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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Izual on September 23, 2010, 11:15:51 am

Title: Enhance Bonus Move
Post by: Izual on September 23, 2010, 11:15:51 am

A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...
In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.

Bonus Move only applies to Turn-Based mode, which means a character with this perk is less useful than another character when it comes to fight in real-time, or in a public location. This is also a perk that only allows to move, which means it is quite harmless (I doubt anyone would call it "overpowered", even if it was improved).

My suggestion is to make Bonus Move worth taking, and to change the AP it gives to move from 2 to 4 for each level of this perk.

Thanks (http://img6.imageshack.us/img6/7595/smileyg.gif)
Title: Re: Enhance Bonus Move
Post by: kraskish on September 23, 2010, 12:39:18 pm
Wow some chars would have a chance with lone wanderer or desert stalker in TB :D, yeah, that would be nice, also the variable is creating some suspense :p so you wont go with a mauser for centaurs or sth :P
Title: Re: Enhance Bonus Move
Post by: runboy93 on September 23, 2010, 12:40:32 pm
I like this suggestion much, because you can escape more easily from bad battle.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 23, 2010, 01:44:36 pm
unless this perk is usefull in RT nobody is going to pick this perk up

we need to transfer this perk into RT
Title: Re: Enhance Bonus Move
Post by: Izual on September 23, 2010, 01:51:27 pm
unless this perk is usefull in RT nobody is going to pick this perk up

we need to transfer this perk into RT

I disagree, there are some guys that appreciate the tactics that Turn-Based mode allows. However, nobody is going to take this perk if it is not a bit improved, because there are so much must-have perks to take around it.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 23, 2010, 06:37:32 pm
I disagree, there are some guys that appreciate the tactics that Turn-Based mode allows. However, nobody is going to take this perk if it is not a bit improved, because there are so much must-have perks to take around it.

the fact is even if those guys enjoy tactics that turn based mode allows, they have no control in terms of how they will fight.

u can buff all u want but unless u find away to affect RT theres no real value, instead u will have a situational perk

i already suggested move bonus perk to add a 10% (per perk) increase speed in RT while keeping the same effect in TB
Title: Re: Enhance Bonus Move
Post by: avv on September 23, 2010, 06:38:24 pm
I disagree, there are some guys that appreciate the tactics that Turn-Based mode allows. However, nobody is going to take this perk if it is not a bit improved, because there are so much must-have perks to take around it.

It wouldn't matter if it gave billion turn based points. IMO we should build this game around one combat system - the real time, that's the only way to make combat rationally balanced package.
Title: Re: Enhance Bonus Move
Post by: Cultist on September 23, 2010, 07:04:31 pm
unless this perk is usefull in RT nobody is going to pick this perk up

we need to transfer this perk into RT

man with extra 8 ap I'd just lure people into tb fights and own them.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 23, 2010, 07:11:40 pm
man with extra 8 ap I'd just lure people into tb fights and own them.
It wouldn't matter if it gave billion turn based points. IMO we should build this game around one combat system - the real time, that's the only way to make combat rationally balanced package.
Title: Re: Enhance Bonus Move
Post by: Izual on September 23, 2010, 08:59:09 pm
Please make your own topic "Make Bonus Move work in RT". Thank you.
Title: Re: Enhance Bonus Move
Post by: Sarakin on September 23, 2010, 09:38:19 pm
Why we are discussing bonus move perk, which is somewhat useful compared to earlier sequence or cautious nature ?What we need is complete rework of 75% of existing perks.
I dont like your suggestion Izual, I think perks should be benificial both in TB and RT
Title: Re: Enhance Bonus Move
Post by: Izual on September 23, 2010, 09:46:40 pm
So in other words, let's not improve it because it is a bad perk? Hum... Makes sense...
Title: Re: Enhance Bonus Move
Post by: Sarakin on September 23, 2010, 09:58:43 pm
I didnt say that, I just think we need different approach in improving this perk. Modifying this perk, so it helps also in RT. It was also discussed in this (http://fodev.net/forum/index.php?topic=9074.15) suggestion
Title: Re: Enhance Bonus Move
Post by: kraskish on September 23, 2010, 10:17:57 pm
I didnt say that, I just think we need different approach in improving this perk. Modifying this perk, so it helps also in RT. It was also discussed in this (http://fodev.net/forum/index.php?topic=9074.15) suggestion

