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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DonGizmo on August 25, 2010, 08:14:12 pm
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Hello,
like majority of players, we are testing TLA game until wipe.
In TLA, there is IMO good idea: bases are visible on world map, so you can visit it. Because of looters, there are these was of protection:
(i will describe it for players who did not visited TLA). Also you can place your base where you want on the world map, because you use GECK. (not mountains, ciities, of course)
Whole base map is divided into 4 sections:
1. free accesible area around base itself. if you enter from world map, you can spawn there
2. base is surrounded by unbreakable walls, with only one possible entrance: Main gate with plasma field. When is plasma field on, you can not enter base. Only members can turn of and on this plasma field. The plasma field is supplied by generator. You have to maintain it by Small energy cells or MFC.
3. In base, there are several buildings. You can enter free to every of that building, if you get yourself thru the main gate with plasma field. So if your field is down, items are unsafe and everybody can steal it. With one exception:
4. To enter main building, you have to use computer to open doors (and close too). So even if your plasma field is down, you are safe in that area. As a member, you can leave your base by secondary, hidden exit, and if you enter the base from world map and you are member, you will always spawn in the main building (so you can safely leave and enter this area). Only way how to get in, is if sobody will go thru main gate, and in sneak mode he will enter main building in the moment, when you have opened doors.
5. In main buildinng is armory: room with a lot of lockers. You have to be member to enter this area (same principe like main building entrance - computer). So even somebody gets inside, he will need to sneak twice to get to your most valuable stuff. Also you can very f equip your self and leave your base, because armory is near exit grid.
6. If you use this exid grid, you can leave this place even if you are not a member, so this is way how to sneaker could left this place. If you are member, you enter directly the main building, without need of entering thru the main gate.
I like this concept very much. Bases are visible, you have to maintain your plasma field or it will disapear. If there will be small changes: workbenches in the base area (not in the main buildings), so you will have to turn on your field to craft without possibilities of enemies. Or fiber field outside the base, so you will have to sometimes open main doors,... This is opportunity for base raiding, thiefs, but it will not ruin the gang.
If i compare it to the 500k caps vault: it takes more time to left it, than in basic cave and cave gives you almost the same possibilities like nearly 20x expensive vault.
Why dont implement it in 2238. It could be also only place, where you can plant mines. And of course, i like the idea with sand bags. All this could generate another PvP elements without do hard work (map and scripts already exists in TLA).
PICTURES:
http://img842.imageshack.us/gal.php?g=screen25082010202513.jpg
Base area and gate with plasme field, outside base, near the end of map are brown exit grid hexes
(http://img842.imageshack.us/img842/7834/screen25082010202513.th.jpg) (http://img842.imageshack.us/i/screen25082010202513.jpg/)
Main building, you can build your own sand bag wals and move it somewhere else:
(http://img801.imageshack.us/img801/2967/screen25082010202412.th.jpg) (http://img801.imageshack.us/i/screen25082010202412.jpg/)
Armory and exit from map:
(http://img411.imageshack.us/img411/7035/screen25082010202425.th.jpg) (http://img411.imageshack.us/i/screen25082010202425.jpg/)
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This would be cool that a gang could make their base open to public, by permanently lowering down the forcefield so anyone can come there and craft and trade, like a Gray Rock village where you don't need an invite. The main building would still be safe...
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It's a nice idea. Do you have some pictures how it looks like?
How does this plasma field work? You have to repaire it every 24 hours or recharge it like a gun? (I am afraid there will be too much suicide "dechargers" in 2238)
Also it would be nice to have some towers from which you can shoot raiders outside your walls.
And those bases have to be somehow spawned randomly into world. It would be quite bad to have about 20 bases in 1 world square.
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Well you use your MFC/sec on the generator.
Each MFC give you 10 min of shield, each sec 1 min.
To build this base, you have to use a geck (obtainable via quest) like to build a tent.
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You can turn on or off plazma field using the computer (outside or inside one). You can use sand bags, if you get 4 or 5 on one hex, you cannot shoot thru that hex. Also there are mines in TLA, so you can defend that place with mines.
Because you dont need workbench to craft, you can "lock yourself" and use only main building and exid grid near armory. So you are 100 percent in safe.
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What stops people camping the entrance?
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What stops people camping the entrance?
They can. Because you dont need to enter the base thru that entrance. If you are member, you enter the base directly to the main building. If you leave, you use the exit near armory.
If you want to add new member, you can only add his name to computer, he does not need to confirm himself, so he can directly enter to the main building.
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What stops people camping the entrance?
Auto cannons. WTB Proffesion: Robotics Techician ... use your repair and science skills to build friends!
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Well, we added generators a long while ago, with the idea of turrets in mind. I guess this is where that idea ended up.
You magically appear in the base?
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You magically appear in the base?
Look at the second picture and place i stay, you will spawn there.
