fodev.net
Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: GrosQ on January 13, 2010, 11:49:33 am
-
Player N°1 wandering in the Wasteland.
(http://i19.servimg.com/u/f19/14/39/48/31/00_car10.jpg)
Player N°1 listening to radio channel xx.
(http://i19.servimg.com/u/f19/14/39/48/31/01-rad10.jpg)
Player N°2 asking for help on radio channel xx.
(http://i19.servimg.com/u/f19/14/39/48/31/02-app10.jpg)
Player N°1 receiving distress call : as he is connected on channel xx, HE CAN SEE Player N°2's location on WM.
(http://i19.servimg.com/u/f19/14/39/48/31/03-rec10.jpg)
Player N°1 rejoining Player N°2.
(http://i19.servimg.com/u/f19/14/39/48/31/04-fin10.jpg)
There could be a special command to indicate my location. For instance "/P" at the beginning of sentence (to avoid being located while i just want to talk on radio).
When the player who communicated his position leaves the area, the marker map disappears.
Restriction possibility: To receive the distress call location Player should have 100 or more in outdoor skill. Or,it could be: the less you have outdoor, the less chance you have to receive the distress call location
-
+10
I agree with that suggestion :)
-
Love it. If you want people to use radios, give them abilities that IRC channels don't have.
-
Love it. If you want people to use radios, give them abilities that IRC channels don't have.
This.
I absolutely love this idea, good job.
-
Agreed - excellent idea :)
-
Good idea.
-
Genius
-
sounds good ;]
-
!!! Great idea and it would make radios useful finally.
-
Nice ^^
Today radios are usefull ^^'
-
sexy idea, i support this 100%
-
I love this one! :)
-
Dude this is awessome idea ;D Devs pliz make this shit reality ;D ;D ;D
-
Cool idea so i can track people down and kill them :)
Edit: To expand on my somewhat small minded responce, i can see somehting like this being extremely useful. For example famring, i have small frame and low st build so while killing is somehthing im adept at i cant carry shit. using this feature on a freindly channel i could broadcast my position and my freinds high outdoors pathfiner packrat charcter could come collect the loot :)
Really Really good idea, ty for sharing :).
-
Arayan...sunsine u will not :D READ how it should be done and be quiet :D
-
Awesome. That's one of the greatest ideas to promote radio.
-
That sound nice.
-
Cool idea so i can track people down and kill them :)
Edit: To expand on my somewhat small minded responce, i can see somehting like this being extremely useful. For example famring, i have small frame and low st build so while killing is somehthing im adept at i cant carry shit. using this feature on a freindly channel i could broadcast my position and my freinds high outdoors pathfiner packrat charcter could come collect the loot :)
Really Really good idea, ty for sharing :).
Thats why keeping radio channel in secret would be crucial ;)
-
Guys, there's a problem
I've been thinking for a while and its obvious some corrections must be done
IF combat is in RT - its good as it is
BUT if it's in TB then we may end up having legions of people in one fight, therefore while fighting in TB and asking for help a green dot cannot show up - instead of making a dot, radio would give your team members(with radios) your coordinates
-
True. Reinforcements should also need a person with high ODMen to find the 'lost soul on the desert'.
- This is Bravo Seven, This is Bravo Seven. I'm here, near a big pile of rocks! Need a fire support. Fast! Where are you, team?!
- Which one pile, Bravo Seven? We see a tons of them here.
- This one... one... one on the sand! You know! Hurry up, I've got only two magazines left..
- Okay, we see that pile on sand where you are. Stay calm. We're coming... *switch radio off* ...back home, boys. Sarge, place Bravo Seven on M.I.A. list. And somebody find me something to drink.
-
Guys, there's a problem
I've been thinking for a while and its obvious some corrections must be done
IF combat is in RT - its good as it is
BUT if it's in TB then we may end up having legions of people in one fight, therefore while fighting in TB and asking for help a green dot cannot show up - instead of making a dot, radio would give your team members(with radios) your coordinates
why not just ask on radio if he is on TB? or if you want to gank random people, then sorry - take the risk...
