this for rp purposes?
Logged
Re: Going prone with chat command.
« Reply #4 on: December 13, 2010, 11:16:21 am »

*knocks himself down in new reno with 5 mercs hiding and waiting for some foolish player to come in and try to kill him*
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Going prone with chat command.
« Reply #5 on: December 13, 2010, 12:18:37 pm »

Can be considered worth to be made public (there are already similar commands). I'd enjoy it aswell as a player.

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Going prone with chat command.
« Reply #6 on: December 13, 2010, 04:51:00 pm »

great ideea, the comands can be something like:
~frontknockself for a belly knockdown
~backknockself for a back knockdown
Logged

Signorini

  • [VBD] Breaking your Dreams!!
  • Offline
Re: Going prone with chat command.
« Reply #7 on: December 13, 2010, 04:56:32 pm »

~playdead  
:P
and back when you move.

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Going prone with chat command.
« Reply #8 on: December 13, 2010, 08:29:17 pm »

Thank you for your support!

Now, if this is going to be used in combat, like DrapiChrust suggested, this could be quite a short command or even a assigned key.
As for using it in combat, you could use it to get cover if you're low on HP and want to give a smaller target (or set an ambush.)
I don't mean it now, it should be like crouching in Tactics, that would be too far-fetched...

But...well, i just think it would be easy enough to implement mechanics to knock yourself down on the ground. Just for the sake of not using grenades under your own feet for this and some RP.
Please, could you implement it?
Logged
Re: Going prone with chat command.
« Reply #9 on: December 13, 2010, 09:58:30 pm »

+1 this is a nice addition, cost should be standart 3 ap. Only use in combat would be acting like the dying or knocked out.
Logged

Eleet

  • Dont Stop PKin
  • Offline
Re: Going prone with chat command.
« Reply #10 on: December 14, 2010, 11:39:24 am »

+1

Perfect for Pk Traps and RPin
something extremely short, and easily accessed, eg +fko for Front, and +bko for Back
(ko stands for Knock Out incase you dont know :))
Logged
Remember To Kill

Surf

  • Moderator
  • это моё.
  • Offline
Re: Going prone with chat command.
« Reply #11 on: December 14, 2010, 09:10:56 pm »

+1 this is a nice addition, cost should be standart 3 ap. Only use in combat would be acting like the dying or knocked out.

The "cost" is to lose all your ap + some more to keep laying on ground. This is pretty much what happens if you slap yourself.
You lose your AP-you're going prone.
Re: Going prone with chat command.
« Reply #12 on: December 15, 2010, 12:30:28 am »

also you are easier to hit since this simulates being knocked out not an actual prone position.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Going prone with chat command.
« Reply #13 on: December 15, 2010, 12:33:40 am »

Please devs?  Let us make ourselves our own slappies  :'(
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Going prone with chat command.
« Reply #14 on: December 17, 2010, 05:36:22 am »

also you are easier to hit since this simulates being knocked out not an actual prone position.

Well, being knocked out is also representing a laying, small target. You'd have to closing in the target, and risk to being ambushed by his teammates, instead of fatality him from a mile away. Besides, who wouldn't want to meet 'n' greet his killer in the Wasteland? ;)

Does the game mechanics actually increase the chance of being hit while unconscious?
Logged
Pages: [1] 2
 

Page created in 0.127 seconds with 21 queries.