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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: ☢MOUSE☢ on September 13, 2010, 12:11:17 pm

Title: Rework PVP
Post by: ☢MOUSE☢ on September 13, 2010, 12:11:17 pm
Please do something about PVP.  The way it's setup now is a huge design flaw.  The biggest threat in the game is other players and if changes can't be made, it should be renamed to FOnlineDM.  Look, I understand it's supposed to help put you in the role of a wastelander and give a real world experience of what the dog eat dog world would be like if civilization really did fall and that only the strong survive and natural selection means survival of the fittest and all those other phrases that justify taking advantage of other people because you're too lazy to make something for yourself.  But the problem is, if you can get the same tools and resources as someone who's been working at it for hours just by buying a handful of grenades and blindsiding people in mines, then the entire game will be everyone grenading each other and tugging on the same dollar as everyone else.  The greedy and skill-less are rewarded for oppressing the working man.  Sound familiar?  Wasn't it already decided a long time ago that communism just doesn't work?  Guess who won the great war here.

If disabling PVP is asking too much, and in some cases it is since sadly some problems can only be solved with a jolly good smack across the lips, then why not change things up a bit?  Force PVP to be turn based and force the challenger to go last.  This will help the person being challenged to initiate a fight or flight strategy and give them at least some chance for survival.  With the right weapons, skills, traits and player positions it can still be easy to harvest the hard working noobs but it at least gives them a fighting chance.  Or better yet, make PVP fights by invite only and give the option in fonline configuration to automatically reject PVP invitations.  Or, for a more extreme solution, you could make an entirely different server for those who don't want to PVP and leave the other for the lazy.  Now I know all of this could be circumvented with a timed explosive dropped near someone in the shadows but it would make me feel worlds better if I knew someone just used an expensive timed explosive on me to get my 3 flints and my primitive tool.

All in all, these are just a few ideas to help fix this obviously huge problem.  It's not hard to come up with a solution, you just have to want a solution.  If this game is ever going to be taken seriously and be a credit to the true Fallout games then it has to start taking it's self seriously and do something about the number one problem that's making it unplayable to the very same people who appreciate an online Fallout game.  Other players shouldn't be the biggest threat unless it's a deathmatch game.
Title: Re: Rework PVP
Post by: avv on September 13, 2010, 12:32:49 pm
Pvp is good. It keeps players at their toes. It's just the reasons of pvp are way out of place. You can't be a robber if you already have everything. Robbing is caused by desperation, our robbers are nothing but.

Another issue is that pvp doesn't favour as much skill and cleverness as it favours choosing the right character build. It's like throwing dice and if you have stronger character, you get more dices.
Title: Re: Rework PVP
Post by: HertogJan on September 13, 2010, 01:19:02 pm
Force PVP to be turn based and force the challenger to go last. 

Real-time or turn-based should be left to the player who was at the map first.
PvP is part of the game.
Other people are a thread in the wasteland, no matter if they're npc like marauders and raiders or pc.

Another issue is that pvp doesn't favour as much skill and cleverness as it favours choosing the right character build. It's like throwing dice and if you have stronger character, you get more dices.

Or simply have a group large enough to outpower random opponents and target loners and blue suits.

Only thing that would be a solution would be to have some kind of system that other players can only encounter you if they're roughly equal to you (someone already suggested something like this in another thread).
Getting a message someone entered your encounter would also be nice.
Title: Re: Rework PVP
Post by: ☢MOUSE☢ on September 13, 2010, 01:55:19 pm
Pvp is good. It keeps players at their toes. It's just the reasons of pvp are way out of place. You can't be a robber if you already have everything. Robbing is caused by desperation, our robbers are nothing but.

Another issue is that pvp doesn't favour as much skill and cleverness as it favours choosing the right character build. It's like throwing dice and if you have stronger character, you get more dices.

I wouldn't say PVP is "good", it does have it's uses and can be entertaining to all parties if they all give their consent but I still agree to a point.  To that same point this PVP system is just giving the game personality and a sense of individuality, however, not all personalities are likable.

My biggest disagreement is not everyone robs because they're desperate.  It's the most logical reason but it's not the only one.  Too many to ignore rob for the thrill, out of spite, for social acceptance, or just because they're bored.  Having an abundance of resources can't break us of our core motives.  Believe it or not, there's billionaires who still save empty mayonnaise jars.  No matter how desperate a person may or may not be, there's still a reason to act like a fool.  It's much easier to regulate or just eliminate the means to carry out this behavior rather than trying to reason with the person's motives.
Title: Re: Rework PVP
Post by: LagMaster on September 13, 2010, 09:11:16 pm
an other noob bites the dust

man, PvP in FOnline is the best in the world, there is no other PvP sistem that whoud beat it

look, find some frends, make a gangs and when you will have some experience under the belt, you will see the wasteland other way








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the post above was not spell checked
Title: Re: Rework PVP
Post by: Drakonis on September 14, 2010, 08:23:43 am
Best? nah. It would need a big overhoul in mechanics to make it more tactical and entertaining.

But still I don't think that a following situation shold occur.. EVER:

- Hi, man
* Hi
- Up for some shooting? I wanna put some led in your stomach 'Sends PvP invite'
* sure! 'PvP invite accepted'

eehh... nahhh...
Title: Re: Rework PVP
Post by: ☢MOUSE☢ on September 14, 2010, 09:35:27 am
look, find some frends, make a gangs and when you will have some experience under the belt, you will see the wasteland other way

That's exactly the problem.  You can only do well in this game if you're part of a gang or have mastered the art of being unseen.  It shouldn't have to be that way.  No one should be forced to reason and socialize with overpowered 13 year olds just because they're hunting in packs now.  Fallout was a single player rpg.  It was turn based and you didn't have to side with anybody.  You could make a party if you wanted but it wasn't necessary for survival.  Does that sound anything like FOnline?

But still I don't think that a following situation shold occur.. EVER:

- Hi, man
* Hi
- Up for some shooting? I wanna put some led in your stomach 'Sends PvP invite'
* sure! 'PvP invite accepted'

eehh... nahhh...

Actually a lot of MMORPGs work that way.  Anarchy Online, Dofus, I think Maple Story, I don't know for sure because I don't play it but I think WoW would use a similar situation.  All of them have PVP but it's a little more fair.  For example, in AO only certain areas of the world map allow PVP and as long as you have a desktop graphics card that was made within the last 5-10 years you should be able to see a great deal into the distance and would see if someone was heading your way.  You would be given more time to run or prepare.  You don't have that luxury here.  You're bartering or making something and suddenly someone appears 2 feet behind you.  You frantically try to close the window and switch cursors and then they use burst on you and you're dead.

Now that I think about it, this whole problem would be history if you didn't lose everything after you die or if they just made your body unlootable.  Or better yet made your body unlootable to everyone except yourself, implying if you can get to your body before your stuff disappears after a certain amount of time you'll get it back.  If someone kills you after that they're just doing it for entertainment and it would really be more of an annoyance.  All in all that would be the perfect solution.  The 13 year olds get to keep their role at annoying everybody and everyone who can get to their body in time don't lose their progress.  It's a semi-win-semi-win situation.
Title: Re: Rework PVP
Post by: Mars Sultan on September 14, 2010, 09:50:54 am
You appear to be a well-read, well-mannered individual with a good head on your shoulders. Why are you wasting your time with this game? It's literally just foreigners singing rain dances and man-babies playing grabass. I wish I was joking, too. To be fair, there are also the major PVP gangs, but I'd wager they fall under both of the categories I mentioned.

