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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Cocain on September 28, 2010, 11:31:22 pm
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choose wich your pefer and feel free to elaborate
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Real time for quick grinding/pvp
TB for the same slow when I'm blazed.
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I didn't yet fight in a turn based combat which didn't include 30+ people. So I may be biased. :p
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Turn based for PvP
Turn based for PvE
Turn based for scripted encounters.
I prefer 110% Turn Based. Its what Fallout is. a RPG with turnbased combat. FOnline can add multiplayer to that equation.
I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.
Leave real time for FPS.
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Turn based for PvP
Turn based for PvE
Turn based for scripted encounters.
I prefer 110% Turn Based. Its what Fallout is. a RPG with turnbased combat. FOnline can add multiplayer to that equation.
I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.
Leave real time for FPS.
Amen to that.
TB is more exciting too :)
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TB is more exciting too Smiley
in which way? oh i know, you have time to scream "god he gonna kill me aaaah!"
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in which way? oh i know, you have time to scream "god he gonna kill me aaaah!"
In the way you actually have time to register what is killing you.. Knowing is half the battle :P
And in my experience it's more like: "god, he's trying to run, time to cripple his legs".
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register what is killing you
man, fonline is not a concentration camp, and thats what happens when you plant 30 people on current TB.
Overcrowded place where people register what is killing them.
Really, a good joke of yours, but seriously - its just your fault that you've let someone kill you, so its also your fault you didnt registered why you died : >
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Real time is good I prefer it for fast playing and fighting 8)
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TB is good unless it involves many players. Both RT and TB are good systems (But here, PvPers will quote and say "but TB sucks!!!"... :/).
But I have to say, as a personal opinion, that TB is much more interesting in small-scale PvP fights.
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TB should be used only encounters/battles (few quest are too hard to make, because they are RT now example that dog mission and rail line gang)
And RT should be used only inside towns.
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TB is good unless it involves many players. Both RT and TB are good systems (But here, PvPers will quote and say "but TB sucks!!!"... :/).
But I have to say, as a personal opinion, that TB is much more interesting in small-scale PvP fights.
Couldnt say it better, Amen brother!
I also agree with you Ymeogamaouas... I like to enjoy TB... and I cant enjoy RT... its like it isnt natural for F1/F2...
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Having some crazy idea again, but too shy to post as suggestion because of shitstorm:
-X players in encounter = always TB
-as player count has reached Y = message appears, Real Time combat in 10... 9...
-all players engage in RT with full/empty AP
-during countdown players can / cannot move.
-As player count reaches Y-z (where z is player loss due to killed/KOed/escaped players) TB jumps in again / does not jump in again.
-for towns always RT, because there would often be more then Y players and even if there where few it would interrupt players in another section of town or switch from RT to TB and back all the time.
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I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.
Leave real time for FPS.
What is tactical on situation, where you have 10 players in TB fight, and you are impossible to even shoot once because you die before your turn. Ehm.
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What is tactical on situation, where you have 10 players in TB fight, and you are impossible to even shoot once because you die before your turn. Ehm.
Thats why it would make sequence important again
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What is tactical on situation, where you have 10 players in TB fight, and you are impossible to even shoot once because you die before your turn. Ehm.
Unlike Real Time, TB mode often allows you to shoot (at lease once) before you die.
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For fighting, I prefer RT. In that I mean, the best fights happen in RT because of the mechanics. But, it does not work out to have good fights very often, because of the exact same mechanics being easily manipulated to suit one party.
I enjoy TB fights but the system is slow-paced and sluggish at times with many bugs that can cost both victim or killer an unnecessary death.
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Turn based all the way. Again, Fallout was created as a pen n paper rpg not a friggin Call Of Duty wannabee.
Real time combat is all about the twitch reflexes and aimbots. Dont got one or the other, your SOL.
Great way to cater to a single crowd.
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Real time of course, if only it had been available back in the days in Fallout 1 and 2...
Turn based is too much waiting.
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Real time of course, if only it had been available back in the days in Fallout 1 and 2...
Turn based is too much waiting.
You think that's bad, try playing tactics campaign in TB the whole way. Waiting for 50 mutants to do something each time you crawl your 8 hexes is brutal.
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keep voting please
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TB is so boring if more than 3 entities fight... I hate to use it, when I meet someone in TB when I need to get somewhere fast, my blood starts to boil...
It is only good when I am utterly not sober.
RT isn't well balanced IMHO - main con is that generally people stand still when shooting, but it's better then TB.
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You think that's bad, try playing tactics campaign in TB the whole way. Waiting for 50 mutants to do something each time you crawl your 8 hexes is brutal.
If they didn't have the option to choose which combat style and TB was manditory, I probably wouldn't play. That's cool if some people like TB combat but RT is where it's at for any fight with more than 3 people. So bro, I agree with you! Let's be honest, I hate waiting and there is NOTHING exciting about waiting. Whoever said that TB combat is more exciting has probably never played an FPS, TPS, RTS, or never watched an action movie before in their lives. For those of you that say that FOnline is becoming like an FPS (like CoD), I'd say that you are wrong. FPS is FIRST PERSON SHOOTER. Fonline runs exactly like a turn-based/real time strategy hybrid, not an FPS. Sure you don't get to micro manage many units on your own, but that's where the multiplayer/merc aspect comes into play. Great game!!!! Real time combat all the way!
