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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Avoral on August 06, 2010, 09:00:53 pm
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Niewiarygodne, wy ciągle rozmawiacie na temat permanentej śmierci ludzika. Czekam na odważnego który z tym pomysłem wypłynie na szerokie morza Sugesstions ;D ;D ;D
No to sie doczekałeś
Hello! My suggestion is quite simple and change the game mode over 720 degrees.
Nowdays there are many people with 21 lvl alts [xx], bases are full of staff and more and more people are losing the interest in game. Why? becouse collecting 100 golden geckons, 10/100/1000/10000 items/caps/shits is interesting when lead to something, but what is the purpse of doing it when you got almost everything? You are like God = Powerfull and powerless in the same time.
Premament Death Era shouldn't be hard to set ingame <deleteself after death or just like in quest [end=0] [if die then end=+1] [end=1 then delete character]>
What would the PDE look like? what would change in general gameplay? And why we might want to give this mode a chance?[there wasnt any PDE kind era as far as i know].
- Overwhelming death, each xp would be priceless, every each travel could be the last one in our character live
-Quest will become more interesting for players, since they would be quite easy and save way to earn xp
- Teamplay will become more and more needet for anyone that want to survive
- Game becomes extremly Harsh but interesting in the same time - hunger of victory/revange [until he gives up :p]
- Rewards from events and events themself becomes more "interesting for players" since h tech items would be hard to craft and even harder to keep
- No fucking lvl protection [at any lvl!]
- TC will most probalby die becouse soon or later some gang will overpower all others. however.. "top players" becomes "top targets". No1 would be safe. People loves heroes! Even more! People loves to watch as heroes dies!
- There will be other sport discipline - Fighting for resource that will become more violent that you could eaver image!
- Amount of players with 30 miniguns/mk armors/10k ammo will go down, less h tech equipment [harder for crafters to lvl up] and in the same time alts will not be as much help as they are now [guess why :]]
-non combat characters [i mean not pure fighters] could at last try to make some stand becouse PDE will create a balance between a "pure killer" and "cautious player". What do i mean? PK would aim for reaching 21 lvl asap, but less combat characters will think about getting gear so on battlefield there would happend situation when higher lvl will got worst gear and eventually die.
- Head hunters rise!
- The balance of weapons will change. Sg will be more popular since they are easier to obtain [cheaper] and number of tank characters [bg] will decrease since they are harder to rise but in the same time if some bg will be able to rise to 21 lvl he might be proud of himself. Somewhere on other side of galactic would be EE.
- New ways of fighting! Aim for the gang leader to destroy enemy organization, aim for the crafters, miners, slay top player with kamikaze attack of 1 lvl bluesuit... Make them lost everything! Make them suffer! Make them cry!
I do know that many people will say that this is a "baaaaaaaaaaaaaaaaaaaaaaaaaaad" idea, but i would love to hear an nice answers on question "why?". Look at PDE as a other mode of 2238, harder, more violent but it would bring a purpse even if you reach 21 lvl - hero or villain? Good or evil? Creation or Destruction? Only one thing would be sure... Imo PDE is worth of trying just for one era, little change with big effect on gameplay.
Death await for us all, will we give her a chance?
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@Sorry for my english@
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Unfortunately was already declined =(
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Unfortunately was already declined =(
Then i miss something... But there is a little change that dev's will change their mind :<
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Unfortunately was already declined =(
yeah,is veary, sad, i prefer getting told:"All items down or DIE" than to get killed whit no call appel
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May be atleast "Iron Man" mode when creating a character? ^_^
1 life, no level cap.
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well, we all know what will happen... perma death server will be polish/russian only in a short time :P
there will be even more PKing and game will be impossible for any other chars than fighters... balancing fighters with crafters by permadeath is bullshit, because crafter even with better equip stands no real chance against fighting build... and the game will be ruled by grenadiers even more, and this really sucks...
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Stupid suggestion, your pros are ridiculous ::). You would like to turn this game into SimExp, when everyone is endlessly exping their character(s). Honestly, who the **** likes that ?
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well, we all know what will happen... perma death server will be polish/russian only in a short time :P
there will be even more PKing and game will be impossible for any other chars than fighters... balancing fighters with crafters by permadeath is bullshit, because crafter even with better equip stands no real chance against fighting build... and the game will be ruled by grenadiers even more, and this really sucks...
Why? There will not be so many "pure" crafters and fighters - death from the hand of npc happends
Stupid suggestion, your pros are ridiculous ::). You would like to turn this game into SimExp, when everyone is endlessly exping their character(s). Honestly, who the **** likes that ?
You mean xping a character in 12h to 21 lvl? ya no1 likes it and even more, you could die that way!
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People want to have fun, I dont see nothing funny in exping characters.
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People want to have fun, I dont see nothing funny in exping characters.
Why do you want to fight 21st level character?
Make a character, get 150% skill, grab a gun, go and kill someone, if he is 21st level... well he'll die someday, so who cares? You're avaible to kill people on 1st level at this game, you don't have to be 21st. Noob fight is much more interesting.
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Maybe other idea: If you've been killed, you will be banned for 24 hours.
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Maybe other idea: If you've been killed, you will be banned for 24 hours.
Alts, alts, alts, alts, relog.