I disagree, there are lots of specified builds, one that take other perks over another, so even if Bonus move is completely useless for RT and thus not taken by PvP chars it would give some advantage for people playing more in TBC. If it really had 10% AP regen increase, most people would take it which is not the point to make everything up for PvP. It doesnt work for RT, some other things do, period.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 23, 2010, 11:46:30 pm
I disagree, there are lots of specified builds, one that take other perks over another, so even if Bonus move is completely useless for RT and thus not taken by PvP chars it would give some advantage for people playing more in TBC. If it really had 10% AP regen increase, most people would take it which is not the point to make everything up for PvP. It doesnt work for RT, some other things do, period.

thats not true.. powerbuilds already have all 7 predifined perks

It doesnt work on RT becouse this game wasnt meant to be played on RT, u might aswell erase this perk if u think it shouldnt translate into RT

im not a pvper and i prefer RT because of fast pace

choosing moving perk is equivalent of putting urself in a wheelchair.... yeah u will go down faster than the others on a hill.. but thats ur only adavantage to others... every other single scenario u will loose big time to even a child (noob)
Title: Re: Enhance Bonus Move
Post by: kraskish on September 24, 2010, 01:04:03 am
Yeah, so all in all you're treating this perk as faulty because it should work when Fonline is RT? Well maybe yes, but in RT this perk would be just too good - 10% per level is crazy and even if, this should be done after RT is balanced good enough. HtH chars for example cant run and hit which is pretty silly and as far as I know they would need to make changes to the engine, which requires Cvet's work, Im not sure about AP replenish time but it could be the same.

And also, even if RT was meant to work in RT, how would that work? Replenishing speed isnt really Bonus move, its Action boy, similar idea was rejected. Its technically possible to speed up the animation but as devs said they wont do it.

As for the topic, I already said I agree with the idea. There's even a resonable explanation for this perk to be TBC exclusive - RT levels up/kills way more faster while TB is ought to be safer.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 24, 2010, 02:11:26 am
Yeah, so all in all you're treating this perk as faulty because it should work when Fonline is RT? Well maybe yes, but in RT this perk would be just too good - 10% per level is crazy and even if, this should be done after RT is balanced good enough. HtH chars for example cant run and hit which is pretty silly and as far as I know they would need to make changes to the engine, which requires Cvet's work, Im not sure about AP replenish time but it could be the same.

And also, even if RT was meant to work in RT, how would that work? Replenishing speed isnt really Bonus move, its Action boy, similar idea was rejected. Its technically possible to speed up the animation but as devs said they wont do it.

As for the topic, I already said I agree with the idea. There's even a resonable explanation for this perk to be TBC exclusive - RT levels up/kills way more faster while TB is ought to be safer.


when i started my topic about move bonus i sugested a 10% increase on the speed of the char... that would be a max of 20% wich isnt much but enough for melee builds to catch up theyr opponents
Title: Re: Enhance Bonus Move
Post by: Cultist on September 24, 2010, 06:48:39 am
when i started my topic about move bonus i sugested a 10% increase on the speed of the char... that would be a max of 20% wich isnt much but enough for melee builds to catch up theyr opponents

Speed increases aren't possible. Think of it like a chess board, you can only move one square at a time, you can't move a square and a half and jumping 2 squares means you can't move 1 square and are basically teleporting.
Title: Re: Enhance Bonus Move
Post by: Izual on September 24, 2010, 10:25:07 am
Aslo, you don't have to tell us if we have to take this perk or not ::) If we want to take it, we'll take it, so please just forget about this thread ;) All I see here is discussions about "RT vs TB", which is not the point at all.
Title: Re: Enhance Bonus Move
Post by: Drakonis on September 24, 2010, 01:28:15 pm
every rank should make you regen ap while running at 10% of your normal ap regen. max ap regenerated during move should be 2 per rank. i can do the numbers and examples to show that its not op.
Title: Re: Enhance Bonus Move
Post by: Izual on September 24, 2010, 01:39:58 pm
You can't run in turn-based mode, and it's a turn-based perk :)