But it is not magicaly, look at the last picture, there is hidden exit (and of course, entrance) to the main building.
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I don't like it. It's too high tech for us average wastelanders.
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The base itself is unsuitable for us, sure. But the idea isn't a bad one.
Concept just needs another map which is viable to members where the secret entrance comes out.
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Yeah its high tech, but idea about visible bases is awesome. That plasma field could be changed for something else:) Maybe unopenable doors.
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Yeah it is too high tech... I wonder if the abandoned bunker couldn't be modded into this.
I think it would be great if it made player-run "towns" possible - so that everyone can see them on map.
There could even be tents in front of the entrance with NPC traders if the bunker started to flourish as a trading place with stable ownership...
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I don't like it. It's too high tech for us average wastelanders.
Well, i think that turrets are not needed, because you can place there mercs.
Hi tech plasma field? Does not matter, it could be water castle moat and your maintain resources could be water, or something different. The poin is, that if you can, you can allow wastelanders to enter your place, ideal for Village roleplayers, Merchant roleplayers, Defend your base againts enemy like organized PvP and it is of course opportunity for thiefes, sneakers and "MFC, SECell, /water,whatever/ traders".
Solar, you should sell your shares in explosive rocket industry and buy shares in MFC industry ;).
Also, i can imagine that you can upgrade your base with i.e. fiber plants, brahmin pens, forrest,... No, you cant because of dynamic maps are not possible. Yes, you can, just add green exit grids near exit of map, and if you will upgrade your base, you will be able to enter near location with fibers, brahmins, ... .
The base itself is unsuitable for us, sure. But the idea isn't a bad one.
Maps in TLA are not compatible to 2238?
Concept just needs another map which is viable to members where the secret entrance comes out.
You secretlely enter the world map if you leave, or you secretely jumps in the main building.. But if this will be technical problem, there coud be something like town preveiw, that you will be able to use only if you are member.. => and this could be also one reason why one player will use only one base, instead of abusing of friends...
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I like this idea , just devs must too .
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I dont see any problem with moral aspect that it is too big. Sure, it should be expensive but available. People would create towns socialize more? there would be more fights why not!!!
Someone needs to be crazy not to like more life in the wasteland!
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I mean its unsuitable to fit in with the kind of tech we want our bases to be. The concept could already be used on a cav base, or something similar.
You secretlely enter the world map if you leave, or you secretely jumps in the main building.. But if this will be technical problem, there coud be something like town preveiw, that you will be able to use only if you are member.. => and this could be also one reason why one player will use only one base, instead of abusing of friends...
I mean, taking the cave base as an example:
Map #1: Entrance map, like now (Visable)
Map #2: Cave base, "lockable" entrance through the cave opening, secret ladder exit elsewhere
Map #3: Exit map (Visable only to gang members) similar to v15 entrance hut.
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The problem is, that if there will exist simultaneusly current base forms, only few people will choose this one, because they will need to maintain it because of the protection of whole area. => in cave you can add new members and you can craft, why need something more..
Damn, i can imagine the whole list of minigames that you can do.. I.e.: you will be able to hack entrance computer => so the field will consume double of energy, until you will not unhack it (so in real 18 hours, it will consume all of its energy and you will be able to enter the place).
Imagine those scavengers, who should visit those places, sneakers trying to enter your base :)) But you can still be safe, if you close your doors behind you properly :)
Also, it could be great opportunity to test and balance mines. You will be able place mines only in your bases. For better protection. Enemies could do this too, of course, but you will be able to defuse it. Great place for balance.
BTW, it is possible to add sand bags to 2238 (technicaly)?
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I mean its unsuitable to fit in with the kind of tech we want our bases to be. The concept could already be used on a cav base, or something similar.
I mean, taking the cave base as an example:
Map #1: Entrance map, like now (Visable)
Map #2: Cave base, "lockable" entrance through the cave opening, secret ladder exit elsewhere
Map #3: Exit map (Visable only to gang members) similar to v15 entrance hut.
Imagine raiders base (no -hi tech), only need to add fence around and place workbench outside, it you want same system, replace the plasma field with something else and done :)
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Well, we added generators a long while ago, with the idea of turrets in mind. I guess this is where that idea ended up.
You magically appear in the base?
nice one, then tell me about sneak please, you magically make urself invisible in the middle of street wearing an armor and wielding a gun ?
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nice one, then tell me about sneak please, you magically make urself invisible in the middle of street wearing an armor and wielding a gun ?
Killy, dont be ofsensive. This topic is about something different.
Well, i remember first era. There were some bug, that some bases were visible for short time period. And there were raids, of course. I remember that we waited from friday evening to saturday morning becaues we tried to defend it. We went sleep, when other players waked up. :)
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well, i just want to know what made devs bring sneak back to game as it is.
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well, i just want to know what made devs bring sneak back to game as it is.
