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		Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Pupok on January 15, 2010, 09:49:18 am
		
			
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				hi,
 
 what does it mean Threshold in Armor category?
 
 foe ex.
 
 Metal Armor Mark II
 Damage type   Resistance   Threshold
 Normal             35            4
 Laser                     80            7
 
 Leather Armor Mark II
 Damage type   Resistance   Threshold
 Normal             25            3
 Laser                     20            1
 
 what does it menas exactly in combat/hit,...
 
 I translated it into my language but dont understand it anyway
 
 P.S.: ked je tu nejaky slovak/čech kt. tomu rozumie tak dakujem za preklad/vysvetlenie :)
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				http://fallout.wikia.com/wiki/Damage_Threshold (http://fallout.wikia.com/wiki/Damage_Threshold)
 
 I think it works the same way in fonline.
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				Someone please correct if I'm not right here:
 
 Metal Armor: Laser     75%/6
 Means when you get 100 damage, the resultant received damage is: (100-6) - 75%
 Is it right?
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 Někdo mě prosím opravte, pokud je v tom chyba:
 
 Metal Armor: Laser     75%/6
 To znamená, pokud ti někdo dá 100 bodů zranění, tak výsledné zranění je: (100-6) - 75%
 Je to správně?
 ---
 And sorry for non-english, it's just a translation he asked for.
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				You are right, but I am not sure if resistance aplies after treshold or vice versa. Could be good to know the damage formula for sure.
 
 Edit: Ok, I ve been proven wrong:-)
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				You are right, but I am not sure if resistance aplies after treshold or vice versa. Could be good to know the damage formula for sure.
 
 I believe it's applied after threshold. I have these two sources:
 
 http://fallout.wikia.com/wiki/Damage_Threshold
 ("damage resistance, which reduces damage by a certain percentage after the damage threshold")
 
 http://strategywiki.org/wiki/Fallout/Armor
 ("The armor will naturally deflect 8 hit points of damage because of the damage threshold. Now only 34 hit points remain. The armor can resist 60% of that damage.")
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				assuming normal difficulty level
 
 if finesse is present then finesse_mod=30, otherwise finesse_mod=0
 
 if armor bypassed critical, and the damage type is not emp:
 dt = armor_dt/5; dr = armor_dr/5 + dr_mod // finesse is skipped in this case
 if not armor bypassed critical or armor bypassed with emp, but armor piercing or weapon penetrate perk:
 dt = armor_dt/5; dr = armor_dr + dr_mod + finesse_mod
 if none of above:
 dt = armor_dt; dr = armor_dr + dr_mod + finesse_mod
 
 if dt<0 then dt=0
 if dr<0 then dr=0
 if dr>100 then dr=100
 
 totaldamage=0
 dmg_mul = ammo_dmg_mul*global_dmg_mul // usually global_dmg_mul=2, but can be modified by criticals; see Kanhef's entry on critical hit tables at falloutmods wiki
 dmg_div = ammo_dmg_div*2
 
 if attack is ranged, but not throwing
 bonus = 2*bonus_ranged_damage_level
 otherwise
 bonus = 0
 
 for every bullet that hit:
 rawdamage=Rnd(weapon_dmg_min, weapon_dmg_min) + bonus
 rawdamage*=dmg_mul;
 rawdamage/=dmg_div;
 rawdamage-=dt
 rawdamage-=(rawdamage*dr)/100
 if rawdamage > 0 then totaldamage+=rawdamage
 
 if living anatomy is present, and the target is neither robot nor alien
 totaldamage+=5
 if pyromaniac, and weapon damage type is fire
 totaldamage+=5
 
 
 It's kind of a pseudocode for FO2 combat algorithm. armor_dt and armor_dr are Damage Threshold and Damage Resistance respectively, gained from base stats, perks/traits and armour. ammo_dmg_mul, ammo_dmg_div and dr_mod are ammo properties. The rest is either obvious, or declared in the pseudocode.
 
 The FOnline code is pretty much identical, with one addition - some ammo types have "armor piercing" effect, that gives the weapon the Penetrate perk (in addition to any existing weapon perk, a hidden weapon property in FO2).
 
 Ammo properties such as DR Mod can be seen upon examining in the inventory screen.
 
 Final note: fallout.wikia.com is horrible when it comes to the mechanics. falloutmods.wikia.com, while not perfect, is a much more reliable reference source.
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				Atom, really usefull info, thank you very much :)
			
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				one thing need to be clearified:
 
 is the bonus ranged fire broken for miniguns?
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				What do you mean ? Bonus rate of fire OR Bonus ranged damage ? 
			
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				sorry, bonus ranged damage