I am ending my participation on this process.
I realize something.
The purpose of this was to involve many players to make balance multiplayer PvP system like Fonline (and Fallout) deserves. I hoped that if one suggestion will be supported by many players, it could help developers to make right changes.
But now i see that existing PvP players dont want to change anything on their builds, they dont even want to add something new to unused class of weapons because they are afraid that they will lost their supremacy.
Non PvP-experienced players, or many of them, did not see the need to make change, because if they are killed by PK power build, they think that it is becaus of numbers of enemy players, or because they did not take their best stuff. They did not realize, that if we could succeed with this, they will no need to create pvp powerbuild to defend themself in mines or in unguarded city, if they dont meet enemy there.
So i realize, that in this process is imposible to achieve n.1 goal. I like that many players put their ideas here, like Avv, Sius, because their idea were inteligent, with good amount of overview of the problem. But if we will continue with this boys, it will be only something like accademic debate with no chance of realization. I admit that i have not personal requirements and time to create own pvp system and put it my own SDK project. Also i think that community of fallout is not so wide, so separation of players into more projects will not be the best way.
But at least, we have defined why is current system unbalanced, we have move our point of view on the pvp builds (that we did not calculate only with 2 classes (sniper and burst one (BG), that we realize that balancing across sniper class and BG is moving in circles from the first era.
But i predict, that if you want to balance small guns class (no sniper class) and grenade, HtH, melee, with any others, it will not be possible without visible nerfing of BG and sniper class, or hidden (createting ANTI BG class/anti sniper class).
My epiloque is, that i still think, that PvP system of Fonline is not kind of that Fallout multiplayer modification deserves.