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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Mudguts on October 07, 2010, 07:38:09 pm

Title: Slaves and Charisma
Post by: Mudguts on October 07, 2010, 07:38:09 pm
Needing charisma to have slaves makes no sense. They're slaves! You have captured then and are holding them against their will!
How handsome and silvertongued you are will not change anything!

Here is what I propose.

SLAVE REVOLT!
You can capture up to 5 slaves no matter your charisma, but the worse your charisma/slave ratio is, the higher the chances of them revolting!

Things that also could affect the chances of revolt could be:
your current HP %
What teir weps and armor you are using, compared to what the slaves are using.
If you are unconscious or not
what types of slaves
amount of slaves/ amount of CHA
Etc.

This would mean that the traditional high CHA slaver builds are still pretty safe unless they have no weapon with 20hp or something and their slaves are standing around armed with sniper rifles. Which would be tempting no matter how charismatic your slave master is :P

But when a low CHA build takes slaves, they would have to be constantly on guard with a weapon equiped and armor on, and be careful to never get too weak.
The player equipment/slave equipment ratio would be the most important for preventing rebellion.

A 1 charisma powerbuild fully armed and max HP leading 5 peasant slaves armed only with hammers to slave mine - virtually no chance of rebellion.

A 1 charisma powerbuild leading a team of armed combat slaves into battle, then getting his weapon shot out of his hands or losing most of his HP, or both? SLAVE REVOLT! All slaves turn hostile.

This change would make peasant slaves used for labour to be available to all characters, and make combat slaves very dangerous to low CHA people and still mildly dangerous to high CHA people. Also, ++realism.
If you want trustworthy combat minions, buy mercs.
Title: Re: Slaves and Charisma
Post by: gorkser on October 07, 2010, 08:30:49 pm
I like that idea very much!
Title: Re: Slaves and Charisma
Post by: Michaelh139 on October 08, 2010, 01:04:22 am
Cool, but waayyyy  too annoying.

We don't ALWAYS wanna run around in freaking CA/P90 just to keep slaves in line, its too risky and frusturating as i see it.
Title: Re: Slaves and Charisma
Post by: Ganado on October 08, 2010, 05:56:10 am
Weak slaves are already weak. What's the point in nerfing them so they revolt on you?
Title: Re: Slaves and Charisma
Post by: Mudguts on October 08, 2010, 03:46:51 pm
Weak slaves are already weak. What's the point in nerfing them so they revolt on you?

Well I wouldn't say it's a nerf, it would infact make traditional (worker) slaves much much better, because of removing the need to have high CHA and magnetic personality to use them.

It would only be a nerf if you want battle slaves without having high CHA, otherwise it would be almost the same as it is now,
And that's still not really a nurf at all :/, but just gives you more options. The whole concept of well armed battle slaves is pretty ridiculous to begin with anyway.
Title: Re: Slaves and Charisma
Post by: Michaelh139 on October 08, 2010, 09:35:47 pm
Well I wouldn't say it's a nerf, it would infact make traditional (worker) slaves much much better, because of removing the need to have high CHA and magnetic personality to use them.

It would only be a nerf if you want battle slaves without having high CHA, otherwise it would be almost the same as it is now,
And that's still not really a nurf at all :/, but just gives you more options. The whole concept of well armed battle slaves is pretty ridiculous to begin with anyway.
quoting the bold text "Thats why there's no such thing anyways :P."

Ok, then we need a new mercenary called "Slave Overseer" that will decrease the chance of a slave revolt substantially.

Also having mercenaries around should also help to an extent.
Title: Re: Slaves and Charisma
Post by: corosive on October 08, 2010, 10:33:25 pm
Hmmm this actually sounds like a very COOL idea.... but then all those 1 charisma PB will have a shit load of Slaves and turn into twice the killing machine!
Title: Re: Slaves and Charisma
Post by: John Ryder on October 08, 2010, 10:38:36 pm
Problem with slaving is global limit for them. I wouldn't mind the charisma requirement even thought it's ridiculous but being able to have only 5 slaves max is a joke.
Title: Re: Slaves and Charisma
Post by: Cultist on October 08, 2010, 10:55:39 pm
Slaves are already totally useless with huge drawbacks, you could carry 50 slaves with you and they'd still serve no purpose.