I can tell you exactly why: they want to implement similar bases to this one, where sneakers could infiltrate enemy bases. And first, they need to balance sneak, you know how rigid is to change map ;)
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if i have to craft sec or mfc to keep the energy field on, i will keep all my stuff in tents, if people can track my tents i will use 10-20 alts and keep stuff inside them, to be honest who is gonna waste time dig some minerals craft ammo with cooldowns just to keep some energy field on ? sneak supposed to be removed, Solar asked very important question about magic, so do i.
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The problem is, that if there will exist simultaneusly current base forms, only few people will choose this one, because they will need to maintain it because of the protection of whole area.
Well good, too many bases would be too much :p There are people willing to set up some newbie town, why not give them a chance and also others gangs or not, people would socialise more
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if i have to craft sec or mfc to keep the energy field on, i will keep all my stuff in tents, if people can track my tents i will use 10-20 alts and keep stuff inside them, to be honest who is gonna waste time dig some minerals craft ammo with cooldowns just to keep some energy field on ?
People who want to have fun by roleplaying or defending their bases. You guys are crying the WHOLE day that there is nothing to do and if someone shows you some possibilities you say "I'm going to keep my stuff inside my alts because items are more important than fun!". It's not the devs who destroy the game, it's people like you who want to have 1000 of items without doing anything just to have the biggest dick. If you guys would open up for new ideas (you don't even want to try) this game would be alot of fun. But I guess it is more important that you can burst eachother in thousand pieces on the battlefield.
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Considering how many gang names and bases possible to have I would say that the entire FOnlinemap would have to be stretch out big time to make up or space... But other than that I think this is great idea but the first base e.g. Cave is a "Hideout" its supposed to be undetectable so I say let cave be invisible on worldmap and let the rest visible.
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Great idea, But these bases should cost 1.000.000 caps atleast. This way and with a hopefully balanced economy there shouldnt be many of them on the worldmap.
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if i have to craft sec or mfc to keep the energy field on, i will keep all my stuff in tents, if people can track my tents i will use 10-20 alts and keep stuff inside them, to be honest who is gonna waste time dig some minerals craft ammo with cooldowns just to keep some energy field on ? sneak supposed to be removed, Solar asked very important question about magic, so do i.
Most importat is entertaining element.
1) you can be very easily tent robbed, tents are not so safe. one of our member bring tent thief from NCR to our base near Redding, he had 2 encounters!!! (he watched tv, and played only with one eye)
2) Of course you will place your best stuff into the amory. If you follow security rules (immediately close members-only doors),.. you can sleep safely. But this will be great chalenge for thief role play. Not stupid "use steal skill in mine", or "tag leving player in NCR". Real challenge.
3) If you will need to craft in the are outside the main building, you will not always bring the whole stuff inside, again and again.
4) Look at your base, it is full of stuff. Dont tell me, that you will find that someone stole 10 BA from you.. There is not unlimited place in the armory (lvl 3 security area), and in the main city (lvl 2 security area). So you can use lvl 1 security are, use i.e. lock on crates to more protect it.
5) The amount of needed MFC and SEC (or other res. needed to maintain) is only need to balance. If you are enough big gang, you will not have problem with maintaning. If you are only small gang, you dont need to go to the lvl1 security area too often.
Considering how many gang names and bases possible to have I would say that the entire FOnlinemap would have to be stretch out big time to make up or space... But other than that I think this is great idea but the first base e.g. Cave is a "Hideout" its supposed to be undetectable so I say let cave be invisible on worldmap and let the rest visible.
Great idea, But these bases should cost 1.000.000 caps atleast. This way and with a hopefully balanced economy there shouldnt be many of them on the worldmap.
1M of caps is too many.
1) if you will able to upgrade your base, you will not have reason to abandon it
2) if abandoned bases will disaper after some time (you need to use computer in TLA base to open doors, so 14 days withtout using computer = erase)
3) there could be button for turning on or off on world map
4) if you will be able to place base on approximately place you want, you will eliminate a big number of non wanted bases
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1M of caps is too many.
1) if you will able to upgrade your base, you will not have reason to abandon it
2) if abandoned bases will disaper after some time (you need to use computer in TLA base to open doors, so 14 days withtout using computer = erase)
3) there could be button for turning on or off on world map
4) if you will be able to place base on approximately place you want, you will eliminate a big number of non wanted bases
The 1M caps is to prevent 40 of these bases on the worldmap. You should remember that most gangs (medium sized and up) can easily cough up 1M caps or work together to get these 1m caps. if this is still the case next wipe after a while allot of these bases would start popping up on the world map.
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The 1M caps is to prevent 40 of these bases on the worldmap. You should remember that most gangs (medium sized and up) can easily cough up 1M caps or work together to get these 1m caps. if this is still the case next wipe after a while allot of these bases would start popping up on the world map.
You have to remember the devs can limit the amount of bases by limiting the amount of available names.
