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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LagMaster on August 28, 2010, 10:02:05 pm

Title: Fatality
Post by: LagMaster on August 28, 2010, 10:02:05 pm
for melle and unarmed there shoud be the Fatality function,some kind of super critical(like head pull,or a hearth hit) that deals imense DMG

this way the melle/HtH classes will be more balanced whit the other combat clases
Title: Re: Fatality
Post by: RavenousRat on August 28, 2010, 10:06:43 pm
And how it could be implemented...?
A bluesuiter comes to metal guy with minigun and... pulls his head?
Title: Re: Fatality
Post by: avv on August 28, 2010, 10:11:28 pm
Then we'd have suicide melee killers in safe cities.

No offense but this seems like a suggestion that hasn't been thought very far.
Title: Re: Fatality
Post by: Floodnik on August 28, 2010, 10:35:18 pm
Quote
like head pull
Ahahahahahaha, hahahahaha! Hahahaha, hahahahahahahahah mhawhahahahah. haha.

Serieously.
Title: Re: Fatality
Post by: JustGreat on August 28, 2010, 11:01:59 pm
Mortal Kombat: 2238?
Title: Re: Fatality
Post by: Grey Fox on August 28, 2010, 11:08:18 pm
dun dun dun... fatality!

heart hit like in kill bill? five pointed palm exploding heart technique!
Title: Re: Fatality
Post by: Gatling on August 29, 2010, 12:41:27 am
I think this is demonstrated enough by a HtH being able to Piercing Kick some guys eyes, with the proper build, more than able to knock him out.  He then can proceed to eye-rape the person on the ground while they are unconscious. 

I know, HtH is a little 'bland' but it is, afterall, just Hand-to-hand.  Maybe different 'styles' of combat can be used in the future, with the advent of 3D.  The styles could confer different attack sets (much like your SPECIAL and HtH % decides what HtH attacks you have available), effecting damage, damage types perhaps (HtH with Penetrate (:D) traits to the attack), AC modifiers, or whatever.   /random
Title: Re: Fatality
Post by: kraskish on August 29, 2010, 01:55:53 am
Unarmed could dodge bullets like in Matrix.

Hm about the moves: neck twist, slap, roundhouse kick (extreme fatality rate), chakra punch and more!
Title: Re: Fatality
Post by: shentaoba on August 29, 2010, 02:37:38 am
I think this is demonstrated enough by a HtH being able to Piercing Kick some guys eyes, with the proper build, more than able to knock him out.  He then can proceed to eye-rape the person on the ground while they are unconscious. 


'EYE RAPE' HAHAHAHAHAHAHAHAHAHAHAHAH!!!
Title: Re: Fatality
Post by: Michaelh139 on August 29, 2010, 03:49:48 am
Unarmed should stay as it is because they dont have to risk anything to kill anyone so fuck em.

Melle on other hand must risk for good result so I approve this message.
Title: Re: Fatality
Post by: LagMaster on August 29, 2010, 11:33:07 am
ok,so for unarmed it sux,but how about melle,if you have a knife in your back,you are dead in RL
Title: Re: Fatality
Post by: Floodnik on August 29, 2010, 11:55:05 am
Quote
if you have a knife in your back,you are dead in RL
Heh, not really, there was a situation where some drunk man was walking all the day with a knife in his back. He noticed it when he went to sleep  ;D
Also, worse, some guy got stabbed in his head... The knife was stuck in his brain and he was still alive! :o He was so lucky that it didn't damage the brain areas we are using...
Title: Re: Fatality
Post by: LagMaster on August 29, 2010, 12:34:14 pm
well,allmoast all the time

but if i had a spear in my chest i will be dead
Title: Re: Fatality
Post by: RavenousRat on August 29, 2010, 01:16:26 pm
Realism again?
If you want realism, ok, how do you think people don't die with 50 bullets in thier chest, or 10 bullets in thier head?
Easy!
To get these x100/x50 bullets you're going to mine, swing your sledgehammer few times, getting some rocks from there, then going to workbrench, mixing these rocks and getting metal things and red packets, then you opening old magazine "How to craft toy guns for kindergarten with help metal things and red packets" which you can buy at Hub library, then you making 10mm Pistol with help 1 wooden stick and some random junk and 10mm bullets with help 1 metal thing and some red packets.
And you want this stuff to shoot properly? Of couse you won't kill a person with this kind of weapon and bullets made from 1 metal thing and some red packets.
And now.. how you do a knife? x1 Wood, x1 Junk, it's not even metal! It's wooden stick coiled with random crap found in ruins. Of couse you can stab someone 100 times in the chest and he'll laught after that.
Title: Re: Fatality
Post by: 187umkillass on August 29, 2010, 06:05:48 pm
(...)some kind of super critical(like head pull)

F,D,F+HP

legend:
F-forward
D-down
HP-high punch
Title: Re: Fatality
Post by: kraskish on August 30, 2010, 12:41:43 pm
F,D,F+HP

legend:
F-forward
D-down
HP-high punch


How do I uppercut?
Title: Re: Fatality
Post by: gordulan on August 30, 2010, 12:43:12 pm
Hmm, I'm more used to the Tekken system...

but still

Back  Triangle+X
Title: Re: Fatality
Post by: Killy on August 30, 2010, 07:06:29 pm
i already see using my imagination a guy standing inside a room, next to the door spaming atack buttong and 1 KO hitting everyong who comes in, YEAH GREAT IDEA,

on top of that unarmed char are too powerfull atm, they supposed to use weapons like rippers or power fists, atm they risk nothing if the got killed