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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Roachor on January 14, 2010, 11:06:03 pm

Title: Buyable "reset" of skills and perks.
Post by: Roachor on January 14, 2010, 11:06:03 pm
There should be a way to reroll your character for a set amount of caps. It's easy to pick a broken perk or invest skill points into something that turns out to work differently than you had thought, so to speed up the testing time and avoid people abandoning characters to make new ones this could be implemented.
Title: Re: Buyable "reset" of skills and perks.
Post by: Surf on January 14, 2010, 11:11:55 pm
I agree. Atleast for the duration of the beta testing, since it prevents making new chars (alts) when you're able to reroll without an already existing character.
Title: Re: Buyable "reset" of skills and perks.
Post by: Reconite on January 14, 2010, 11:16:30 pm
Sounds like WoW.
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 14, 2010, 11:18:24 pm
Sounds like WoW.

it did fix one of the shittier problems with diablo 2.
Title: Re: Buyable "reset" of skills and perks.
Post by: skejwen on January 15, 2010, 12:13:55 am
Quote from: sorry for my English
You awakes in dark room. Only source of light is red lamp somewhere behind you... suddenly you realise that you are tied to the chair, without any possibility to turn around. In a while doors that are too behind you starts to open with creaking sound... to your nose comes musty smell of decay...

You hear someone breath...

*cough*

- Welcooome to faamouu*cough*sss Dr Scypiors clinic!

*cough*

- Have you requested my help?

*cough*

Your eyes start to recognize shapes in darkness... Before you appear old ghoul wielding HUGE sledgehammer.

- So..oo... after this delicate *cough* treatment... You will forget about everything... everyy*cough*ttthing...

He raises his "medical tool" above his head. You would want to scream... but well... its hard to do it with gag in your mouth...

This idea returns like boomerang... And it doesnt fit well role playing game, isnt it? ;)
Title: Re: Buyable "reset" of skills and perks.
Post by: duorden on January 15, 2010, 12:17:55 am
Too easily


Much more it would be better for game introduction of bought level, we will tell for 1 000 000 caps(naturally at normal economy) or 10 000 alloys or 3000 killing centaur or....and many and many and simply hard


Title: Re: Buyable "reset" of skills and perks.
Post by: Surf on January 15, 2010, 12:31:09 am
Well, I have to support Roachor.
At first we're here for beta testing. For testing builds it would be much easier just to reroll instead of flooding the game with alts.
On second thought, is this of course bad for roleplaying but yeah.. It's a beta test and we should test the beta.
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 15, 2010, 01:02:10 am
Too easily


Much more it would be better for game introduction of bought level, we will tell for 1 000 000 caps(naturally at normal economy) or 10 000 alloys or 3000 killing centaur or....and many and many and simply hard




You might as well post in your own language since it will be just as understandable.
Title: Re: Buyable "reset" of skills and perks.
Post by: duorden on January 15, 2010, 01:19:23 am
You might as well post in your own language since it will be just as understandable.


use promt))
Title: Re: Buyable "reset" of skills and perks.
Post by: JovankaB on January 15, 2010, 02:28:21 am
why not just... ~deleteself?
Title: Re: Buyable "reset" of skills and perks.
Post by: Surf on January 15, 2010, 02:35:20 am
Because it takes a lot of time to move to level 21.
I think Roachor ment, to go to NPC XY, click on the dialogue, and have all your perks + the skillpoints back while still on 21.
You can now spend your points and/or SPECIAL Stats new.
Title: Re: Buyable "reset" of skills and perks.
Post by: Reconite on January 15, 2010, 02:40:59 am
Because it takes a lot of time to move to level 21.
I think Roachor ment, to go to NPC XY, click on the dialogue, and have all your perks + the skillpoints back while still on 21.
You can now spend your points and/or SPECIAL Stats new.
This will allow people to make a great levelling up build and then recycle all the points for a sneak-bomber or whatever. - Bad idea
Title: Re: Buyable "reset" of skills and perks.
Post by: Elmehdi on January 15, 2010, 02:52:05 am
Consequently we could demand being max level just at the beginning of the game. It's a beta test right? So why should we waste time exping?

The point is that we are also supposed to test how a character progress will go on with different types of builds.
Title: Re: Buyable "reset" of skills and perks.
Post by: Surf on January 15, 2010, 03:06:43 am
Consequently we could demand being max level just at the beginning of the game. It's a beta test right? So why should we waste time exping?

The point is that we are also supposed to test how a character progress will go on with different types of builds.


Yes, the leveling up process is still important. But if you are on 21, you do what? Yes, making an alt, or doing pvp all day long. Testing how the playability of new chars is good for the next wipes I think.
Title: Re: Buyable "reset" of skills and perks.
Post by: Delamore on January 15, 2010, 07:57:14 am
Sounds like WoW.
Oh no a game that is a massive success and has tons of features that almost every MMO has something that could "sound like WoW" has already used a feature, what ever shall we do?
Title: Re: Buyable "reset" of skills and perks.
Post by: naskiel32 on January 17, 2010, 02:17:26 am

Yes, the leveling up process is still important. But if you are on 21, you do what? Yes, making an alt, or doing pvp all day long. Testing how the playability of new chars is good for the next wipes I think.

  i agree with that  also i agree with Surf Solar its would be end problems with people who wanna test new build and make alts
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 02:41:57 am
Why would anyone waste a lvl 21 character on a suicide bomber when lvl 1 chars are just as effective?
Title: Re: Buyable "reset" of skills and perks.
Post by: naskiel32 on January 17, 2010, 04:49:55 am
Why would anyone waste a lvl 21 character on a suicide bomber when lvl 1 chars are just as effective?

muahahahahahaha good one
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 05:27:56 am
Effective bombers don't sneak, they just wait for people to group together in NCR. Any char that does it more than a few times will be attacked on sight so why would you do that on a high level char?
Title: Re: Buyable "reset" of skills and perks.
Post by: naskiel32 on January 17, 2010, 05:35:49 am
ok point taken :D
Title: Re: Buyable "reset" of skills and perks.
Post by: Izual on January 17, 2010, 12:27:57 pm
Totally against it.
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 06:58:19 pm
Totally against it.

