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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Hololasima on September 13, 2010, 10:46:41 am
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So, i am here with this simple suggestion which can make town fights again a little bit funnier than until now.
Just remove all militia(i mean whole militia feature) for a while from the game and we will see how it will works.
They just destroying TC for those who dont have enough people to kill them, small guirella fights in towns.
Yes they can help during battle, but they are also hard to kill sometimes(really hard).
Just think about it and tell me for what you still need militia and send your opinion here.
Personally, me as Anti PK, i dont need them in town where i have control, also i dont need them anywhere.
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Militia is too powerful.. they should be removed.
+1 to this suggestion.
Edit: You faction takes town to own control so why to use NPC's?
I think it's stupid >:(
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Or perhaps make them cost caps per real life day the money has to be stored in the same place they get the reward, if they run out of money in there the militia leave. Make it costly to keep them there.
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Or perhaps make them cost caps per real life day the money has to be stored in the same place they get the reward, if they run out of money in there the militia leave. Make it costly to keep them there.
But still they are too powerful.
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Perhaps, but you will undoubtedly see a lot less in towns if there are costs to them, otherwise it may cost more to post so many militia than what you get from TC.
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Militia is too powerful.. they should be removed.
+1 to this suggestion.
Edit: You faction takes town to own control so why to use NPC's?
I think it's stupid >:(
Yes. If my faction will take town so we must be enough strong for hold it. It wasnt my idea, with militia.
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Or perhaps make them cost caps per real life day the money has to be stored in the same place they get the reward, if they run out of money in there the militia leave. Make it costly to keep them there.
It doesnt matter on money, people have bilions.
I dont want some solution where will still be militia. I want towns without them.
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It doesnt matter on money, people have bilions.
I dont want some solution where will still be militia. I want towns without them.
Maybe tribal town?
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no, seriously. Just let em go on damn holidays for few days and everyone will notice how happy they are without them : >
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no, seriously. Just let em go on damn holidays for few days and everyone will notice how happy they are without them : >
Dont know if it was irony but i WILL BE happy without them.
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I agree.
But i bet my grandma, that they will not remove militia, because last time it takes 2 months to lower the countdown timer down by 10 minutes. Removing 20 militia members will take than 4 months.
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I doubt it will be removed altogether although they might consider limiting militia to 5-10 people, a good compromise in my opinion.
I have to admit i miss the days when you would walk into the den and 5-10 people would be there ;(
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Just think about it and tell me for what you still need militia and send your opinion here.
Militia is too powerful.. they should be removed.
LOL
You know that militia can be killed by only 2 guys ? (1 psycho tank and 1 sniper)
Please be serious men, militia really sucks and can be killed easily.
Militia is useful only to protect the town against lonely PKers or small groups.
Full militia cost 15000 caps and can be wiped in 2 minutes by anybody.
I agree that there is a problem with Town Control which is very boring at the moment and I don't care if you remove militia but stop saying that militia is too powerful because she is weak, stupid and really bugged.
If you remove militia then you have to change the entire TC system. So please stop saying just "remove militia gna gna gna" and suggest something new.
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ok i will try to write something with my terrible english :p
we all know that something has to change with TC, becouse existing system is just simple boring and really bad for playing , has noting to do with old good and dynamic PvP fights.
do you remember any good fight in recent months ? this question is for TTTLA+VSB/REDDOTS - becouse only this 2 gangs/organisation playing TC , and this is another problem!
smaller gangs cant join to fun with TC, why ? there is to much problem with that :
- killing militia ( good luck with that without shooting them form building and blocking the doors - very intrested fight with NPC!)
- number to capture city + gear check , we still have problem with that , even with 7-8 players - so how smaller gangs can do it ?
- reward, yes existing reward is not a reward, just caps and some crapy items who nobody needs. other groups cant afford of risking thir stuff for that.
to be honest i really miss TC with timewindow - there was at least 1-2 fights per day and fights was more dynamic, and much more intresting then existing ones* ( camping small room and waiting for militia )
that system wasnt that bad, just need some improvements..