I logged in just to say this.
Title: Re: Rework PVP
Post by: Ymeogamaouas on September 14, 2010, 09:55:09 am
That for sure...

PvP by invite is definetly not something that would be fun or entertaining but there ARE good ideas here... ]

1) only encounter people who are +- of a level range ie no lvl 1 meeting a level 10 but a level 7 can meet a level 10 etch... and no level 10 happy guy who just got his mark II leather armor and brand new combat shotgun meeting the level 21 maxed out guy!

2) Give a warning when someone enters your "instance" as it has been quite a few times that I am happily blasting away at TB against raiders and suddenly... BAM you were critically hit on the head for 199 damage and were killed" comes from nowhere with no warning etch...

3) The many times mentioned World Karma for the mass murderer

4) City Guard changes etch...

Title: Re: Rework PVP
Post by: brad smalls on September 14, 2010, 11:15:06 am
 i think a better way is you should all stay at ncr and vc
Title: Re: Rework PVP
Post by: ☢MOUSE☢ on September 14, 2010, 12:10:10 pm
i think a better way is you should all stay at ncr and vc

It's really hard to barter with people in NCR and VC if you have charisma of 1.

You appear to be a well-read, well-mannered individual with a good head on your shoulders. Why are you wasting your time with this game? It's literally just foreigners singing rain dances and man-babies playing grabass. I wish I was joking, too. To be fair, there are also the major PVP gangs, but I'd wager they fall under both of the categories I mentioned.

I logged in just to say this.

I hope I'm not being too arrogant by assuming you're talking to me but if you are, it's because this is Fallout.  It always seemed a little multiplayer is the only thing Fallout 1 and 2 were missing.  Building a character and coming up with strategies would seem the most fun when you're working with other people, sharing in other's builds and strategies, learning how to work with other's strengths and weaknesses and in general, everyone working together, enjoying Fallout as one.  But this game is just one big frantic rush to get what those who can be caught off guard have.  After what Bethesda did to the Fallout series I guess I should learn to just give up on anyone actually trying to keep it true to it's roots but when I saw FOnline was using the original artwork and what appeared to be the same engine I was delighted by their efforts and assumed the creators are true fans and would try to make something of substance and quality, making genuine efforts to add something worthy of having the name Fallout to the Fallout series.  Is there really no hope for that here?
Title: Re: Rework PVP
Post by: runboy93 on September 14, 2010, 12:12:53 pm
PvP is good now, but one think are wrong... players that whine about PvP and change it.
Get more levels before you do anything.
Title: Re: Rework PVP
Post by: Solar on September 14, 2010, 02:13:24 pm
Quote
I was delighted by their efforts and assumed the creators are true fans and would try to make something of substance and quality, making genuine efforts to add something worthy of having the name Fallout to the Fallout series.  Is there really no hope for that here?

This is such a simple thing to say, maybe even in your own head its easy to do. Now apply thousands of players, each with their own opinions of what is "worthy". These people range from people who will shoot you in an encounter just to see your bones melt away, to people who will spend hours standing in a modoc church worshiping the rat god and many people inbetween who each have their own diverse views on what should be done.

For some people the best thing is that there is nowhere safe. The uncertainty of what that wastelander will do when you meet them defines the atmosphere for these people. Stopping free PvP and full loot would ruin it for them and then you'd see corresponding threads spring up about how we're ruining the game for them.

We do try to add things for everyone as we go and literally every change we do or don't do will upset someone or other - expectations must be reviewed in accordance with this fact of life ... as have our lofty goals from when we started :P
Title: Re: Rework PVP
Post by: ☢MOUSE☢ on September 14, 2010, 03:35:28 pm
For some people the best thing is that there is nowhere safe. The uncertainty of what that wastelander will do when you meet them defines the atmosphere for these people. Stopping free PvP and full loot would ruin it for them and then you'd see corresponding threads spring up about how we're ruining the game for them.

We do try to add things for everyone as we go and literally every change we do or don't do will upset someone or other - expectations must be reviewed in accordance with this fact of life ... as have our lofty goals from when we started :P

That's true.  If it exists, someone hates it and every change comes with a lifetime guarantee to displease someone in the world.  You really can't please everyone.  I also understand wanting to preserve the atmosphere.  It's a complexed situation for two people to meet alone in the desert where anything goes.  In a real world situation, if you happen to come up to someone's camp, how would you show you were friendly and just want to barter?  How would you know if they are friendly?  Would there be some sort of special symbol or mark people could wear to show it?  If so, what's to stop the raiders or cannibals or other hostile people from wearing the same thing to gain a target's trust?  The only reasonable thing to do is watch that camp for a couple days and see if anyone gets shot or someone takes a bite out of someone else or something of that nature but by doing so you also risk getting caught while you sleep or those few days you spend watching could be a huge waste of water and supplies which could ultimately make the difference between life and death since you may not know how far it is to the next settlement.  I've thought all this through before and it's all a very complicated and delicate situation.  There's nothing wrong for wanting to put the player in that situation since he/she could really gain something from it and kudos for the valiant effort.  But the problem is in this game, I already know what people are going to do in that situation because they're doing it an average of 3 times every 20 minutes.  I manage to escape less than half of the times I come across another player.  Wasn't trying to socialize with them, wasn't trying to barter, hell I'm not even in the desert most of the time when it happens.  I could be in a bar, in the middle of a trade and I'll get blindsided by someone.  It's just because I happened to be within sight of them.  And you're saying the developers are in favor of keeping it this way?  It's unplayable the way it is now unless you're apart of a group.  If there's no way this is going to change in the future then I honestly would like to know.
Title: Re: Rework PVP
Post by: John Ryder on September 14, 2010, 06:01:52 pm
Fonline 2238 was meant to be called Faction Mod so I guess you have to be a part of a group/gang. If you don't want to, well then you have to suffer consequences of being alone.
Title: Re: Rework PVP
Post by: Solar on September 14, 2010, 06:41:30 pm
Quote
It's unplayable the way it is now unless you're apart of a group.

Its not unplayable. Its actually pretty easy to play as a loner, once you know what you're doing. Its always going to be easier to play in a group, nothing to do with the game, just the way society works - its why we have countries ;)

Will it be easier to be a loner? I guess it depends on what you're struggling with.
Title: Re: Rework PVP
Post by: ☢MOUSE☢ on September 15, 2010, 12:17:30 pm
it depends on what you're struggling with.

I'm struggling with not dying at the hands of other players every five minutes.

Fonline 2238 was meant to be called Faction Mod so I guess you have to be a part of a group/gang.

I didn't know that.  They should really think about keeping that name.  It would really clear up a lot of confusion and keep people from posting rants and suggestions about PVP.  I know I wouldn't have.

Well since that's the case good luck with your game.  PVP aside it's a very good game and has a lot of potential.  If things ever change or if anyone makes a standard online version of FO2 then let me know.  I would be happy to take part in any of it.
Title: Re: Rework PVP
Post by: Eternauta on September 25, 2010, 06:40:07 pm
I think your suggestion simply goes against the whole idea of unguarded mines, unguarded towns, and the like. PvP works perfectly as it is now. Well maybe it could be better, but the point is: changing PvP the way you say would ruin it.