-
It's not the risk - don't you see that in a TB combat if any one could enter it there will be dozens of people and such fight would be endless! Later resulting in a nessecity of calling some GM for help to change it into RT or ending "encounter"
-
yea I didn't think about it, but with caravans it doesn't happen to often for some reason
-
put some rulez when u cant get in such location as saveguards
-
yea I didn't think about it, but with caravans it doesn't happen to often for some reason
Because you cannot enter encounter fights via green dot
-
Great idea. What if there were two empty data fields somewhere on the map interface in which could be entered any coordinates to represent x and y on the map grid. And when you enter a square your pipboy or something [GPS? topagraphical map+compass?] can tell you the exact x,y coordinates of your location. Then you just tell your mates on your channel what your location is by x,y coordinates and it is up to them to enter the coordinates into their map interface to find you. This might be a little easier for the dev team to impliment. I am sure there is already some sort of coordinate saving system in place for the tent system to work.
EDIT: This could be useful for a lot of things since you can stop anywhere on the map if your char is too weak to get into another fight or wants to stay in a mining location to keep mining. I dont really see this working out too well for combat support though. I think the battles happen a little too fast for back up to respond and arrive on time. Travel on the map is just way too slow. The fight would be long over by the time they got there. But perhaps their stuff could be saved that way? If the backup could use this to locate their corpse{s} and salvage some of their group's supplies.
-
Great idea. What if there were two empty data fields somewhere on the map interface in which could be entered any coordinates to represent x and y on the map grid. And when you enter a square your pipboy or something [GPS? topagraphical map+compass?] can tell you the exact x,y coordinates of your location. Then you just tell your mates on your channel what your location is by x,y coordinates and it is up to them to enter the coordinates into their map interface to find you. This might be a little easier for the dev team to impliment. I am sure there is already some sort of coordinate saving system in place for the tent system to work.
Yeah, part of me thinks doing it via coordinates would be easier. Hell, how about if any two players enter the same square in the map they're guaranteed to encounter each other? Or if they pass by each other while travelling?
And yeah, I think combat is too fast for backup to work. Unless we gave doctors defibrillators (shock paddles) to bring back their buddies if they get there before the replication timeout. I like the idea of emergency medical teams/radio channels. Hell, even good samaritan groups helping out people on a public '911' channel. And then getting ambushed by PKers. Damn, that sounds fun. I now want to be a heavily armed wasteland paramedic. Turning up, guns a-blazing and electrocuting people back to life.
-
Slight bump to pose the question to devs, would this type of mechanic even be possible?
-
Awesome idea, Grosq! ;D
It would bring much more player interaction in the Wasteland. Great stuff, man.
Also, i'm all for for Wasteland Paramedics.
-
Or just craftable flare? If you use it and drop on a map, the chance of being found rises.
-
Or just craftable flare? If you use it and drop on a map, the chance of being found rises.
could have both, radio for alerting specific people to your location or emergency flare to alert everyone nearby. Maybe the flare could start a signal fire for making smoke.
-
nice man . 10/10
-
So...
Let's imagine this idea is used by a PK gang - dozen of gangsters, all 21st level killers and armed to teeth - to lure the inexperienced or lone-wolf players, miners or even smaller gangs by calling for help, and when their prey joins encounter, bringing them down easy.
Or channel spams? Someone who doesn't need help at all could spam the channel "for fun", making other players angry. Trolls are everywhere, they even spam the GM channel.
What about such issues?
In a day or two, nobody would use this feature anymore, and all work would be in vain.
-
Depends very much, imo. It can be a useful feature for gangs who are using their own radio channels. If you run under 22435 and you friend too, he sends a radio signal and you get his position. I personally don't see much problems in it. Of course, if you are using public channels with many people... but this is your own risk then.