*sometimes we had even 3 hour battle for den for example, that was something!
example:
every city can be taken 2 times per day, we can set some good hours for every time zones
militia - we really need them ? if yes, their number should growing in everyhour of towncontrol, same as reward
reward - we really need brahmin hides and gold nuggets ? WE NEED AMMO AND WEAPONS !!
ofcourse we can leave existing system, where nobody is really playing. dont see any solututions to fix room camping problem , maybe only by removing militia or adding windows to some buildings ;/
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LOL
You know that militia can be killed by only 2 guys ? (1 psycho tank and 1 sniper)
Please be serious men, militia really sucks and can be killed easily.
Militia is useful only to protect the town against lonely PKers or small groups.
Full militia cost 15000 caps and can be wiped in 2 minutes by anybody.
I agree that there is a problem with Town Control which is very boring at the moment and I don't care if you remove militia but stop saying that militia is too powerful because she is weak, stupid and really bugged.
If you remove militia then you have to change the entire TC system. So please stop saying just "remove militia gna gna gna" and suggest something new.
Its really so easy to kill them without exploit their AI by one-man-blocking-doors-and-others-waiting-in-room-without-window ?
You know how it looks for example in Redding, up from Malamute when they start.
And everything is not about Town Control. Every small fight in any militia town is destroyed. In past two mens can fight four mens, just for fun. Now its impossible, beacuse militia(Modoc, Redding examples)
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I have a question :
Why Town Control ?
Towns should be used only for trading and roleplaying and we should not be able to capture them.
And why capture cities or areas ? Who would like to stay in a place when they know that someone saw them and they can be attacked at every moment. This is a post-apocalyptic world, if a gang take control of an area they make a basement (and we already have basements for caps). In a post-apocalyptic world, a gang just scavenge an area, take what they want, kill who they want and leave.
Usually a gang make a basement in some place. Then, depending on his behaviour, they attack everybody going in the around OR they are a civilized gang and people start to settle in the around and construct a "post-apocalyptic town".
EDIT : Hololasima stop criticizing and give solutions.
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i really want to see townfights / faction wars
but be realistic, its hard to convice devs to change something in actual TC :)
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but be realistic, its hard to convice devs to change something in actual TC
It is hard because they don't communicate. We don't know if they have another plan or if they need new ideas. We don't know nothing.
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My solution is simple in this case. Remove militia for a while and we will see.
We area Anti PKs and we really dont need them for our job...
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Pozzo, i like your town control RP idea, but because you want roleplay in one city (and you are not able to hold the one current city for 24/7), other else cities are full of militia and one shot markers => nobody enters the city.
So it is important to support roleplay of one gang, if this means that most of cities on north are death?
You are here for a long time, i cant see any reason, why you should not choose one city you want to roleplay, with militia a and rest of cities will be wipe out of militia and current TC.. (and bring old TC back until domination will be ready).
Resume= roleplay of one gang is blocking gameplay for rest of players.
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Funny, the whole system was reworked in a couple of days, everyone was then told it would freeze for couple of months. Cut to a couple of months later and suddenly nothing ever happens with it? :P
I believe Militia has already been taken away from several (half?) of the cities and is just waiting for an update. Then there will be both Militia towns and non Militia towns and you can compare in real time.
I expect most work for PvP to go into either Domination Mode (basically a small team battle with controlled numbers) or Faction Scenarios (Basically exactly like the Arena, but with new maps, faction themed weapons and rewards at the end of them).
These things have several advantages over TC - Being away from populated areas, Controlling numbers so its not just a race to see who can have the most people online, etc ... so hopefully its easier to get right and they won't need to be remade many times.
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It is hard because they don't communicate. We don't know if they have another plan or if they need new ideas. We don't know nothing.
We perhaps dont know if they have or not new plans for TC/militia, but about pvp new feature/maps, they do communicate. We all know (or dont...) they are working on :
- crafting system wich may involve new combat zones (i'm really waitting for this),
- so called domination system with npc faction involving new approach of pvp.
