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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Schwartz on September 11, 2010, 07:34:47 pm

Title: Hinkley - player killing exp
Post by: Schwartz on September 11, 2010, 07:34:47 pm
Killing players on hinkley arena should give exp:

Lvl1 = 10
2 = 20
3 = 30
...
21 = 210

Title: Re: Hinkley - player killing exp
Post by: Ganado on September 11, 2010, 07:44:55 pm
Because that isn't abusable at all.
Title: Re: Hinkley - player killing exp
Post by: Badger on September 11, 2010, 07:52:51 pm
I think a flat rate of something like 20-40xp would be good, regardless of character level. If someone is prepared to grind that and level up that way, let 'em.

I think a small xp bonus would encourage players to use Hinkley.
Title: Re: Hinkley - player killing exp
Post by: GroeneAppel on September 11, 2010, 09:43:28 pm
Because that isn't abusable at all.

If you stick to 20xp a kill, No.
If you want abuse xp, go kill mutant molerats 2k xp every 5 min. (okay 10 minutes then)
Title: Re: Hinkley - player killing exp
Post by: RavenousRat on September 11, 2010, 11:12:02 pm
It should increase your rep 1 per kill with NCR/Hub and other towns, but not higher than 1000.
Or they should make rep diminish while you're online, because only when you're offline your rep diminishing.
Title: Re: Hinkley - player killing exp
Post by: Sarakin on September 12, 2010, 12:54:25 am
Agreed, let players lvl up their characters in slower but more entertaining way
Title: Re: Hinkley - player killing exp
Post by: avv on September 12, 2010, 08:34:36 am
Because that isn't abusable at all.

It isn't against the rules to allow oneself be killed over and over again. That's what most npcs do anyway.
Title: Re: Hinkley - player killing exp
Post by: kraskish on September 13, 2010, 02:20:56 am
Id rather see honor/arena/duel points that could be exchanged for some rare/unique stuff. that would make sense.

XP? 10xp max
Title: Re: Hinkley - player killing exp
Post by: HertogJan on September 13, 2010, 09:54:57 am
It should increase your rep 1 per kill with NCR/Hub and other towns, but not higher than 1000.
Or they should make rep diminish while you're online, because only when you're offline your rep diminishing.

Sha Enin bothering you again?

I agree with you on the diminishing reputation.
It's kind of getting punished for playing that character.

I say a +10 on rep for every town/faction your opponent has a lower than -300 (antipathy or worse) reputation with.
A -10 reputation for every town faction your opponent has a better than 300 (accepted) reputation with.
Reputation can't get worse than -300 or better than +300 this way.
To prevent abuse, you can only get this reputation increase/decrease from your opponent once every 24 real life hours.
Title: Re: Hinkley - player killing exp
Post by: Solar on September 13, 2010, 01:33:35 pm
Not sure if it will be for the Arena, though I don't really see any problem with it.

For faction scenarios ... which is basically the same thing ... it will probably be possible for xp, gaining ranks, equipment, crafting access, etc to be earnt.
Title: Re: Hinkley - player killing exp
Post by: corosive on September 14, 2010, 09:49:11 am
xp for kills in arena would be awsome, i've wasted countless hours in it for nothing lol... it would have been nice gaining xp for killing players twice my level...it just makes sense to be able to level while fighting your friends :P