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I like idea, that bases can see in worldmap by another gangs.
*Thumbs up*
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You could also make it so that after the base gets purchased the price is raised everytime it does.
1st time 1mill
2nd time 1.2mil for example
10th time 2mill
Something like that.
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1 M caps is not too high, I have 500 k caps in bank and this without much sweat ... many small gangs may have this base if they really want...
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What about 1.000.000.000 caps?
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What about 1.000.000.000 caps?
I don't know if it's sarcastic, but I guess thats just working if there is no wipe at all, which seems to be pretty hard since it's a beta.
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You have to remember the devs can limit the amount of bases by limiting the amount of available names.
Wouldnt be fair, better is to have a high price so only the best and biggest gangs can get it.
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I apologize, but this will be huge:
I have to disagree with 1 000 000 caps bases,... The visibility on world map + "safe zones" in the base with possibility of break lvl.1 zone, if owner of base will not maintain "gate system" properly brings many opportunities and entertaining elements, that could be reason why to play 5 months after wipe.
In general, current base system is obsolete and it is not challenging. Our PvP gang has only basic cave for 3 eras. It is cheap, it has everything you need (workbench, still and computer), we use front place to putting all stuff on ground => it is very fast to reequip yourself. Even if gang name would be transferable, we absolutely dont need to move to other (bigger) type of base, the abandon vault is useless now. So i think that base system and hierarchy could be reworked.
I understand that the visibility on world map is problem, because we dont want thousands of bases on world map. Question is, why there are so many bases?
1) Even small group, or lonely player with more than one alt needs to buy base, if he needs to share stuff he collects.
2) You need workbench for crafting almost every stuff, even weak one.
3) You have very limited possibility to choose location where your base will be placed. Some bases are at very distant locations and are useless (even my beloved vault).
4) PvP gangs build new bases for newbies
5) There is not exist base challenging element, that will create connection between gamg members and the base.
6) There is not base erasing feature.
==> if you would find solution for that problem and you would implement it, you will significantly reduce the number of existing gangs/bases and you will help server to reduce the huge database. If you will find solution, that will encourage roleplaying, it will be excelent way how to improve gameplay.
My little suggestions in this way:
ad 1) Make tent visible to other players: craft map item, use map in the tent, you will "write location tent" by this, than you can give this map to anybody, and if he will use map on world map, he will see tent location and map item will be consumed => many players, they want only to share their own stuff acroos their own chars will dont have reason why to build base
ad 2) this could help n.1, if you are trader, you dont need to craft hi-tech stuff.. you need low level stuff or you can trade it at bazaar or in NPC traders =>also big reducement of base numbers
ad 3) Choose base location (in limits that devs will set): Little story: "After wipe, we collect money for cheapest base (question of prestige to be first gang who can capture the city). We always choose cave base and sometimes we totaly dislike location because it is far away from TC cities, or from cities with NPC traders (NCR, San Fran,..) or even worse, it is in the middle of the raiders zone. Because of this, we had severaly abandon our previus base and using "friends" ability, we had remowed our PvP base to somewhere else, but we used previous one for crafters." Third era we had base one very good place, i think that nobody will place base on that place, but for us it was a dream. I also know, that french players have their own favourite base place, very different from our place. So i dont think that everyone will try to place base on one spot. Also, there could be kind of restrictions.
ad 4) Make special place for newbies in base: as a gang with continuosly existence, we often accept new members. Problem is that we dont trust them (we had bad experience with Doc Spad,..) so at first, we need to test them. Because of that, we always have another, rookie base. It is always almost empty, because newbies after few days of leveling and exping lacks of ingame contact with us. You know, we offer them basic stuff, place to craft, but only few of them qualificate to real PvP players, because most of them gone.
So if you look at TLA base, there are several buildings in lvl.1 (security) sector, only one lvl.2 sector (main building) and one lvl.3 sector (armory). => make from building on lvl.1 another lvl.2 security building, make lvl.3 sector accesible only for high ranks (old members). Newbies would be on one base with us, but they could not steal stuff from our armory. We will be in contact with them, we can enjoy common "stress before action", "euphory after win" or "sadness after loss". I think that this could significantly raise the number of playes who will stay with us and with other gang members.
ad 5) Challenge elements: we bough cave and thats all. No new challenge. Even if there would be, after few weeks of activity, base is full of stuff and completely transfer is impossible. So i suggest make bases upgradable, there will be no need to abandon upgraded base, because it takes a lot of work. Also, it could be reason why to still play, to upgrade your base with something new. I know that there can not exist dynamic maps, but there are ways how to make static maps more dynamic:
a) imagine map (like in TLA) or vault (2238), that could have some parts, levels, rooms unaccesible (simply door lock and computer will not response), until you will enable that parts of your base via quests.
