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Other => FOnline:2238 Forum => Archives => Fan Art => Topic started by: baaelSiljan on January 17, 2010, 02:31:40 pm
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HI!
As some of You know, some of us are trying to recreate current ingame 2d sprites to 3d models. So I ask any of You 3d modelers to try yourself in this task.
Here are models we are interested in - especially human ones. The point is to catch possible most similar models to 2d sprites - in size, pose, proportions and perspective. If You aren't interested or don't have such skills, maybe You know someone who is good in 3d and will help us?
(http://content.screencast.com/users/wojak/folders/Jing/media/9ec220fe-009b-436e-a60a-8f96174b1e6f/2010-01-17_1420.png) (http://content.screencast.com/users/wojak/folders/Jing/media/9ec220fe-009b-436e-a60a-8f96174b1e6f/2010-01-17_1420.png)
It doesn't matter if You are noob or pro in 3d. Try yourself, maybe You will find your hidden skills!
Join now! FOnline needs You!
Please post Your work here :)
My own progress, example:
(http://content.screencast.com/users/wojak/folders/Jing/media/4e7a3b21-f136-48b5-b610-04198b2fef0c/2010-01-17_1510.png)(http://content.screencast.com/users/wojak/folders/Jing/media/404b1880-8cb7-468f-9d56-dc8a319635e4/2010-01-17_1511.png)
IMPORTANT
If You are 2d artist, You can try to make some model sheets (references), we will be glad too.
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Count me in :D
Ill see if i can throw something together in my spare time over the next few days.
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I suck at drawing and modeling, so here's my >9000 hours in Paint.
I throw for a start the original concept head with comic hero proportions. Original is only the paintjob and copypasting the head.
Meanwhile, i'll TRY to recreate the side view or create something better.
(http://img687.imageshack.us/img687/7436/vaultdwellerh.th.png) (http://img687.imageshack.us/i/vaultdwellerh.png/)
WIP, this post will be edited.
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(http://img695.imageshack.us/img695/2681/premodelchoosenone.th.jpg) (http://img695.imageshack.us/i/premodelchoosenone.jpg/)
Alvarez, main point is to find really good proportions, after putting model to game it all sucks, it doesn't look as hard as it is to find it out. I used this one:
(http://www.the-blueprints.com/blueprints-depot-restricted/humans/comic-book-characters/captain_atlas-38483.jpg)
and it is not even close to vault dweller :(
we really need good "model sheet"
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I said, it's for a start. And that was a starting point - comic hero proportions.
Since the devs probably used them originally, they encountered that problem with isometric view. On this picture, which Lexx kindly provided to us we see that the head of the character is as wide as tall and the inner leg sides don't meet at groin.
(http://img407.imageshack.us/img407/1407/title.th.gif) (http://img407.imageshack.us/i/title.gif/)
http://img407.imageshack.us/img407/1407/title.gif
So i supposed, that the developers made the figure wider by cutting it it half and adding a part in the middle, also supersizing the details, since the sprite is so small and the figure won't look as presentable with correct proportions in isometric view - it would look too thin.
This is my next step:
(http://img18.imageshack.us/img18/4515/vaultdweller.th.png) (http://img18.imageshack.us/i/vaultdweller.png/)
http://img18.imageshack.us/img18/4515/vaultdweller.png
Besides, i think it's good to document the steps. It motivates and users can throw in critics early enough.
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You are right! Following Yours insight:
(http://content.screencast.com/users/wojak/folders/Jing/media/f9f2c145-c453-443b-bb77-1f2d30eb1760/2010-01-20_1636.png)
(http://content.screencast.com/users/wojak/folders/Jing/media/1ad1dd4d-abe0-4a70-bc04-c22ca2cb0fc8/2010-01-20_1654.png)
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You are right! Following Yours insight:
(http://content.screencast.com/users/wojak/folders/Jing/media/f9f2c145-c453-443b-bb77-1f2d30eb1760/2010-01-20_1636.png)
(http://content.screencast.com/users/wojak/folders/Jing/media/1ad1dd4d-abe0-4a70-bc04-c22ca2cb0fc8/2010-01-20_1654.png)
That looks much better, imo. ;)
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That looks much better, imo. ;)
looks better but it`s still not good
you need to improve position of knees, torso proportions, arms and shoulders, without a good blueprint or reference image it can be difficult, but not impossible
also perspective is wrong and lighting
i have some experience in 3D graphics (modeling and animation) and also i study computer science with computer graphics specialization, so i will try to help in my free time, when not playing of course :D
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Help us :) we need You !
