Greetings!
TO DO:- Overhaul of the npc factions: Domination Wars, Factions Scenarios.- Overhaul crafting to use Blueprints and fixed Workbenches- Add an "Anti Crit" feature.
Greetings to you too. Read the forum rules first please. It's pretty much impossible to discuss 5 differend subjects in one thread.
The current real time where we simply regen aps isn't all that bad. It has just some problems like targetting, luck, randomness and lack of tactical options. Having 6 secs cyclic turns wouldn't help at those issues, it would just balance the running and shooting but this can be made by changing running speeds and action point regen rates.
this combat system gives more importance to equipement\luck\build than skill to determine a winner
It has just some problems like targetting, luck, randomness and lack of tactical options.
Maybe it would be better if AP just regenerated when they were called by action to do so, speed determinated by total amount of AP, the speed of this regeneration would be overally increased in comparence to current regen speed. Would make more sense then superman sonic speed everybody has currently (the AP is fully loaded at the start) and then suddently they all stop and look into a wall for 5 seconds.