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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Fate on September 11, 2010, 10:28:02 pm
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Since the shops are always depleted of the wasteland currency (maximum I have find during the course of 4 days is 6666 in the Hub general shop, that disappeared within 1 minute, usually there are 0 - 40 caps).
My idea would be:
A scrapper - A vendor that buys basically anything (for caps of course), but pays only half of its base value to keep things balanced. This would solve the problem of having no caps and also the major shitshovelgrind I am forced to do now, simply because I have a lot of loot but I cannot exchange it for money.
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It IS kind of weird to have an economy backed by bottle caps, and not have those bottle caps being extant almost anywhere.
Even weirder that you need caps to do most of the really cool stuff like buying cars and mercs and bases, but where the HELL do you get these caps?
So I support this idea. +1
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Although I have my own private ways of making... shitloads of caps... I approve this because getting caps is JUST TOO ... its not as much a challenge as it is luck (for most people :(), and when you have to be so dependant on luck it can get very frusturating. Either make shops refresh their caps more often or implement this ;D.
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I think just have most shops stock a large amount of caps.
If people getting rich too quickly is a problem, make all items cheaper. A lot of the game's features are treated as if caps are relatively abundant, when they're not.
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+1 to this idea, really great ;]
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If this idea were to be implemented exactly as the OP says, it would make caps way too abundant and too easy to get. It's really easy to get loot; the hard part is supposed to be finding someone that will pay for the junk you are selling them. Even 1/2 of normal price is too much, because loot is very easy to get.
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I'm totally against all sort of farming low tier items and selling them. It provides no content to the game but farming. Nobody is going to buy the crap that's been hauled to the shop. Most items are bought already with useless crap items like gecko skins and BBs.
Why should the game encourage massing truckloads of rubbish items and hauling them to a shop? Its not exciting but repetitive and boring.
Besides why isn't there any bussiness in reality who just buys everything? Because they'd go bankruptcy.
It IS kind of weird to have an economy backed by bottle caps, and not have those bottle caps being extant almost anywhere.
They start appearing once you have something else to offer than crap. Try selling .223 ammo for example.
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How would you revise this idea then? Lower the amount of caps? Or make it so that the scrapper uses only mechanical items (made of metal and such) and crafts it into bottle caps, but says something like: "Hey, I'll make them into caps but you get only 10% of them".
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Nice ideea, but 1/2 is too much, how about 1/10
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1/10 is too harsh I think... let it be 1/2, or may be 1/3... but no one will sell items for1/10 of their prices, you better will hope for being lucky and catch vendor with caps, than selling any item for so low price...
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Considering the amount of trash loot you can get, I think 10% or 30% of base price for instant caps sounds reasonable. You can always opt to wait for vendors to get caps to trade for the real price.
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15% base price for anything is what I'm voting for. Don't want the economy to instantly become the fat monster it was pre-wipe on the 3rd week.
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I have no idea what the economy was back then, but I'd very much like to see some kind of "buy-everything" vendor (possibly a machine).
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I'd very much like to see some kind of "buy-everything" vendor (possibly a machine).
(http://img838.imageshack.us/img838/1853/vendobot.jpg) (http://img838.imageshack.us/i/vendobot.jpg/)
I think somewhere between 30-50% of the price is reasonable. If someone is prepared to keep crafting or grinding gear to sell to this guy, then they should be allowed to. It doesn't appeal to me at all, but there need to be more ways to make actual cash in this game.