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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Kergath on August 28, 2010, 06:29:25 pm

Title: Fonline future?
Post by: Kergath on August 28, 2010, 06:29:25 pm
Dev's - what vision of fonline do you have?
Can you provide some roadmap for the game - because im affraid that you dont have any:/
If you have why you dont want to show it to whole player community?

Bans because of FOCD - tragic approach, you attepmt to controll players but players arent bad guys - it is the
fonline game itself full of shortcomings..

PS Fonline still is great game;)

Title: Re: Fonline future?
Post by: Pandemon on August 28, 2010, 06:31:12 pm
About those bans... what sense is in banning beta-testers for ever (oh sorry, 260 years, it isn't so much, I'll pass it in my testament)?
Title: Re: Fonline future?
Post by: Surf on August 28, 2010, 06:49:07 pm
About those bans... what sense is in banning beta-testers for ever (oh sorry, 260 years, it isn't so much, I'll pass it in my testament)?

Game Rules.

Quote
- Slowing down the beta process by being clearly not focused on testing properly the game or preventing other people to test it properly.
- Using any kind of unauthorized third-party tool that modifies the game memory and/or data files.

By using the game etc you agree to these rules. If you break them, you get sanctions.
Title: Re: Fonline future?
Post by: avv on August 28, 2010, 06:58:16 pm
Ooh requests. How daring  :o

Dev's - what vision of fonline do you have?
Can you provide some roadmap for the game -

But seriously I'd like to know answers for this too. It would honestly help us players to test the game because then we'd know what to report more precisely. When we know what the game is supposed to be like, we can stop expecting how things should be. Because right now there's lots of differend expectations by players and this divides our community. Example - someone complains about getting killed somewhere -> Discussion erupts whether that place should be safe, safer or unsafe. This could all be solved by just stating that dev commentary says this place is supposed to be unsafe.
 
Title: Re: Fonline future?
Post by: Floodnik on August 28, 2010, 07:01:33 pm
Game Rules.

By using the game etc you agree to these rules. If you break them, you get sanctions.

Oh yes, but in example I can't understand why so long. Let's take dual logging... some people were banned for 2 days, some for month, but hell... 260 YEARS for something like FOCD? Even those who didn't use Yanus?
Title: Re: Fonline future?
Post by: Pandemon on August 28, 2010, 07:02:43 pm
There is no statement about duration of ban for certain rule break.
It's non sense to ban beta-testers for 260 years.
Title: Re: Fonline future?
Post by: Wichura on August 28, 2010, 07:14:06 pm
Stop whining (again) about those bans, it's boring. They were set for breaking the rules, enough said. Leave, die or shut up.
But seriously I'd like to know answers for this too.
+1
Title: Re: Fonline future?
Post by: Tomowolf on August 28, 2010, 07:35:06 pm
I want know also what Devs want to FOnline be :
a) Fallout Sims + Settlers + Quake in
or:
b) FOnline - game which is hard as hell, hard to craft Metal Armors ( I dont even think about BAs or Combat Armors - they shound be craftable - they should be "scavenge" from SAD or Glow) hard to grind ( not only bla bla centaur killing but more quests please) and hard to fight ( -.... Scorpion bite me... and thats why i dont have children...)
Title: Re: Fonline future?
Post by: Rejfyl on August 28, 2010, 07:51:44 pm
-4  8)

Yeah lots of discussion in sugestion section ends when we don't have any knowledge about your plans, dear Devs:) It would be great to know your visions
Title: Re: Fonline future?
Post by: Alvarez on August 28, 2010, 07:52:29 pm
And why are the developers so scarce with comments, btw?
They're not becoming presumtuous, i hope?

Edit: i know, there's lot of work, nobody pays you, lots of ideas are not primary objective... But a bit more comments would be appreciated, why the idea can be implemented, why not. Nobody's gonna draw you in endless discussions, then. And silence can be worser than disapproval.
Title: Re: Fonline future?
Post by: Surf on August 28, 2010, 07:54:54 pm
Its been said numerous times that they dont want to unveil all feauture plans because everything will be discussed to death.
Just be patient, wait and you will see.
Title: Re: Fonline future?
Post by: avv on August 28, 2010, 07:56:09 pm
Its been said numerous times that they dont want to unveil all feauture plans because everything will be discussed to death.
Just be patient, wait and you will see.

