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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: joshwa on August 22, 2010, 02:00:19 pm

Title: Limited to only one account for two excellent reasons
Post by: joshwa on August 22, 2010, 02:00:19 pm
1)Unfortunately, with the multi-account, players do not need to buy from other players, because, thanks to the fact that you can have more accounts, he creates pg crafter to stock up on what they need. Instead, the restriction to a single account, players will trade with each other thus creating a real economy made by the players.

2)Also, we begin to see less unbalanced characters created solely to do pvp. In fact, to due of the multi-account, through the creation of other pg themselves procure their own weapons, armor and drugs. I think this goes against the spirit of rpg which should be based Fallout.
Clearly, there may still do so but, conscious that they can not build themselves equipment, except the initial one, and therefore must depend entirely on the work of others.

I hope that developers take to evaluate my proposal. It would be nice to see a real blossoming trade done only by the players and the end of the bad habits of unbalanced pg.

Thanks and sorry for my bad english.
Title: Re: Limited to only one account for two excellent reasons
Post by: Gorlak on August 22, 2010, 02:05:12 pm
I can only agree with the points made here. This is the only real way to create an economy that is isn't powered by alts.
Title: Re: Limited to only one account for two excellent reasons
Post by: Enzo on August 22, 2010, 02:05:58 pm
I was telling this many times... prepare for flame from those, who think that PvP is only fun in this game... they wont interact with others, they want to have tons of items from their imaginary friends (alts)...
Title: Re: Limited to only one account for two excellent reasons
Post by: avv on August 22, 2010, 02:06:14 pm
It's never going to work. As seen with current bannings players are ready to go far for slightest advantage. Alts provide massive benefit and if we're just trying to prevent it with restricting accounts it's going to be eternal race between devs and invidual contractors. Playing with single must be encouraged, not enforced.
Title: Re: Limited to only one account for two excellent reasons
Post by: RavenousRat on August 22, 2010, 02:07:26 pm
Do you have any ideas how to make one person in the world use only one account at FOnline?
E-mail: frustrating + you can have more than 1 e-mail.
Forum account: you can have more than 1 forum account, and again it's not comfotable.
Everytime you want create a character you must say it to GM, so he'll create it? Then devs should hire GMs-extrasenses, who can see person sending them PM, so they can understand it's the same person or not.

The only way: GMs extrasenses!

So, my suggestion: find persons who has abilities to see and recognize people at distance with only 1 proof: thier PM.
Title: Re: Limited to only one account for two excellent reasons
Post by: Sius on August 22, 2010, 02:10:27 pm
1 acc that will hold several characters is a good idea. But it will not do anything from what you have written here. It will simply be more comfortable for users and more secure since right now char name=login=poor security. But don't expect any player cooperation or anything as naive as this. Game needs to change for such things to happen and simple acc management will not deliver that.
Title: Re: Limited to only one account for two excellent reasons
Post by: Ned Logan on August 22, 2010, 02:18:47 pm
For technical reasons, there is no way for an online game to disable alting.

Can people remember this?
Title: Re: Limited to only one account for two excellent reasons
Post by: runboy93 on August 22, 2010, 02:32:31 pm
There should be register-system like in Ultima Online fanmade servers.
You fill registeration form and send it to guy who check you information and let you play.

And of course there need guys who check every second mails.
Title: Re: Limited to only one account for two excellent reasons
Post by: Quentin Lang on August 22, 2010, 02:34:24 pm
For technical reasons, there is no way for an online game to disable alting.

Can people remember this?
Well, gathering from the 100 threads that are 1:1 like this, i guess people never fucking get it...
Besides, i get bored playing one char fast, so i have nice collection of many different chars.
I dont really some people have such a hate for alts...
Title: Re: Limited to only one account for two excellent reasons
Post by: Alvarez on August 22, 2010, 02:36:35 pm
Playing with single must be encouraged, not enforced.

I totally second that.
Because any enforcement would just drive the wedge deeper between players and developers and player base is already frustrated enough.

There's no way do disable alting for sure, only to limit it with draconical methods.

But, let's come to a point.
Who are you, joshwa, to disapprove alting and how long are you playing this game already?

If you disable alts for sure, you will be FORCED to SEARCH for players willing to sell the equipment. How much time will you spend on this task, before you can play? Minutes? Hours? THE WHOLE DAY? Crafting is already a tedious task and for that, it's a natural consequence that players create alts.
Or do you propose to spend all the free time on HARD VIRTUAL WORK, only to play for mere minutes?

