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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Ox-Skull on September 17, 2010, 10:43:09 pm

Title: Dungeons
Post by: Ox-Skull on September 17, 2010, 10:43:09 pm
Someone probaly already suggested this. :P

I think some PvE "dungeons" are in order, that will requrie more than say 3 people to complete, skills like repair and lockpick needed to make headway.
I think it MAY, cure alot of people's boredom.

Get rewarded with EXP when dungeon complete. Plus the loot on the way.

If any devs are interested, i could design some dungeons.

Here is 2 links to show my map making skills- (I am familiar with FO2 mapper as well)

http://www.moddb.com/mods/fallout-the-wastes/images/the-mall-map-complete
http://www.moddb.com/mods/fallout-the-wastes/images/map-shamble-town#imagebox

click 'view original' for a detailed pic of map.

These are maps from my unfinished fallout tactics mod.-- opinions please.

Ox
Title: Re: Dungeons
Post by: John Ryder on September 17, 2010, 10:53:45 pm
Those maps are awesome. I would love to see your work in fonline.
Title: Re: Dungeons
Post by: Surf on September 17, 2010, 10:56:46 pm
Doesn't look bad. :)

But:


- FO:Tactics mapper ain't FOnlines mapper.
- A map alone makes no dungeon crawl.
- Much more needed at setting scripts etc.
- Mapping is actually the easiest part of all the work-process
Title: Re: Dungeons
Post by: Ox-Skull on September 17, 2010, 11:48:44 pm
Doesn't look bad. :)

But:


- FO:Tactics mapper ain't FOnlines mapper.
- A map alone makes no dungeon crawl.
- Much more needed at setting scripts etc.
- Mapping is actually the easiest part of all the work-process

How similar/dis-similar is Fonline mapper to FO2 mapper.

I am quite familiar with FO2 mapper.

Obviously tactics and Fonline are very different mapper. :P
Title: Re: Dungeons
Post by: Lexx on September 18, 2010, 12:28:27 am
Nothing works the same in FOnline / BIS mapper.
Title: Re: Dungeons
Post by: Ox-Skull on September 18, 2010, 07:17:21 am
Nothing works the same in FOnline / BIS mapper.

Im willing to learn the ropes of ur mapper.

Also, do u need a file to run the Mapper.exe in Fonline Directory.
Because it starts too load, but then jumps back to desktop?

I want too help, cuz.......I LOVE FONLINE. :D

Ox
Title: Re: Dungeons
Post by: Surf on September 18, 2010, 11:36:37 am
Best would be to grab the whole package here: http://fodev.net/forum/index.php?topic=8703.0
It's the latest build.
Title: Re: Dungeons
Post by: Solar on September 18, 2010, 02:54:35 pm
There may be an announcement for a competition that may interest you in the not too distant future ... keep your eyes peeled. ;)
Title: Re: Dungeons
Post by: Graf on January 16, 2011, 11:33:15 am
There may be an announcement for a competition that may interest you in the not too distant future ... keep your eyes peeled. ;)
Is there any news about dungeons? Will you add them only after wipe? 
Title: Re: Dungeons
Post by: Johnnybravo on January 16, 2011, 06:14:36 pm
I wonder what will be done to prevent them being camped by PvPers and how fast it'll respawn for more to have fun as well.
Title: Re: Dungeons
Post by: Ulrek on January 16, 2011, 08:36:43 pm
The best way i can think of to add dungeons. is to add them like random caves are now. so that more than one group can do them. they're too random to camp. and will respawn sooner without them respawning while you're still in the dungeon.

But thats just my two cents.

-Ulrek-
Title: Re: Dungeons
Post by: OskaRus on January 17, 2011, 01:28:56 am
Camped dungeons are fun too! On the start of this era most fun and loot from glow came by camping it or killing campers there.
Title: Re: Dungeons
Post by: Ulrek on January 17, 2011, 05:39:08 pm
Camped dungeons are fun too! On the start of this era most fun and loot from glow came by camping it or killing campers there.

Yes. but this is meant for party PvE. not PvP. you're not meant to have to bring a minigun to root out the campers before you can kill the monsters i think.

-Ulrek-
Title: Re: Dungeons
Post by: avv on January 17, 2011, 05:43:55 pm
Camped dungeons are fun too! On the start of this era most fun and loot from glow came by camping it or killing campers there.

Camping is just retarded and cheap. There's nothing wrong with pvp in those dungeons as long as players get a chance to fight back when ambushed.
Title: Re: Dungeons
Post by: Surf on January 17, 2011, 05:46:40 pm
Currently developed dungeons are designed for (group) PvE, not PvP.
Title: Re: Dungeons
Post by: VAULTB0Y on January 17, 2011, 05:50:23 pm
Currently developed dungeons are designed for (group) PvE, not PvP.

awesome  ;D