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Author Topic: Stealin's a good job mate~  (Read 5610 times)

Nyan

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Re: Stealin's a good job mate~
« Reply #30 on: January 22, 2010, 09:14:48 pm »

Dear developers.
You should decide - make objects hard to steal OR make the stealing punishment harsh. It can't be the way it is now, and yes I mean player vs players stealing too. You say that someone will make great level and put everything into steal - that's the point, he deserves it, why do you think he does that?! If I didn't want to be the masterthief I would not put all my skillpoints in this tagged skill, nor would I take all the precious thief perks. I'm a 12 level 300% steal thief now with 10 agi etc and I can't steal a single gun. That would be ok if not the situation that every time I get -100 to -300 reputation (5 attempts and bye bye NCR) and we're talking about normal 10mm gun, not minigun or rocket launcher. Leveling this much was very hard, I mastered this skill yet it is completely useless. So now choose, would you kindly: It's hard as hell to steal anything even at 300% or you get better and better but when you fail sometime you lose this 100 rep. I think you don't know how fast this thing gathers according to the fact that stealing is the only thing we can do.

For the people who say that we go stealing naked etc. do some thief armors, thief gloves, invisibility cloaks, other items we can produce and we use to steal more efficient so that it would be the same as we have guns and ammo. I'm trying not to rage right now, but when I see my lvl 12 character can't do anything I feel powerless. I know you guys don't care for us, and shootan characters, famous people and nerfing is more fun and important, but I beg you, do something for us now so we have same chances and same fun while playing this game. Your sincere Nyan.

Lexx

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Re: Stealin's a good job mate~
« Reply #31 on: January 22, 2010, 09:48:51 pm »

I've said already that we have plans for stealing. With talking about talking about talking this will not be done faster. And: You can bet that we will not overhaul stealing in the next two days.
« Last Edit: January 22, 2010, 09:50:31 pm by Lexx »
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Nyan

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Re: Stealin's a good job mate~
« Reply #32 on: January 22, 2010, 11:02:01 pm »

I've read in another topic that there will be thief profession. I started thinking about it, and here are few ideas for items thief could possibly craft, or just some thief items. Remember dear reader those are just ideas, don't judge me~!

- Thief gloves - when equipped add x% to your steal, just like lockpick
- Thief silent-running shoes - decrease the chance of you being caught by guards while attempting to steal
- Steal-boy 3000 - shows the area of sight of all the people around you
- Stealpaks - syringe with chemical substances that paralyze the victim for x seconds. The person cannot move, take any actions or even talk/shout. Successful use of this item in towns is equal to your normal stealing chance.
- Other kind of chemical substances with various effects, also paralyzing grenades
- Poison needle - throwable item, which is also a melee weapon - poisons your enemies
- Poison bottles - ammo for poison needle (all the chemicals could be injected this way)
- Lockpicks and electro lockpicks - should be able to be crafted.

for greater fun, some of the ingredients used for crafting  should be stealable in some towns/locations

if the graphics are the problem I could help creating them for you guys. viva la thieves~
Re: Stealin's a good job mate~
« Reply #33 on: January 23, 2010, 12:18:08 am »

I do think the stealing animation needs to be gotten rid of, though. For success or failure. For failure, the intended target just gets a notification. Even bad thieves don't usually molest their target.
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Re: Stealin's a good job mate~
« Reply #34 on: January 23, 2010, 12:45:51 pm »

Quote
I do think the stealing animation needs to be gotten rid of, though. For success or failure. For failure, the intended target just gets a notification. Even bad thieves don't usually molest their target.
Yes, I very much agree. Though it could be an exclusive feature of the thief profession.
Without animation one could actually fall for Nyan's "/e lick" trick, heheh...

I also like the idea with recovering reputation over time.

Finally, as much as I hate fixed prices on items, but since they're already there, we could use them to scale the reputation drop accordingly. Petty thieves would be tolerated in a town for longer.

rep_drop = item_value / 100

then, for each unsuccesful attempt, we would have:
-300 rep for 30000 caps
-200 rep for a plasma rifle
-80 for a super sledge
-7 rep for a leather jacket
-2 (1,8) rep for a 10mm pistol

if we would want to flatten it a bit:

rep_drop = item_value^(0,8) / 15

-255 rep for 30000 caps
-184 rep for a plasma rifle
-89 for a super sledge
-13 rep for a leather jacket
-5 rep for a 10mm pistol

Just examples. It's all a matter of what we want.
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Nyan

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Re: Stealin's a good job mate~
« Reply #35 on: January 23, 2010, 01:13:19 pm »

Without animation one could actually fall for Nyan's "/e lick" trick, heheh...
shush! :3

Also I totally agree with you two guys. Lack of animation would be realistic now so the player doesn't know unless his character doesn't know. Also rep depending on the item value is great.

