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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: MiguelBebop on December 23, 2009, 02:16:58 pm
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How about players with doctor profession at some level will be able to cure drug addicted players?
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I can see it working. It would certainly give the Doctor profession much more use. But there'd have to be some sort of materials involved in this (obviously) not just "You used the Doctor skill" - "Your Buffout addiction has been cured".
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Maybe some Broc Flowers or Xander Roots cause they are natural medicine or Antidotes which can have effect as detoxication.
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Good idea, but doctor skill must be really high (about 180-200).
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bump for this idea, having to wait 20 days while your buffout addiction goes away can totally cripple the enjoyment of the game.
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I don't like it. An addiction is an addiction. It's supposed to be a trade off for using drugs. If you don't want to get it, don't use them.
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Only if it required players to meet once in a week at drug rehabilitation meeting.
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I don't like it. An addiction is an addiction. It's supposed to be a trade off for using drugs. If you don't want to get it, don't use them.
This. I'd like to see addiction worked to be more appealing, though.
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I can see nobody giving a damn, but i'd really like to see doctors performing plastic surgery.
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i see it as well with a huge cooldown, for example if you have 200% doctor then its like 72 hours. then it could be possible otherwise no :>
And if we could make this, then other professions should have something like this skill :>
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This. I'd like to see addiction worked to be more appealing, though.
I would make it more severe. With many phases, each next worse than before the longer the abstinence. Until you reach the bottom, and then it slowly gets better until you're fine and free.
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i see it as well with a huge cooldown, for example if you have 200% doctor then its like 72 hours. then it could be possible otherwise no :>
And if we could make this, then other professions should have something like this skill :>
if so there would be better if patient would have cooldown for such treatment... ;)
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i also agree about doctor curing addiction is nice idea or make him just able to make antidotes for it. Add to it Skejwen simple and effective idea on make "patient" coldown and bang doctor profession will be more usefull (ofc when its about "cure addiction antidote" makin of such coldown to player who use will be even more important so he will not use it all time) can be maked couple quests (or chain quests) for good doctor to learn such reciptes or ability :P
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Well i'm for it... so far when you get addicted you either wait 20 days to get cured (Fonline on for a full 24 hours or so ;) ) or u beg a GM to cure you... and doctor profession has crappy Xps for their craft (i mean 1 stimpak=180 xps come on with all the things u need to make it) they have to join VC or go to SAD to make most of their stuff anyway so make em go there to craft Anti-Addiction's pills or some bootle like the jet antidote. As for the patient cooldown i think its a good idea too... if you are getting some drugs out of your system you need to suffer a bit ;D cripple their cooldown, all of em Mwahahah!!!
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I can see it happening. But rather than instant cure I would like to see shortening the time of addiction.
So it's not like you use Jet, then never take another dose and after half an hour you get magicly healed.
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I can see it happening. But rather than instant cure I would like to see shortening the time of addiction.
So it's not like you use Jet, then never take another dose and after half an hour you get magicly healed.
Yeah it could be that using a high doctor skill on the drug that caused the addiction would create an antidote (maybe requiring a still or some other tools) that would reduce the length of the addiction. So if the addiction is 24 real hours, it would cut it to 12 or so and if you had already been logged on 12 hours, your remaining time could be cut down significantly.