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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: kttdestroyer on September 11, 2010, 02:20:43 pm
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Well, tell me if there is any flaw/ability to abuse in this:
Lets say A player sets bounty on B players head and he has possiblity to choose from a pool of bounty hunters. While he chooses them, he can see some information about them, their faction, maybe their karma, level, number of jobs that are counted as successfull? And only the ones that player A chooses are to be able to kill and deliver, and collect ofcourse. This way, the player himself takes responsiblity of who he hires for the job, and he has the ablity to hire more then one ofcourse.
How the player is notified about job avalibility has diffrent options, one every bounty hunter has to check himself once in a while, or he is to be notified by letter, maybe to his factions base or pipboy? It doesint really matter in the end, some ways would make the information just circulate faster then others.
Some ideas again 8)
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Awesome, I want this In-Game ASAP!! :P
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Bounty hunting would be awesome, but first we need to figure out, how to find people... wasteland is large and some people live only in their caves...
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Bounty hunting would be awesome, but first we need to figure out, how to find people... wasteland is large and some people live only in their caves...
I would say thats the charm of beign a bounty hunter, walking around the towns and searching, maybe asking around and so on. ;)
Maybe maybe the bounty hunter should recaive some undetailed information like in which area of the map was the wanted player seen, like "Northen towns" or "far south". But that might be too much
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there is a bounty hunting sistem implemented in this game allready
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There is a bounty hunting system implemented in this game already.
No there isn't. The current system was abuse-able, so it's not been available for a long time.
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Heh... it seems to me, that bh system will be unbalanced and abusable untill we have 1-life system (death is permanent). In any other way bh system will be either abuseable or too complicated.
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Heh... it seems to me, that bh system will be unbalanced and abusable untill we have 1-life system (death is permanent). In any other way bh system will be either abuseable or too complicated.
Care to be more detailed with "abuseable" and "too complicated"? ;)
I am still thinking about this and yet i have to find the abuseable part. About beign complicated, i dont agree. If you want to play as bounty hunter you register yourself (probobly even pay a fee, to get the license (meaning, to avoid spamming)), then contract giver searchs the list, the list can be sorted by amount of sucessfull jobs or by level, or faction starting letter (or whatever else that is of valuble information). For the player, its not really complicated, or how is it complicated if you think it is?
Regards
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Care to be more detailed with "abuseable" and "too complicated"? ;)
Abusable is easy to explain. As long as death means no harm, a hunted player could just strip himself of his valuable stuff and allow to be bounty hunted. Then he just spawns and nobody is after him anymore. Or he could simply make a deal with someone so that they share the bounty.
This system just won't work as long as death holds no penalty, or living long doesn't hold any benefit. Even if they did, we'd have to fix another issue: players can be killed very easily in this game. So you've got 2 problems waiting to be fixed if bounty hunting is going to be implemented. Bounty hunting is just a sub feature of the dynamics of living and dying.
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Well, thats the thing, the player decides who he sends out, only the character choosen by the player who sets bounty is able to get the reward. So, first the bounty hunter has to build up his reputation, by smaller contracts before he gets the bigger ones (unless someone wants to pay a lot money for a bounty hunter that is totally unkown, thats up to him?). I have hard time to believe that all contracts would be on a character from same faction, meaning, if one bounty hunter is to build up his rep, he has to hunt characters from diffrent factions. One time he might get this help you are talking about, but second time with contract on diffrent faction member not, and so his reputation will there stop unless he acually fullfit the contract by killing this target.
On bounty hunters profile you should be able to read his previous targets, if succeed/failed, what faction targets were in, and so on.
If there is still feeling of abuse ability then, there could be a value of carried items counted with targets death, however, all those items get destroyed if the one shooting is the assigned bounty hunter and replaced by a symbol that he then must return to the sheriff station. However this might turn problematic.
About the amount of cash for a bounty, well, i dont really think someone would want to put a lot money on someone death when death means not much in this game. So i bet this will mostly go around 500 - 1000 caps maybe. For a full time bounty hunter a lot of fun and some cash on the side. Maybe even set a "stop" at 5k or even 2k.
The multi bounty setting would not work i think, and they should be set as seperate contracts. A bounty hunter can have 3 ongoing contracts at time?
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No matter how you put it, as long as there is no motivation to keep living players wouldn't care about being hunted. If players absolutely wouldn't want to die, not even for 100k caps this feature would work quite well.
About the amount of cash for a bounty, well, i dont really think someone would want to put a lot money on someone death when death means not much in this game. So i bet this will mostly go around 500 - 1000 caps maybe. For a full time bounty hunter a lot of fun and some cash on the side. Maybe even set a "stop" at 5k or even 2k.
If you seriously want someone dangerous dead you'd better pack a good armor and one of the top tier guns. Then there comes the risk of dying and losing the stuff so bounty hunting wouldn't be worth it. Not to mention the time it takes to reach this dude, which could be spent on something more profitable, like common pking or encounter farming.
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No matter how you put it, as long as there is no motivation to keep living players wouldn't care about being hunted. If players absolutely wouldn't want to die, not even for 100k caps this feature would work quite well.
If you seriously want someone dangerous dead you'd better pack a good armor and one of the top tier guns. Then there comes the risk of dying and losing the stuff so bounty hunting wouldn't be worth it. Not to mention the time it takes to reach this dude, which could be spent on something more profitable, like common pking or encounter farming.
Thats not a problem. Man... In all pvp encounters Realtime or Turnbased there is always risk of loosing items. You know there are a lot people that do bounty huntung for fun only? not becouse its profitable or not. You know Roleplaying ;)