And yes I know some can work a lot just to get shot by another one who loots his body. But once again, that was the idea of unguarded mines in the first place. And I'm not a PK myself. I too hate getting killed. It has happened to me.

Oh and that thing about the lazy opressing the working people. Yeah it does sound familiar. It happens every day in the capitalist world.
Title: Re: Rework PVP
Post by: borse on September 27, 2010, 09:50:46 am
I wouldn't say PVP is "good", it does have it's uses and can be entertaining to all parties if they all give their consent but I still agree to a point.  To that same point this PVP system is just giving the game personality and a sense of individuality, however, not all personalities are likable.

My biggest disagreement is not everyone robs because they're desperate.  It's the most logical reason but it's not the only one.  Too many to ignore rob for the thrill, out of spite, for social acceptance, or just because they're bored.  Having an abundance of resources can't break us of our core motives.  Believe it or not, there's billionaires who still save empty mayonnaise jars.  No matter how desperate a person may or may not be, there's still a reason to act like a fool.  It's much easier to regulate or just eliminate the means to carry out this behavior rather than trying to reason with the person's motives.

NEVER disable pvp. What would fallout be without PVP? Probably something like farmville - FAWRK THAT! Just because you aren't smart enough to avoid trouble doesn't mean the game should be ruined for your sake.
Title: Re: Rework PVP
Post by: mentant on September 27, 2010, 10:58:06 am
The biggest dissapoitment for me is general behavior of players in random encouters. It's either insta-run or insta-shooting. People learn to play this game like this or else they will suffer from PK, thiefes and griefers. There's no place so say something more than "Hi" "Peace", not even talking about "you need help with those aliens?" , "need FA?" , "got some hides to trade for ammo?". Never. Why? Becouse most of the time you'll end up dead. I do the same, even when facing seems-to-be-weaker guy I run behind corner and set burst on, waiting for him or standard red "PEACE". Ask yourself how many friends in Fonline you first met in encouters.

I like PvP when I'm on my combat char. The thrill when you get rushed by some "crazies". With same chances for win, loosing is not even painfull having so much fun. But c'on there's nothing else to do in wasteland:
 -  You can't work your way to a car/caravan bussiness going becouse you will either lose it in encouter to othet players or your passanger has a radio and some friends with guns waiting.
 - You can't work your way to getting a shop in a city. Besides barter comes to standing and waiting for customers, sometimes dodging thiefs.
 - Most of time you'll get wasted if you set a foot in unguarded area. Doing quest or some RPG-stuff is kinda difficult.
 - The only option we get is top stuff for PvP (armors/ammo/guns/bases).

PVP invitation is prolly the worst idea ever for fonline. It would get exploited and we don't really need it. IMHO what we need are some other goals in game. Personally I'm looking forward for NPC faction overhaul and changing unguarded cites from PvP arenas and bringing some life there.
Title: Re: Rework PVP
Post by: avv on September 27, 2010, 12:28:43 pm
The biggest dissapoitment for me is general behavior of players in random encouters.

That's because we die so fast when someone attacks, unless it's turn based. In addition there's no way to tell in advance if someone is hostile or not unless you have a bigass list of rednicks. But new chars are made daily.

I like PvP when I'm on my combat char.

And when you're not on your combat char? Is it still fun and thrilling when you got 100 hps less, do 50% less damage and see 10 squares less than your opponent? 
Title: Re: Rework PVP
Post by: kraskish on September 27, 2010, 01:37:00 pm
Mouse, I agree with you that Fonline is like no other usual MMO concerning PvP (no PvP requests, enforced PvP, one true arena and a couple "arenas" with almost no fight at all). The best idea for PvP would be some arena system, like fights in unguarded towns at 12 am game time lasting real 30-minutes (server would balance teams, with no item loot + town respawn) where players would actually get some "points" to spend on rare stuff. Instead of that the faction gets everything regardless if you participate or not and some thief may steal it all.
Title: Re: Rework PVP
Post by: brad smalls on October 01, 2010, 01:02:23 am
well said jhon if you want to be a lone wander then feel my 223. pistol to the eyes
Title: Re: Rework PVP
Post by: borse on October 01, 2010, 06:04:29 am
Best? nah. It would need a big overhoul in mechanics to make it more tactical and entertaining.

But still I don't think that a following situation shold occur.. EVER:

- Hi, man
* Hi
- Up for some shooting? I wanna put some led in your stomach 'Sends PvP invite'
* sure! 'PvP invite accepted'

eehh... nahhh...

Yea lets not make this a game for 13 year olds like rune scape.
If ye don't like PVP, perhaps play an easier game :)
Title: Re: Rework PVP
Post by: OskaRus on October 01, 2010, 03:05:33 pm
People likes to pvp even without the risk of loosing hours of time in stuff. I like the thrill of real combat with real stuff but I and some of my friends would also appreciate chance to fight just for teh lulz another way than just killing bluesuits. Like we would really appreciate Hinkley. ;-)
Title: Re: Rework PVP
Post by: Cascinova on October 05, 2010, 07:25:04 pm
I am a very new player I, just started last night. But after reading these forums for about 6 hours, it really seems there is a problem with unbalanced PVP. Which I experienced first hand last night, getting slaughtered 6 times in 3 hours or so, and starting over each time with nothing, was not my idea of fun. However eventually I was very lucky to meet 2 nice players that were looking to help new players, and they got me a tent and frankly if it were not for them I was very seriously thinking of quitting the game and not coming back.

Anyway the point I was going to make is that for all those saying about PVP, well this is the wasteland, and its tough, and deal with it, really its kinda total B.S.  Because seriously you cannot draw comparisons between thieves and murderes in this game, and how it would really be in the wasteland.  Because if we were to say this is how the wasteland would be, then actually you are totally wrong.  The reason it is unbalanced now, is because you give all the tools to murderes, gankers and theives and non to the people trying to be fair and honest.  You give fair and honest people no tools to protect themselves with, other than to stay in a protected town all day.

In all reality if we are drawing comparisons to a real wasteland, then the fact is that the powerful towns / factions such as NCR, Vault City, Brotherhood, etc would be out hunting down murderes and theives.  Why do you think there are no longer any Pirates (real pirates, not somalis) trolling around the carribean? Because they were hunted down and killed.  Which is exactly what would happen in the wastes.  Theives would not be allowed to enter towns / cities because they would be well known, and probably shot on site.   Highly travleed routes such as between the mines and shady sands would be heavily patrolled and protected.

Basically there would be a lot more 'Good Guys', militias and patrols around, and a lot less theives and murderers simply because they would be getting killed constantly. Do you think a powerful city or faction would be content to let a known murderer or robber to simply "hang out" right outside the gates of the town? which is basically what happens now.  Fuck no, they would be sending out patrols, talking to villagers, etc, and hunting the person down.  But In this game there is nothing to stop a player from murdering whoever they want, as long as they are stronger.

As of now, its far to easy to prey on weaker players, it needs to be rebalanced, and a bit more realistic.  IMO

One good idea, which has already been mentioned I think, is to make a bounty system.  Which would represent the factions / towns seeking justice.  Any player who kills innocents should incur a bounty, which goes up with each killing, or robbing.  They can pay their bounty off at certain areas, and it should be expensive, or at least expensive enough to make it worthwhile.  And if they dont pay it off, then anyone else should be able to collect it, by bringing in the perpatraitor's head.

