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Author Topic: Old reapiring system  (Read 2736 times)

Mike Crosser

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Re: OLD REAPIRING SYSTEM
« Reply #15 on: January 10, 2013, 11:40:24 pm »

Off topic:you misspelled repair,you wrote "REAPIR"
On topic:Yea it's good,should be implemented

Cyber Jesus

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Re: OLD REAPIRING SYSTEM
« Reply #16 on: January 11, 2013, 08:44:41 am »

Off topic:you misspelled repair,you wrote "REAPIR"
On topic:Yea it's good,should be implemented
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Re: OLD REAPIRING SYSTEM
« Reply #17 on: January 11, 2013, 11:22:10 am »

More than one person has brought up the fact the current repair system is flawed and broken.  I just hope it gets actually fixed in an upcoming update/wipe.  Either make it use the materials or take it back to the old way.
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Surf

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Re: OLD REAPIRING SYSTEM
« Reply #18 on: January 11, 2013, 12:45:54 pm »

Mike Crosser

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Re: OLD REAPIRING SYSTEM
« Reply #19 on: January 11, 2013, 01:24:50 pm »

Surf

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Re: OLD REAPIRING SYSTEM
« Reply #20 on: January 11, 2013, 02:26:59 pm »

:D well played sir

dskpnk

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Re: OLD REAPIRING SYSTEM
« Reply #21 on: January 11, 2013, 05:55:44 pm »

This repair system is good, imagine u can loot CAmkII and just repair them like that ! Too easy
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Mike Crosser

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Re: OLD REAPIRING SYSTEM
« Reply #22 on: January 11, 2013, 06:20:53 pm »

This repair system is good, imagine u can loot CAmkII and just repair them like that ! Too easy
Nah,only means that the apes will have to go do some mining to get the mats.

Tomowolf

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Re: OLD REAPIRING SYSTEM
« Reply #23 on: January 11, 2013, 06:25:19 pm »

This repair system is good, imagine u can loot CAmkII and just repair them like that ! Too easy
Nah, the max% of armor would decrease over time so it would have sense then.
You got right about repairing it forever, but if it could decrease then it could go.
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Re: Old reapiring system
« Reply #24 on: January 12, 2013, 01:09:15 am »

I support the idea of repairing using materials instead of same type of item. Maybe by boosting science one could get enough materials from looted guns to repair another one.

And possibly boost repairing and science a little on lower skill %. Make it scale slower, but from higher base.
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