Haha! No thanks.
Title: Re: Limited to only one account for two excellent reasons
Post by: avv on August 22, 2010, 02:43:39 pm
Besides, i get bored playing one char fast, so i have nice collection of many different chars.

That's not the matter of chars being boring but game lacking content for them. There's only limited ammount of content for big gunner, smallgunner, crafter, slaver etc but somewhat content in trying differend chars. And that's bad in sense of rpg purposes because we're supposed to become fond of our chars, I guess.
Title: Re: Limited to only one account for two excellent reasons
Post by: McKinney on August 22, 2010, 02:57:11 pm
I like the mono account suggestion, is a better way to have a more realistic sandbox game, yes because Fallout games are sandbox, not only pvp shotter games.

Mono account can produce the following changes :

1) more balanced builds, who want to make a power build pvp character have to face with the fact that can't have a crafter, so have to trading with other players that have a crafter to buy good gears, with less pro-pvp builds the combat is more realistic.

2) Factions need more work for join people of different classes, if they want grow strong and have armours/weapons/docs, this fact encourages a relationship between factions that have different classes to exchange everything can be usefull,  is ridiculous to have factions with a bunch of pro-pvp characters with alts crafters.

3) less pks and thieves, how many of you have a pk or thief alts?  with mono account, only who really want to make this type of game, can playing in this way.

4) More realistic economy system, with trade between people, you need something? ok find a person for craft it or a trader for buy it,  is not funny to make all yourself with alts, this is a mmorpg, not a single player game.

I really hope developers evaluate this suggestion, and make it real.  :)
Title: Re: Limited to only one account for two excellent reasons
Post by: Hololasima on August 22, 2010, 03:10:30 pm
This suggestion will make alts uselless.

This suggestion will make PvP useless and boring.

This suggestion will make many kind of Combat Characters useless.

This suggestion will bring more waiting to crafting.

Sorry, but again, its stupid idea, fix alting in this way ...
Title: Re: Limited to only one account for two excellent reasons
Post by: TwistedIndoctrine on August 22, 2010, 03:20:10 pm
Well, gathering from the 100 threads that are 1:1 like this, i guess people never fucking get it...
Besides, i get bored playing one char fast, so i have nice collection of many different chars.
I dont really some people have such a hate for alts...

I'm going to have to agree with this actually. I don't see anything wrong with playing the game from multiple angles, in fact it seems only natural that it would happen after a while. Playing and having alts is not and should not be trumpeted as a problem or you're basically condemning players for playing - some people like to experience the game in as many ways as possible in fact it's arguably the only reason some online games do as well as they do. The exploitation of alts is the trouble, it seems, and that should be the focus. Or, alternatively you could do what WoW did and embrace it to a limited extent because they accepted it would happen.

The point is it's possible to have a successful economy AND have alts. Actually you could argue there's a very strong economy in spite of the alt crisis everyone seems to go on about. Ammunition and drugs sell very very well and consistently and are a staple trade item - which makes sense actually as in an end of the world situation Food, Medicine, and Weapons would be the priorities for human survival.

If anything needs to be fixed it's the time consumption of crafting (largely a user interface problem - click>fix>done x 30 or so) as well as overall decreasing the requisites of crafting, lets face it you can't make an effective PvP fighter AND a crafter in the same character the stat spread would be too wide and yet you need both to PvP consistently. And perhaps the effectiveness of combat drugs so that the difference in performance between a "Combat character" and a "Crafter" or "Doctor" or whatever becomes a little less pronounced - those things alone would see less need for making basically a crafting mule. It might even see crafters and such in PvP (!) of all things, if the gulf between their effectiveness wasn't so great.
Title: Re: Limited to only one account for two excellent reasons
Post by: McKinney on August 22, 2010, 03:20:45 pm
This suggestion will make alts uselless.

This suggestion will make PvP useless and boring.

This suggestion will make many kind of Combat Characters useless.

This suggestion will bring more waiting to crafting.

Sorry, but again, its stupid idea, fix alting in this way ...