I.e.: Vault
permanent upgrades:
=> horizontal: if you buy it, only few of rooms would be accesible, until you will not upgrade your generator, so you will make continuosly (via quests, repair, sicence skill, some special el. parts,..) make accesible more and more rooms. Once you will achieve this upgrades, you will have it forever accesible.
=> vertical: you can repair your elevator (if you have enough power) and use it.. another rooms you will have to use there
example of permanent upgrades: new rooms for common stuff, personal rooms that you can lock by numeric code, still, workbench (lvl 1-3), brahmin pen, ..
temporary upgrades. once you will enable acces to rooms where you have any interactive elements (medical station, repair station, nuka cola automat, 5mm ammunition assembly line :) , hydroponics fiber tank, ..) you will be able to get benefit from this, but you will need maintain this elements (MFC, SECells, water, repairing, sometimes new parts if it is broken), or you will not be able to use them
examples of temporary upgrades:
medical station: you can get full HP restoration there, even if you are weak
repair station: will help you to repair stuff (boost to your repair skill)
nuka automat (not generator): if you fill it with enough nukas, you will only push it and nuka will drop out
5mm ammo assembly line: +100 percent of this kind of ammo you will get from needed resources (but it will be very el. energy resource-consuming=> more MFC nad SECells)
hydoponics: plant your own (even small number) fibers in the base for basic armors
brahmin pen: support it with more water and you will double outcome of brahmins (=>leathers)
b) or you can have one base, in every corner of that base map could be a green exit grid that could connect your base with another location. Until you will buy "upgrade", that place would be empty, after purchasing it could be replace with fiber fields, brahmin pens,...
c) back to vault.. if you dont enough repair every doors at low levels (whrere are temporary elements located), you can expect rat/molerat/mutated molerat or even death claw invasion
6) As i showed you, base could be more or less dynamic even in current state. There could be relation to base, but there will always exist players who left the game and abandon base. And this could be ideal opportunity for scavengers, thiefes,..
Imagine situaion: In TLA base, you need to use computer to open doors if you want to move from different lvl security areas. So every day you have to use computer, even if you dont add new members. So why not to erase base after 14 days without computer use. But erase mode could be roleplaying too. After those 14 days, player who is not member could use science/lockpick/dynamite to break thru that doors, he could take what he want (base is abandoned) and he could erase base if he i.e. detonate main computer/or use science on it (self destructing mechanism,..) whatever, he will take some kind of "base electronic part" and if he brings this to some NPC, he could get money reward. After destroying computer, base will be erased after you left this base map. Simply, roleplay, it could clear database. And imagine this in current situation, where we have hundrets of bases. Also nice exploration element Gatling.
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I totally agree with all you said, it would be really awesome.
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I agree to. I want to add one of the reason we have so many base it is we dont choose the location. TTTLA have base close to every North town, how maby base we buy you thing for that? 25-50. Giving use the choice of the base location will remove a lot of unused base.
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I agree to. I want to add one of the reason we have so many base it is we dont choose the location. TTTLA have base close to every North town, how maby base we buy you thing for that? 25-50. Giving use the choice of the base location will remove a lot of unused base.
As the intention in placing bases random seems to be preventing gangs from choosing a location close to a tc-battlefield. But you have proven that it doesnt work anyway because gangs would just continue buying bases until they have enough of them in the desired location. So keeping the old random system doesnt make sense at all because gangs will sooner or later have bases close to norther towns anyway.
Chiko
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Ha! HAHA!
Ok, sorry devs.
But this base, the concept of a siege is... IT'S BRILLIANT! Whoa... Brings PvP straight to your door! Base maintaining! Fending gangs off! Teamplay! Player interaction! Uses for Traps and Thieving skills!
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Jokes aside. This is the most innovative idea i've ever seen. I totally endorse this idea and want it to be implemented.
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Yes it is an awesome idea (I've tested it and the base really rocks !) but it needs to be adapted to the 2238 universe first (maybe "Outpost-like" bases) .
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I tried to create schema of possible 2238 visible base on world map.
(http://img691.imageshack.us/img691/1070/schemabaze.jpg)
http://img691.imageshack.us/img691/1070/schemabaze.jpg
Information:
1) introduce types of workbenches: important would be lvl 2 and lvl 3 workbench.. that means, that you can craft lvl 3 items only on lvl 3 workbench
2) it is important to erase all other types of bases, except: tent and cave (or whatever, but it is important that lvl 3 workbench is only in this base and few cities). Caves bases should be then invisible.