Please make your own topic "Make Bonus Move work in RT". Thank you.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 24, 2010, 02:34:35 pm
You can't run in turn-based mode, and it's a turn-based perk :)


theres no such thing... only on your head
Title: Re: Enhance Bonus Move
Post by: Cocain on September 24, 2010, 02:39:45 pm
Speed increases aren't possible. Think of it like a chess board, you can only move one square at a time, you can't move a square and a half and jumping 2 squares means you can't move 1 square and are basically teleporting.

i know its gridbased but its still possible, u can still control the speed u can travel throw the squares
Title: Re: Enhance Bonus Move
Post by: Izual on September 24, 2010, 02:41:09 pm
It's not what I am suggesting, so I suggest you make your own thread.
Title: Re: Enhance Bonus Move
Post by: gordulan on September 24, 2010, 02:42:05 pm
use modify, don't double post unless it' s absolutely necessary...

theres no such thing... only on your head
i know its gridbased but its still possible, u can still control the speed u can travel throw the squares
Title: Re: Enhance Bonus Move
Post by: Cocain on September 24, 2010, 08:23:28 pm
It's not what I am suggesting, so I suggest you make your own thread.

Dont get me wrong i agree with you, im just saying ur solution isnt the best

is this tread only for people who agree 100% with you?
use modify, don't double post unless it' s absolutely necessary...


sorry
Title: Re: Enhance Bonus Move
Post by: Izual on September 24, 2010, 08:36:02 pm
Quote
Dont get me wrong i agree with you, im just saying ur solution isnt the best

is this tread only for people who agree 100% with you?
You are not saying I should modify my suggestion, you are suggesting something different. I'm trying to improve a bit this perk wit ha easy-to-perform change, you are trying to change it into a real-time perk, which is another thing, and a delicate issue.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 24, 2010, 08:49:32 pm
You are not saying I should modify my suggestion, you are suggesting something different. I'm trying to improve a bit this perk wit ha easy-to-perform change, you are trying to change it into a real-time perk, which is another thing, and a delicate issue.

ur right about tackling the issue, its just my opinion ur not doing a good job at it

all ur suggestion is making this perk less bad, but at the end it will still be bad... just less

will this perk be picked if ur suggestion goes foward? maybe just by u.. but i garantee u will be very sad at the end



Title: Re: Enhance Bonus Move
Post by: Izual on September 24, 2010, 09:14:00 pm
The only reason why it is "a bad perk" in your opinion is that it is a Turn-Based perk. I like Turn-Based and I don't think this perk sucks. There are perks for snipers, bursters, leaders, slavers, merchants, thieves, why not perks for turn-based ? They're already there, but a simple change of AP this perk gives can turn it into a very good alternative perk.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 25, 2010, 05:10:02 pm
The only reason why it is "a bad perk" in your opinion is that it is a Turn-Based perk. I like Turn-Based and I don't think this perk sucks. There are perks for snipers, bursters, leaders, slavers, merchants, thieves, why not perks for turn-based ? They're already there, but a simple change of AP this perk gives can turn it into a very good alternative perk.

sniper perks= real
Burster perks= real
leader perks= real
slaver perks= real
merchant perks= real


turn based perk= theres no such thing
Title: Re: Enhance Bonus Move
Post by: Cultist on September 25, 2010, 06:44:03 pm
sniper perks= real
Burster perks= real
leader perks= real
slaver perks= real
merchant perks= real


turn based perk= theres no such thing

Right, because it clearly doesn't only affect tb and no one makes tb builds  ::)
Title: Re: Enhance Bonus Move
Post by: Kardia on September 27, 2010, 08:58:58 am
I had an TB only pking build centered on short range sniper that can shoot 3 eyeshots per turn or then 1-2 and move to cover easily,
i had a blast killing people in urban areas because even though my hp was so gawdawful i was hard to catch and nearly always got first hit
 
This was pre-wipe tho before drugs were revamped, but i would personally love boosted bonus move on TB based melee...just because
melee in RT is annoying and too flawed, this could actually give us good chance in TB
Title: Re: Enhance Bonus Move
Post by: kraskish on September 27, 2010, 01:45:20 pm
Of course Bonus Move is TB perk.

