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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LagMaster on October 05, 2010, 07:54:32 pm
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The DR shoud be drasticly increased till lvl 15, indirectly proportional so:
-lvl 1 will be allmoast indestructeble, easy to get hides and mine
-lvl 15 will be for PvP
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Yes, very good for low lvl trolling ::)
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Yes, very good for low lvl trolling ::)
for troll there is ban
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You are long time on this forum, so seems like theres no bans for trolling :P
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I highly support this idea, it would make the learning curve much smoother and doesn't drive away the not-so-hardcore-players.
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Small help but always some help. I support that if the bonus is not too big :p over 50% but no more I guess...
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You are long time on this forum, so seems like theres no bans for trolling :P
And, an idea shouldn't be based around "Oh well if he abuses it, he gets banned".
I don't like this idea.
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Stupid idea if you ask me. Great for any kind of bombing/suiciding/stealing chars though.
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Stealing chars though.
Stealing chars are almost useless below level 12-15 anyway.
I don't support this idea. I think it would be better to try to make high levels life harder, not almost indestructible 1 levels. Especially almost indestructible 1 level is a weird idea. Usually I don't die a single time before level 4-5, so it's not like it's impossible to stay alive and level up, just don't rush on every molerat mindlessly.
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OP was obviously trolling with some carebear idiocy.
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so, opinions are:
1,yes,100 procent, better for noobs
2.yes,but not that powerfull
3.no,only something that can be exploited
4.no,the game is for hardcorers ONLY
(option 4 is for PKs that does not whant there fun to be ruined)
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The perfect system would be for this to work only in PK matters:
If level 1 is killed by:
- 1-5 lvl no DR bonus
- 5-10 lvl 20% DR bonus
- 10-15 lvl 40% DR bonus
- 15-21 lvl 75% DR bonus
or something like that, so it would make it harder for higher lvls to kill smaller levels. However I think this protection should be up to lvl 5, because later it could be abused.
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what about DR scaled to level difference.
I'll just grab your table and modify it slightly.
- 1-5 lvl difference +0% DR bonus for the lower level character
- 5-10 lvl difference +20% DR bonus for the lower level character
- 10-15 lvl difference +40% DR & +1 DT bonus for the lower level character
- 15-21 lvl difference +70% DR & +3 DT bonus for the lower level character
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what about DR scaled to level difference.
I'll just grab your table and modify it slightly.
- 1-5 lvl difference +0% DR bonus for the lower level character
- 5-10 lvl difference +20% DR bonus for the lower level character
- 10-15 lvl difference +40% DR & +1 DT bonus for the lower level character
- 15-21 lvl difference +70% DR & +3 DT bonus for the lower level character
Yeah I thought about that, but think of TC and 15-21 lvl difference with a guy having some good gun... crazy
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yep, but he won't be able to hit shit with that good gun, you can't even aim properly outside of being CloseCombat before lvl 7-8...
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yep, but he won't be able to hit shit with that good gun, you can't even aim properly outside of being CloseCombat before lvl 7-8...
:> Go to
http://www.nitue.net/fcp/ and load "twink"
Level 5: S5, P8, E6, C1, I10, A10, L1, skilled, small frame
171% small guns or 164% BG or 164% EW, now give such a guy 70% DR :P He'll go postal on all TC and maybe guarded towns.
If it was decided to allow such thing, players not having at least lvl 15 would not be permitted to participate in TC, that way it would be fair... and you dont get xp for killing PvP.. meaning perfect twink (like in WoW :p)
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I think that this idea is highly unconceptional with the whole world.
Low level characters should definitely have some protection.
More suitable would be separating newbies and experienced players by some option on character creation. Like newbie area where u could lvl to certain low level safely(slover tahn in real harsh wasteland) and get your 10 brahmin hides easily but make it useless for HQ mining and high level exping.
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or for level 5 max(at least), to help noobs to make a tent,cuz from there the game is easy
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or for level 5 max(at least), to help noobs to make a tent,cuz from there the game is easy
I'd say, if there ever will be such thing as "noobz protection" (let's call it real name), then it should be available till he reaches MAXIMUM of level 5 or even less.
And one more thing: it shouldn't be a DR (Damage Resistance) (http://fo2238.fodev.net/wiki/Damage_Threshold), i suggest it to be a DT (Damage Threshold) (http://fo2238.fodev.net/wiki/Damage_Threshold) instead. It would protect low-lvl chars from molerats and other shit, but wont let to abuse the feature as suicide bombers and so on.
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Sure, but how much DT? Whatever number youd think of they would either be still killable or just too much so that molerats would cause 0 dmg....I think DR is a good solution here. Exploding would remove the noob protection, somehow :-\
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Sure, but how much DT? Whatever number youd think of they would either be still killable or just too much so that molerats would cause 0 dmg....I think DR is a good solution here. Exploding would remove the noob protection, somehow :-\
And then you can go and create another lvl 1 suicide bomber. No way. It should be like 10-20 points of DT to Normal to let it survive while killing а molerats/mantis/brahmins.
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And then you can go and create another lvl 1 suicide bomber. No way. It should be like 10-20 points of DT to Normal to let it survive while killing а molerats/mantis/brahmins.
