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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: SantaFaust on September 02, 2010, 10:32:32 am

Title: Faster traveling
Post by: SantaFaust on September 02, 2010, 10:32:32 am
Like in the topic. I know it's not realistic. But if you want realism then you should turn off you computer and look through the window. Now game is more annoyed and borning not more difficult.
Title: Re: Faster traveling
Post by: LagMaster on September 02, 2010, 11:39:37 am
buy a car
Title: Re: Faster traveling
Post by: SantaFaust on September 02, 2010, 11:51:32 am
Car is expensive. First i must collect the money. Shops don't have too much caps.
Title: Re: Faster traveling
Post by: LagMaster on September 02, 2010, 12:00:28 pm
make a some caravan lifting and shovel some shit
Title: Re: Faster traveling
Post by: DrapiChrust on September 02, 2010, 12:48:47 pm
Traveling is ok. This game is too easy anyway.
Title: Re: Faster traveling
Post by: skejwen on September 02, 2010, 01:41:08 pm
Find other players that will help you in this task...

You know... well... its MULTIPLAYER game... isnt it? ;)
Title: Re: Faster traveling
Post by: Michaelh139 on September 02, 2010, 11:09:36 pm
Find other players that will help you in this task...

You know... well... its MULTIPLAYER game... isnt it? ;)
its more of a hybrid, in some cases other players is simply another constant challenge for e.g. loners.

For others they're simply another way of making money like in Fallout 1-2.

Etc.

It can be multiplayer but that doesn't necessarily mean playing multiplayer the way you suggest is a MUST.
Title: Re: Faster traveling
Post by: Cocain on September 03, 2010, 12:12:07 am
Traveling is ok. This game is too easy anyway.

like he said... traveling time increase doesnt increase difficulty, only more boring
Title: Re: Faster traveling
Post by: RavenousRat on September 03, 2010, 12:22:05 am
like he said... traveling time increase doesnt increase difficulty, only more boring
1) It preventing from immortal zombies who coming again and again on caravan spot to shout everything they think about them and then die in 349857345th time again, because they have x2 pathfinder, and will return in 2 minutes or even 1 minute and 10 seconds, only because replication time is 1 minute.
2) It making character death more painfully, so life:gear ratio now a bit less to afraid of death.
3) It making cars useful, if you want cars being useful with old walking speed, then cars would drive with lightning speed, of couse... it's not good, and not neccessary.
Title: Re: Faster traveling
Post by: Cocain on September 03, 2010, 12:29:16 am
1) It preventing from immortal zombies who coming again and again on caravan spot to shout everything they think about them and then die in 349857345th time again, because they have x2 pathfinder, and will return in 2 minutes or even 1 minute and 10 seconds, only because replication time is 1 minute.
2) It making character death more painfully, so life:gear ratio now a bit less to afraid of death.
3) It making cars useful, if you want cars being useful with old walking speed, then cars would drive with lightning speed, of couse... it's not good, and not neccessary.

1) why would u even more than 2 minutes to loot and run?
2) yes it does make it more painfull... but isnt loosing all ur stuff painfull enough?
3) then increase car speed.. why would newcomers be the ones who suffer more when they are the ones who need help in the beginning?
Title: Re: Faster traveling
Post by: Michaelh139 on September 03, 2010, 12:40:44 am
1) It preventing from immortal zombies who coming again and again on caravan spot to shout everything they think about them and then die in 349857345th time again, because they have x2 pathfinder, and will return in 2 minutes or even 1 minute and 10 seconds, only because replication time is 1 minute.
2) It making character death more painfully, so life:gear ratio now a bit less to afraid of death.
3) It making cars useful, if you want cars being useful with old walking speed, then cars would drive with lightning speed, of couse... it's not good, and not neccessary.
1. caravan traps aren't possible now so wtf?
2. not really, you respawn right where you died since the replication has been changed to closest graveyard.
3. sure.
Title: Re: Faster traveling
Post by: Whisky Bob on September 03, 2010, 01:23:01 am
Ever heard of trains? Cool feature noone has been using with previous travel speed.

Besides i think it will reduce access to drugs, going to Waterworks is long and not many like to go from NCR to Waterworks.
Title: Re: Faster traveling
Post by: Cocain on September 03, 2010, 03:09:37 am
Ever heard of trains? Cool feature noone has been using with previous travel speed.