About Militia in town :
- It allowed big raiders gang to "chat/murder/rob" with few people when others are away/do something else
- It allowed big non-raiders gangto protect/bring-justice-or-whatever-you-call-that with few people when others are away/do something else
Militia just help big gangs in "keeping town control zone under their" control when they are not many for do whatever they fucking want.
For smaller raider or non-raider gangs you can still have milions of location to have action if thats the issue :
- All "high quality" mines
- All town zones where militia cannot get trigger (shops, acces to mine entrance, etc...)
- New Reno
- "Pexing" Area
- All unguarded area (hopefully crafting zone "soon")
- Desert Around Cities
- Etc... (just be inspired)
So, i my opinion, dont remove militia.
About timewindow, i prefer to have possibility to take control at anytime so you never know when your ennemies gona strike.
But yeah, we could try to restict to 2/3 different time per day to try, and have a look to how it goes.
Edit: writted without Guismo and Solar response.
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Well, only one problem for me: militia was perfect when the drugs were better, now, players are weaker, so you should remove between 5 and 10 max militia and it will be fine.
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So it is important to support roleplay of one gang, if this means that most of cities on north are death?
Towns on north are empty because :
- They are unguarded
- There is too much towns in the game regarding on the number of players. So they prefer to go in guarded towns.
I suggest to leave the militia just like that until we have the new crafting system. If we change militia now maybe we will have to change again when the new crafting system will arrive.
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It will be hard, because they did what were they told to do - adding militia, TC area etc. and now were just not satisfied and still complaining.
Ive been thinking about this and I came up with an idea that might sound heretic, but can improve our gameplay here.
First, remove TC from cities, completely. Cities will have limited protection from guards, depending on the importance of the city. So towns like NCR are and will be crowded with guards, but towns like Den can be easily raided. Still every city will be considered more or less guarded. This can help to populate northern cities. PvP should concentrate in areas based on this suggestion http://fodev.net/forum/index.php?topic=6971.0 (http://fodev.net/forum/index.php?topic=6971.0).
Moreover Id like to see full usage of Hinkley. More filters (lvl cap, modes - capture the flag, free for all... ) and most importantly, more maps like copies of already existing cities, later we might add custom-made maps made by fonline community. So everyone can participate and lot of maps ensure high playability.
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Past : You could take two mens, go to Modoc and try to fight 3 enemies which were on Main street-
Present : You cant take two mens and go try 3 enemies which are on Main street beacuse militia destroy you.
When militia werent in game you just could fight without them. It was fun.
Now militia is in game and you just dont know how fight with them, alone ?
Tell me WHY you need militia in towns ? You cant do your Anti PK job ? Or you are weak without them ? Just tell me why you need them.
To Cha : Mines ? Spaces in cities where are not militia ?
What about Modoc ? Perfect battleground, Den at Metzger, perfetct battleground, Redding on main street and under sheriff, perfect battleground.
With militia on all these places is just imposible to fight there with 2-3 mens.
This were facts. When we with 4-5 people dont need militia in towns, dont know then, why you need them when you have 6-10 people.
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Tell me WHY you need militia in towns ? You cant do your Anti PK job ? Or you are weak without them ? Just tell me why you need them.
If you remove militia then it is the death of "anti-pk" gangs. I give you an exemple without militia :
- Gang of raiders : if they want to strike on a city they just have to gather 10 men, then go to the city by surprise and destroy everything
- Gang of "anti-pk" : they stay in the town to protect. They talk with people, trade, do their life. They don't know when raiders will attack and when raiders come they are not prepared and they are defeated.
When civilized gangs will have enough to be killed for nothing they will just stop to come in town. When lonely players will have enough to be killed by raiders without any protection from "anti pk" gangs they will stop to come in town. This will be the death of northern cities.
Remember that when we used to go in Modoc and to fight just for fun, stuff was far more easy to obtain than now. People won't accept to lose their stuff just for fun in towns.
There should not be battles in towns.
In a post-apo world, cities are surrounded by walls and guarded by tough men. If a city is wiped by a raider gang then it is a dead city.
