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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Kimahri on January 12, 2010, 12:21:47 am
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Hi there,
i have one little question as a newby...
I have a problem with some weapons. i often hit opponents with "no damage", sometimes critical with "no damage" too.
My choice of weapon is a desert eagle or 44 magnum.
I have a sniper build with small arms and finesse.
Regards, Kim
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Hi there,
i have one little question as a newby...
I have a problem with some weapons. i often hit opponents with "no damage", sometimes critical with "no damage" too.
My choice of weapon is a desert eagle or 44 magnum.
I have a sniper build with small arms and finesse.
Regards, Kim
You have finesse and afaik it works differently than in Fo/Fo2 - it adds +10% to crit chance in exchange of giving +30% of damage resistance for target...
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You have finesse and afaik it works differently than in Fo/Fo2 - it adds +10% to crit chance in exchange of giving +30% of damage resistance for target...
... Unless it's a hit with "armor bypassed" critical effect.
Besides, this is precisely how it worked in FO/FO2.
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Thanks for the quick and helpful answers, i appreciate it!
Just to clarify:
Opponent: Little Gecko (20% normal resistance)
My weapon: Desert Eagle with 44. JHP Ammunition
Every hit was either "no damage" or critically "no damage", and i really mean every hit...
Does this change with level gain? Or is this based on the weapon?
Regards, Kim
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In Fallout character level have no matter. Damge is all about weapon and ammunition in it.
You "no damage" is coused for your trait Finesse. In FOnline (for pvp balance) Finesse greatly reduce your normal damage for gieving +10% critical chance.
So even when you level up you still will be doing very low or no damge with Finesse untill it will be critical armor bypassing hit.
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Allright i understand, thank you very much!
Regards, Kim
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I noticed this too. Is it the same bug that was in FO2 before the patch? (.44 ammunition doing no damage)
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.44 ammo has simply low stats (AC, DR, piercing options). I think a nice way to improve both - shotgun and .44 based weapons is give them +30% chance to knock down the target (if it's possible of'coz), it would make these weaps useful, even if only in pve...
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Right
F.e. little gecko (20% DR) being shot by standars .44 ammo (+50% to gecko's DR) with a character with finesse (additional 30%DR) wil hit for no damage (as you can see now lizard's total DR is 100% and its impossible to hurt is such way in other means than by critical hit that pierces armor)
I agree with Szef - Shotguns and Magnums should have greater chance to knock the target (plus more people would be using those weapons), but so should work burst attacks if at least 5 or half bullets in one burst (whichever is higher) succesfully hits the target
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OK thanks. I've been avoiding using Desert Eagle or .44 Magnum for nothing :D
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No!
Just use FMJ ammo...