As for the speed up. Ive read Lexx post that it is possible to speed up animation, but he also said it would look ugly (unnatural). 10% Ap regen is not much? Its +10% dps. And if it was just 10% speed increase it would look ugly.

RT is not natural for fonline, alas Bonus Move is a reward who like to play it safe :p
Title: Re: Enhance Bonus Move
Post by: Cocain on September 28, 2010, 01:42:50 am
I had an TB only pking build centered on short range sniper that can shoot 3 eyeshots per turn or then 1-2 and move to cover easily,
i had a blast killing people in urban areas because even though my hp was so gawdawful i was hard to catch and nearly always got first hit
 
This was pre-wipe tho before drugs were revamped, but i would personally love boosted bonus move on TB based melee...just because
melee in RT is annoying and too flawed, this could actually give us good chance in TB

sooner or later only one combat system will stand.. there will be however another servers d
Of course Bonus Move is TB perk.

As for the speed up. Ive read Lexx post that it is possible to speed up animation, but he also said it would look ugly (unnatural). 10% Ap regen is not much? Its +10% dps. And if it was just 10% speed increase it would look ugly.

RT is not natural for fonline, alas Bonus Move is a reward who like to play it safe :p
edicated to other combat systems

speed up animation as a very simple solution... fallout 2 as a speed option.. they could use that to animate them correctly
Title: Re: Enhance Bonus Move
Post by: kraskish on September 28, 2010, 09:47:48 am
1) +10% Ap regen doesnt equal the bonus move in TBC, overpowered

2) +10% speed increase would look ugly (dev opinion) and overpowered

and overpowered or without drawbacks goes out of fonline - thats why Bonus Move is beneficial, but only works in TBC. Just imagine imbalance caused by the first and a crit sniper with sniper rifle and 10PE in the second. Also if you took the second option the thieves would be faster than guards in unguarded towns...
Title: Re: Enhance Bonus Move
Post by: Izual on September 28, 2010, 04:37:09 pm
They're still whining to get that perk in real time?

Quote
sooner or later only one combat system will stand..
Interesting. Your source, please.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 28, 2010, 11:10:52 pm
1) +10% Ap regen doesnt equal the bonus move in TBC, overpowered

2) +10% speed increase would look ugly (dev opinion) and overpowered

and overpowered or without drawbacks goes out of fonline - thats why Bonus Move is beneficial, but only works in TBC. Just imagine imbalance caused by the first and a crit sniper with sniper rifle and 10PE in the second. Also if you took the second option the thieves would be faster than guards in unguarded towns...

 now 10% increase in speed is op? so your telling me that bonus move perk is OP in TB, becouse i only said 10% as a roughly translation to RT altought im sure im not very far from the real value give or take 1%

the uglyness can be taken care by simply use fallout 2 and increase the speed option, im pretty sure i already told u this

care to point me another flaw?
Title: Re: Enhance Bonus Move
Post by: Surf on September 28, 2010, 11:12:23 pm
Way to derail a thread.  :-\
Title: Re: Enhance Bonus Move
Post by: Cocain on September 28, 2010, 11:55:35 pm
Way to derail a thread.  :-\

yeah kinda

i apologize and will no longer comment on that, although i will respond if anyone ask about my posts.

fair?
Title: Re: Enhance Bonus Move
Post by: Cultist on September 29, 2010, 12:31:05 am
I just wanted to point out that a 10% speed increase would be massively op in a game where everything moves at the same rate. No one could catch you or escape from you.
Title: Re: Enhance Bonus Move
Post by: Cocain on September 29, 2010, 03:42:46 am
I just wanted to point out that a 10% speed increase would be massively op in a game where everything moves at the same rate. No one could catch you or escape from you.

isnt that what bonus perk does in TB? besides, all other builds have theyr perks pre-defined with life-givers, bonus crits, bonus rate of fire, blah blah blah

this perks woulb be better of for hth chars, i wouldnt call OP a hth player with MINIMUN speed advantage...