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Militia might make PVP fighting harder but i just loved the sight of line of biggunners and snipers obliterating hundreds of militiaman running into the killing zone.
This feature (total mass PvE masacre) should be definitely included in game but maybe somewhere else.
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total mass PvE masacre does not fit with the Fallout universe.
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total mass PvE masacre does not fit with the Fallout universe.
xD
Have u played any game of Fallout brand? Especially fallout tactics. ;-)
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Fallout ? Fallout tactics ? What is this ? Never heard about that.
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I sure hope it gets removed from everywhere... or get their mechanics an overhaul. >:(
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To Cha : Mines ? Spaces in cities where are not militia ?
Yeah ? what in these word you do not understand ?
I admit that you have less areas to do pvp in small groups since militia, yeah you cannot do smallscale action in downtown of redding and BH, east side of den, and yeah fight in modoc its almost impossible, but you just CANT say you dont have any zone area to do so. (i will not repeat myself with the areas where you can...).
So the the only problem its TC for small Gangs... What the Hell ?!... Yeah 2 guys should be able to take control of a city.. ::)
Edit: and once again, we should wait for the new incoming gameplay features, before redo existing PVP mechanics...
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TTTLA has own anti PK history (like VSB), but they are more guarding cities.
So why not give only for them some city, like HUB, eliminate current hub guards and enable militia there for better protection of you. It will be support of roleplay for TTTLA gang, enemies could raid them, but not retake the city.
TTTLA would get res. for numbers of trades in the city => more trade, more res.
This game is dying anyway, so this could not be a gameplay problem.
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We just try to offer an alternative to "kill them all".
And this is not a topic about TTTLA...
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This game is dying anyway
sad but ture ;/
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This game is dying anyway
If by dying you mean a consistant number of people playing, sure.
We will peak around 400 players tonight, this peak will slowly go down to the early 300s as we get further from the start of the season. Its been roughly this for a year with the odd peak and trough caused by TLA being shut, 3d Announcement, the dead months when the wipe was coming "soon"(kind of 500 -> 200 region).
We gradually progress, come what may. We're actually getting close to the stage where content will start being added in.
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As member of VSB i dont think so that we as Anti PKs will day after remove militia.
And again, i repeat myself. I didnt say that two mens can take town, u just want fighting with someone in towns when i have only 2 or 3 mens, and no against bilions of NPCs. Understand ?
Its so hard to try it for some time ? You are scared ? Of what for god ?
I think that it will help, and its not destroy Anti PKs.
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Hololasima, don't forget that the more a gang buy milicians the more they will obtain caps as reward. And big gangs need money :)
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Hololasima, don't forget that the more a gang buy milicians the more they will obtain caps as reward. And big gangs need money :)
But we not always want city. We just want action. Without militia people will be in towns, PKs = action for us.
Maybe we are different than you, TTLA. You want protecting city, trading, meet new players and etc. We dont need this. If we meet someone we will greeting him but we dont care about him 24/7.
Our goal are PKs, we hunting them, their are our priority. Not protecting blues all day long.
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So, maybe you should take a town but let it without militia and wait to see what will happen...
The problem is, PKs often come to ungarded cities because they're looking for defenseless people to kill, but people won't visit ungarded towns if they don't have to (for now, the only reason is HQ minerals and uranium, and it takes about 2 mins to dig it), and if it's too risky.
So, no "ordinary" player in Northern towns = no PK.
These towns will stay PvP battlefields for Big Factions, and it seems everybody is bored with this system.
That's why militia, even if it's bugged, unbalanced... is needed for gangs, especially the ones who want people to come back in the North, to bring more players. And because it's not possible for 2 or 3 guys (you know, no one can play 24h/24) to defend a town against a big gang, militia is necessary.
If you want action, you need to have more players. Ordinary players, who will feel a little more safer (they would know that some good guys were protecting the place), will visit ungarded towns, PKs will try to strike them (cause they would know the town is not completely safe), and protectors will stop them.
Yeah, I know it sounds a bit optimistic, but it used to work that way in Den, when we were guarding this town...