Title: Re: Rework PVP
Post by: Eternauta on October 06, 2010, 04:43:58 pm
The problem is not the PvP system, in my opinion, but the attitude of a lot of players. Like someone already said, finding another player in the wasteland can only make you be shot OR see the other one run away...

I can't think of any way to make PvP better, it would only end up being more unbalanced.
Title: Re: Rework PVP
Post by: avv on October 06, 2010, 05:12:22 pm
The problem is not the PvP system, in my opinion, but the attitude of a lot of players. Like someone already said, finding another player in the wasteland can only make you be shot OR see the other one run away...

I can't think of any way to make PvP better, it would only end up being more unbalanced.

The attitude is caused by how the game encourages us to play. People find the best way to succeed and that reigns.
Title: Re: Rework PVP
Post by: Nyarla on October 06, 2010, 08:36:57 pm
some people fınd pvp necessary to give a realistic atmosphere to the game. it is true in a way, what's how the world would be like. every man for his own, the strong will survive etc. but it also destroys the sense of reality too. no matter how uncivilized the world becomes, people wouldn't let murderers roam freely in their towns or (as one commenter also said) wait for victims at town gates. they wouldn't even let them near their towns.

so if you want to make pvp (i prefer saying pk) more realstic, make a reputation for pks. after a certain level of pk rep, the player may become a criminal and they won't be allowed in guarded towns and mines. and city patrols (like scouts, brotherhood etc) attack them on sight in random encounters. this would make the game more realistic, if realism is what you want. in real world, even in post-apocalyptic ones things would work this way.
Title: Re: Rework PVP
Post by: Eternauta on October 07, 2010, 03:27:29 am
The attitude is caused by how the game encourages us to play. People find the best way to succeed and that reigns.

Heh. Sounds a bit like Marx's materialist invertion of Hegel's idealism. I have to say you are right, but I don't think I am completely wrong... or at least I gotta say I can't think of a better PvP system.

so if you want to make pvp (i prefer saying pk) more realstic, make a reputation for pks. after a certain level of pk rep, the player may become a criminal and they won't be allowed in guarded towns and mines. and city patrols (like scouts, brotherhood etc) attack them on sight in random encounters. this would make the game more realistic, if realism is what you want. in real world, even in post-apocalyptic ones things would work this way.

I strongly agree with this idea: this way they would not be changing the PvP system itself, but only NPCs' reaction. That's a smart thing and way better than PvP invitation and all that.
Title: Re: Rework PVP
Post by: avv on October 07, 2010, 02:29:29 pm
I strongly agree with this idea: this way they would not be changing the PvP system itself, but only NPCs' reaction. That's a smart thing and way better than PvP invitation and all that.

If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.

Even if every random pk got -10000 rep in every faction they might just get randomly killed by BoS, unity and patrols but that's it. It's not like those patrols would be assaulting their bases or appearing in their controlled towns or encounters.

So if alting was somehow cured, players wanted to play just one char and this char cannot randomly kill everyone if he wants to trade with npc traders. He could join in a faction that has shopkeepers and kill its enemies and this would be totally okay. If this npc faction was also the only place to craft certain hight tech gear, even better.

Title: Re: Rework PVP
Post by: Cascinova on October 07, 2010, 06:34:55 pm
If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.

Even if every random pk got -10000 rep in every faction they might just get randomly killed by BoS, unity and patrols but that's it. It's not like those patrols would be assaulting their bases or appearing in their controlled towns or encounters.

So if alting was somehow cured, players wanted to play just one char and this char cannot randomly kill everyone if he wants to trade with npc traders. He could join in a faction that has shopkeepers and kill its enemies and this would be totally okay. If this npc faction was also the only place to craft certain hight tech gear, even better.



While I agree that they would be safe in their homes / bases, it would still discourage a lot of the Newb Pking.  Admitedly my experience in this game is still as a newer player, but I don't think a lot of Pker's would want to fight every patrol they come across just to kill the occassional newb they can find. Even if they can take out entire patrols of NCR / Rangers / or whatever by themselves, it would just become annoying for them to constantly be attacked on site, at least for me it would be.

I find it pretty rediculous right now when I have a random encounter with Rangers and some brahman, and while trying to capture the brahmin another wastelander enters the ecounter, shoots me in the back, and loots my things all the while the Rangers stand there and do nothing. 

Why would the rangers stand there an allow somoene to be slaughtered?  I don't think so, for me it totally takes away from the Fallout atmosphere.

Even better would be if they automatically added a bounty on Pkers for each PK, this would discourage PKing even further, due to the fact that it would give other players a reason to kill said Pker for financial gain.  

It wouldn't have to be a lot, but for each mindless PK the PKer would be racking up a bounty that would eventually make it worthwhile for others to want to collect on it.

As I stated already, as of now, the Game enourages anti social, bad behavior because there is very little discouragement not to do it.  Alll it needs is a very tools to discourage it, but not make it impossible because obviously it should be possible.  

Title: Re: Rework PVP
Post by: Eternauta on October 07, 2010, 07:29:19 pm
If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.

You do have a point, but how would you change the PvP system?

Even better would be if they automatically added a bounty on Pkers for each PK, this would discourage PKing even further, due to the fact that it would give other players a reason to kill said Pker for financial gain. 

It wouldn't have to be a lot, but for each mindless PK the PKer would be racking up a bounty that would eventually make it worthwhile for others to want to collect on it.

The idea is cool but there is a problem: a player kills another player and becomes a PK with a bounty on his head. Then A non PK player hunts down the PK, kills him, gets the caps... but becomes a PK because he just killed a player. A possible solution could be that you are not considered PK if you kill a player with a bounty on his head. And this could apply to other kinds of players and not only PK's (for example, thieves).
Title: Re: Rework PVP
Post by: avv on October 07, 2010, 07:58:30 pm
Admitedly my experience in this game is still as a newer player, but I don't think a lot of Pker's would want to fight every patrol they come across just to kill the occassional newb they can find. Even if they can take out entire patrols of NCR / Rangers / or whatever by themselves, it would just become annoying for them to constantly be attacked on site, at least for me it would be.

They could just run away from them. It's pretty easy to run away from encounters. They could also just leave ncr area and continue killing in northern towns where encounters aren't so bad.

I find it pretty rediculous right now when I have a random encounter with Rangers and some brahman, and while trying to capture the brahmin another wastelander enters the ecounter, shoots me in the back, and loots my things all the while the Rangers stand there and do nothing.

Even though I agree that Rangers should do something, this is also a case of "Why can't I defend myself?". Wouldn't it be a bit fairer if you had a chance to turn around and return fire instead of just dying instantly? Just because someone stumbled in your encounter and was located behind you randomly doesn't mean he deserves a kill. This is also about matter of how combat works in general. 

You do have a point, but how would you change the PvP system?

Now that you ask lol. I'd make players more equal in terms of hitpoints, ap, chance to hit and field of view. Stats, skills and perks would only decide what you do, not how well you do it when it comes to influence towards other players. For example high sg skill would only provide you an option for profesion and some perks, not additional accuracy. Accuracy would mainly depend on distance, your equipment and how many aps you want to invest in aiming. Later we could add AC, darkness, movement and enviromental cover. This way achieving success in pvp is more dependent on your micromanagement skills and gaming experience rather than build. I'm not going to rant more but you should get the picture.
Title: Re: Rework PVP
Post by: Eternauta on October 07, 2010, 09:10:33 pm
Now that you ask lol. I'd make players more equal in terms of hitpoints, ap, chance to hit and field of view. Stats, skills and perks would only decide what you do, not how well you do it when it comes to influence towards other players. For example high sg skill would only provide you an option for profesion and some perks, not additional accuracy. Accuracy would mainly depend on distance, your equipment and how many aps you want to invest in aiming. Later we could add AC, darkness, movement and enviromental cover. This way achieving success in pvp is more dependent on your micromanagement skills and gaming experience rather than build. I'm not going to rant more but you should get the picture.