if anything Bonus perk would still be UP compared to its bonuses in TB, the only diference would be that its now useful in RT

if u think about it this would mean that a player with 2 bonus move perks would gain 1 hex for each 10 during the persuit, now dont forget that enconters usualy have about a gap of 10+ hex between them, meaning if the other player starts runing the other would have to run a MINIMUN of 100 hex to catch him... i see no problem in that really
Title: Re: Enhance Bonus Move
Post by: Izual on October 04, 2010, 09:07:52 am
So, any dev can agree or disagree with a simple change of +3/4 APs to move instead of +2?
Title: Re: Enhance Bonus Move
Post by: Drakonis on October 04, 2010, 01:35:54 pm
with 2x bonus move im a freakin beast in tb. soloing any encounter really,especially in city maps where i just hide shot hide shot. i didnt die in tb yet,but rt is a whole different story. making bonus move even better for tb will encourage even more lethal tb traps. i strongly suggest a different way to make it better
Title: Re: Enhance Bonus Move
Post by: Izual on October 04, 2010, 03:52:22 pm
How is it "more lethal" to walk one hex more? If you're setting up a TB trap, you don't have to move at all.
Title: Re: Enhance Bonus Move
Post by: Drakonis on October 05, 2010, 01:33:36 pm
because as a person setting the trap you have the comfort of carefully  choosing your position while your victim cant and usually spawns in open terrain. having 14-18 movement gives you a possibility of attacking your opponent while still remaining a safe distance or a cover(especially in city maps). i play a gunslinger with 2x bonus move. i can tell that makes  me very overpowered on maps with any obstacles or walls. however the outcome is opposite inrt because i wasted 2 perks and my fast rate of fire is awfully limited due to no ap regen during animation. in tb i do 5 shots with a p pistol with living anatomy and then the 4 ap left for movement let me find a safe place or avoid any meele chasing creature. in rt i can hardly shot 5 times before i get bursted to the ground
Title: Re: Enhance Bonus Move
Post by: Jenna on October 05, 2010, 08:01:11 pm
Great idea for all those short range tb builds.
action boy gives 1 move/action,but bonus move gives only 2 for /move
so makes sense improving it.  :P
Title: Re: Enhance Bonus Move
Post by: Ganado on October 05, 2010, 10:30:31 pm
Yes, I like Izual's idea.

People would never take Bonus Move, unless it is an alt specifically designed for that type of build, boosting it would make some more people actually choose it, especially with Real-time/TB unbalances.
Title: Re: Enhance Bonus Move
Post by: Drakonis on October 06, 2010, 01:14:43 pm
making tb ridiculously easier while its already ridiculously easy. good way to increase the huge difficulty gap between tb and rt :p. shouldnt we rather look for balance?
Title: Re: Enhance Bonus Move
Post by: Izual on October 06, 2010, 02:35:48 pm
Seems you don't know where the gap is :-\ Sorry for you man.
Title: Re: Enhance Bonus Move
Post by: Cocain on October 06, 2010, 04:14:09 pm
Yes, I like Izual's idea.

People would never take Bonus Move, unless it is an alt specifically designed for that type of build, boosting it would make some more people actually choose it, especially with Real-time/TB unbalances.

i disagree.. the reason why players dont pick this perk as nothing to do with that

im making a pool asking about what combat system players prefer, wheres the result so far: 50% of the players prefer to play RT, 20% like to swicth between RT/TB and only 30% prefer TB only

bonus move is a great perk and 30% of players will pick it becouse they prefer TB only, the other 70% will never ever ever ever pick it, it doesnt matter if it gives 1000 move points per perk, nobody will pick it why? becouse it puts you in a huge disavantage when playing RT
Title: Re: Enhance Bonus Move
Post by: Izual on October 06, 2010, 05:08:32 pm
Quote
bonus move is a great perk
And it is a turn-based perk. Now please just keep quiet on this matter, I don't post in RT perks suggestions to ask to turn them into TB because I'm a sad panda. Kthxbye
Title: Re: Enhance Bonus Move
Post by: Cocain on October 07, 2010, 01:25:00 am
And it is a turn-based perk. Now please just keep quiet on this matter, I don't post in RT perks suggestions to ask to turn them into TB because I'm a sad panda. Kthxbye

ok, then let me say this: bonus perk is perfect as it is, its very usefull and theres no need to buff it