Also these location marks would be removed after you have left the map, which makes it not possible to form nice images on the worldmap.
-
In a day or two, nobody would use this feature anymore, and all work would be in vain.
This is your job as a developer. You're supposed to make your game resistant to idiots, and not let them shit all over an idea that has had the most universal support.
If you're frustrated about other features not being used, you've not made them worth using. If you've created a feature and nobody uses it - is it the players' fault? No. Why rent a room for 500 caps a day when you can make a more secure tent that lasts forever? It's time to go back over a lot of these old things and actually think how you could make them popular. (Brahmin trading, bounty hunting, room renting, there's probably others)
-
Given Radio channels can be a possible 5 digits, thats an awful lot of possible combinations and factions would have a certain amount of security when broadcastingion their posit to allies. Other faction discovering their channel and ambusing them would just be another form of espionage and cant say it would be particulary easy to obtain.
-
Given Radio channels can be a possible 5 digits, thats an awful lot of possible combinations and factions would have a certain amount of security when broadcastingion their posit to allies. Other faction discovering their channel and ambusing them would just be another form of espionage and cant say it would be particulary easy to obtain.
Yeah. I wanted to check a radio before I used this argument to see how high the frequencies went. I doubt any faction is going to sift through every possible combination. Even if they find a channel someone normally uses, they may not even be broadcasting on it at the time. And even then, it would require some decent knowledge about whoever you're trying to ambush. If someone said 'COME HALP I AM BEING ATTAKED', just asking 'Who are you?' would cause it to fall apart pretty quickly.
Too many extraordinarily unlikely things would have to happen for an ambush to happen, let alone be common. The most people could do is dupe new players on common channels.
-
Minimum radio frequency is "0" and the maximum is "34463". So if it's not fake there are 34464 channels, and the probability to catch signal in simple case (one player, one radio) is 0.003%. Most frequencies are useless, but if you use smart number it's still hard to get encounter. Besides it would appear for few minutes.
There could be SOS button, what would work only in active slot. If someone drops it/puts into the equipment/dies/toggles it off the encounter location disappears.
I and my gang would use it in PvE.
-
Sounds good to me, but an Outdoorsman of 100 shouldn't be necessary. Maybe a little lower.
Of course, now that I think of it, fights wouldn't last long usually, especially in real-time, and the person might not even get to them in time if they are more than a few blocks away. But it could work for just relocating each other without having to get together again at a city.
-
So...
Let's imagine this idea is used by a PK gang - dozen of gangsters, all 21st level killers and armed to teeth - to lure the inexperienced or lone-wolf players, miners or even smaller gangs by calling for help, and when their prey joins encounter, bringing them down easy.
Isn't that the same at Modoc, Den or Klamath or every significant crafting location?
The player has to outsmart the PKs with experience, strategy, teamplay, right timing and perhaps some patience.
Concerning locations in Wasteland, you can get a hint in message box, a "town preview light", depending on your Outdoor skill and Perception points. "This place smell like death."
-
Very, very thank for all messages and fast work of developers. ;D
-
Love it. If you want people to use radios, give them abilities that IRC channels don't have.
EXACTLY
-
Yeah, part of me thinks doing it via coordinates would be easier. Hell, how about if any two players enter the same square in the map they're guaranteed to encounter each other? Or if they pass by each other while travelling?
And yeah, I think combat is too fast for backup to work. Unless we gave doctors defibrillators (shock paddles) to bring back their buddies if they get there before the replication timeout. I like the idea of emergency medical teams/radio channels. Hell, even good samaritan groups helping out people on a public '911' channel. And then getting ambushed by PKers. Damn, that sounds fun. I now want to be a heavily armed wasteland paramedic. Turning up, guns a-blazing and electrocuting people back to life.
I am all onboard for emergency 911 channels :)