What? you do know that goes against the whole idea of a Fallout character, right? or would that just work for PvP?
Title: Re: Rework PVP
Post by: Keldorn on October 07, 2010, 10:22:40 pm
If  people want non-stop pvp action the solution is simple.

Eliminate full loot drop.

If some jackass thinks its the lulz to ambush me then fine I die.

I come back to look for him and LETS GET IT ON.

Right now it IS the simulator of waiting.  Someone kills you, you gotta waste a boatload of time dealing with all sorts of cooldowns just to get back into the fight.

Eliminate the FRIGGIN middle man.  This game is already a Call Of Duty wannabee.

People bitch so much about how there isn't enough pvp.  Well, if people didnt lose their ability to fight so often then there will be fights everywhere.
Title: Re: Rework PVP
Post by: Cascinova on October 07, 2010, 11:24:54 pm
You have a point, if it didnt take so long to get equipped and to level 21 there would be a lot more PVP and a lot more challenging PVP.
Title: Re: Rework PVP
Post by: avv on October 08, 2010, 11:18:11 am
What? you do know that goes against the whole idea of a Fallout character, right? or would that just work for PvP?

Fallout was singleplayer game. Certain parts of its rules cannot be fit into multiplayer game. In this case it's about character build. In fallout you could become very good at something and very bad at something else. This encourages making atl-builds that specialize in certain areas but can't do anything else. Just because we change how some mechanic works it doesn't ruin the feeling that we're in wasteland. So the way accuracy is calculated doesn't mean that the wasteland's sand suddenly turns pink and Hub turns into alien colony.
If this reasoning wasn't enough there's more.

If  people want non-stop pvp action the solution is simple.

If people want non stop pvp action they can gtfo. It's still game set in fallout universe, there was no "constant pvp there". But there was fighting for reasons and goals which this game lacks.
First thing to take into account before starting a fight is to think whether you really need to fight, what happens if you don't fight and what happens if you win. If the game doesn't have sufficient answers to those questions there's no reason to fight in first place and nobody should be complaining about not getting to fight in first place.
Title: Re: Rework PVP
Post by: Keldorn on October 08, 2010, 06:42:00 pm
Well so far its pretty clear who the devs plan to cater to and thats the folks in CS ,RDA and the like.

Afterall 90% of folks respond to any and every problem with the classic phrase:

wasteland is da harsh

Title: Re: Rework PVP
Post by: Solar on October 09, 2010, 12:09:07 pm
Quote
Well so far its pretty clear who the devs plan to cater to and thats the folks in CS ,RDA and the like.

I think a more likely response from any of the ones who aren't me would be - Who are CS and RDA? :P
Title: Re: Rework PVP
Post by: Phallus Erectus on October 09, 2010, 03:43:13 pm
justify taking advantage of other people because you're too lazy to make something for yourself

This is a MASSIVE excuse. How do you justify not being able to defend yourself(GOTCHA)??!?!?!?!!?

Anyways, the whole maniac-shoots-players-cause-he's-bored-and-we've-seen-this-1,000-times is not good RPing. I request a trial by Elder at registration. When people submit their characters, they will have to detail their character's personality and their WILL TO POWER. If deemed suitable for Fonline, they are allowed to play(that's it, they do anything after that). This reviewing of PCs will be done by dedicated folks on the forums who care about the population of Fonline. These reviews must be under extreme scrutiny. The person submitting their PC must pour their soul into their PCs description so that their would be NO doubt in an Elder's mind that this person is right for Fonline. No amount of regulation in programming can weed out these soulless maniacs and if soullessness is found in the wastes, then a PC will swiftly kill it and report the soulessness to an Elder for renunciation of Registration and BLOCK THE DAMN IP. Of course, we welcome free will, but we'll kill you and ban you if you fail to our standards. I think it would work.
Title: Re: Rework PVP
Post by: avv on October 09, 2010, 03:52:14 pm
Anyways, the whole maniac-shoots-players-cause-he's-bored-and-we've-seen-this-1,000-times is not good RPing. I request a trial by Elder at registration. When people submit their characters, they will have to detail their character's personality and their WILL TO POWER. If deemed suitable for Fonline, they are allowed to play(that's it, they do anything after that). This reviewing of PCs will be done by dedicated folks on the forums who care about the population of Fonline. These reviews must be under extreme scrutiny. The person submitting their PC must pour their soul into their PCs description so that their would be NO doubt in an Elder's mind that this person is right for Fonline. No amount of regulation in programming can weed out these soulless maniacs and if soullessness is found in the wastes, then a PC will swiftly kill it and report the soulessness to an Elder for renunciation of Registration and BLOCK THE DAMN IP. Of course, we welcome free will, but we'll kill you and ban you if you fail to our standards. I think it would work.

Or the game could just encourage us to play like real wastelanders.
Title: Re: Rework PVP
Post by: Wichura on October 09, 2010, 03:59:07 pm
BLOCK THE DAMN IP
Welcome to the dynamic IP and proxy world, my friend. Would you like a cup of tea?

I'm afraid you have to run your own server to set these rules you are mentioning.


This is my 666 post. I feel weird.
Title: Re: Rework PVP
Post by: Keldorn on October 10, 2010, 03:47:44 am
Chosen Soldiers and Red Dot Army

This game so far is geared towards the principles of:

1.  Zerging

2.  PVP (oh wait sorry not pvp because pvp is about just fighting)

3.  Griefing (theres where full loot drop comes in)

4.  Expensive stuff is caps only (and who happens to have the most caps in the wastelands again thanks to roleplaying a radier lifestyle without the downsides of being shot on sight bby all civilised folks).  Keep in mind being in radier faction causes exactly that.

5.  Cars need secure parking lots that means organisational skills (either a base or group made tent).

6.  Simulator of waiting.  (Well waiting for those who craft.  CS simply jsut kills people for the majority of their loot).

So how does this game not cater to big zerging bands of raiders whos only thought is to krush kill n destroy??
Title: Re: Rework PVP
Post by: Cascinova on October 10, 2010, 04:03:23 am
You do have a point, but how would you change the PvP system?

The idea is cool but there is a problem: a player kills another player and becomes a PK with a bounty on his head. Then A non PK player hunts down the PK, kills him, gets the caps... but becomes a PK because he just killed a player. A possible solution could be that you are not considered PK if you kill a player with a bounty on his head. And this could apply to other kinds of players and not only PK's (for example, thieves).

There is an easy solution for that, which has been implemented in other MMOs, once said player becomes an outlaw, other whatever and has a bounty on his head, any person can kill them outright with no consequences.  Actually this rule was a fact during the middle ages in europe. 

Title: Re: Rework PVP
Post by: borse on October 10, 2010, 07:34:34 am
Let me get this straight. If you kill someone randomly in the wasteland, a little birdy is going to fly over to NCR and all the other factions and tell them that you PKed and place a bounty on your head? I think only players should be allowed to call the bounties if they witness the kill.