3) You can choose where you want to place this base (read previous info)
4) Idea is, that if you small gang and you dont neet workbench lvl 3/still, .. = everything outside the light green area, you are absolutely safe, until you open light green/orange doors
5) if you want something in orange zone, or you want get access to members barracks, you have to go thru orange zone.. there can be enemies and kill you, because they have acces thru the open orange/red gate from outside (world map)
6) if you want to protect yourself, you have to upgrade your gate generator and supply it by resources (MFC, SECells) => you would be able to close the gate and you will be safe then
7) if you want to use workbench lvl 3, repair station, 5mm assembly line, .. you have to upgrade your base generator (via quests, or until quests will be finished, by buying special parts you will use on it => the price could be very high> , maybe assembly line could be only reward in some event)
8) if you use it, you need to supply base generator with resources
9) brahmin pen and fiber plant needs water and you need water to maintain it producion (water caravans)
10) every new registred char needs water (except first 10?).. so if you would add new members, you have to supply your base with water.. but not maintaining for active users, only to register new => protection against new bases
11) if you are PvP gang and you want newbies with limited acces, you have to power up your gate, but it would be cheaper, than buying, upgradind and MAINTAINING new base
12) the same if you need more safe storages for your members and imporatnt members (dark green and blue zones)
13) there could be another buildings, the buildings position could be different, with another purpose (merchants role play, village role play,..)
14) only members and officers would have possibility to open orange/red gate
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possible minigames:
if some sneaker will get into your base, he can destroy your gate generator => you will have then cca 30 minutes, after this, your orange/red gate will be turned off for short time (10 minutes?) .. if you will have radio with adewuate radio channel, you will be informed about this, but sneaker could destroy radio transmitter first,..
many many many other possibilites
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Awesome idea, and I agree with Solar.
The base itself is unsuitable for us, sure. But the idea isn't a bad one.
Concept just needs another map which is viable to members where the secret entrance comes out.
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As said, I just dislike the current map, as it is too high tech to be.
I like the concept of it though.
BUT!
I think, this maybe could cause situations where actual towns become even more empty, were they just become and stay PvP grounds forever as they are now.
IMO, we should more concentrate on populating towns ALREADY EXISTING first, before we can populate the players created stuff more.
This doesn't mean I dislike the idea, as said, I find it good. But the stuff we already have should be on top priority first, imo.
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As said, I just dislike the current map, as it is too high tech to be.
I like the concept of it though.
BUT!
I think, this maybe could cause situations where actual towns become even more empty, were they just become and stay PvP grounds forever as they are now.
IMO, we should more concentrate on populating towns ALREADY EXISTING first, before we can populate the players created stuff more.
This doesn't mean I dislike the idea, as said, I find it good. But the stuff we already have should be on top priority first, imo.
There aren't enough players to do this, besides, as long as you can be killed some way somehow in every single town gaurded or not, those towns will not change, and i dont see that changing.
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How you want fill up towns - which in them you can be easily killed - thats nonsense ;s.
You dont understand that people dont want lose their gear by going into city with it - and we got only people in cities who want only to Pvp/pk /earn sources.
sorry - you can't fill up cities with players.
You can do like on TLA - but 2238 is other server/gamemode/gameplay.
(I mean somthing like geckos hunting grounds in Klamath)
If you dont understand my post so i will say in easy words: You cannot fill up cities - they are ONLY to PVP/Professions/Gaining resources - and there is nothing more (more quest/buying bases are in mostly Guarded cities)
Also i wanted to ask you - if you want fill the cities with players - but there is player behaviour problem - not problem with non guarded citis - its like player killing other player for getting "shit gear" from noob player - and he is now pk - so people dont want go to the city - which contains only death for you - or for someone else.
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And you mean people won't PvP each other randomly in these bases if they are visible?
Towns will be even more dead then now because of that. You might aswell even scrap them from the Worldmap if this gets implemented.
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Populating cities theme vs. visible bases:
There is opinion that empty cities are here because of PvP in cities :/. But ok, i understanf what you are afraid of and i am offering little solutions:
make a general reason why to visit cities and individual for each city:
1) to upgrade your bases, you need parts that could be founded in city NPC. maybe you could add purpose to speech skill. with enough skill, you will be able to talk with no-talk npc and trade too.
2) to maintain your bases as i suggested, you need water, so in HUB city, you could buy water caravan and with your teamates you will have to carry it safely to your base: another reason to visit HUB + enabling team PvE
3) you will need special el. parts or something electronic, you will only find in Necropolis vault => another PvE element, reason to take anti rad drugs, or this can highly boost scavenge roleplay and player interaction.. you could trade this parts with non pvp players.. and where? in cities
4) if you erase stupid chemical components and you will bring back drugs from meat, meat from brahmins, you could enable brahmin markets and players will go more often to cities to buy brahmins for a meat
5) special bonuses for your visible base if is placed near specific city:
HUB: quest that you will get some water to your water tank for free
Gecko: same but instead of water -> el. power
Klamath: free brahmins => more meat to drugs
San Fran: instant medical station upgrade
Junktown: free dogs = dog will detect sneaker
i think we would find more ideas, if we try
Because of this, you will spread bases across the world map. base members will first check their nearest city for stuff. and maybe players will buy a car to fast traveling..
