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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: runboy93 on August 06, 2010, 09:43:37 pm
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Wire suggestion
One player account for all his characters.
So people will have much bigger troubles, being caught for cheating.
Janusz2238 suggestion
Good idea. Best pair with forum account, and everyone can see who is who.
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Basically you're saying people with a static IP are limited, people with a dynamic IP can still have them and people behind ISP proxies are screwed.
It's impossible to stop alting
At most you can limit it.
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A definite NO by me.
I like having tons of crafter alts and various fighting characters on who i may relog once i die with another or just get tired off it.
And this is a very peaceful answer by me, cause first tought i got after reading this was
(http://img687.imageshack.us/img687/3479/ragej.jpg)
If i drop politeness and all, i can just say fu and
(http://img192.imageshack.us/img192/7084/threadsucks.gif)
Oh and yeah, i forgot about this one: many people, that includes me too, have dynamic IP router. This means that one character per IP wouldnt affect me. No way. Never. You gotta think of another way how to ruin the game.
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I just don't get it.. i'm only guy who uses just one account?
How to make it even more harder (even you have dynamic IP) = Autoblock.
Edit: who say that i want to ruin game -_-
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One player account for all his characters.
So people will have much bigger troubles, being caught for cheating.
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One player account for all his characters.
So people will have much bigger troubles, being caught for cheating.
We want cheaters off :)
Edit: Added other solution to poll.
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One player account for all his characters.
Good idea. Best pair with forum account, and everyone can see who is who.
What you think about if only one character can made for FOnline 2238?
I played a lot of time witch one char. Now I play with two char, becouse One char is actually boring for me.
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this is just another idea to hurt the casual player and not the hardcore. anyway this would be implemented would be evaded very easily.
(http://files.getdropbox.com/u/1423438/Pictures/CoolFaceSpider.jpg)
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this is just another idea to hurt the casual player and not the hardcore. anyway this would be implemented would be evaded very easily.
Autoblock is solution for all ;)
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I like having a small guns character to play with, but also a buffed-up Unarmed character to use too, for fun, not to be better than everyone else. Yes, having a 300% Science/Repair crafting alt is a problem for balance, but a lot of people just like having multiple characters. Game mechanics will hopefully be altered some day to make it so that having a 300% skill crafting alt, etc is useless, but not to make it so that you can only have just one character. That is just boring.
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Good idea. Best pair with forum account, and everyone can see who is who.
Yep, I thought about the same. Together with sorted out validation link giving it should be pretty good.
Then, 4-5 Characters per Account, with the ability to delete certain characters.
Also, don't see what's so bad only having 1-2 characters at maximumg. Playing a powerbuild is very boring.
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I like having a small guns character to play with, but also a buffed-up Unarmed character to use too, for fun, not to be better than everyone else. Yes, having a 300% Science/Repair crafting alt is a problem for balance, but a lot of people just like having multiple characters. Game mechanics will hopefully be altered some day to make it so that having a 300% skill crafting alt, etc is useless, but not to make it so that you can only have just one character. That is just boring.
I'm maybe wrong about my first only one character thing...
This game got too much alting and it cannot stopped.
But that Wires suggestion can be good for get cheaters off.
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Playing a powerbuild is very boring.
For you yes, for me no. Please ...
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Yep, I thought about the same. Together with sorted out validation link giving it should be pretty good.
Then, 4-5 Characters per Account, with the ability to delete certain characters.
This sounds good.
That is insane if someone makes about 10-20 characters(or more..)
Maybe 5 can be maximum (that little make alting weaker,but don't stop it)
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This sounds good.
That is insane if someone makes about 10-20 characters(or more..)
Maybe 5 can be maximum (that little make alting weaker,but don't stop it)
Runboy sorry but your suggestion is just bad. You have only one character(dunno why???) and i must have only one too ? Why why why ?
This game have many options in creating characters, and you want destroy it ...
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Runboy sorry but your suggestion is just bad. You have only one character(dunno why???) and i must have only one too ? Why why why ?
This game have many options in creating characters, and you want destroy it ...
5 is not same than 1.
I'm not want to destroy anything i just want to help.
But cheaters must get off somehow.
People don't read my suggestion anymore.
Just check Wire and Janusz2238 suggestions
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Runboy sorry but your suggestion is just bad. You have only one character(dunno why???) and i must have only one too ? Why why why ?
This game have many options in creating characters, and you want destroy it ...
This game is supposed to be a massive Multiplayer Online Game. This means that you create your character to support other players with your specific needs, playing in a team. Right now, one just creates the next alt to craft XY, to "Taxi", to make Drugs etc. This system is flawed and needs improvments. The game can not be thoroughly developed when one just creates the next powerbuild for one specific need.