If a tree falls in a forest and no one is around to hear it, does it make a sound?
yes I ripped this one off^
If a blue suit is killed in a desert and no one is around to hear him/her scream, does he/she make a sound?

I rest my case
Title: Re: Rework PVP
Post by: Keldorn on October 10, 2010, 09:43:34 am
If I join a faction how the hell does every town know I am in that faction?? (uh raiders helloo?)

Second of all CS hasn't just killed some people they have killed alot of people.  CS should be classified as a raider faction as they have the numbers and equipment.
Title: Re: Rework PVP
Post by: John Ryder on October 10, 2010, 05:06:45 pm
Quote
Second of all CS hasn't just killed some people they have killed alot of people.  CS should be classified as a raider faction as they have the numbers and equipment.
And who tells the stories that CS is a PK faction? Of course killed ones, and how they do it if they were killed?

Quote
If I join a faction how the hell does every town know I am in that faction?? (uh raiders helloo?)
Obviosuly needs a change.
Title: Re: Rework PVP
Post by: Ayuta on October 10, 2010, 05:15:46 pm
u say easy solution  ? i use a few pvp alts some of them are shared some of them are mine, i have never been in NCR or other defended cities, so how ur easy solution is gonna affect me ? there is only one way to do it, increase the number of players, if we had lets say 1000 players on the server u could think about some faction wars or killing outlaws, atm its not possible, and devs and their cooldows keep the numbers low
Title: Re: Rework PVP
Post by: jan0s1k on October 10, 2010, 05:33:08 pm
And who tells the stories that CS is a PK faction? Of course killed ones, and how they do it if they were killed?
Obviosuly needs a change.

yea we are anti-pk xD

Let me get this straight. If you kill someone randomly in the wasteland, a little birdy is going to fly over to NCR and all the other factions and tell them that you PKed and place a bounty on your head? I think only players should be allowed to call the bounties if they witness the kill.

If a tree falls in a forest and no one is around to hear it, does it make a sound?
yes I ripped this one off^
If a blue suit is killed in a desert and no one is around to hear him/her scream, does he/she make a sound?

I rest my case

dont use so much different colors, you can use just [ b ] ;p
Title: Re: Rework PVP
Post by: borse on October 10, 2010, 05:47:36 pm

dont use so much different colors, you can use just [ b ] ;p
I'll use as many damn colours as I please!... seriously though, 2 colours was too much for you?

I'm pretty sure many people agree that: word doesn't travel fast enough in the wastes to alert everyone about PKers. Although, it does beg the question... Why are we alerted of town control?
Title: Re: Rework PVP
Post by: Crazy on October 10, 2010, 05:57:13 pm
Well, it's mainly to protect bluesuits and alert gangs who want some fight.
If it's annoying you, press F11.
Title: Re: Rework PVP
Post by: jan0s1k on October 10, 2010, 06:17:28 pm
I'll use as many damn colours as I please!... seriously though, 2 colours was too much for you?

I'm pretty sure many people agree that: word doesn't travel fast enough in the wastes to alert everyone about PKers. Although, it does beg the question... Why are we alerted of town control?

yes too much because you use b and color... and it looks so bad on current theme...
and also this just looks like child play ;p
Title: Re: Rework PVP
Post by: Wichura on October 10, 2010, 07:22:51 pm
u say easy solution  ? i use a few pvp alts some of them are shared some of them are mine, i have never been in NCR or other defended cities, so how ur easy solution is gonna affect me ? there is only one way to do it, increase the number of players, if we had lets say 1000 players on the server u could think about some faction wars or killing outlaws, atm its not possible, and devs and their cooldows keep the numbers low
Oh yeah, moar fights! Moar n00bz to pwn! Moar gunz!

Do you know how many people I know left this game because of feel bored by cooldowns? A few.
Do you know how many people I know left this game because of constant fight everywhere they went, because of "omg-u-noob-i-pwn-u" guys, becuase they were disappointed of RP lack in game, because of some idiots from certain gang, that use militia to shoot everyone that enters a city? Dozens.
Sure, these guys could gather and kill everyone to prove how good soldiers they are. But it seems you are mad about being forced to craft and wait - why do you want to force people to fight, when they don't want to?
Title: Re: Rework PVP
Post by: borse on October 10, 2010, 08:10:24 pm
Oh yeah, moar fights! Moar n00bz to pwn! Moar gunz!

Do you know how many people I know left this game because of feel bored by cooldowns? A few.
Do you know how many people I know left this game because of constant fight everywhere they went, because of "omg-u-noob-i-pwn-u" guys, becuase they were disappointed of RP lack in game, because of some idiots from certain gang, that use militia to shoot everyone that enters a city? Dozens.
Sure, these guys could gather and kill everyone to prove how good soldiers they are. But it seems you are mad about being forced to craft and wait - why do you want to force people to fight, when they don't want to?
Why are people complaining about PK? Stop running into broken hills with all your shit at level 3. Stop going HQ mining alone. Learn how to adapt to this awesome game and stop complaining about how you have to wait. Patience is a virtue. Games without cooldowns like WOW simply make it so that the player who plays the most wins. With Fonline it's different. To be good, you must make friends, work as a team and/or macromanage multiple alternate characters. You have to play smart and constantly change your routine to thwart the efforts of PKers and griefers. I hate how people bash this game for being as unique as it is.

PEACE
Title: Re: Rework PVP
Post by: avv on October 10, 2010, 08:31:34 pm
Why are people complaining about PK? Stop running into broken hills with all your shit at level 3. Stop going HQ mining alone. Learn how to adapt to this awesome game and stop complaining about how you have to wait. Patience is a virtue. Games without cooldowns like WOW simply make it so that the player who plays the most wins. With Fonline it's different. To be good, you must make friends, work as a team and/or macromanage multiple alternate characters. You have to play smart and constantly change your routine to thwart the efforts of PKers and griefers. I hate how people bash this game for being as unique as it is.

PEACE

We're also allowed and supposed to question and criticize features we find inconvenient. It's just well represented and reasoned feedbacks are scarce. The fact that players do adapt too well and then stay quiet has somewhat stalled the progress of the game.
Title: Re: Rework PVP
Post by: borse on October 10, 2010, 09:08:15 pm
We're also allowed and supposed to question and criticize features we find inconvenient. It's just well represented and reasoned feedbacks are scarce. The fact that players do adapt too well and then stay quiet has somewhat stalled the progress of the game.
Cool, you have your opinion. I have mine.
yes too much because you use b and color... and it looks so bad on current theme...
and also this just looks like child play ;p
umm I don't care? It's a forum, who cares about presentation or how your text looks to other people? It's just text...
Title: Re: Rework PVP
Post by: jan0s1k on October 10, 2010, 09:15:05 pm
Cool, you have your opinion. I have mine.umm I don't care? It's a forum, who cares about presentation or how your text looks to other people? It's just text...
becouse it's unreadable? don't be pokemon...
Title: Re: Rework PVP
Post by: Wichura on October 10, 2010, 09:36:09 pm
Why are people complaining about PK? Stop running into broken hills with all your shit at level 3. Stop going HQ mining alone. Learn how to adapt to this awesome game and stop complaining about how you have to wait. Patience is a virtue. Games without cooldowns like WOW simply make it so that the player who plays the most wins. With Fonline it's different. To be good, you must make friends, work as a team and/or macromanage multiple alternate characters. You have to play smart and constantly change your routine to thwart the efforts of PKers and griefers. I hate how people bash this game for being as unique as it is.

