fodev.net
Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: maszrum on October 07, 2010, 01:25:38 pm
-
about radio and player encouters..
yesterday my and my small group went to hunt some groups who seek for caravans adn we had a lot of troubles with finding them, even when that groups was in our squares of exploration.. so i have some questions
what is a chance to find other player on same hex/square?
outdoorsman has a meaning?
why encouters are open for that short time ? (10min?)
why i cant send distress signal after (5minutes?) <- thats is just stupid
-
Are you sure players are hunting encounters that regularly? Maybe you didn't find them because there wasn't any.
-
there was some players on that area, we splited up
then some of us found that specific encouter, some not
-
i can confirm we were looking for caravans all the time you were hunting for us;
i'd like to know if it's possible to fall in an encouter you know is there, even when it is too late to call for help (thats 10min?5min?) ?
encounter system is still kinda mysterious.
-
Let the mystery remain.
*Iz against organized worldmap traps and player-encountering powerbuilds*
-
my ex-faction took there combat(1CH) caracters whit a radio at an active slot whit same radio chanel
if we find somehting we time /h mesage or .h mesage to make a distress signal so all whit a radio can join
-
yes, i know about that, ah we even doing same trick! :p
the problem is - most of the time , when we find some encouter is to late to send signal
mostly becouse of turnbase
-
yes, i know about that, ah we even doing same trick! :p
the problem is - most of the time , when we find some encouter is to late to send signal
mostly becouse of turnbase
"we tried to gank people but failed"
sounds like the systems working to me
-
no:P it was that when we in group with taxi with high outdoorsman we didnt find them, but when we split with our awesome 20-30ish outdoorsman we fell in kinda fast, and then couldnt send the signal, so its just strange that a high outdoorsman cant find encounters which clearly is there.
-
no:P it was that when we in group with taxi with high outdoorsman we didnt find them, but when we split with our awesome 20-30ish outdoorsman we fell in kinda fast, and then couldnt send the signal, so its just strange that a high outdoorsman cant find encounters which clearly is there.
Already noticed that, in large group it's harder to find players, dunno why.
-
no:P it was that when we in group with taxi with high outdoorsman we didnt find them, but when we split with our awesome 20-30ish outdoorsman we fell in kinda fast, and then couldnt send the signal, so its just strange that a high outdoorsman cant find encounters which clearly is there.
That's because this high OD dude doesn't want to get into troubble.
-
then he should be able to choose to go into trouble;)
-
yea, there is some people who actually looking for troubles :p
-
It is kinda fucked up how some dededee who doesn't know about the wilderness ALWAYS comes across people on "accident" but an experienced 180% outdoorsman skill can't find a player for jack shit.
I have NEVER encountered a player, they ALWAYS encounter me and I have 160% OD.
-
Its nothing to do with outdoors. If someone is having an encounter and you are in range then you drop into it. Nothing exciting and its been the same for a long time (despite the moaning from some that it was now too common, after the wipe :P).
-
yea but encouter should be open for longer then 10? minutes, dont mention about radio signal, especailly wen there is turnbase. probablly most of players will agree with me.. only some loners will complain
-
Its nothing to do with outdoors. If someone is having an encounter and you are in range then you drop into it. Nothing exciting and its been the same for a long time (despite the moaning from some that it was now too common, after the wipe :P).
Then explain please how come I have literally never encountered someone else always vice versa?
-
Outdoor is important. High enough outdoor lets you find players.
Low outdoor = you will always be found by someone.
Doesn't always notify how many players are in an encouter.
With 140% out, I have died in enco, and reentered it again to kill the player, before he left. So outdoor helps definitely to find people.
High outdoor helps remain unnoticed in enco.
Except for that, care bears whine about not being able to find players, because they hunt in groups, so so so sad. Maybe you get a penalty to outdoor for large team? Would be good.
-
Then explain please how come I have literally never encountered someone else always vice versa?
real life luck.
-
Let the mystery remain.
*Iz against organized worldmap traps and player-encountering powerbuilds*
Lol let me illustrate this:
(http://img190.imageshack.us/img190/4108/screen10092010021021.jpg) (http://img190.imageshack.us/i/screen10092010021021.jpg/)
And next:
(http://img833.imageshack.us/img833/8863/screen10092010021130.jpg) (http://img833.imageshack.us/i/screen10092010021130.jpg/)
Or it was not you, Izual?
-
see the way i understood it, high OD forces players to fall into your trap because you're placing a high-skilled encounter on the map. low OD forces you into most everybody's encounters, but you will also be able to be easily skipped (also, ganked) via the dialogue box popup.
it feels like that is right. i play a low OD character and my pvp strategy involves falling into encounters all day, which happens very easily. hunting players with high OD will yield poor results, as will hunting with numbers. you will encounter similar groups if you hunt with high OD/lots of people. however, laying a 'trap' with a high OD character in the party will cause people to roll the dice on your encounter if they come across your square, likely in your favor.(i think!)
also, +1 to the part of jay's post where hes commenting on the carebears complaining they cant find anybody to gank with their deathsquad. that is the oh-so-sweet taste of mechanical justice. thank you game mechanics!
-
So , the best strategy to hunt pk|antipk (anybody believes there's a difference ? :) ) is to enter enc. with 1 high outdoor char with some scorps or caravans and wait for your prey?
Then when somebody enters - just request radio help and let all the death squads enter?
Just curios, trying to understand how they getting my ass all the time )
-
So , the best strategy to hunt pk|antipk (anybody believes there's a difference ? :) ) is to enter enc. with 1 high outdoor char with some scorps or caravans and wait for your prey?
Then when somebody enters - just request radio help and let all the death squads enter?
Just curios, trying to understand how they getting my ass all the time )
that is a popular method but i believe the best way of finding players is to actually have a LOWWWW od character (mine is 26).... then again:
Posted by Solar
Its nothing to do with outdoors. If someone is having an encounter and you are in range then you drop into it. Nothing exciting and its been the same for a long time (despite the moaning from some that it was now too common, after the wipe Tongue).
-
see the way i understood it, high OD forces players to fall into your trap because you're placing a high-skilled encounter on the map. low OD forces you into most everybody's encounters, but you will also be able to be easily skipped (also, ganked) via the dialogue box popup.
it feels like that is right. i play a low OD character and my pvp strategy involves falling into encounters all day, which happens very easily. hunting players with high OD will yield poor results, as will hunting with numbers. you will encounter similar groups if you hunt with high OD/lots of people. however, laying a 'trap' with a high OD character in the party will cause people to roll the dice on your encounter if they come across your square, likely in your favor.(i think!)
also, +1 to the part of jay's post where hes commenting on the carebears complaining they cant find anybody to gank with their deathsquad. that is the oh-so-sweet taste of mechanical justice. thank you game mechanics!
You dont place any dificulty on the world map. The difficulty is always decided by the zone. There is always an outdoors vs zone difficulty roll to decide if you get to choose to skip an encounter and thats the only thing outdoors does in encounter generation.
-
You dont place any dificulty on the world map. The difficulty is always decided by the zone. There is always an outdoors vs zone difficulty roll to decide if you get to choose to skip an encounter and thats the only thing outdoors does in encounter generation.
too bad :) i guess that means you're most likely to encounter players on a populated, high difficulty square then.