now if ur asking to buff this perk to encourage more players to take it, u will never be sucessfull becouse like i already show u 70% players will never take it unless it affects RT
Title: Re: Enhance Bonus Move
Post by: Izual on October 07, 2010, 12:43:12 pm
I'm not saying more players should take it, I'm saying players that are taking it should not waste a perk ;)
Title: Re: Enhance Bonus Move
Post by: Drakonis on October 07, 2010, 01:13:12 pm
Seems you don't know where the gap is :-\ Sorry for you man.
you trying to say that rt is easier than tb? yeah maybe if u fight desert stalkers or an endless walker. oh i get it, you want it improved coz you want to outrun huge cockroaches!
Title: Re: Enhance Bonus Move
Post by: Cocain on October 08, 2010, 01:36:00 am
  • For each level of Bonus Move (http://www.fo2238.fodev.net/wiki/Bonus_Move), you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.
  • You can only take this perk twice.

A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...
In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.
.

Thanks (http://img6.imageshack.us/img6/7595/smileyg.gif)
I'm not saying more players should take it, I'm saying players that are taking it should not waste a perk ;)
Title: Re: Enhance Bonus Move
Post by: Amrok on October 08, 2010, 03:27:44 am
Holycow folks !
Lame to see how hard it is for you to respect a thread line ???!
Almost half the reply are out the subject...

---------------------------------------------------------------------------------------

I entierly support the Izual suggestion.
Actualy, chosing this perk is a very hard deal...
That would be a good way to push forward character diversity.
I dont see any negativ counterpart here about a balance issue.

Not everyone focus on been a pvp-god, and the server will became very poor in interest if it will happen.
Title: Re: Enhance Bonus Move
Post by: Drakonis on October 08, 2010, 01:14:14 pm
implementation will result in hi and run centaurs in tb. nothing that uses melee or unarmed would ever hit a 2x bonus move.imortallity against anything that cant shot?
Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 01:40:14 pm
1) One could say the same about lifegiver, brof or other perks that allow you to shoot twice or three times before your opponent can do anything
2) Shoot + use 4 ap to move. Unless your opponent has less than 4 ap, he will eventually reach you.
3) If your opponent doesn't use obstacles to take cover while he approaches, then he obviously deserves to die.
4) Taking bonus move makes you waste one or two perks, while the others can take some other perks that are useful in both combat modes. It is normal that Bonus Move is enhanced a bit, to turn it into an average perk - as right now it is an underpowered perk.

Quote
Almost half the reply are out the subject...
Yes :/ But trolls like to set up the "TB vs RT!!!" debate everywhere.
Title: Re: Enhance Bonus Move
Post by: maszrum on October 08, 2010, 01:54:32 pm
idea is not that bad, very useful for loners, becouse only that group of people using turnbase
big turnbases dosent exists anymore becouse of short time of open encouter, short time of radio signal and also problems with doctor ;/


turnbase system should be reworked a little ;/
Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 02:19:05 pm
(Well, I agree except when you say that short time of radio signal life is a problem with turn based, I don't like clusterfucks (http://img816.imageshack.us/img816/5641/cheesy.gif). Other than that, yes, it will help maybe not loners but newbies for sure... If they choose to take that perk!)
Title: Re: Enhance Bonus Move
Post by: Ayuta on October 08, 2010, 03:01:50 pm
this perk is good as it is, come on, u want people to creat more alts with ur new reworked perk just to farm stuff from encounters?
thats how it will end up, if devs change this perk, i will creat a laser riffle char just to "hit and run" sf caravans and unity patrols
atm if someone knows how to use the perk he can gain an edge during TB over other people , encounters
Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 03:25:30 pm
Like 1 AP is going to change anything regarding farming?
Title: Re: Enhance Bonus Move
Post by: Ayuta on October 08, 2010, 03:39:39 pm
how many ap ( no shooting ) can u get if u pick x2 ur reworked perks
Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 03:42:07 pm
Between two to four APs more. And I don't think wasting two perks to have these "IMBA" 3 APs to move (instead of 2) is going to make you... Invincible.
Title: Re: Enhance Bonus Move
Post by: Amrok on October 08, 2010, 04:23:55 pm
And I dont think people using powerbuild (alting fan as you mentioned) would be such interessed there...
The "marketing target" would be more loner or melee/unarmed char.
For this one, it would allow less restrictive SPECIAL and allow them to save a perk if this one is twice efficient,
because having 8 moving AP is not necessary the goal there.
And about pvp, even with 8 bonus move you still a fair target for every gunner.
It would just give melee a chance to get close eventualy... Nothing IMBA there, isnt it ?

