fodev.net
Other => FOnline:2238 Forum => Archives => Tools and Modifications => Topic started by: Haraldx on August 31, 2010, 04:23:10 pm
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Oh well, I saw that interfaces don't work with each other anymore. The 1024x interface seems to make all kind of bugs and shit it shouldn't, anyway to fix this?
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Names in .ini files was changed once again; you may want to fix it on your own, or wait for updates made by authors of mods.
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There are some problems with this linesits not working - objects are not moving):
IntItem=596 945 737 992
IntItemOffsX=0
IntItemOffsY=0
IntUseX=739
IntUseY=982
Devs, please check it. I think that commands are broken.
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Yes. Any info ?
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Atom said that we need to wait a little for informations. As you see it's a same problem like wipe before. It' was fixed when, so it will be fix very soon. :)
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sooo? still need to wait?
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yeeeesss.... i think so :P
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aaaand? still waiting?
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Found in the fitting thread:
http://fodev.net/forum/index.php?topic=4612.msg75804#msg75804 (http://fodev.net/forum/index.php?topic=4612.msg75804#msg75804)
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Here is a interface thread and solution
http://fodev.net/forum/index.php?topic=503.msg76187#msg76187
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Here is a interface thread and solution
http://fodev.net/forum/index.php?topic=503.msg76187#msg76187
You sir just failed, why? Because I posted that AFTER the official data was released and actually you can access the fixed interface if you click on one of the stickied thread. Besides, That post has 1024x Fix only, therefore it won't work for other interfaces.
EDIT: Use the link above your post and you are done! :)
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You sir just failed, why? Because I posted that AFTER the official data was released and actually you can access the fixed interface if you click on one of the stickied thread. Besides, That post has 1024x Fix only, therefore it won't work for other interfaces.
EDIT: Use the link above your post and you are done! :)
But it works ok for me on 1024x768 and 1280x1024
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If you are using the same interface then it is OK, most people use those Combat oriented HUDs (Head up display) and therefore cannot use the solution provided in 1024x thread.