This is an open beta, in release with a wipe, this suggestion can be applied without problems.
pvp boring? why? you need pro-character to have fun? explain why the pvp is boring with balcanced builds.
Crafting is the key to gain more advantage, if you want to become the most powerfull you have to work hard, isn't a hard world??? or this is only when someone die with a pk and lose her stuff? 
Title: Re: Limited to only one account for two excellent reasons
Post by: joshwa on August 22, 2010, 03:42:53 pm
Sorry guys, but in the facts the server as is, is nothing more than a hack & slash. Nothing to do with the true spirit of Fallout, namely RPG (Role Player Game). Who is against this choice is because is not interested in that which is fallout, but only to have everything immediately to do more easily and quickly only pk..
The people go to play diablo at this point and in the server there will be only "dumbaby", "lamer","bimbominkia", by degrading the quality of the server. In the long run the Persons in determining whether to play fonline will say : "Why should I play Fonline when the end of the matter is a hack & slash, where there is only pk of assholes and nothing rpg? This is not Fallout." Or they say: "Fonline? No thanks, has nothing of fallout, rpg nothing. Only pk. Better Diablo"
Also to date there is no market between players.

I hope this is not the future that developers want for their server
I can not believe that developers use their free time to create a free FOnline to see at the end that the game has nothing of fallout because in the end it became a game with mechanics from H&S and full of lamers.
Games so it is chock-full network
I hope that developers taking seriously consider this proposal.
Title: Re: Limited to only one account for two excellent reasons
Post by: kraskish on August 22, 2010, 04:00:11 pm
what if we had 1 account and we could replan our character from scratch with a help of some NPC. If you get tired you change stats, skills
Title: Re: Limited to only one account for two excellent reasons
Post by: avv on August 22, 2010, 04:10:53 pm
what if we had 1 account and we could replan our character from scratch with a help of some NPC. If you get tired you change stats, skills

Wouldn't make much sense, unless you explained it somehow as "inheritage". Your character kind of retires and devises his property to his sibling/closest friend which will be the "new" character you will make. But it got to have big cooldown so that you couldn't change chars back and forth.
Title: Re: Limited to only one account for two excellent reasons
Post by: McKinney on August 22, 2010, 04:23:21 pm
Yep he is right, only with expensive cost for respec and big cooldown between class change you can avoid the exploit of that thing.
Title: Re: Limited to only one account for two excellent reasons
Post by: Alvarez on August 22, 2010, 05:19:43 pm
I hope that developers take to evaluate my proposal.

I hope that developers taking seriously consider this proposal.


Now that's amusing.

Well aren't we all HOPING our dear devs to CONSIDER our PROPOSALS?  ;D
I think you overestimate the meaning of "Suggestions" section greatly, joshwa.

But keep posting, you'll see. ;)
Title: Re: Limited to only one account for two excellent reasons
Post by: joshwa on August 22, 2010, 07:07:30 pm

Now that's amusing.

Well aren't we all HOPING our dear devs to CONSIDER our PROPOSALS?  ;D
I think you overestimate the meaning of "Suggestions" section greatly, joshwa.

But keep posting, you'll see. ;)

I'm not doing anything what you say!
My explanations are clear and reasoned. Then the devs know what to do or not do. The server has them and they agreed.
Title: Re: Limited to only one account for two excellent reasons
Post by: Danny on August 24, 2010, 08:28:17 pm
The best way to eliminate craft/pvp alting is to disable special and skill requirements for crafting.
Or just making special and skills useful, not needed for crafting so you could craft everything with every char ( of course you'd need proffessions for high tier items ) but if you invest SP into crafting skills cooldowns will be shorter.
Title: Re: Limited to only one account for two excellent reasons
Post by: Korusho on September 02, 2010, 09:59:04 am
what if we had 1 account and we could replan our character from scratch with a help of some NPC. If you get tired you change stats, skills

super special secret awesome technology that rewires your brain? Anyone? 50k caps?  Several RL day cooldown?

EVE Online respecs?!?!!??!

(I can't go 1 thread without bringing up EVE online here... fuckin seriously.)
Title: Re: Limited to only one account for two excellent reasons
Post by: OskaRus on September 02, 2010, 02:37:00 pm
The best way to eliminate craft/pvp alting is to disable special and skill requirements for crafting.
Or just making special and skills useful, not needed for crafting so you could craft everything with every char ( of course you'd need proffessions for high tier items ) but if you invest SP into crafting skills cooldowns will be shorter.