Are you going to say why?
Title: Re: Buyable "reset" of skills and perks.
Post by: Raengar on January 17, 2010, 07:07:26 pm
I can say why.

To test whether a character is viable, we now need to level it up, like in post-release game. As testers, we have to go through all the fire and water the release players will go through. So, if there is no such option post-release, it should not be in before. And if there IS such an option psot-release, FOnline suddenly becomes another MMO project. You want rerolls? go play Allods, they ahve better graphic too.

I would want this game to be hard in a special way. Not the "Kill 3234589 mobs to reach next level" way.
Title: Re: Buyable "reset" of skills and perks.
Post by: Izual on January 17, 2010, 07:08:51 pm
Mostly because it's Fallout, not a flash game or WoW. Why not removing Turn-Based combat, too ? Hum...
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 07:16:50 pm
If you remember I was pro turnbased, anyways the point is right now fonline is just a huge tedious grind to 21 because the only viable way to get xp is crafting since you can only get a few levels from PVE since it stops being profitable early on. This means only crafters can level efficiently and combat builds take forever. Game mechanics whose sole purpose is to stretch out boring tasks are common in games that charge you monthly to play, they benefit from it. But in a free game, specifically one that that is supposed to be in a testing phase all this does is slow down the testing process.
Title: Re: Buyable "reset" of skills and perks.
Post by: Reconite on January 17, 2010, 07:19:44 pm
If you remember I was pro turnbased
That's the point, it was to show you're being quite a hypocrite. You keep saying it's Fallout so it should be Turn-Based, but what we're saying is it's not WoW so it shouldn't have skill resets.
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 07:21:20 pm
That's the point, it was to show you're being quite a hypocrite. You keep saying it's Fallout so it should be Turn-Based, but what we're saying is it's not WoW so it shouldn't have skill resets.

This has nothing to do with "being like wow", this has to do with testing the game properly.
Title: Re: Buyable "reset" of skills and perks.
Post by: Izual on January 17, 2010, 07:26:41 pm
It would make too many exploits possible, it isn't realistic, and... Well, it just doesn't fit the game at all. In my opinion.
Title: Re: Buyable "reset" of skills and perks.
Post by: Reconite on January 17, 2010, 07:29:50 pm
It would make too many exploits possible
For example: Take the easiest way to level up from the start, once you hit level 21 just reset skill points and perks. This would make it insanely easy to get the exact char you want to a high level in a shorter period of time.
Title: Re: Buyable "reset" of skills and perks.
Post by: Marko69 on January 17, 2010, 07:32:25 pm
If you remember I was pro turnbased, anyways the point is right now fonline is just a huge tedious grind to 21 because the only viable way to get xp is crafting since you can only get a few levels from PVE since it stops being profitable early on. This means only crafters can level efficiently and combat builds take forever. Game mechanics whose sole purpose is to stretch out boring tasks are common in games that charge you monthly to play, they benefit from it. But in a free game, specifically one that that is supposed to be in a testing phase all this does is slow down the testing process.

There is a way to level up faster. I made character yesterday and now Im lvl 16. Soon 17, you just have to find a way :)
There are two bad things about it, first is you can't do it alone, and second is when you do it Reconite will call you gay :D
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 07:46:23 pm
For example: Take the easiest way to level up from the start, once you hit level 21 just reset skill points and perks. This would make it insanely easy to get the exact char you want to a high level in a shorter period of time.

This is exactly my point, it doesn't have to exist post beta but it would dramatically increase the speed at which we can test builds.
Title: Re: Buyable "reset" of skills and perks.
Post by: Reconite on January 17, 2010, 07:50:51 pm
But it's bullshit, we're supposed to be testing builds and looking for bugs. Not all power-levelling to lvl 21 with the single-most easiest way, then resetting skills to go PK everyone. Character creation is meant to be your choice, not everyone with the same power-level build.
Title: Re: Buyable "reset" of skills and perks.
Post by: Roachor on January 17, 2010, 08:35:38 pm
But it's bullshit, we're supposed to be testing builds and looking for bugs. Not all power-levelling to lvl 21 with the single-most easiest way, then resetting skills to go PK everyone. Character creation is meant to be your choice, not everyone with the same power-level build.

So you are against it because of a scenario you just invented. Fantastic. People will PK regardless of what anyone else does.
Title: Re: Buyable "reset" of skills and perks.
Post by: Badger on January 17, 2010, 08:55:32 pm
I'm against it because I can't see what purpose it serves for testing. It just seems to be so people can perfect their builds with much less effort, which doesn't really help anyone but themselves and their metagaming buddies.
Title: Re: Buyable "reset" of skills and perks.
Post by: Lexx on January 17, 2010, 11:12:31 pm
Also I bet it would introduce 100 new bugs.