TB is so boring if more than 3 entities fight... I hate to use it, when I meet someone in TB when I need to get somewhere fast, my blood starts to boil...
It is only good when I am utterly not sober.
RT isn't well balanced IMHO - main con is that generally people stand still when shooting, but it's better then TB.
You're right, it needs some major tweaking. Perhaps players should be able to regain AP at half the original level if they walk. It regens at full level if standing still and doesn't regen at all if running. Alas, this game is still in beta so, we still have time to help the devs iron this shit out.
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vote for your lifes!
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TB is fallout. Fallout is TB.
All this duckling-pixel hunt is total shit. And F interface is simple not for RT. I hate this fucking speed clicking.
Diablo is RT for example. Feel the difference in char control. Seems I'll never gonna learn RT fight as it is now.
And Rt simple dont fit fallout roleplay system. AP for example. Now you dont regenerate when you run or walk. But! Running does not affects anything - your chance to hit for example or AP needed for next shot. Just imagine you run, then you need to stop and take a breath for next AIMED shot. So +1 AP for example Something like that. Oh shit, im wrong. Runnig affects your opponent CHANCE TO CLICK YOU to death. Awful. In RPG.
So you need to keep SHIFT PRESSED or double click like crazy. Sht! And we dont have autorun (
If anybody played UFO After* series, thats a good example how guys managed to move from XCOM TB to UFO RT (i know that was other guys, but...) - again we got TACTICAL PAUSE in this game.
RT is evil , but needed evil yet. Hate RT .
I wonder if it possible to go for new TB system when all players make move queues (30 sec for that) and watch all action done at the same time.
So if each turn 30 sec but EVERYBODY made some actions the same time - would be awesome. If this will ever become true - then RT only when non active combat.
Of cause chars make action after end of round in order regarding sequence stat. that will ,make sequence valuable. Yes you need to guess your opponent actions, will he attack or retreat.
And ATTACK GROUND command for grenades and launchers , and AP reservation for "guard position mode" ( i mean auto retaliate when enemy shown off the wall) - or once again sequence dependent
Ehh, dreams dreams.
To prevent situation 1 asshole forgot to press END COMBAT button in ncr - lets say if char do not make aggression actions for 5 turn then switch him to end combat mode.
And if not fight, combat will end up in 30x5 = 150 secs
But i understand it requires A LOT of programming work and etc.
But again come on - FONLINE is my dream of cooperative fallout game play and actually a lot of fun to make tactical moves in TB with your friends and against your enemies.
Thats why i need TB or RT with tactical pause. Because its not a fucking Quake 3. Im not that slow ) I can play shooters and kick some asses. But im not interested. After all theres F3 for Rt shooting
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I think most people agree, neither RT or TB are very fitting. RT doesn't feel right, but TB is just downright terrible. What I think (most) people would enjoy is a hybridized system in which there are turns but it happens much smoother and without the long dramatic pauses we have now. TB in online play feels like an extremely slow game of chess, without much strategy currently. there needs to be a way to combine actions within the TB timeframe to allow interaction of the player during times which would normally be waiting.
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Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD
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Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD
Omg .... maybe.
But everyones always running so idk.
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Living in new zealand using a mobile usb modem my ping varies between 400 and as high as 900, in RT my character will be unable to shoot or move after being hit once.
So TB all the way! It's more like fallout anyway! How about the new civilization simultaneous turn system? I heard that was cool.
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Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD
Aint gonna work because running has now downside. Our chars never get tired or winded.
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Omg .... maybe.
But everyones always running so idk.
people stop to shoot :P
Aint gonna work because running has now downside. Our chars never get tired or winded.
Yea, which is also why snipers need to be fixed. If they can kite you, you're screwed
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people stop to shoot
Who would be stupid enough to shoot first with a -60% chance to-hit?
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Who would be stupid enough to shoot first with a -60% chance to-hit?
Exactly. Less kiting, obviously the closer you are the easier it is to hit. And let's not be so adamant with that number of -60% it was just for example purposes.
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Real Time is very good. I love Fallouts but I want play it in real time fight. Fonline is great I very happy to play real time :)
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Real Time is very good. I love Fallouts but I want play it in real time fight. Fonline is great I very happy to play real time :)
heheh yes yes very plus goods and i like every day play it
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*bump*
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I find RT way too buggy for pvp, the game wasn't designed for RT and it shows. At least in TB your build and skill at ap management is what matters and not lag/aimbots.
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I always loved TB. For me real time is to hectic.
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Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD
I cant hit by mouse running enemy right now. If you run, you have this advantage right now. :)
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I cant hit by mouse running enemy right now. If you run, you have this advantage right now. :)
/signed