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Maybe 5 can be maximum
Or 3 is for everyone and are normal, and characters over 3 have ability to permathdeath.
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Maybe it should be 5 better, because of those alters.
We don't want to ruin they game right..?
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This game is supposed to be a massive Multiplayer Online Game. This means that you create your character to support other players with your specific needs, playing in a team. Right now, one just creates the next alt to craft XY, to "Taxi", to make Drugs etc. This system is flawed and needs improvments. The game can not be thoroughly developed when one just creates the next powerbuild for one specific need.
But this massive online game allow to have many characters. And if he want destroy cheaters and cheating so this suggestion cant improve nothing.
Maybe next one
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Want make alters weak.
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Want make alters weak.
You will make players which dont play in big gangs weaker, just weaker. Doesnt matter that you have only one character. They need character for ammo, armors and etc. They want try unarm character, then Energy character, then Big gun character. With your suggestion they must choose character on start of playing and then ? Just look on their booring character what they have 2 months.
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I'm not support anymore my suggestion.
Just check my first post for 2 good suggestions that own my suggestion easily.
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a little counterproposal:
if you dont have at least 2 chars with different stats and skills, you are nomore a betatester and your ip will be autoblocked. ::)
posting suggestions about MAIN changes, without seeing everything in game with different perspective? bad idea. :P
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I think the alting problem are FOnline's gameplay flaws shown to their absolute extreme. (And how Fallout's skill system doesn't transfer into multiplayer games).
People will always try and munchkin the hell out of games. But the fact it's this commonplace means something hasn't been addressed. Is it the crafting requirements? The lack of combat effectiveness if you make your main a crafter? The need to join useless NPC factions?
Part of me thinks making less high end stuff craftable would also cut down on this.
My suggestions are going with the Van Buren skillset and making the maximum skill 200.
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the 200% would hamper snipers greatly and boost Big Guns even farther, because you don't need more than 190% to use an avenger properly (in fact, you only need about 170%), however, snipers have to go all the way up to 250-260% skill in their weapons category, we would see even less vaariation in the characters if the weapons were categorised into primitive and modern, all you'd see would be 170% Avengers running about because snipers will only be able to shoot them effectively in the avenger's effective range (a hot cup of minigun rape anyone?)
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I think the alting problem are FOnline's gameplay flaws shown to their absolute extreme. (And how Fallout's skill system doesn't transfer into multiplayer games).
People will always try and munchkin the hell out of games. But the fact it's this commonplace means something hasn't been addressed. Is it the crafting requirements? The lack of combat effectiveness if you make your main a crafter? The need to join useless NPC factions?
Part of me thinks making less high end stuff craftable would also cut down on this.
My suggestions are going with the Van Buren skillset and making the maximum skill 200.
Make BA and super sledges only Buyable from the Brotherhood.
Make Avenger only Buyable from enclave.
Etc...
Easy.
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Remove level cap (or let the skill points grow after reaching 21 lvl) and also limit of 4 professions per character, and I can vote yes, delete my clumsy medic and even more clumsy armorer with high repair skill, and play like real happy and free man with one char, what I always wanted to do here.
Making it restricted by IP, computer's ID, forum account or whatever won't change anything. Many people, including myself, have more than one computer, and IP, static or dynamic, makes no difference as long as there is proxy magic somewhere.
I don't like having zylion alts either, but we need to get rid of reason for making them. Anyone seen a mining bot last time? Since we have almost-like-perfect mining system, and any other resources can be easily found, there is no need to use bots for gathering (unless you are really lazy). Same with alts - make them useless, and they will be gone.
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There are so many ways to sidestep the IP check, it's not even funny. I won't name any of them here, so as not to give ill-behaved people any ideas, but I can think of several pretty much foolproof methods just off the top of my head. I have access to most of those methods myself. (Admittedly, the annoying gathering cooldown makes using them tempting, but I'd rather quit than cheat.)
Only one of those methods would be prevented by allowing one character per IP/computer, and that would hurt a lot of people without really solving the problem.
The fact is, you just can't stop all the cheaters from cheating, and solutions that would piss off everyone else (like this thread) are just preposterous. You can stop some, but not all.
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Remove level cap (or let the skill points grow after reaching 21 lvl) and also limit of 4 professions per character, and I can vote yes, delete my clumsy medic and even more clumsy armorer with high repair skill, and play like real happy and free man with one char, what I always wanted to do here.
this is something I gotta agree with, having this would make alts completely pointless, in FO2 there was no level cap (just as an example), but simply stop health from increasing past lvl 21, and disallow new perks past lvl 30/32 (no sniper or slayer though, too imba), and maybe change the skill capacity depending on your SPECIAL stats
1) 100 + (n*20) = Skill Limit (drugs won't work to help you surpass the skill limit(no limit breaks)), Simple formula really...