p.s. I am loner, mostly melee, and dont have any alt.
My day is already mostly hit & run, with or without Bonus Move perk... but sure, against unranged opponent !
Title: Re: Enhance Bonus Move
Post by: kraskish on October 08, 2010, 04:27:39 pm
And I dont think people using powerbuild (alting fan as you mentioned) would be such interessed there...
The "marketing target" would be more loner or melee/unarmed char.
For this one, it would allow less restrictive SPECIAL and allow them to save a perk if this one is twice efficient,
because having 8 moving AP is not necessary the goal there.
And about pvp, even with 8 bonus move you still a fair target for every gunner.
It would just give melee a chance to get close eventualy... Nothing IMBA there, isnt it ?

p.s. I am loner, mostly melee, and dont have any alt.
My day is already mostly hit & run, with or without Bonus Move perk... but sure, against unranged opponent !

Ive never thought about that! Melee players could stand a chance in TB against medium range opponents. Sounds good!
Title: Re: Enhance Bonus Move
Post by: Ayuta on October 08, 2010, 04:43:41 pm
u take 10 agility + ur perk + 2 action boy + jet and u are invisible during tb, hit and run
atm u can have 4 more ap for moving purposes this perk is good as it is
Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 05:01:52 pm
u take 10 agility + ur perk + 2 action boy + jet and u are invisible during tb, hit and run

Dude, then this is already the case. Or are these +2 AP overpowering you, because ~20 AP (at the moment, with all you said) is okay, but ~22 (with the changes I suggest) is suddenly overpowered?
Title: Re: Enhance Bonus Move
Post by: Ayuta on October 08, 2010, 05:08:34 pm
atm u got to waste 2 perks
Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 05:20:43 pm
As you said... At the moment, this is a waste :)
Title: Re: Enhance Bonus Move
Post by: Ayuta on October 08, 2010, 07:22:17 pm
waste or use up, u got to make a choice, u cannot have everything after the wipem u would like to have a great immortal char for TB sorry mate it doesnt work like that, u need many ap ? sacrafice one of ur life givers or more critical perk, its up to u

Title: Re: Enhance Bonus Move
Post by: Izual on October 08, 2010, 09:07:48 pm
So having +1 ap to move is turning you into "a great immortal"?
Title: Re: Enhance Bonus Move
Post by: jangling on October 16, 2010, 08:59:32 am
I think this is a great idea.
It does not overpower anything.
6ap intead of 4ap to move is a fair trade off for 2 perks.

Other examples of 2 perk slot bonuses
Toughness (not considered over powered)

bonus raged damage (not considered overpowered)

Both of these are more handy then an extra 6ap to move.
Title: Re: Enhance Bonus Move
Post by: Izual on October 17, 2010, 10:22:16 am
Quote
Both of these are more handy then an extra 6ap to move.
Absolutely right (And you forgot Lifegiver, and others... :| ).
Title: Re: Enhance Bonus Move
Post by: Wilks on November 06, 2010, 03:03:17 pm
I AGREE !
I think this suggestion about "Bonus Move" is a good idea.

Bonus move is not very useful at the moment but it can be interesting if this perk gives 3 per lvl instead of 2 per lvl. Like this, this perk is not overpowered, but it's not useless for turn-based characters to take it.
Title: Re: Enhance Bonus Move
Post by: Swinglinered on November 04, 2011, 03:13:33 am
  • For each level of Bonus Move (http://www.fo2238.fodev.net/wiki/Bonus_Move), you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.
  • You can only take this perk twice.

A character in FOnline: 2238 can only take up to 7 perks. Most of them are a must-have: Sharpshooter, BROF, Lifegiver (x2), Stonewall, More Criticals, Better Criticals, Awareness...
In order to make the players able to choose some other perks than these generic and powerful ones, please make the other perks a bit better.