Still wouldnt surivive 10mm smg burst not mentioning any higher burst
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Still wouldnt surivive 10mm smg burst not mentioning any higher burst
It shouldn't let him surive a 10mm or any other burst. What it should do, is to let a noob to kill a ten brahmins and a few more other critters, to get some experience and some hides. Nothing more and nothing less.
Btw, if it wouldn't be a critical hit, than he will survive it, since its damage is 8 - 15.
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I'd say, if there ever will be such thing as "noobz protection" (let's call it real name), then it should be available till he reaches MAXIMUM of level 5 or even less.
And one more thing: it shouldn't be a DR (Damage Resistance) (http://fo2238.fodev.net/wiki/Damage_Threshold), i suggest it to be a DT (Damage Threshold) (http://fo2238.fodev.net/wiki/Damage_Threshold) instead. It would protect low-lvl chars from molerats and other shit, but wont let to abuse the feature as suicide bombers and so on.
well the normal, laser and plasma rezistance shoud be increased, but the explosion shoud stay low
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well the normal, laser and plasma rezistance shoud be increased, but the explosion shoud stay low
And TC would be available from lvl 5 and when they were in the city when TC started theyd be thrown out. Sounds nice, I think raising resistances would be better, because it would reduce dmg equally, not like when you have 10, youd kill molerats, geckos, raiders with bare fists because theyd deal 0 dmg
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Or there must be alot ways how to get tier0 worst ever weapon when you have empty inventory and too lazy to gather some junk and wood to craft 10mm pistol which doesn't require any skills, DR and DT against who? Brahmins? Then simply make brahmins weaker than now, I don't see any point in this, and the main thing is how you're going to explain this? Poor 1st level bluesuiter has stoneskin spell on him because he is 1st level? And then when he getting more and more experienced, god stops to care about him and stops buff him with his protection spells.
If you're too lazy to finish some mini quests to get 2nd level (and you don't need >1 CH for this), or too lazy to scavenge some junk and chop some wood to craft 10mm pistol, or too lazy to kill brahmins, DR and DT won't change anything anyway, you still be too lazy to do anything, you'll only stand in the middle of the desert surrounded by some rats who hitting you for no damage, then critically hit you below 0 HP, then you're too lazy to type ~cuttheveins and then you creating a topic on forum that stupid rats surrounded you, hitting you for no damage, and you're laying there with <0 HP, GM please help.
If you want to make DR and DT as protection against PKs and not abusable in TC at the same time, then... how you're going to do that? If PK can't kill bluesuiter, then noone can do that, what difference between PK in TC and PK in the desert? Bluesuiter will die from both, or not die from both.
Just give more ways to obtain tier0 guns for lazy people, so they can kill some brahmins, and make brahmins slower or weaker for lazy people who don't want to get 2nd level on quests, and if you mentats or atleast 3 CH, you may get 4th or 5th level without even shooting anything and with 20% outdoorsman in RT encounters. You don't need DT and DR to do that.
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I think that the things that people love most about this game are open world and open PvP. If you want to help newbies, damage resistance isn't the case. It's about other stuff. Instead of giving low-levels (not newbies, but low levels because if someone has 5 lvl it doesn't mean he is a noob) ridicilous DR and making them invincible, give them new ways of aquiring a tent, getting weapons, items and most importantly encourage them to read guides for newcomers. Most mistakes come from lack of knowledge, if all new player wants is "PLAY, PLAY, PLAY" instead of getting some advice then I guess a punishment in a form of death should teach him a lesson.
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Sorry, but I think this is a horrible idea. :-\
Some kind of level scaling in character progression isn't the way to go for this game, imo.
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Sorry, but I think this is a horrible idea. :-\
Some kind of level scaling in character progression isn't the way to go for this game, imo.
>> Implying wasteland is harsh
Way to go, another well-founded argument, no because no. A lot of people are whining that they cant even start, tossing them out will just prove again Fonline is for badass people.
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Poor 1st level bluesuiter has stoneskin spell on him because he is 1st level? And then when he getting more and more experienced, god stops to care about him and stops buff him with his protection spells.
I thought about that. But it also might be explained by obtaining some kind of [invisible] gadget, that would help a "poor bluesuiter" survive during a few levels at the beginning.
No, really, if you want more people to start and continue playing, you should somehow encourage them to stay and be accustomed to fonline.
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I thought about that. But it also might be explained by obtaining some kind of [invisible] gadget, that would help a "poor bluesuiter" survive during a few levels at the beginning.
No, really, if you want more people to start and continue playing, you should somehow encourage them to stay and be accustomed to fonline.
New protection = More chances they wont quit = more players = more community = more fun
It could also be explained by overseer's grace
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What overseer? The fact all new characters carry bluesuits by default is just because there is no tribal character set yet.
And that devs don't like level scaled stats and things has been said already too. The game is already too easy when it comes to a certain point and you want to make it even easier? In case you didnt notice, a game being too easy with stuff gainable too easy makes players leave too. It's just the first few levels where this game is a bit hard. As soon as you created your tent everything is fine. Mostly people complaining that stuff is too hard who never read about the game mechanics or some guides.