fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 12:20:12 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Morale/Charisma System  (Read 4182 times)

Morale/Charisma System
« on: January 22, 2010, 03:04:08 pm »

Back in Fallout, charismatic/speech characters could work miracles. They could talk the Master into giving up his world domination. In FOnline, they're kind of a wet blanket. Their strengths apply to the number of followers, mercs nobody buys, and that's it. So, here's my plan:

Having someone of significantly above average charisma, say 7 or above, combined with a decent speech skill (80%?), as leader of your party has a positive effect on the rest of the team. The higher the charisma/speech the bigger the benefit. Much like the 'leader' perk in Fallout Tactics where they gain bonuses to agility and armour class. These guys would improve their team's rolls - to hit, maybe even a small bonus to critical chance/critical strength, that kind of thing.
Logged

Nyan

  • Teehee.
  • Offline
Re: Morale/Charisma System
« Reply #1 on: January 22, 2010, 03:17:07 pm »

Nice thought! Also I'll write it here - more npc speach interactions eg convince them to be at your side when someone attacks you in the location, or to tell the met caravans to escort you, or to regain reputation in towns~!

Crazy

  • Drugged Childkiller
  • Offline
Re: Morale/Charisma System
« Reply #2 on: January 22, 2010, 04:03:09 pm »

That seem to be a good idea, and would give a better interest for charismatic characters, which are not really usefull for now, they are just "bus".
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

avv

  • Offline
Re: Morale/Charisma System
« Reply #3 on: January 22, 2010, 04:08:26 pm »

This is the way to go. However these bonuses should come from perks that had high cha requirement. Otherwise people will just use mentats.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Morale/Charisma System
« Reply #4 on: January 22, 2010, 04:53:18 pm »

Nice idea!

The charismatic leaders could perhaps also influence not only your group, but NPCs as well, like talking experts into teaching professions to their 'slightly less' charismatic teammates.
Logged
Re: Morale/Charisma System
« Reply #5 on: January 22, 2010, 08:59:21 pm »

...thats a great idea! that morale thing, it indeed is nice...
Logged
Pages: [1]
 

Page created in 0.114 seconds with 21 queries.