Str dependant skill limits= Big Guns, Unarmed
Per dependant skill limits= Small Guns, Energy Weapons, Lockpick, Outdoorsman
End dependant skill limits= Traps
Cha dependant skill limits= Speech, Barter
Int dependant skill limits= Science, Repair, First Aid, Doctor
Agi dependant skill limits= Sneak, Steal, Throwing
Luk dependant skill limits= Gambling
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2) Or we could make them dependant on two special stats, making use of this formula
100+(N*10)+(n*10)
S P E C I A L
_________________________________________________________________________
SmGu ________ |____ x____|_______|_________|________|____x____ |___________
BiGu ____x____|_________|___x____|________ |________|_________|___________
EnWe _________|____x____|________|________|___x____ |_________|___________
Un ____x____ |_________|_______|_________|________|____x____|___________
MeWe _________|_________|___x___ |_________|________|____x____|___________
Th ________ |____x_____|_______|_________|________|____x____|___________
FiAi ________ |__________|_______|_________|____x___|_________|____x______
Do _________|____x_____|_______|_________|____x___|_________|___________
Sn _________|__________|_______|_________|________|____x____|____x______
Lo _________|____x_____|_______ |_________|________|____x____|___________
St _________|__________|_______ |___x_____|________|_________|____x______
Tr _________|__________|_______ |_________|____x___|____x____|___________
Sc _________|____x_____|_______ |_________|____x___|_________|___________
Re ____ x____|__________ |_______ |_________|____x___|_________|___________
Sp __________|____x_____|________|___x____ |________|_________|___________
Ba __________|__________|________|___x____ |____x___|_________|___________
Ga __________ |__________|________|___x____ |________|_________|____x______
Ou __________|____x_____ |___x____|________ |________|_________|___________
Note: this is only a demonstration table on how it could look like
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End dependant skill limits= Traps
Bwuh? Other then that I like this idea actually... I mean, its not impossible for newbie to be elite like others eventually but elite will still have advantage for all their hard work.
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edited it a bit, the table is a different thing, but has the same basic concept, I hate concrete walls of texts, prefer tables, been wanting to make one all day, and now I had a reason. 8)
this is something I gotta agree with, having this would make alts completely pointless, in FO2 there was no level cap (just as an example), but simply stop health from increasing past lvl 21, and disallow new perks past lvl 30/32 (no sniper or slayer though, too imba), and maybe change the skill capacity depending on your SPECIAL stats
1) 100 + (n*20) = Skill Limit (drugs won't work to help you surpass the skill limit(no limit breaks)), Simple formula really...
Str dependant skill limits= Big Guns, Unarmed
Per dependant skill limits= Small Guns, Energy Weapons, Lockpick, Outdoorsman
End dependant skill limits= Traps
Cha dependant skill limits= Speech, Barter
Int dependant skill limits= Science, Repair, First Aid, Doctor
Agi dependant skill limits= Sneak, Steal, Throwing
Luk dependant skill limits= Gambling
--------***--------
2) Or we could make them dependant on two special stats, making use of this formula
100+(N*10)+(n*10)
S P E C I A L
_________________________________________________________________________
SmGu ________ |____ x____|_______|_________|________|____x____ |___________
BiGu ____x____|_________|___x____|________ |________|_________|___________
EnWe _________|____x____|________|________|___x____ |_________|___________
Un ____x____ |_________|_______|_________|________|____x____|___________
MeWe _________|_________|___x___ |_________|________|____x____|___________
Th ________ |____x_____|_______|_________|________|____x____|___________
FiAi ________ |__________|_______|_________|____x___|_________|____x______
Do _________|____x_____|_______|_________|____x___|_________|___________
Sn _________|__________|_______|_________|________|____x____|____x______
Lo _________|____x_____|_______ |_________|________|____x____|___________
St _________|__________|_______ |___x_____|________|_________|____x______
Tr _________|__________|_______ |_________|____x___|____x____|___________
Sc _________|____x_____|_______ |_________|____x___|_________|___________
Re ____ x____|__________ |_______ |_________|____x___|_________|___________
Sp __________|____x_____|________|___x____ |________|_________|___________
Ba __________|__________|________|___x____ |____x___|_________|___________
Ga __________ |__________|________|___x____ |________|_________|____x______
Ou __________|____x_____ |___x____|________ |________|_________|___________
Note: this is only a demonstration table on how it could look like