Ye well it's not about knowing the range of lsw or magnum's cooldown. It's about big picture.
Title: Re: Fonline future?
Post by: DonGizmo on August 28, 2010, 07:58:18 pm
 Dont talk about ban,
 it is simple: some developer, that have no time to GMastering, was angry that some 3rh party utility breaks their code. (Instead of implementing this system), he created some detection mechanism adn than he ordered to GM to ban those user. Than he left 2238 community (he has his own life) and GM will not unban banned characters now, because it cost a time of dev to detect them.

 But road map would be fine (no road map = no idea about future i think).
Title: Re: Fonline future?
Post by: Alvarez on August 28, 2010, 08:01:49 pm
Its been said numerous times that they dont want to unveil all feauture plans because everything will be discussed to death.

Hey, i let myself be surprised with their ideas!  :)
And suggestions are meant to be discussed, otherwise there won't be a whole section devoted to it. And it's called "Suggestions", not "Abandon all hope all ye who enter here"
Title: Re: Fonline future?
Post by: Pandemon on August 28, 2010, 08:02:50 pm
Dont talk about ban,
 it is simple: some developer, that have no time to GMastering, was angry that some 3rh party utility breaks their code. (Instead of implementing this system), he created some detection mechanism adn than he ordered to GM to ban those user. Than he left 2238 community (he has his own life) and GM will not unban banned characters now, because it cost a time of dev to detect them.

 But road map would be fine (no road map = no idea about future i think).
Ohh, I just can't leave it without response.
How long you think could take writing of such a programme? http://pastebin.com/r3QG6LdK

And oh, is it so hard to make a clear statement how long ban for which rule break? To avoid situation like ban for dual log 2 days from one GM and ban for dual log 999hours from other GM.
Title: Re: Fonline future?
Post by: Surf on August 28, 2010, 08:05:02 pm
Hey, i let myself be surprised with their ideas!  :)
And suggestions are meant to be discussed, otherwise there won't be a whole section devoted to it. And it's called "Suggestions", not "Abandon all hope all ye who enter here"

Its called "suggestions" and not "I write this idea here and in 2 weeks its ingame". ;)
Title: Re: Fonline future?
Post by: Ned Logan on August 28, 2010, 08:07:01 pm
Ye well it's not about knowing the range of lsw or magnum's cooldown. It's about big picture.
Exactly!
Can we get a view on how should various gameplay styles combine?
Will this turn hello kitty online - settlers game with some PvE and PvP only in some areas (ie copy of majority if other MMOs) or we will have real survival game with danger on every step and no silly good/bad global karma system?

I also agree that things should be discussed, including the devs plans. Often they lack the gameplay experience the dedicated players have and can't see things the players can. In the end it is of course the player on mercy of the devs, but nothing wrong with that, it's their server.
Title: Re: Fonline future?
Post by: Floodnik on August 28, 2010, 08:07:20 pm
Quote
http://pastebin.com/r3QG6LdK
After Pandemon posted it here, which i don't think is approved and soon will be removed, I will say it then:
From what I seen, devs received 2 variables: if you have FOCD and its enabled(ge=1), and second one, if yanus is enabled(ya=1).
Question to devs: Does that mean, only those with ya=1 were banned? Or even those with ge=1? Why checking both things? What do you mean by it?
Title: Re: Fonline future?
Post by: Pandemon on August 28, 2010, 08:10:16 pm
If your FOnline folder includes folder named plugins and this folder includes a file named plugins.xml and global is turned as 1 you are reported and prolly banned.
Title: Re: Fonline future?
Post by: Floodnik on August 28, 2010, 08:12:11 pm
And how do you know that for sure?

Even if, then what is ya=1 for? Another check for yanus? You are banned already afterall. So, what the...
Title: Re: Fonline future?
Post by: Tomowolf on August 28, 2010, 08:16:28 pm
Floodnik and Pandemon - its not topic about Bans - if you want - go chit chat on pms about bans - but not there - its about Future of FOnline.
Title: Re: Fonline future?
Post by: Floodnik on August 28, 2010, 08:19:39 pm
Quote
Bans because of FOCD - tragic approach, you attepmt to controll players but players arent bad guys - it is the
fonline game itself full of shortcomings..

This is part of the first post. So
1. The topic author clearly wanted to talk about both things.
2. Banning 900 characters is clearly tied with FOnline's future :>
Title: Re: Fonline future?
Post by: Tomowolf on August 28, 2010, 08:21:23 pm
Ok so if you got banned/ or one of the posters - dont be silly - and dont post "stupid" posts about - howdee i cheat to get bans for 999 hours or one dai ;s.

Remember - if you want go easiest PvP fights now (legal cheats) go TLA. Simple?
Title: Re: Fonline future?
Post by: Alvarez on August 28, 2010, 11:13:12 pm
Its called "suggestions" and not "I write this idea here and in 2 weeks its ingame". ;)

Neither i opened the suggestion section nor demand anything emplemented.
This section serves a purpose of feedback, if i understand correctly. And wishes and suggestions are a part of it.

