I approve this suggestion.-50 or mre hp.
I disagree. It would prevent u from seeing that nice animations when u are killed standing. I just love to split enemies in half. ;-)
The best is to make negative HP dependable of total amount of HP. I mean something like that - if person have:250 HP he should have -50 as maximum negative (which is only 20%)200 HP - 40 HP150 HP - 30 HP100 HP - 20 HP50 HP - 10 HPless than 50 - no negative HPThis is more logical - more normal hit point - more negative HP.
This would bring more rp into the game, such as the "cool thieving" and it would solve lots of problems, such as shooting on sight and then asking questions, I mean that not everyone will finish a person who is -~20-50-99 hp below zero before asking some questions, such as gang name and blah-blah.
If you want to make enemies, try to change something.
they do it for the lulz because most of them are 13 year old real-life losers who are bullied at school or at neighbourhood. so they kill you at sight just because this way they can forget about the stronger kids at school for a while.
The real benefit to it would be that it would increase the zone where you are able to be saved by a medic. I think Graf was pretty spot on ... Max HP/5, with min -20.