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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Izual on September 18, 2010, 02:42:25 pm

Title: Cumulative FA/Doctor Cooldown
Post by: Izual on September 18, 2010, 02:42:25 pm
I suggest to change the current FA/Doctor cooldown into a cumulative cooldown, like the Gathering one. For now, you heal once/you have to wait a few minutes. This could be changed - you can heal as many times as possible, but when the timeout reaches 10 minutes then you have to wait for it to decrease. I also suggest to cap the FA healing, because when you can heal 3 times in a row, then it shouldn't be +100-150 hit points each time.

The cooldown (10 minutes) could increase with the % you have in the skill (the higher %, the higher cumulative cooldown limit), and the capped FA healing could be increased if you have spent many skill points in that skill. For example:

50% in FA: Cooldown = 5 minutes, healing capped at 20.
100% in FA: Cooldown = 8 minutes, healing capped at 50.
150% in FA: Cooldown = 10 minutes, healing capped at 80.
Etc.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: avv on September 18, 2010, 07:57:46 pm
Sure.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: kraskish on September 19, 2010, 12:38:00 am
After longer thought, absoluteleleley, provided that caps can be boosted by medic bag or sth that boosts your FA skill now :p
Title: Re: Cumulative FA/Doctor Cooldown
Post by: vilaz on September 19, 2010, 12:51:39 am
Yes! Seal of approval!
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Cocain on September 19, 2010, 01:50:07 am
looks like a good project to me
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Alvarez on September 19, 2010, 10:28:18 am
I'm for medic bags boost. Also, good idea, Izual.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: maszrum on September 19, 2010, 10:33:02 am
yes! make snipers even stronger they are at the moment!

the truth is - fa and doc are fine, exept doctor skill when you have weaknes - devs, set priority for healing not removing weakness
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Whisky Bob on September 19, 2010, 11:01:57 am
Bad idea. Sniper with 150-200 FA would be unkillable unless you deliver a instakill. Thumbs down.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Hololasima on September 19, 2010, 11:09:11 am
For monent everyone can be undestroyable, immortal plus its big advantage for snipers.


Its good idea, i think really good, but right now it have absolute bad timing.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Izual on September 26, 2010, 09:55:49 am
Bad idea. Sniper with 150-200 FA would be unkillable unless you deliver a instakill. Thumbs down.

Wrong. However, a combination of Medic and Sniper would be harder to kill than before if he has enough time (And APs) to perform a FA in the middle of the battle. And even if this is the case, this also applies to other builds (I know - instakills are still quite a problem, and I'm for their removal). Still, the longer the fight is, the better it is. And finally, there would be a useful medic class (http://img6.imageshack.us/img6/7595/smileyg.gif)
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Michaelh139 on September 26, 2010, 06:07:07 pm
I am totally for this because of reasons already stated above. :D
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Ganado on September 26, 2010, 06:14:06 pm
At first I didn't like this because of the limit on the amount you can heal, but then I realized that it is okay because you can do it multiple times, so yes, this seems like a fine idea. The cooldowns and caps might need some balancing, but the concept is good.

It will make PvE much easier though, so NPC First Aid-usage would need to be boosted too.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: corosive on September 26, 2010, 09:38:39 pm
I like the old system... It works for me, but that's just my opinion. I think there are more important things that need to change before we start rethinking the Fa/Doc system...It seems like we shouldnt change something that works at the moment, not a lot of players are fans of "change" (Remember the WM speed decrease?)

I like the old system because Doctor chars can level up with it, and only have to wait 4 min until they can heal again (FA can you get over 200xp per heal, every 4 min). We are trying to make the game more "Non combat Doctor friendly" maybe you guys should wait until the new quests come out and then start rethinking about this new Fa/Doc system... If we cap the hp's healed the players will make less xp unless their skills are high, but then again this NEW suggestion might grant the docs a chance at gaining more xp with their heals.

If this new idea can end up with the players getting more xp for using their healing skills in a day then I would fully support it, but thats the only way it would be worthwhile (in my opinion)
Title: Re: Cumulative FA/Doctor Cooldown
Post by: LagMaster on September 28, 2010, 02:48:05 pm
Wrong. However, a combination of Medic and Sniper would be harder to kill than before if he has enough time (And APs) to perform a FA in the middle of the battle. And even if this is the case, this also applies to other builds (I know - instakills are still quite a problem, and I'm for their removal). Still, the longer the fight is, the better it is. And finally, there would be a useful medic class (http://img6.imageshack.us/img6/7595/smileyg.gif)
SniperLag is a medic and a fighter,the combination is good,and whit the new sistem,i can get killed harder
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Izual on September 28, 2010, 04:36:29 pm
That's what I said, yes.

Quote
a combination of Medic and Sniper would be harder to kill than before
Title: Re: Cumulative FA/Doctor Cooldown
Post by: ronillon on November 12, 2010, 04:44:50 pm
I like the idea of cumulating the cooldown.

But i'm suggesting to lower the amount healed, instead of applying the cap. Whis is in fact already there, because you can't have more than 300% FA.

It could also make some use for http://www.fo2238.fodev.net/wiki/Healer (http://www.fo2238.fodev.net/wiki/Healer) perk (if the bonus was boosted a bit)
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Izual on March 06, 2011, 01:30:24 pm
But i'm suggesting to lower the amount healed, instead of applying the cap. Whis is in fact already there, because you can't have more than 300% FA.

Why not, yes. This has to be balanced after testing... Depends on where is the cap too, we don't want someone being able to give you +100 hp three times in a row :P
Title: Re: Cumulative FA/Doctor Cooldown
Post by: Slaver Snipe on March 06, 2011, 01:40:01 pm
Yes. Mostly because it would be nice to heal more than one merc at a time after a battle.
Title: Re: Cumulative FA/Doctor Cooldown
Post by: 5me0 on March 06, 2011, 04:41:56 pm
Imho, the only thing Doc/Fa need right now are to be enabled in turnbased somehow.