PEACE
I'm stubborn man, I can and I did adapt, I just wanted to mention about people who unfortunately didn't and left.

I agree, if you are not a fighter, you need to be smart. I don't know anything about other MMOs, never played any.

By the way, I'm in Broken Hills even less often than in NCR :>
Title: Re: Rework PVP
Post by: borse on October 10, 2010, 09:49:54 pm
becouse it's unreadable? don't be pokemon...
So the people who made forums put color change in to make text illegible. nice one

I'm stubborn man, I can and I did adapt, I just wanted to mention about people who unfortunately didn't and left.

I agree, if you are not a fighter, you need to be smart. I don't know anything about other MMOs, never played any.

By the way, I'm in Broken Hills even less often than in NCR :>

yea, i guess play styles are all subjective. Pretty soon we're going to have to write guides for each style of play xD. It sucks that some are too impatient to give fonline a chance.
Title: Re: Rework PVP
Post by: jan0s1k on October 10, 2010, 10:56:42 pm
So the people who made forums put color change in to make text illegible. nice one

nope, they made it for many reasons (example on most forums red color is restricted only for moderators and admins, should be there too but there is too lazy moderators to beat it) but not for stupid using it..
example this (http://fodev.net/forum/index.php?topic=9836.0) there is one nice example for using colors, he mark on yellow color important things in his suggestion...
but dont use this to making text unreadable!...
Title: Re: Rework PVP
Post by: Surf on October 10, 2010, 11:02:35 pm
Making a text readable is just one form of netiquette, so I agree with janosik. But please drop this discussion now as it is totally offtopic.
Title: Re: Rework PVP
Post by: borse on October 10, 2010, 11:09:47 pm
 I personally don't think that players should suffer any repercussions for killing a player in the wastes without witnesses. However, if you kill 1 out of 2 blue suits and the second blue suit escapes, that player should be able to report you to the authorities.
Title: Re: Rework PVP
Post by: Keldorn on October 10, 2010, 11:10:27 pm
Why are people complaining about PK? Stop running into broken hills with all your shit at level 3. Stop going HQ mining alone. Learn how to adapt to this awesome game and stop complaining about how you have to wait. Patience is a virtue. Games without cooldowns like WOW simply make it so that the player who plays the most wins. With Fonline it's different. To be good, you must make friends, work as a team and/or macromanage multiple alternate characters. You have to play smart and constantly change your routine to thwart the efforts of PKers and griefers. I hate how people bash this game for being as unique as it is.

So in otherwords play like CS.  Roleplay a douchebag like CS.  Get a shitload of friends Facebook style and..... oh yeah play like CS.  Great answer man.  

A majority of folks here are russian and have rudimentary english at best so don't go on and on about making friends.  These same russians shoot on sight before you can even type Mir or Droog so again, bad answer.  Not to mention their cyrillics give them a great opportunity to not be recognized since name colorizing has been nerfed.

Also, speople seem to love the phrase "Da wasteland is da harsh".  First rule even in the guide is TRUST NOBODY.  Thanks to the paranoia, the attempt to trust people can be dangerous.  With things like thieving and lockpicking everything abound, trust is important.  Unfortunately, not a lot of that going around.  Trustworthy/ nice folks are often refrred to negatively as "carebears"  We all know how this game encourages carebears to leave.

I never knew having alts was REQUIRED for the game (Which it is since trying to use the merchants most likely gets ya shot/robbed or just pickpocketed.  Oh yeah not to mention suicide ganked or blown up by bombers.).  Also the merchants you trust (out of the sea of scammers in this game because oh yeah FULL LOOT DROP FTW), are not always on.  Even fewer now since the populations decreased by alot more.

The biggest lie about this game is the desire for PVP.  BTW, WoW style would be pvp since you don't have to wait for cooldowns period.  There is no full loot drop.  So when people get killed, they heal up and get back into the fight which = MORE PVP.

The only thing great about full loot drop is for griefing.  I am honestly baffled that nobody can think of a better alternative to justify PVP then to "get their stuff".  Its been mentioned tons of times before make good loot available to only events and TC and other special areas.

You can employ a flagged full loot drop option.  Certain areas enable full loot drop while your in and some time afterwords.  Thi way those wo need to level up or amass gear to PVP can.  If people want good shit, they will eventually have to turn on full loot drop.

PS:  Getting high quality resources is a must in this game.  Not only to survive but to even get a chance at pvping or levelling a crafter (you obviously need good gear to go fight nasty monsters).  Thing is though, the attempt to get better shit in this game gets you killed.  People bitch about bluesuits yet gank them in mines.  Also, not everyone are CS powerhouses.  They simply don't have the resources to risk items getting lost while ining hence the low level alting and naked mining. 
Title: Re: Rework PVP
Post by: borse on October 10, 2010, 11:26:53 pm
So in otherwords play like CS.  Roleplay a douchebag like CS.  Get a shitload of friends Facebook style and..... oh yeah play like CS.  Great answer man.  

A majority of folks here are russian and have rudimentary english at best so don't go on and on about making friends.  These same russians shoot on sight before you can even type Mir or Droog so again, bad answer.  Not to mention their cyrillics give them a great opportunity to not be recognized since name colorizing has been nerfed.

Also, since people seem to ove the phrase "Da wasteland is da harsh".  First rule even in the guide is TRUST NOBODY.

I never knew having alts was REQUIRED for the game (Which it is since trying to use the merchants most likely gets ya shot/robbed or just pickpocketed.  Oh yeah not to mention suicide ganked or blown up by bombers.).

The biggest lie about this game is the desire for PVP.  BTW, WoW style would be pvp since you don't have to wait for cooldowns period.  There is no full loot drop.  So when people get killed, they heal up and get back into the fight which = MORE PVP.

The only thing great about full loot drop is for griefing.  I amm honestly baffled that nobody can think of a better alternative to justify PVP then to "get their stuff".  Its been mentioned tons of times before make good loot available to only events and TC and other special areas.

You can employ a flegged full loot drop option.  Certain areas enable full loot drop while your in and some time afterwords.  This affects nobody negatively ecept for those who do not want to play another GTA or Call Of Duty clone.


Ummm I'm sorry you lack the social skills to make friends. That's not my problem. I have personally made many friends and alliances in game, so I for one can vouch that a large number of players here are also english speaking. There are also time differences for players speaking other languages. You may be seeing abnormal amounts of Russians because you play for too long.

We have Hinkley for PVP without grief just like WoW has battlegrounds vs. world pvp/ganking (grief).

A big part of this game is survival of the fittest. Stock up on items, create a few solid characters, make friends (yes, English speaking folk do play this game, NOT just russians - don't know where you got that idea). Team play is important and I think this game does an okay job of promoting it.

If there were more team play and less greed play than this game would be far better. So, I agree with you on the full loot issue. Perhaps you should keep your equipped items on death until level 9 if killed in the wasteland by a player.

Full loot drop isn't just about griefing, it's about surviving. If you kill a player and get all his loot, you are FAR better off than you once were.