6) maintain element in your base, upgrades, .. will push you from the base, instead of lock you there
7) imagine player RP traders in visible but safe bases => they could open their markets near worst pk city and they could be still in safe
8) i wrote it before: base with newbie barracks will help us attract and hold new players. we had cca 20-30 new members, but only few of them stay with us because of reasons i described before.
9)people need chalenges - this will hold them in game and cities will not be so empty
10)also there could be pve .. defend your base from time to time, more fun, more people, more life in cities
11) every era, you implement new economy changes, that did not solve anything important, focus now on base economy instead of player economy
So why not?
P.S.: i was afraid to visit cities because of militia
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The main reason why one should or want to visit and stay in a town should always be because he likes the atmosphere there/enjoys the general ideas the faction dwelling there has or wants to make some quests there. This is the main purpose of roleplaying! I dont want to create another character living in some sort of gang, raiding, etc... yawn. If the factions and their actions get more common and well known throughout the playerbase... :-\
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Auto cannons. WTB Proffesion: Robotics Techician ... use your repair and science skills to build friends!
We can build robots! WOO
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Perhaps the technologic aspect of the base is unsuitable, but maybe not entirely impossible. My Exploration suggestion could maybe lead to a real Vault, letting people open the doors to a world below. Whats inside could be... anything, but one option being a small population, who evacuate on their own or maybe... forcefully (Go, you raider, you!).
Anyway, a bit over the top, a huge base it may be, though if the game only let a rare one or two be found and populated into a base, then I do not see the entire harm in doing so. They could grow into... well, what people have clamored for, an RP place, an awesome gang hub, or a fortress of scum and villain as the PKs discovered it and turn it into their de facto capitol.
Ahem, but yes, having every base be so techy, I not fond of, but making it Entirely not an option? Eh... As I have said often, Chance and the randomization of this World is one of the things that can help bring it Alive.
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Problem of your vision Solar is, that the game itself created 2 groups of players. loners and team players. do not expect that team players will abandon their gang, relation created on mumble and join some npc faction. Maybe for test or to test exploit :) We are existing comunity that have common base, some stuff, most of us are here because of PvP and we need more chalenges. I will not leave faction, until every day would be a new quest in every city and this is utopia.
Because of this, i think that you/devs should rethink your aproach and instead of player as a basic unit of your vision, replace it by gang (teams, group of players) that are already heren, grouped, sometimes with kind of roleplay (antipk, merchants, pk,..) and evolve it.
But because it is so hard to add new content every day/week/month/half of a year, you could give us playground (visible bases, multi pve, team scavenging pve, ..), cover it to Fallout compatible suit and let us play.
Gatling: visible base could not be hitech, but upgrades should give members reward that will help them in their basic actions.
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Hmmm i just know - this sugesestion topic is not about base - but about - suggestions .
Developers - you must ask yourself a big fucking one question : what will FOnline:2238 be?
About the base - it wont be developed : due to low frequency of people in Non guarded Towns.
For god sake?! - you want make them "filled" but how? Tell me how? How you will ask people to go to the non guarded cities to "die"?
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Huh, what is "life" in unguarded town?
"Ahh, another beautiful day in Redding! The sun is shining, the birds are singing, PKs slaughter miner bluesuits..."
"Life" in unguarded city is either TC or quick insertion operation for profession or HQ minerals. You seriously expect someone start selling stuff, RPing or just hanging around in a unguarded city? That's deluded.
And taking gear means you're not mere a target, but a walking loot. But enough of that.
Right now, unguarded cities are the ONLY PvP ground, except ocassional caravan trap or event. With bases, PvP factions will get more attractive targets than mere bluesuits and leave (oh terror!) the unguarded cities.
Guess what. There will be even more life in unguarded cities that present slaughtering, if the PKs draw away.
It's fear that keeps the people away.
And sense of security that draws them in. Add some jobs or miniquests for newbs et voila - you have your "life" in town.
And hey, you could even make a experiment by making Broken Hills guarded at certain times a day: guess when it will be most visited?
My 2 cents.
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BTW what were devs thinking when they made TC towns? (no offense intended)
They were trying to make Players defend the city they are controling while leting players in?
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BTW what were devs thinking when they made TC towns? (no offense intended)
They were trying to make Players defend the city they are controling while leting players in?
Duh, yeah.
But it's the case of exceptions. The opposite is the rule.
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I need to agree with Surf Solar... those bases would be another pvp areas, which we dont need...ok if someone would guard it properly, well yeah it could turn up to something good
You dont have anything more in such base than you have in a town.
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I need to agree with Surf Solar... those bases would be another pvp areas, which we dont need...ok if someone would guard it properly, well yeah it could turn up to something good
You dont have anything more in such base than you have in a town.
It is absurt. On this server, this community PvP idea evolved in vulgar word. Because how else you can translate sentence: we dont need another pvp arenas.