Besides i think it will reduce access to drugs, going to Waterworks is long and not many like to go from NCR to Waterworks.

again thats really nice for vet players that have the ability to catch trains but for newcomers trains are a no no
Title: Re: Faster traveling
Post by: Michaelh139 on September 03, 2010, 03:15:26 am
again thats really nice for vet players that have the ability to catch trains but for newcomers trains are a no no
lolz I'm a vet and I've never even used them before xD.
Title: Re: Faster traveling
Post by: Whisky Bob on September 03, 2010, 03:26:02 am
And how hard it is to earn 400 caps to reveal all the stations during Vault City quest? Not mentioning using the Wiki to learn bout the trains.
Title: Re: Faster traveling
Post by: Badger on September 03, 2010, 04:53:18 am
Trains are a good idea, but keeping stations hidden unless you talk to specific doctors is bafflingly arbitrary. How the hell could you miss a train station attached to a town? It's not a super high end gear manufacturing base you're keeping hidden from players, but basic world travel. Especially now with massively decreased map speed.

I understand why they're not revealed - "players shouldn't get anything for free", but there's not a lot of logic behind the quest path. It's like having to find out about a medical facility from the Modoc tannery. Let players see the location and then be told they need to do the quest to obtain access. Players should have to use their initiative, sure, but they shouldn't have to be psychic. Or playing with a wiki printout.
Title: Re: Faster traveling
Post by: orion on September 03, 2010, 05:46:39 am
Traveling speed is almost unbearable.  You will hear a lot of arguments about realism, this game isn't supposed to be friendly, etc.  But the bottom line is it is a game and while it can't all be easy pickings, the point is to have a fun.  You can argue about traveling with a group of people or buying a car, but there are always arguments against either.  The fact is, spending 15+ mins just to walk across the map (depending on encounters and outdoorsman)  can be a little tedious.
Title: Re: Faster traveling
Post by: GroeneAppel on September 03, 2010, 08:54:20 am
Traveling should be faster, or other methods should be much easier accesible and much cheaper. Trains are a pain in the ass atm, buggy and you have to wait for a train. I mean why? If I wanted realism I would take a train irl like I do daily and enjoy waiting there. It's still a game, train stations are okay but you should be able to travel from there without waiting. People are saying to get other mates to help you travel, possible but to bad that they travel nearly as slow as you aswell. and encounters are riskier to.
About cars, they are way to expensive to afford alone.
and losing those keys can be pretty easy. Having friends so you can afford that car? thats always what I hear, make some friends and work together. To bad griefing in Fonline is a rather big thing, and base robberies are pretty common, what do you think is going to happen with a car?
Title: Re: Faster traveling
Post by: WNC on September 04, 2010, 07:58:14 am
I love the new travel speed. LOVE IT. It was great (and wasteland-harsh) to be contained to one town early in my character's life because it was too much of a risk travelling across the wasteland. Also, that town wasn't NCR.

Stop whining and learn the game.

It is still early in this wipe and it remains to be seen how the car/movement changes will effect the mid to late game, but so far it has been a blast.

As an aside, it would also be nice to get some precise numbers about how fast the base speed is in this version vs. the previous version, and how much outdoorsman/pathfinder changes the speed.
Title: Re: Faster traveling
Post by: GroeneAppel on September 04, 2010, 11:41:02 am
As an aside, it would also be nice to get some precise numbers about how fast the base speed is in this version vs. the previous version, and how much outdoorsman/pathfinder changes the speed.

they increase it 25% each so 50% for 2x pathfinder, but since the travel speed is really slow, the increase isn't much anyway.
Title: Re: Faster traveling
Post by: Ghosthack on September 04, 2010, 01:05:58 pm
Ok, so suggestion here is "Now game is more annoyed and borning not more difficult."

Unless there is something concrete here that I'm missing, this suggestion is rejected.

We've decided to change speed to something close to what it was during OBT2 of pre-TLA (wasn't called that then). This is to encourage the usage of cars and also make travelling to distant places harder (if you can't do it alone, why not do it in a group?).

I love the new travel speed. LOVE IT. It was great (and wasteland-harsh) to be contained to one town early in my character's life because it was too much of a risk travelling across the wasteland. Also, that town wasn't NCR.

Respawn is also not teleporting you across the wasteland anymore, so it should overall make more sense.