Bonus Move only applies to Turn-Based mode, which means a character with this perk is less useful than another character when it comes to fight in real-time, or in a public location. This is also a perk that only allows to move, which means it is quite harmless (I doubt anyone would call it "overpowered", even if it was improved).

My suggestion is to make Bonus Move worth taking, and to change the AP it gives to move from 2 to 4 for each level of this perk.

Thanks (http://img6.imageshack.us/img6/7595/smileyg.gif)


Also, make it a 3-rank Perk.
For RT, give +15% movement speed per rank. (Engine problem?)
Title: Re: Enhance Bonus Move
Post by: Michaelh139 on November 04, 2011, 03:17:40 am

Also, make it a 3-rank Perk.
For RT, give +15% movement speed per rank. (Engine problem?)
Can't be, GMs can set their run speed at any rate, so this is surely implementable, though devs will say it looks too ugly or something....
Title: Re: Enhance Bonus Move
Post by: Chrupek on November 04, 2011, 09:42:17 am
digging.....

EVERYONE who ever made TB burster would call that modification overpowered.

But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:
- looking for empty city tile >> standing near wall >> waiting.

What is suggested, give addition of 4 aps, so for my char (which is pretty frequent i think), would be 2 LSW bursts and 8 HEXES for movement.
Its so overpowered that i cant imagine i could ever die:] even if 20 mutants come, i can simply walk away in 1 turn, AFTER bursting twice.

As i said, Bonus Move is good as it is.
Title: Re: Enhance Bonus Move
Post by: kraskish on November 04, 2011, 10:01:09 am
But to be specific. I have a TB sg/bg burster. Pretty tough. 12 standard aps + 4 move aps. Which means in simple words:
- looking for empty city tile >> standing near wall >> waiting.

U used 4 perks for that instead of pvp perks. In RT youd deal less dmg or have less hp = tradeoff
Title: Re: Enhance Bonus Move
Post by: Chrupek on November 04, 2011, 10:50:28 am
2 perks, not 4. Izual suggested changing bonus move to 4aps per each.

Actually youre not right man. Creating BG 1LK based, gives you free perk slots on 6 and 9lvl. You cant take BRD, or Toughness. The only 'pvp' perk you can take as a tank is Quick recovery. But thats not pure evil perk. So, bonus move is right choice if you want to pwn in TB.
For now this perk in TB isnt overpowered, because, as u said, you do less damage, but u are more flexible for 1 vs. swarm situations. But after that suggested upgrade, it will be overpowered for sure.
Title: Re: Enhance Bonus Move
Post by: Izual on November 04, 2011, 03:22:56 pm
Over-specific builds are always overpowered when used as they were meant to. A TB build will be overpowered in turn-based compared to regular builds, a RT combat build will be overpowered in real-time compared to regular builds. However, if you make a regular build, you won't choose bonus move, because it's not really helpful. That's why my suggestion is to make it helpful :)
Title: Re: Enhance Bonus Move
Post by: Jotisz on November 04, 2011, 03:40:02 pm
I like your idea Izual hope it gets into the game it.
Title: Re: Enhance Bonus Move
Post by: kraskish on November 05, 2011, 11:51:34 am
2 perks, not 4. Izual suggested changing bonus move to 4aps per each.

4 perks. 2 bonus move and 2 action boys, unless u talking drugs.
Title: Re: Enhance Bonus Move
Post by: Wallace on November 11, 2011, 09:56:40 pm

I just cannot fathom what is the point of enlarging the balance gap between RT and TB in that way...

I love bonus move! I'd love to have 8 AP for movement instead of 4! BUT i dont really want that implemented because it is good as it is...  It's the RT that lacks balance, so why change TB???

Long time ago i suggested that AP impact should be equal in both modes

I cannot but laugh whenever i see 1 AG bruiser running just as fast as 18 AP guy! (move,action,jet)

PS
Wow some chars would have a chance with lone wanderer or desert stalker in TB :D, yeah, that would be nice, also the variable is creating some suspense :p so you wont go with a mauser for centaurs or sth :P

I am actually hunting cents/floaters armed only with 10 mm pistol with only a leather armor on (in TB) and my AG is 8... no jet nor bonus move nor action boy