Of course we need new PvP arenas, even if you disable TC, we already know every city and we have that combat experience => something new is always welcomed.
Because of this, every PvP gang is alreasy on TLA now and 2238 is server for weird players (no offense, but the expiration date of 2238 entertaiment have already passed).
Also i wrote a huge list of ideas, why the visible bases could be a reason why to more often visit cities, not only NCR and PvP north cities.
The idea that you will all day attack other bases is wrong: if you will have gate field on (or some very same but no hi-tech system), nobody can attack you. there should exist reasons why from time to time open main gate and sneaker agents will have their opportunity.
well, or you forget this idea, every month you can add new base names, and hope that people will stay more often in other cities than NCR and do something there. what kind of behaviour except pk and buy stuff? we will see. maybe gay mariage, or ground painting
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Of course we need new PvP arenas
Sure we need new zones for new fights for new fun
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those bases would be another pvp areas, which we dont need...
Another PvP grounds are exactly what we need.
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Guard unguarded cities for what time ? 1 hour 10 minutes ? or maybe 10 seconds till psycho bgs come and kick all asses in twon :J.
Thats delicous.
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Solar, i know about NPC driven factions. So why not implement idea, that if you will need some upgrade or mainainance component, you will have to deal with those NPC factions.
I dont want to be pesimistic, but i think that NPC factions will slowly die (the number of active players), because we play fonline to feel free, not to follow orders of some no-lifer nerd who will be n.1 in the plaeyer driven factions (Enclave, Brotherhood) in the faction rank system.
But maybe i am wrong and creation of connection between already grouped playres = current gangs, and we just dont need/how to group players is way how to dont kill your implementing idea at the start. (remember Izuals NCR army => the real reason why they did not succeed is because they did not create relationship with regular or even gang players).
As i wrote before, forget to create something new in current economy system and focus on gang, even NPCs you want to introduce, economy. And existence of similar base is very neccesary for this.
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So Surf. PvP must be forbidden and your "RP" must be everywhere. Sorry, but right now, there is no space for RP. Only few players trying it.
I told you before, i want some RP posibilities too, but right now, game is almost for PvP so i play PvP.
So why you must for every price destroying this idea ?
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So Surf. PvP must be forbidden and your "RP" must be everywhere. Sorry, but right now, there is no space for RP. Only few players trying it.
I told you before, i want some RP posibilities too, but right now, game is almost for PvP so i play PvP.
So why you must for every price destroying this idea ?
I think that developers will realize that this new base concept wont hurt their NPC driven factions, it could be another element, that could boost every existing gameplay possibilities: PvP, PvE, roleplaying, connection among player driver factions and gangs, populating cities, newbies bases, play longer than now, base database problem. Also it could add very new elements into the game:
Imagine, that you put your base somewhere and near will be another one, with active playres. There could exist rivality => PvP, sneaking,.. or there could exist kind of partnership: lets kick to the ass everyone who is not real Necropolis near gang base citizen :)
I just hope they can see as far as me and other visionary do. :))
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So Surf. PvP must be forbidden and your "RP" must be everywhere. Sorry, but right now, there is no space for RP. Only few players trying it.
I told you before, i want some RP posibilities too, but right now, game is almost for PvP so i play PvP.
So why you must for every price destroying this idea ?
Surf just tend to RP gameplay, that's all. That the original base isn't fallout'y enough, that shouldn't be a problem for our lead designers.
As for this suggestion, i support it, because it's a excellent example of how RP should work - not as separate activity, but a part of game flow, which is currently heavily PvP-based.
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Whah? What are you trying to achieve Holo?
I never said I dont like this idea, I like it. It just has a few flaws in my opinion, nothing more.
I dont know why you give so much weight on my opinion, I am just putting out my thoughts to that.
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Surf just tend to RP gameplay, that's all. That the original base isn't fallout'y enough, that shouldn't be a problem for our lead designers.
As for this suggestion, i support it, because it's a excellent example of how RP should work - not as separate activity, but a part of game flow, which is currently heavily PvP-based.
If devs will say, we like this concept, but it have to meet exact requirements, they will described, we can work on that concept, coplete it with another ideas and balance it. I know that this is their game, but we, gang members, have special requirements we need in bases that could improve gameplay, and i think that developers without same experience dont have it, just because they did not every day share gang duties :)
I will show you few examples on TLA map:
1) Fast leaving from this map X long way to go from Vault (2238) base.. It is annoying, TLA map have solve this problem excelent.
2) look at the the screen i posted in my first post, the last one: there is small locker just near the exit ladder => briliant idea (same like in real supermarkets): did not you forget to anything (nuka, super stim, few caps for traders, drugs..)?
In respect, i dont think you can implement this if you dont play in gang (base).
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Well, what's about our devs?
What do they think, what requirements should be met for such type of base on 2238? Would be really interesting to know.
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cool ideia :D