Nyan

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Re: Stealin's a good job mate~
« Reply #36 on: January 24, 2010, 08:25:47 pm »

Another few ideas for profession and generally thief:

When in crowded area thief should be harder to detect, I mean like in NCR when there are tons of people guards have smaller chances to actually see every single person, it's like a crowded day on a market or Japanese metro where you can be molested without even knowing it, because people touch you all the time.

and second thing an item craftable by thief profession: Disguise Kit. You can change your appearance for any other available in the game (maybe you have to tag it first somehow), also you can temporarily change your name or make it disappear to become just another gray person in the crowd. It's just a funny idea, I don't think it have any chances to appear in the game ;3

avv

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Re: Stealin's a good job mate~
« Reply #37 on: January 24, 2010, 08:49:07 pm »

When in crowded area thief should be harder to detect, I mean like in NCR when there are tons of people guards have smaller chances to actually see every single person, it's like a crowded day on a market or Japanese metro where you can be molested without even knowing it, because people touch you all the time.

Now it's starting to make sense.

and second thing an item craftable by thief profession: Disguise Kit. You can change your appearance for any other available in the game (maybe you have to tag it first somehow), also you can temporarily change your name or make it disappear to become just another gray person in the crowd. It's just a funny idea, I don't think it have any chances to appear in the game ;3


But yeh being known of being a thief is problematic. There should be some sort of perk to help with this. Maybe sneaking skill could be used to disguise the player so that he gets a fake name, but could be recognized too by players who had interaction with him. If some sort of "reputation" system was implemented, high reputation players would find it harder to disguise because everyone knows them.
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Nyan

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Re: Stealin's a good job mate~
« Reply #38 on: January 24, 2010, 08:55:31 pm »

Since when being known as a thief is problematic? :3 People act stupid when they see you especially when they are enraged because of your deeds, they usually talk a lot and that's just another opportunity for you. I'm going to write my own thief guide soon, so stay tuned ;3

also - disguising would make it possible to enter towns where your reputation is under 1500 and normally people attack you. You could also disguise as npcs. All those items I have written here make the thief more of a ninja though.

Nyan

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Re: Stealin's a good job mate~
« Reply #39 on: January 31, 2010, 11:58:23 pm »

-1000 for stealing attempt, I'm 12 and what is this.
Re: Stealin's a good job mate~
« Reply #40 on: February 01, 2010, 12:40:47 am »

a thief can have his fun but a bomber cant? theres only 1 thing that i can craft with demolition expert lvl 2 and that is a dynamite which is not that good. Also the 20 min replication time is shiettt...
bring some life to bombers of the wasteland ^^
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Nyan

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Re: Stealin's a good job mate~
« Reply #41 on: February 01, 2010, 12:42:30 am »

a thief can have his fun but a bomber cant? theres only 1 thing that i can craft with demolition expert lvl 2 and that is a dynamite which is not that good. Also the 20 min replication time is shiettt...
bring some life to bombers of the wasteland ^^
Im also waiting for demo expert 3, now with my demo-thief it's harder to make a living than any time before

Nyan

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Re: Stealin's a good job mate~
« Reply #42 on: February 09, 2010, 11:59:23 am »

Ok, reactivatin' a good topic mate~

I came up with an idea during my shower how to make thievery playable and not overpowered.
Guards are not so omnipotent and don't see everything, just what happens nearby, let's say 18-20 hexes from them. Every time you get caught you get not so enormous amount of -rep. It should be something like 100 again - don't whine and listen - whenever you get caught there is a gray sign (thief) over your head. Guards can shout something like 'spy around here' or you know 'don't hit on us silly thief'. The sign over your head appears in this city for about a real life hour - you can die or whatever - it's still there because people remember you did something. When you enter town guards can say something 'This perky breasted thief again *sight*' BUT!! The gray sign doesn't allow other players to kill you. It's just a warning meaning that guards have and eye on you. Yet you didn't do much trouble and they don't want any bloody mess in their town. Now there are two options - whenever you are caught again while having a gray status it changes to red and you are free target practice. Second idea is that whenever you reach lets say -1000 karma with thievery in the said town you get perma red (thief) status over your head even if you die. Ofc after some time people forget about everything so you can reenter the town again.
Re: Stealin's a good job mate~
« Reply #43 on: February 09, 2010, 05:14:52 pm »

When you try to steal anything south of Reno and in VC. You get a huge penalty of reputation and are always cought, and if someone tries to grind a char to some high stealing level, he is left with 2-3 tires to steal something and has to move on. A char becomes useless for a number of days before the reputation drops to 0.

Suggestions:
-players outside the guards view can be stolen from easily (reduced possibility to get cought, now its about 95% for each first try you get a "!" mark)

This will make the players stay in the guards view. But since the guards are littering the streets, its only possiblwe if town will have at least a piece of ground not covered by guards.
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gordulan

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Re: Stealin's a good job mate~
« Reply #44 on: February 09, 2010, 05:51:30 pm »

maybe make special npcs to steal shit from, junkies, skags and generic vilagers could have a bit of stuff on them (up to scoped hunting rifle), but it is hidden from view til you have a high enough steal skill level, and maybe allow a high steal skill affect your sneak in a positive way, since a good thief is not seen as easily with his stealing "blending in", like escaping from a town even if they have been caught by assuming someone elses "identity".

Spellcheck, lol, writing too quick...
« Last Edit: February 09, 2010, 06:03:04 pm by gordulan »
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