So, if a betatester, as we are, are making a feedback - is it heard by someone? Or is it ignored and thrown away? Or just picked off without comment?
This association confuses and frustrates the betatester and makes him think wrong on the developers as a bunch of elitists who doesn't give a damn on those down there.

Also, a developer is always free to ask the community about the most actual problem. There are a lot of bright minds on forum which are eager to help in development.

So, the point is - the communication between the developers and betatesters. If a developer read the idea, why not comment it? A little "thumbs up" perhaps? That motivates and makes one think that he don't write it all for a naught.
Title: Re: Fonline future?
Post by: jan0s1k on August 29, 2010, 12:01:52 am
Game Rules.
Quote
- Slowing down the beta process by being clearly not focused on testing properly the game or preventing other people to test it properly.
- Using any kind of unauthorized third-party tool that modifies the game memory and/or data files.
By using the game etc you agree to these rules. If you break them, you get sanctions.
I like this bans but for sure I'll write
Quote
- Using any kind of unauthorized third-party tool that modifies the game memory and/or data files.
this line was wroted after bans, not before ;)
Title: Re: Fonline future?
Post by: Kilgore on August 29, 2010, 01:33:19 am
I like this bans but for sure I'll writethis line was wroted after bans, not before ;)

This line is older than this forum.
Title: Re: Fonline future?
Post by: Ganado on August 29, 2010, 01:47:09 am
Quote
- Using bots, macros, auto-clickers.
This was there from the beginning.
Quote
- Using any kind of unauthorized third-party tool that modifies the game memory and/or data files.
This was added when they banned the people.

The first quote explains it enough though, so that isn't an excuse. Quit whining.
Title: Re: Fonline future?
Post by: shentaoba on August 29, 2010, 02:45:26 am
OMFG...will you cheating guys just STHU about the bans already...you cheated and was caught(most of you if not all)...YES cheated since you decided to us a third party program to gain an advantage unintended in the server design. It wasn't even necessary in a GD BETA to own all of the wimpy bluesuits! Not to mention that in a retail beta breaking the rules resulted in being booted as well. After, the wipe come back and don't do it again :)
Title: Re: Fonline future?
Post by: avv on August 29, 2010, 10:15:03 am
Comon enough with the bans. We've got more important things to discuss here.

Expectations and not knowing about the main guidelines really make things difficult for us testers. It is clearly visible when it comes to discussing key gameplay elements. For example when discussing pvp nobody knows who's right and how something meant to be. It ends up being a discussion where the guy with best dialetic skills does best even if he's wrong.
Title: Re: Fonline future?
Post by: Floodnik on August 29, 2010, 12:16:54 pm
My question about yanus/FOCD is still actual. Did you, devs, ban these people, who were using FOCD, or only these, who were using one of its features - Yanus?
Title: Re: Fonline future?
Post by: Enzo on August 29, 2010, 12:18:49 pm
My question about yanus/FOCD is still actual. Did you, devs, ban these people, who were using FOCD, or only these, who were using one of its features - Yanus?

what part of "no third party tools allowed" you cant understand? I can try to explain it to you, even if I think it is not worth trying...
Title: Re: Fonline future?
Post by: Floodnik on August 29, 2010, 12:26:18 pm
It seems like YOU don't understand what I mean.
LOOK AT THIS SCRIPT: http://pastebin.com/r3QG6LdK
If you can understand it, we can proceed.

It is sending TWO variables to the server. First: someone's using FOCD, Second: someone's using Yanus.

OK, then let's say only the first variable needs to be TRUE to have the player banned. Then tell me, what was the second variable sent for?

Quote
Question to devs: Does that mean, only those with ya=1 were banned? Or even those with ge=1? Why checking both things? What do you mean by it?
Title: Re: Fonline future?
Post by: Enzo on August 29, 2010, 12:47:57 pm
It seems like YOU don't understand what I mean.
LOOK AT THIS SCRIPT: http://pastebin.com/r3QG6LdK
If you can understand it, we can proceed.

It is sending TWO variables to the server. First: someone's using FOCD, Second: someone's using Yanus.

OK, then let's say only the first variable needs to be TRUE to have the player banned. Then tell me, what was the second variable sent for?


as far as I understand, this so-called Yanus is part of FOCD, or not? If yes, where you see the difference?
Title: Re: Fonline future?
Post by: Floodnik on August 29, 2010, 12:59:59 pm
I'm just asking what do they need to do ANOTHER check for yanus.