Lastly, I have no idea where that Chosen Soldiers comment came from. I have no idea who they are other than seeing their name on TC alerts. I also don't get how you call this GTA or Call of Duty clone. The only way that these games are similar is that people die and use guns and other weapons to kill each other. According to your logic, Risk the video game is just like CoD. So is Age of Empires 3 because they use guns to kill one another GRIEF GRIEF GRIEF.
Title: Re: Rework PVP
Post by: Keldorn on October 10, 2010, 11:57:16 pm
I have made friends (well internet friends in game).  It was also a fluke that Limbos and Arath decided to take pity on me and help me out, doesn't happen often at all.  I was more railing about TRUSTWORTHY people ya know.  As said in my previous post, those who are considered nice/trustworthy are referred to as "carebears"  We all know what happens to them.  Doesn't change the fact that trust is extremely rare.  Thanks to the mechanics now even Limbos and Arath hardly play along with most TGRT folks.

Hinkley currently does nothing to help eliminate full loot drop.  Last I checked, Hinkley doesn't provide loot..  Again, events and special areas that force full loot drop on would be a better idea than IMPOSING it on everyone.

Survival of the fittest??  You mean survival of the best twitch reflexes (hence the CoD reference) .  Or survival of the zergest.  Or survival of thsoe who have the most haxxorz and other dual log bullshits.  Building a solid character  is fine.  Its the mindless killing and looting that is the problem.  Good builds are easy.  Trusted friends and numbers, very different.  Hence my CS referrence.  They have an uncanny ability to just zerg down and destroy anything.

Again another CS reference.  If I wanted to roleplay a douchebag then yes I can continually kill other folks and take their shit. I can steal their cars and lootz (GTA reference).  I had the impression that OTHER playstyles were also encouraged.  I was rudely awakend for sure.

Risk is a strategic boardgame where people take turns, there is no twitch reflexes at all.  Also, its not Fallout.  Age Of Empires is a real time strategy game and yes twitch reflexes are involved in some extent along with micromanagement.  Again it is not Fallout.  So my question remians?  Why the hell do the devs want to make Fallout into a game where micromanagement and twitch reflexes rule the day??

Lastly I never said  PVP was griefing.   FLD is.


Title: Re: Rework PVP
Post by: Surf on October 11, 2010, 12:11:25 am
Again another CS reference.  If I wanted to roleplay a douchebag then yes I can continually kill other folks and take their shit. I can steal their cars and lootz (GTA reference).  

If someone here really thinks that this is roleplaying then I can only pity them since they are horribly wrong (http://fodev.net/forum/index.php?topic=40.0). ;)
Title: Re: Rework PVP
Post by: Keldorn on October 11, 2010, 12:26:10 am
Well thats the excuse for those who play as pkers/griefers/thieves.
Title: Re: Rework PVP
Post by: Nyarla on October 11, 2010, 12:58:04 am
if there ıs a cooling period for crafting, then there must be a cooldown for pk.

when i was level 3 or 4 i encountered two pks near hub. there were at least 10 bluesuits (i was also a bluesuit myself) on the ground. they were hunting bluesuits (not for their 2 or 3 brahmin hides or 9mm mausers and 10-12 bullets, just for tha lulz) i was lucky that i spawned near exit grid and i escaped the scene. when i was trying to return hub, just after this encounter i encountered them again, i spawned almost next to them this time. and i was shot for 90 hps... they wouldn't be lurking and hunting bluesuits there, if they had to wait for cooldown after a few kills.

and encountering the same players two or three times in a row? what is the possibilty of this in real life? how stupid must someone be not to avoid the people he is running from? i mean you witness a murder and start to run, but then wtf, you realise you were running directly to the murderers? so, once you encounter a player on map, it must be impossible to encounter him in the same grid for 5 or more minutes.

and i still insist on changing npc and patrol reactions after a certain amount of pk. and once a player becomes a "criminal" their chance of encountering patrols must also raise and they mustn't be allowed in guarded towns.
Title: Re: Rework PVP
Post by: borse on October 11, 2010, 01:17:13 am
Well thats the excuse for those who play as pkers/griefers/thieves.

You obviously have some beef with the way this game is run. That's fine I guess but your references are totally irrelevant to fonline. Twitch reflex? This game is isometric and REALLY slow compared to CoD, Diablo 2, GTA. If you want really twitch reflex, play Diablo 2 pvp. As for stealing cars... you don't have to lockpick cars in GTA, furthermore, you don't drive the same way that you do in Fonline. In Fonline lockpicking is in the same realm as stealing, as it basically infringes other peoples security. FOnline may be similar to these games in some way or another but the way you describe it does the comparison NO justice. Honestly, the way you compare FOnline to CoD or GTA gives me every right to compare it to Risk for the use of GUNS turn based combat (yes if you didn't know, FOnline does have TB combat) and  and age of empires for resource management and of course top view micromanagement and use of guns. anyways, like you said:

Risk is a strategic boardgame where people take turns, there is no twitch reflexes at all.  Also, its not Fallout.  Age Of Empires is a real time strategy game and yes twitch reflexes are involved in some extent along with micromanagement.  Again it is not Fallout.  So my question remians?  Why the hell do the devs want to make Fallout into a game where micromanagement and twitch reflexes rule the day??

By your logic, I can say the same thing about CoD and GTA. CoD is a FPS not an isometric RPG and therefore is NOT FOnline. GTA is a TPS involving free roam driving and is NOT FOnline. No one is saying you have to play if you don't like micromanagement or twitch reflexes. I personally love both of those aspects. To answer your question about devs wanting to make FOnline into a game about reflexes and micromanagement... It's their game, they make it the way they want to. You'll find posts with GM's stating this. They make this game on their own spare time so how they make it is up to them.
Is that unfair? possibly. IS being able to play a free multiplayer version of fallout fair? Umm fuck yea, and it's fucking awesome.

FLD is part of the game, read the forums, you'll find a part that says "FOnline doesn't have a save feature". Meaning, you risk it all when you take your items into the wastes. It's your own fault if you decide to run into a lawless desert with valuables by yourself. It's not like fallout 1, 2, tactics, or 3 where you can just load an autosave. If that's what you want, no one is stopping you from playing singleplayer.
Title: Re: Rework PVP
Post by: Keldorn on October 11, 2010, 01:32:54 am
@Borse

Uh its called a suggestion.

Hence why this post is in the suggestion area.

Obviously the devs can make whatever kinda game they want.  Thats why they have TLA with no level cap and tons of pvp.

I figured the devs made 2238 to attract a bigger and broader audience than those who simplys ettle for a raider type of playstyle.

Do I have a beef with the game, yes.  But I also like it since obviously I am still playing and taking time to suggest ideas.

I still don't understand the point of FLD.  I mean is it supposed to add realism to the game then?  Obviously a yes answer is going to snowball into a lot of other things like food and technology.

It just seems like FLD is an excuse to pvp and if thats the case something better can be done. 

Title: Re: Rework PVP
Post by: borse on October 11, 2010, 01:54:16 am
@Keldorn

True this is a suggestion board but I think I can say that neither of our recent posts had much to do with suggesting things that would make the game better.

I don't think FLD needs to be changed but consequences for PK and griefing needs to be implemented. I suggested a cool karma system very recently where you use CH to detect someone's karma level.

Quote
WARNING: This game may not be suitable for young players. You may die in this game and there is no save function!

I just thought I'd paste that from the main page just under the FONLINE 2238 logo. They warn you about FLD before you even start playing.