I agree. All MMORPGs got it this way. Anyway how could possibly shooting molerats train u to make better guns. xD Ultima got the best crafting system but it would require to do it whole from a scratch on FOnline.
Title: Re: Limited to only one account for two excellent reasons
Post by: DrapiChrust on September 02, 2010, 02:39:19 pm
Nice, but impossible to implement
Title: Re: Limited to only one account for two excellent reasons
Post by: Cha on September 02, 2010, 04:01:10 pm
Seriously, how experienced are you with fonline2238 joshwa ? 1 week no ?

PS: if this kind of suggestion has not been poste 1.000.000 times , then it has never been posted...
Title: Re: Limited to only one account for two excellent reasons
Post by: Cocain on September 02, 2010, 04:14:00 pm
There should be register-system like in Ultima Online fanmade servers.
You fill registeration form and send it to guy who check you information and let you play.

And of course there need guys who check every second mails.


+1
Title: Re: Limited to only one account for two excellent reasons
Post by: kraskish on September 02, 2010, 04:18:26 pm
Wouldn't make much sense, unless you explained it somehow as "inheritage". Your character kind of retires and devises his property to his sibling/closest friend which will be the "new" character you will make. But it got to have big cooldown so that you couldn't change chars back and forth.

We already have replication centres. Simply replicate from the begining or whatever.
Title: Re: Limited to only one account for two excellent reasons
Post by: joshwa on September 03, 2010, 02:46:57 pm
Seriously, how experienced are you with fonline2238 joshwa ? 1 week no ?

PS: if this kind of suggestion has not been poste 1.000.000 times , then it has never been posted...

I'm playing from 1 month. But trust me that I wrote is confirmed by people who played there for ages

Instead of giving the people noobs, read the whole discussion? Apparently not. Sorry but I have no intention
replicate as I wrote clear the reasons of my suggestions.
I have already given my views on the ATLS and what they have on the economy between pg and on social activities, and the fact also that the pk have no negative consequences.

Furthermore, there is never occurred that instead of being forum to make a post to indicate, from my point of view, defects, I would have disinterested and do what everybody?  Make me a character with a Power Build, 2 other pg to procure weapons and drugs and greetings. Also would enter into some group of players, in every nation there are forums dealing with Fonline and it 'easy to find and to do request to enter in a group.

I conclude with what I wrote here:: http://fodev.net/forum/index.php?topic=8684.msg75529#msg75529

P.S.: So for me this discourse is closed. Because I have already given my views and I do not want to be a broken record repeating the same things.
Title: Re: Limited to only one account for two excellent reasons
Post by: Cha on September 03, 2010, 02:59:19 pm
I do not want to be a broken record repeating the same things.

Too late....
Title: Re: Limited to only one account for two excellent reasons
Post by: joshwa on September 03, 2010, 03:09:12 pm
Too late....

it's nice to see that your answers will not argue at all the post, and that are only flames.
Free to continue doing flames. But from me you will not have more answers. For private discussions we're the PM.
Is just a matter of education. Simple right?

Bye bye :)
Title: Re: Limited to only one account for two excellent reasons
Post by: Vindict on September 03, 2010, 05:36:17 pm
I think alts are responsible for most of the things that are wrong with this game. Choosing a certain character means nothing if you can make 10 more, each responsible for a different function.

You want a perfect fighter, born to kill type of guy? Ok, but you should accept the fact that you will suck basically at everything else. can't craft, heal, etc. and thats the way it should be instead of a game where you can do everything with enough amount of time. without alts, if you're a fighter you would need people who supply you with stimpacks, people who repair your guns etc and this would create a working economy. in such system smart people will not make war gods who can't wipe their own ass. people will make more balanced, interesting chars.

as for exploring the game and seeing it from different points of view: you dont need alts for that. if you're bored with one char you could delete it and start over.

The only problem in my opinion is that prohibiting alts would couse players to cheat and devs would have to stop improving the game and focus on preventing alts and banning people who use them
Title: Re: Limited to only one account for two excellent reasons
Post by: Badger on September 03, 2010, 06:10:18 pm
A game that allows alts without certain MMORPG mechanics such as binding on pickup, or item level requirements, it's going to be difficult to keep economic balance. Particularly when it comes to crafting.

This isn't a bitch about people who want to experiment with different builds - go crazy. Have a big gun, energy weapon, small gun sniper party. I'll bake you a cake for it. But so long as you can give another character what your crafter has built, we'll always have dedicated crafter alts. Investing in crafting detracts from a character's combat ability, and so long as there are people committed to squeezing maximum combat effectiveness out of a character, that won't change.