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And because it's not possible for 2 or 3 guys (you know, no one can play 24h/24) to defend a town against a big gang, militia is necessary.
I dont want defending whole city for god ! Just forget on Town Controlling. I just want fight with 2-3 mens in town against more enemies. Like in past. In past it was possible, why not now ? Beacuse some militia ?
They are just pain in ass for me. I dont want them, even if i am Anti PK. They are not necessary for my job.
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I'm coming at this from the other side of the coin. I'm a delicate flower from The South, and I cannot think of the last time I visited a northern town that wasn't Vault City. Simply put, there's no reason to. Besides HQ Minerals, as Mister Spray pointed out, what's the point? Even if the town is "protected" by "Anti-PK" you're still incredibly more likely to get your face shot off. The TC system is a clunky old clusterfuck that most people don't really take part in (http://img405.imageshack.us/img405/2916/whataninclusivepvpsyste.jpg). It's time to put the old girl down.
I expect most work for PvP to go into either Domination Mode (basically a small team battle with controlled numbers) or Faction Scenarios (Basically exactly like the Arena, but with new maps, faction themed weapons and rewards at the end of them).
These things have several advantages over TC - Being away from populated areas, Controlling numbers so its not just a race to see who can have the most people online, etc ... so hopefully its easier to get right and they won't need to be remade many times.
I believe, deep in my brain's heart, this the way PvP has to evolve in FOnline. I would go as far as to suggest that this should replace TC entirely: the northern towns become guarded, and player gangs can fight with/against NPC factions as part of Domination. Then we've got a reason for 'Ordinary' players to go to the north, a more balanced PvP system, players fighting in maps actually designed for PvP, more people taking part in PvP, and fights where both sides have a chance of winning.
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I believe, deep in my brain's heart, this the way PvP has to evolve in FOnline. I would go as far as to suggest that this should replace TC entirely: the northern towns become guarded, and player gangs can fight with/against NPC factions as part of Domination. Then we've got a reason for 'Ordinary' players to go to the north, a more balanced PvP system, players fighting in maps actually designed for PvP, more people taking part in PvP, and fights where both sides have a chance of winning.
But if you can fight all day long with free stuff in Domination what is the use of crafting ? People will gather a lot of high tier stuff for what ?
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Domination won't be free stuff. It will be the stuff you bring with you, but controlled numbers.
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So back to topic. What with militia ? They will stay until Domination will be ?
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First this.
I believe Militia has already been taken away from several (half?) of the cities and is just waiting for an update. Then there will be both Militia towns and non Militia towns and you can compare in real time.
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First this.
Then, someday, soon ...
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I agree.
But i bet my grandma, that they will not remove militia, because last time it takes 2 months to lower the countdown timer down by 10 minutes. Removing 20 militia members will take than 4 months.
Bet my Grandma? LAWL. But I Like it. Remove Militia Please, the World was Happier Without it
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So, i am here with this simple suggestion which can make town fights again a little bit funnier than until now.
Just remove all militia(i mean whole militia feature) for a while from the game and we will see how it will works.
They just destroying TC for those who dont have enough people to kill them, small guirella fights in towns.
Yes they can help during battle, but they are also hard to kill sometimes(really hard).
Just think about it and tell me for what you still need militia and send your opinion here.
Personally, me as Anti PK, i dont need them in town where i have control, also i dont need them anywhere.
100% true.
+ total remove NC, tag and small group can fight again.
LOL
You know that militia can be killed by only 2 guys ? (1 psycho tank and 1 sniper)
Please be serious men, militia really sucks and can be killed easily.
Militia is useful only to protect the town against lonely PKers or small groups.
Full militia cost 15000 caps and can be wiped in 2 minutes by anybody.
I agree that there is a problem with Town Control which is very boring at the moment and I don't care if you remove militia but stop saying that militia is too powerful because she is weak, stupid and really bugged.
If you remove militia then you have to change the entire TC system. So please stop saying just "remove militia gna gna gna" and suggest something new.
Nice joke Pozzo.