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What Programs are you using for these Models?
???
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hmm it looks like "Blender" 3d Editor anyway hard Job is good Job ;D
these models looks very nice
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(http://img695.imageshack.us/img695/2681/premodelchoosenone.th.jpg) (http://img695.imageshack.us/i/premodelchoosenone.jpg/)
Alvarez, main point is to find really good proportions, after putting model to game it all sucks, it doesn't look as hard as it is to find it out. I used this one:
(http://www.the-blueprints.com/blueprints-depot-restricted/humans/comic-book-characters/captain_atlas-38483.jpg)
and it is not even close to vault dweller :(
we really need good "model sheet"
This model has 690 quad polygons, but it actually may have more than 1000 polys, or should I say triangles. Its not bad as a start point to making low poly model . I guess for this engine low poly character should not be over 400 triangles .
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sorry guys, because of accident I cannot work anymore :(
that's also my reason i wasn't here for long time.
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I hope you get up pretty quick again. :-\ (just sayin')
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This model has 690 quad polygons, but it actually may have more than 1000 polys, or should I say triangles. Its not bad as a start point to making low poly model . I guess for this engine low poly character should not be over 400 triangles .
Nah, some models for the guns (see 3d development topic) have 500 triangle polys and over. And that's just a gun.
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that model is just genial
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Some of these seem pretty neat.
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Necroing this thread, i'd like to ask something.
So far, the 3d project had a goal to replicate as accurate as possible the Fallout animations. But how about all these non-existant things, like certain weapon animations? Like, a Wakizashi or bow animations for player, new weapon for NPCs, running animations for slow ones, new death and kungfu animations...
Sounds interesting, isn't it?
By the way. Always missed leather and lingerie hookers in leather in Fallout.
Yep.
We definitely need more hookers. And sex animations.
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Necroing this thread, i'd like to ask something.
So far, the 3d project had a goal to replicate as accurate as possible the Fallout animations. But how about all these non-existant things, like certain weapon animations? Like, a Wakizashi or bow animations for player, new weapon for NPCs, running animations for slow ones, new death and kungfu animations...
Sounds interesting, isn't it?
By the way. Always missed leather and lingerie hookers in leather in Fallout.
Yep.
We definitely need more hookers. And sex animations.
You're damn right we need those hookers in leather !
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We definitely need more hookers. And sex animations.
wat
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Agread.
More leather and samurai shit!
What programs are you useing for this?
Is paint okay ?
Cool 3d stuff arz and thread starter.
Looks fun. (tough) and fun.
a samurai sword cutting open the belly of wastie leting his intestins spill everywhere would be rightius, ...like in town. :D
good stuff guys!
what do you think of this hair picture... i just saved it printscreen then past in paint then edit'ed it.
(http://i742.photobucket.com/albums/xx64/sunsmoke299/Hair01purpelhawkstylemessy_zps2357babf.jpg)
The hair style intended was a mow hawk like what she had but purpel and posibly more messy, I think in game punk girl hair is green hawk that is more traditional like stands straight and together not flat and messy or bushy and feathery ect.
Cool 3d work + ideas
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Zoom out a bit,the pixels hurt my eyes.
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Agread.
More leather and samurai shit!
What programs are you useing for this?
Is paint okay ?
Cool 3d stuff arz and thread starter.
Looks fun. (tough) and fun.
a samurai sword cutting open the belly of wastie leting his intestins spill everywhere would be rightius, ...like in town. :D
good stuff guys!
what do you think of this hair picture... i just saved it printscreen then past in paint then edit'ed it.
(http://i742.photobucket.com/albums/xx64/sunsmoke299/Hair01purpelhawkstylemessy_zps2357babf.jpg)
The hair style intended was a mow hawk like what she had but purpel and posibly more messy, I think in game punk girl hair is green hawk that is more traditional like stands straight and together not flat and messy or bushy and feathery ect.
Cool 3d work + ideas
what's this? it's very blur
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Not entirely sure if it's hair or has the poor woman gotten a disease that makes her head rot in purple goo...
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" you just so difrent. "
not a repeat you know? not like a bean in the bag, with all other beans.. ya you stand out m8.
so, should i put this shit some where els? since its not 3d? that makes sence.
RE LOCATING!
cheers to you og none pretenders out their, you are just so clever! .. : D
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You can't say anything against blacks, because.
(https://i.imgur.com/YkEZCzJ.gif)
I win.
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Splendid, Alvarez.