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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Phallus Erectus on October 09, 2010, 09:21:22 am
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I understand the wait for skills, but the wait to gather and craft is simply annoying. I'd really like to know why this is implemented. A thing I hate with MMOs is the amount of time you must waste. This game isn't so bad with this except with the mentioned waiting times. Other MMOs make you waste your time needlessly because you're probably paying them per month.
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I see no point in them either. First you have to gather materials and because of cooldown it takes longer than it should because you have to wait to be able to pickup junk from the ground. When you are finally done with gathering and endless clicks to turn ore and minerals into something useful, after creating for example 300 ammo you have to wait again an hour. Like all the time wasted on gathering materials wasn't enough. If you have materials - you should be able to turn them into a product, gathering takes long enough. And seriously cooldowns don't stop anyone from getting super-rich or having shitloads of armors. It will happen no matter how long cooldowns will be.
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I don't get it. When under crafting&gathering cooldown I do something else. Like hunt encounters, go caving, go sell stuff in new reno or gordon's, attempt some vs encounter lifting. There's plenty to do, unless you play as crafting alt.
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Gathering cooldown is 20 minutes, that is the time to go from NCR to Hub and back for average character. And anyway, when I gather materials to craft I obviously want to focus on crafting for next hour, not on hunting. I gather mats and want to have the job done, not interrupt it with doing other shit.
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Gathering cooldown is 20 minutes, that is the time to go from NCR to Hub and back for average character. And anyway, when I gather materials to craft I obviously want to focus on crafting for next hour, not on hunting. I gather mats and want to have the job done, not interrupt it with doing other shit.
Then it's a matter of taste. I personally find pure crafting revolting because it is so repetitive and unsurprising.
We could draw a conclusion that it's bad feature that gathering is a standalone activity. It would be much better if gathering and pve/pvp was combined so that you go fight somewhere and gather what you need from the area, then return home to restock and craft.
But still it smells like someone is annoyed because his crafting alt can't do anything but craft and that's why cooldowns seem overwhelmingly boring.
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I suppose it needs to be implemented for some things more than others, but you have to make it the same way for everything. I mean, what if people could go into an unguarded mine and grab 30 HQ ore? Then drop at the tent and repeat? That'd be pretty wild. I don't know if I'd like that.
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It's there to emulate the time it takes to create item XY. The system is fine, only the cooldown length can be a bit shortened for certain items in my humble opinion. If you just craft craft craft and stand in your base and wait the for the cooldown to go *poof* then it is your problem if you don't fill the time with something other.
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since i only see posts by those who don t approve of cooldowns, i m posting to say i think they make perfect sense, since things do take time to b gathered and produced. it s a way to prevent that style of playing which is based on mindless hoarding of resources, products and ultimately, money.
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since i only see posts by those who don t approve of cooldowns, i m posting to say i think they make perfect sense, since things do take time to b gathered and produced. it s a way to prevent that style of playing which is based on mindless hoarding of resources, products and ultimately, money.
In case my post was unclear (as I reread it, I see that it may be), I also agree that cooldowns make sense. A team of two could churn out CAs like they were going out of style. Cooldowns make the game better.
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just lets see how many people play this game, every day less and less, everything takes too much time
The most important thing its not a part time job. I want to have some fun when i play this game and all i have isl colldown here cooldown there dig this ore, use a knife 100000 times on a table just to get 1000000 meat, people i dont say that high tier stuff supposed to be easy to get, what i mean is let people have fun when they play this game, unless u want to have 50 players on the server who dont have anything better to do
also dropping number of players says that something is wrong and someone supposed to rethink his job
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just lets see how many people play this game, every day less and less, everything takes too much time
Do yourself a favor and leave. All I see in your posts is complaining, whining and so on. What's the point? It's not criticism, it's bullshitism - criticism comes with solutions and/or conclusions.
also dropping number of players says that something is wrong and someone supposed to rethink his job
Dropping number of players can be caused by many things - holidays are off, many people have their work to do and earn real caps, some dudes achieved all they wanted (amount of caps, bases, cars, goodies, minigun carpets, whatever), also many people simply quit because of mindless yetis playing this like yet-another shooter, without "Impressive" mark after combo kill however.
And of course there are people who got bored all these "cooldowns" and left too. But this is only one of many causes.
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and who says that ? a guy who has been entering caravan encounters 30 times in a row just to use science on a few armors, u are the last person who could give any advices and yes its "criticism" i said that game, is not fun and thas why people dont play it anymore
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I'm impressed you still remember that, it was two wipes ago. Did I disassemble you something precious and that made you cry? :>
Anyway "fun" has different meaning to different people. If we are speaking about waiting, which is unfortunately a big part of game, then yes, I can agree it's not fun or even funny. Watching YouTube crap while repairing stuff for example is far from having "fun" in game, but I can see a progress - wipe ago you could dig 5 pieces of minerals/ore every 6 minutes, before that every 12, and this time wasn't stackable. How it looks now, everybody knows.
Let's be patient, shall we? Complaining and whining doesn't help a lot.
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I'm impressed you still remember that, it was two wipes ago. Did I disassemble you something precious and that made you cry? :>
Anyway "fun" has different meaning to different people. If we are speaking about waiting, which is unfortunately a big part of game, then yes, I can agree it's not fun or even funny. Watching YouTube crap while repairing stuff for example is far from having "fun" in game, but I can see a progress - wipe ago you could dig 5 pieces of minerals/ore every 6 minutes, before that every 12, and this time wasn't stackable. How it looks now, everybody knows.
