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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: TwistedIndoctrine on August 18, 2010, 05:40:19 pm

Title: Repairing
Post by: TwistedIndoctrine on August 18, 2010, 05:40:19 pm
So I'm a little more confident with PvE now that I've gained some levels and I'm getting some decent loot.

The catch is whenever I try to fix something I ALWAYS, without fail or deviation, get maintenance failed or you could not repair this item as the result when I try to repair something more complex then a 10 milimeter pistol.

I've got 121% repair and a tool on me almost all the time and I'm failing this much, meanwhile other people I know seem to have a lot more success. Is there's something I don't know about using the tool to aid with repairs? And what's a 'decent' repair skill where I could theoretically repair just about everything I pick up?

Basically what am I doing wrong at the moment, and what should I be aiming for in the future?
Title: Re: Repairing
Post by: Michaelh139 on August 18, 2010, 05:43:17 pm
You need 250 repair to theoretically repair everything you pick up.

You need 249 repair to repair anything.  :P
Title: Re: Repairing
Post by: Lacan on August 18, 2010, 05:58:17 pm
Having a tool in your hand when you do repair adds 20% or so to your repair skill.

Having a super tool kit (buy for 2000 caps from some guy near NCR workbench) adds even more !

now with a 180% repair character and suepr tool kit i can repair anything a bit.

120% with tool, most mid tier etc...

also you might want to know that when an object reaches 100% det (slightly brkoen, this kind of things), you can repair it to 0% in 1 shot with a good skill.

Title: Re: Repairing
Post by: Wichura on August 18, 2010, 06:25:06 pm
You need 250 repair to theoretically repair everything you pick up.

You need 249 repair to repair anything.  :P
C'mon, 200% is enough, of course with Tool/Supertool Kit in active hand. Fails are quite rare, even with 1 LK I have.
Title: Re: Repairing
Post by: TwistedIndoctrine on August 19, 2010, 01:46:14 am
Alright bought a super toolkit and the problem seems to have alleviated itself, next question though - do super tool kits ever break or expire or anything?
Title: Re: Repairing
Post by: Crazy on August 19, 2010, 01:50:11 am
Yes
Title: Re: Repairing
Post by: TwistedIndoctrine on August 19, 2010, 02:14:41 am
Is it predictable or random?
Title: Re: Repairing
Post by: Ganado on August 19, 2010, 02:16:01 am
Random; in my experience it is like a 10% chance of tool breaking.
Title: Re: Repairing
Post by: Wichura on September 13, 2010, 03:52:47 pm
I'm refreshing this thread - did after wipe anything change in maintaining things?
Is there any formula/pattern for succesfull repair? Does LK affects?

Any hints from devs how high this skill should be to not break anything too often?

And how much Tool and Super Toolkit are adding - 20, 50, 100%?
Title: Re: Repairing
Post by: HertogJan on September 13, 2010, 04:16:56 pm
I'm refreshing this thread - did after wipe anything change in maintaining things?
Is there any formula/pattern for succesfull repair? Does LK affects?

Any hints from devs how high this skill should be to not break anything too often?

And how much Tool and Super Toolkit are adding - 20, 50, 100%?

I don't think that the addition of a tool and toolkit changed.
My 180% alt is successful in repairing most stuff, 1 fail in about 15 repairs.
Title: Re: Repairing
Post by: TheGreenHand on September 13, 2010, 04:31:06 pm
The catch is whenever I try to fix something I ALWAYS, without fail or deviation, get maintenance failed or you could not repair this item as the result when I try to repair something more complex then a 10 milimeter pistol.

I've got 121% repair and a tool on me almost all the time and I'm failing this much, meanwhile other people I know seem to have a lot more success. Is there's something I don't know about using the tool to aid with repairs? And what's a 'decent' repair skill where I could theoretically repair just about everything I pick up?

I think it should also be said that if you're trying to repair items from encounters, they already have a high break count, which makes them hard to repair.  It's a lot easier to repair a freshly crafted item.
Title: Re: Repairing
Post by: Ganado on September 13, 2010, 09:24:58 pm
And how much Tool and Super Toolkit are adding - 20, 50, 100%?
I'm not sure of your other question, but I'm 99%-sure that LK still does not affect repair.

Tools add 50%, Super Tools add 100%. Only question about that is if it is capped at 300%.
Title: Re: Repairing
Post by: TheGreenHand on September 13, 2010, 09:30:57 pm
I'm not sure of your other question, but I'm 99%-sure that LK still does not affect repair.

Tools add 50%, Super Tools add 100%. Only question about that is if it is capped at 300%.

Are you sure that tools add 50%?  I always thought they added 20%.
Title: Re: Repairing
Post by: Michaelh139 on September 13, 2010, 09:38:16 pm
Are you sure that tools add 50%?  I always thought they added 20%.
ME TOO!! But if you look in wiki its 50% and super tool kit is 100%.

I think it was to make up for the extreme skillpoints you need to repair effectively.
Title: Re: Repairing
Post by: Signor on September 13, 2010, 09:41:02 pm
Tools add 50%, Super Tools add 100%. Only question about that is if it is capped at 300%.

They should increase it beyond 300% aslong as its in your active slot.
Title: Re: Repairing
Post by: HertogJan on September 13, 2010, 09:44:42 pm
I'm not sure of your other question, but I'm 99%-sure that LK still does not affect repair.

I can confirm this.
My build is low on luck but does good repair, equal to a 6 LK build pre-wipe.
It also doesn't seem to have any effect on the chance of breaking a toolkit.
Title: Re: Repairing
Post by: Ganado on September 13, 2010, 09:47:14 pm
I can confirm this.
My build is low on luck but does good repair, equal to a 6 LK build pre-wipe.
It also doesn't seem to have any effect on the chance of breaking a toolkit.

Luck didn't affect repair pre-wipe either.

Title: Re: Repairing
Post by: Wichura on September 13, 2010, 10:36:36 pm
So I need to boost my repair up to 180% and check if it's enough. I had 200% before the wipe, but it was pure-crafter char.
Cool, moar skill points to put somewhere else, FA for example.
Title: Re: Repairing
Post by: zato1 on September 13, 2010, 11:29:08 pm
if you have repair skill go over 300 like sneak does, you need a reason for it. like, something awesome for 300+ repair only. 390 sneak makes it so at all directions you have maximum stealth (min dist. = 3 hex away from target), where i can assume 300+ repair would only be a waste. 300+ repair could temporarily make something BETTER than what it was when you got it, like a .223 pistol goes from 25-30 to 27-33 for 10% of its lifespan. that would encourage more power builds, but something else has to be done about that before we can talk about stuff like this.
Title: Re: Repairing
Post by: Ganado on September 14, 2010, 03:24:45 am
What's the difference between:
"It looks pretty broken"
"It looks a little broken"

Which one can be repaired, which one is worthless (too many broken counts)?
Title: Re: Repairing
Post by: HertogJan on September 14, 2010, 09:10:44 am
What's the difference between:
"It looks pretty broken"
"It looks a little broken"

Which one can be repaired, which one is worthless (too many broken counts)?

I don't know this, but both should be repairable as they don't say it's broken beyond repair.
Title: Re: Repairing
Post by: TheGreenHand on September 14, 2010, 09:05:52 pm
A little broken has a lower break count than pretty broken.  I'm not sure what the actual numbers are though.  I think the last one that is still repairable (before Its Beyond Repair) is Its Barely Hanging Together.