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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: barter1113 on September 30, 2010, 08:44:51 pm

Title: Suggestion about Small Energy Fueal crafting
Post by: barter1113 on September 30, 2010, 08:44:51 pm
I think SEC shouldn't have 40% science to craft and 30% energy weapons. This is 1 lvl basic ammo.
Title: Re: Suggestion about Small Energy Fuel crafting
Post by: Ganado on September 30, 2010, 09:13:08 pm
Science is fine, since you need to be able to craft the alloys anyway, but yes, the Energy Weapon skill should not be needed.

Reasons:
- SEC is used in cars
- SEC is used in multiple weapons that don't need Energy Weapons skill to properly aim. I'm talking about Power Fists, Cattle Prods, Rippers, etc.
- SEC is used in crafting Nuka-cola, though this isn't that much of an issue, but the other two still are problems.

None of these should require Energy Weapons skill.

As said in the second point, all of these HtH weapons also require the Energy Weapons profession to make, which makes absolutly no sense, and just increases alts, as I have said in:  Profession Requirement Revision:

 (http://fodev.net/forum/index.php?topic=8109.0)
This isn't directly related to the Profession, but, make Small Energy Cells not need Energy Weapon skill to make. It should be an “or” situation, meaning you either need a certain amount of Energy Skill, Unarmed skill, or Melee skill, and this would be affected by the starting skill levels; again, why should Energy Weapons be needed to create ammo that an HtH build would use for Power Fists or Rippers.

Title: Re: Suggestion about Small Energy Fueal crafting
Post by: borse on October 01, 2010, 06:49:41 am
good points. I agree :)
Title: Re: Suggestion about Small Energy Fuel crafting
Post by: barter1113 on October 01, 2010, 07:58:06 am
Science is fine, since you need to be able to craft the alloys anyway, but yes, the Energy Weapon skill should not be needed.

Reasons:
- SEC is used in cars
- SEC is used in multiple weapons that don't need Energy Weapons skill to properly aim. I'm talking about Power Fists, Cattle Prods, Rippers, etc.
- SEC is used in crafting Nuka-cola, though this isn't that much of an issue, but the other two still are problems.

None of these should require Energy Weapons skill.

As said in the second point, all of these HtH weapons also require the Energy Weapons profession to make, which makes absolutly no sense, and just increases alts, as I have said in:  Profession Requirement Revision:


 (http://fodev.net/forum/index.php?topic=8109.0)

Yes but... You can make combat build, example sniper SG and you can craft some ammos, weapons from 1 lvl basic. In energy weapons you can't craft Small Energy Cells, because you need 40% science and 30% ew skills. I think SEC shouldn't need requirements.
Title: Re: Suggestion about Small Energy Fueal crafting
Post by: HertogJan on October 01, 2010, 10:22:58 am
I agree here, there should be no requirements for tier 0 energy weapons ammo.
SG can craft mauser and 10mm pistol and the ammo without any requirements, BG can craft flamer fuel and flamer without any requirements.
EW should have it's tier 0 ammo without requirements too.