The guy has FOCD after all, doesn't he? So, ban him!
But we will check if he has Yanus enabled. Maybe he disabled this because he was thinking that the entire FOCD is wrong, but when he disable Yanus(dual log and fast relog was clearly stated as FORBRIDDEN), he thought that he is ok?

^
Now I ask, what's the reason for this?

The conclusion of mine is:
1. They only banned if the person has yanus enabled <- Which you clearly state as false, because they banned for ANY THIRD-PARTY TOOL according to what it shows in ban descrioption.
2. Or they were adding the person to some yanus-user-blacklist, or something? But what would that be for?
3. Or they were just curious O_o But no, that can't be. Developers don't have time to check "just for teh lulz", who uses FOCD without Yanus, and who uses with it.
Title: Re: Fonline future?
Post by: jan0s1k on August 29, 2010, 03:31:30 pm
I'm just asking what do they need to do ANOTHER check for yanus.

The guy has FOCD after all, doesn't he? So, ban him!
But we will check if he has Yanus enabled. Maybe he disabled this because he was thinking that the entire FOCD is wrong, but when he disable Yanus(dual log and fast relog was clearly stated as FORBRIDDEN), he thought that he is ok?

^
Now I ask, what's the reason for this?

The conclusion of mine is:
1. They only banned if the person has yanus enabled <- Which you clearly state as false, because they banned for ANY THIRD-PARTY TOOL according to what it shows in ban descrioption.
2. Or they were adding the person to some yanus-user-blacklist, or something? But what would that be for?
3. Or they were just curious O_o But no, that can't be. Developers don't have time to check "just for teh lulz", who uses FOCD without Yanus, and who uses with it.
listen idiot... you have here if open d3d9.dll run void_pingserver what is mean you was banned just for d3d9.dll
End Of Topic... please close this another stupid topic...
Title: Re: Fonline future?
Post by: Rejfyl on August 29, 2010, 05:36:46 pm
There are no stupid topics, there are only stupid people. : P

Anyway. Dear Devs, is there any chance we could now about your future plans? Without any details, of course.
Title: Re: Fonline future?
Post by: Floodnik on August 29, 2010, 06:31:38 pm
listen idiot... you have here if open d3d9.dll run void_pingserver what is mean you was banned just for d3d9.dll
So what? This is not what I'm asking about. Seems like you are too dumb to understand what I mean, even if I explained it a few times already.
Title: Re: Fonline future?
Post by: jan0s1k on August 29, 2010, 06:55:09 pm
So what? This is not what I'm asking about. Seems like you are too dumb to understand what I mean, even if I explained it a few times already.
you asked for what was this bans and I respond you, like many people many times respond on IRC (I dont remember everything from forum and I dont wanna search it) that bans was just for having file "d3d9.dll" if you dont know about you asked so I'm loled ;p
Title: Re: Fonline future?
Post by: Floodnik on August 29, 2010, 07:13:57 pm
Quote
I'm just asking what do they need to do ANOTHER check for yanus.
I will repeat that again. They made two checks, for focd enabled + for yanus enabled. 1 check would be enough - if you have FOCD enabled, you get banned. I ask, what is the second check for, the one for Yanus.
Title: Re: Fonline future?
Post by: Kergath on August 30, 2010, 12:29:52 am
Ok... dev's - discusion here as always goes offtopic ( my mistake, i shouldnt touch FOCD and bans in this topic )
but still - do you have any plans? any roadmap? are you there?? helooo ;)
Help us and in reward we will help you and mayby we will create really great game.

Title: Re: Fonline future?
Post by: Wyzack on August 31, 2010, 02:46:13 am
In my understanding all we want is to know what sort of game experiance you are hoping to create. Survival? Roleplaying? PvP? this would help us better come up with constructive suggestions and i dont see the harm in letting us know.
Title: Re: Fonline future?
Post by: Trokanis on August 31, 2010, 12:16:22 pm
Floodnik read my text!  They were banned!!!  It doesn't matter if they checked for one thing or FIVE MILLION things.  Let "ME" say that again, it doesn't matter HOW you break the rules, it only matters that they were broken.

As far as the Devs and what the future is.  Some minor insight wouldn't hurt but you ALL have to understand their reluctance.  This one thread can't even stay close to topic.  If they release even a small tidbit about what they may be cooking you imagine the forum downtime there would be to clean up all the flaming trolls???
Title: Re: Fonline future?
Post by: runboy93 on August 31, 2010, 12:27:25 pm
Future looks good with SG weapons.