Let's be patient, shall we? Complaining and whining doesn't help a lot.
lol it help, thx to so called complaining people, i would say people who see mistakes and would like to have 'em fixed, u have these new crafting cooldowns, dude u dont help all u do is high tech trolling, at the same time u are really good at it
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Did you find any bug recently and post it somewhere? Even a map hole or whatever. I mean you are beta tester, like we all are, right?
"High tech trolling", I really like it :>
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lol it help, thx to so called complaining people, i would say people who see mistakes and would like to have 'em fixed
Crafting cooldowns are there for a reason they for sure aren't mistakes. Just because they are boring as plain feature doesn't mean they are broken, they are just boring. Otherwise they are working quite well. Even though we're far from player driven economy where we get stuff for each other, cooldowns are good basis for that. It's because if you need something very much you can't produce it faster than cooldowns allow, that's why you'd need to trade with other players. That's the concept at least. If everyone was able to mine ores as much and long they wished, nobody would require each other's help, not even in theory.
So unless you manage to explain in terms of game mechanics why cooldowns are broken or mistake, there's no reason to complain about the way they work and what impact they have on gameflow. If they are boring, introduce a proposal how to make them fun. Removing isn't the solution because it would break the original purpose of cooldowns.
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Cooldowns are annoying, but nothing more.
Go hunting, trading or whatever in the meantime.
Without cooldowns there would be a huge amount of everything at traders.
Everyone would have everything they want in huge quantities without having to do much for it.
Talk about boring.
When that happens people will start whining about the weight of ores and minerals as it limits their gathering and would act like kind of a cooldown.
I'm not going to say that all cooldowns are fine, some simply aren't.
Repair cooldown should either be removed or be stackable, not like it is now.
Not being able to craft while on repair cooldown should be removed too.
Some cooldowns are simply way to high, like the ones for armor (don't know about others).
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It's there to emulate the time it takes to create item XY. The system is fine, only the cooldown length can be a bit shortened for certain items in my humble opinion. If you just craft craft craft and stand in your base and wait the for the cooldown to go *poof* then it is your problem if you don't fill the time with something other.
exactly. No cooldowns = 2000000 BA's for everyone. The game would suck if it was easy. The reason people like to play is because it is hard to get good, and when you get good you get to stand on top of all those noobs and shout "I HAVE THE POWER" and then chug a bottle of 100% pure molten peanut butter. It seems like a simple task but to everyone's surprise, you are ALLERGIC TO PEANUTS! Bam, you survive because you are level 21 and have braved the toughest game evar.
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Hey Wichura, stop high tech trolling or else ! Serious, Although Wichura is not a PvP ape, he knows a lot more than most of the apes (you ?)
The game is getting better and better and having stuff for free is no fun at all, believe me, we tried it elsewhere
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Cooldowns are now pretty pointless anyways. Those who knows how to farm have to craft very little or not at all and are still able to get loads of stuff fast.
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Cooldowns are now pretty pointless anyways. Those who knows how to farm have to craft very little or not at all and are still able to get loads of stuff fast.
100% right,to all u people above i havent crafted for ages and i have everything, carpets of bas, metal armors, ammo, 3 cars and tons of caps and drugs, what i say is cooldowns could be changed b/c make people leave this game, if its not the case then whatever, go dig and enjoy the fullness of cooldowns
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XY is bad - players are leaving - remove it!11 ::)
This is a betatest man. Things are in a constant change.
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Lol surf, I've got one.
Christmas vacation is bad - players are leaving! - remove it!!!
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It's there to emulate the time it takes to create item XY. The system is fine, only the cooldown length can be a bit shortened for certain items in my humble opinion. If you just craft craft craft and stand in your base and wait the for the cooldown to go *poof* then it is your problem if you don't fill the time with something other.
Also, it trips up the bots.
And slows down the obsessives.
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So cooldowns are supposed to limit loot? What about farming other players for their loot? Or how about farming NPCs for loot? Its really sad to blame the abundance of loot due on the lack of cooldowns.
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I'm pretty sure its to stop people from setting up next to a cornstalk with a knife and using an autoclicker to craft to 21.
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Thing is not everything can be auto clicked. Junk for example requires folks to actually go into a city tile and scavenge for them. Same with things like wood. High quality minerals require folks to go into unguarded mines and risk being attacked. They would need an heavily armed entourage (not to mention to actually be present at the keyboard) to defend oneself against other raiders. MFCs require a special tool benches to craft. Doctors actually need to walk to places like Waterworks and again be able to defend themselves to get materials.
If anything I believe the re-worked tier 3 system (where you need to complete a quest or fight or in other words actually be present at the keyboard) would eliminate the need for cooldowns. I see no point in limiting lower tier items anyways.
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personally the only problems i have with cool downs is crafting rockets. 10 rockets till the crafting timer is maxed!!! collecting ore, mineral, junk and e parts is easy but just time consuming. i don't have time like that. sometimes all i can do is spend the couple hours i have collecting then making the rockets. then i have my life to get back to. next time i log on i get to fire all 20 something rockets when me and my small gang hunt. im not trying to whine or anything cause its all worth it to me no matter what timer there would be. i just feel its a bit much, but i don't have an answer for it. if we could come to something here or not :)