Yesterday when i stand in Redding in ROBE whith HUNTING RIFLE... i was attacked by 3 BIG GUNERS in METAL ARMORl and... i dont have chance to shot all slaughter by militia >:( So nice Joke Pozzo. Other day somone from us throw gold nuget to Sakura and militia earn for us 50k caps. U want PvP or PvE? Who come to City where is 20 mercs whit over 200hp each and infinity ammo? Suiciders.
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Yesterday when i stand in Redding in ROBE whith HUNTING RIFLE... i was attacked by 3 BIG GUNERS in METAL ARMORl and... i dont have chance to shot all slaughter by militia Angry So nice Joke Pozzo. Other day somone from us throw gold nuget to Sakura and militia earn for us 50k caps. U want PvP or PvE? Who come to City where is 20 mercs whit over 200hp each and infinity ammo? Suiciders.
I didn't understand a word of your story :o
Please just calm down or you will have a heart attack.
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So open your eyes and read, then try understand. That should help u.
I dont have heart.
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So open your eyes and read, then try understand. That should help u.
I dont have heart.
Like no one true player ;)
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yeah , right - udpates
this is probably 10minutes of work for scripters to remove militia/change their number, or even less
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fuckin bitch from chosen soliders "most deaths" raping people in the frount of redding with rocks and millita
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fuckin bitch from chosen soliders "most deaths" raping people in the frount of redding with rocks and millita
True. Bluesuit + militia = blocked Town for normal players.
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today we had reall good pvp!
that was totaly without militia and camping rooms, just poor pvp with constant coming back on battlefield! - looks like gecko is last place where we can have a fair fight till devs remove militia.
thx for fight redds / vsb , that was really good one , best fight in this season and form very, very long time
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Hehe long fight and mega lag for me terrible ;), delete all militia and PvP is back. I see again long fight in Modoc whith this system of respawn. The best when we spawn in the same time on shout. And delete lag too ;D
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today we had reall good pvp!
that was totaly without militia and camping rooms, just poor pvp with constant coming back on battlefield! - looks like gecko is last place where we can have a fair fight till devs remove militia.
thx for fight redds / vsb , that was really good one , best fight in this season and form very, very long time
Right it was good. But militia must be deleted beacuse there wasnt good place for us, you just stay and sniping us. But allright, now we all know that we need bigger battlefields with posibilities for both sides and with militia its imposible, only limited spaces where one side have always advantage.
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Fuck I miss it!!
But no sure removing militia will fix all the problem about north town PVP, if DEV upgrade the offer of PVP with free stuff more people will choice this road... NOE let's try it!
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Fuck I miss it!!
But no sure removing militia will fix all the problem about north town PVP, if DEV upgrade the offer of PVP with free stuff more people will choice this road... NOE let's try it!
If devs make stuff easy to get then militia can stay, i will have many stuff to fight with them. For example cravans with stuff back and etc. But if stuff is hard to get as now(like LSW's) then i DONT WANT LOOSING STUFF WITH SOME NPC'S.
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If devs make stuff easy to get then militia can stay, i will have many stuff to fight with them. For example cravans with stuff back and etc. But if stuff is hard to get as now(like LSW's) then i DONT WANT LOOSING STUFF WITH SOME NPC'S.
Yeah but if stuff stay hard to get I don't see how the small Marko group (for exemple) will want to loose stuf against Rogue, CS or us...
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Yeah but if stuff stay hard to get I don't see how the small Marko group (for exemple) will want to loose stuf against Rogue, CS or us...
It doesnt matter. Now they dont have posibility to try fight them. We and everyone else too.
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Remove them ! Just remove them. There is no reason te keep them in game. Atleast, you can try to disable them for some time ...
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agree, proably its 5minutes of work
tc sucks becouse of militia , waste ammo , time and dont mention about that fucking camping rooms - that really sucks
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Its already done, it just needs updating ... which is where the hold up is at the moment:P
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yes, proably for 2-3 months, as usual ;)
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In my own opinion, we need more PvP teams in our Gangs War...
Delete Militia won't change anything.
But let's see what will happen without it, as most of you want it to be removed.