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Why do you want to fight 21st level character?
Make a character, get 150% skill, grab a gun, go and kill someone, if he is 21st level... well he'll die someday, so who cares? You're avaible to kill people on 1st level at this game, you don't have to be 21st. Noob fight is much more interesting.
Yeah, but noob fight is totally unbalanced, because you cant know what lvl your foe has. Moreover, with this suggestion, only few players would use tier 2+ items, restricting gameplay even more.
Maybe other idea: If you've been killed, you will be banned for 24 hours.
I kinda like this, even with alts, it makes sense.
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Alts, alts, alts, alts, relog.
+1
And remember, this is world is dying, it is after nuclear war so dont you think that there are just to many guys with top gear? Too many bases with too many items? You killed dude with ba, minigun nad 1k ammo... and he is just laughing in your face becouse in base he got 10x more or he got XX alts that can craft him his items back in the metter of hours. One of reasons why barter between players is based on drugs/ammo/rare items...
Yeah, but noob fight is totally unbalanced, because you cant know what lvl your foe has. Moreover, with this suggestion, only few players would use tier 2+ items, restricting gameplay even more.
Life is not balanced, and SG [i mean shotguns, 10 mm] are just crushed by bg right now. However fight between sg and bg [not on 21 kvks] may bring some interesting results.
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Yeah, but noob fight is totally unbalanced, because you cant know what lvl your foe has. Moreover, with this suggestion, only few players would use tier 2+ items, restricting gameplay even more.
Don't know why they will use high tier equipment less often... really don't know why, but even if it's as you're saying, that it's even better! Fighting with 10mm pistols and throwing spears and wear jacket is real Fallout ^_^
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Maybe other idea no.2: No alts, or max 2 characters per player ;)
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Don't know why they will use high tier equipment less often... really don't know why, but even if it's as you're saying, that it's even better! Fighting with 10mm pistols and throwing spears and wear jacket is real Fallout ^_^
Real Fallout, but remember, were playing a game, that should have large variety of items, so i wont get bored after 10 hours of fighting with rocks.
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Maybe other idea no.2: No alts, or max 2 characters per player ;)
There is no "simple" way to do that.
Real Fallout, but remember, were playing a game, that should have large variety of items, so i wont get bored after 10 hours of fighting with rocks.
Remember that there are players that loves chalanges, right now "large variety of items" mean mk armors, bos, bg, granades and sniper rifle/smg.
How much more would be your BA if it would be one of 50 not one of 2000 on server? A little more epic, a little more harsh and people would behavior in other wayys [in bad or good meaning]. Think about it not as a "suggestion that is going to take my all precious items away from me" but as a suggestion that brings other way of gameplay. right now you can get everything for free - just spend some time for alts - and so you do not respect items that are ggiven to you for free.
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Geez, nothing is for free, I spent lot of time gathering all mats for every item I got stockpiled. I miss every item I lose in combat.
I dont know nothing about your whereabouts, but it seems to me, that you have no combat experience, you just like to hang in NCR. If you want challenge, make a lvl 21 character, load it with full stuff and drugs and fight with us. Well see, how you enjoy losing stuff worth thousands of caps every day.
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Ragequits. Ragequits everywhere.
Everything for a naught.
You know what happen to rare stuff?
It stays at base. Same with characters, the miner/crafters won't get out, except for getting a profession (very late at night).
So the fighters with tendency to die will be mostly low-level with high-tier stuff.
Those who made it somehow without dying will be in advantage.
But you know what? The manner of excited writing about crafter sufferings and actually wanting to grief them makes me thinking some things about you.
Perhaps it's not excited, but provoking manner of speech?
So, in this special case, i'm endlessy happy, that THIS won't be implemented on 2238. EVER.
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Geez, nothing is for free, I spent lot of time gathering all mats for every item I got stockpiled. I miss every item I lose in combat.
I dont know nothing about your whereabouts, but it seems to me, that you have no combat experience, you just like to hang in NCR. If you want challenge, make a lvl 21 character, load it with full stuff and drugs and fight with us. Well see, how you enjoy losing stuff worth thousands of caps every day.
Change of topic means that you do not have anything worthy to say and start trolling how hight and mighty you are?
each day you lose 10000000000k caps and earn 10000000000k caps and for what purpse? what do it change? when you will wake up from "pro fighting slaugher" you will discover that it is.... boring? But sure, have a fun!
Meanwhile i would like to come back to PDE idea and read some non-trol self proclaming pr0players posts.
You know what happen to rare stuff?
It stays at base. Same with characters, the miner/crafters won't get out, except for getting a profession (very late at night).
So the fighters with tendency to die will be mostly low-level with high-tier stuff.
Those who made it somehow without dying will be in advantage.
But you know what? The manner of excited writing about crafter sufferings and actually wanting to grief them makes me thinking some things about you.
Perhaps it's not excited, but provoking manner of speech?
So, in this special case, i'm endlessy happy, that THIS won't be implemented on 2238. EVER.
- Miners and crafters will have to be protected - whats will be wrong with that? Btw, sometimes there can be an outside assasin that will slaughter crafter that sitts safe in base and so on. It is just a matter of view.
- PDE would be about getting adventage and keeping it
- dont worry be happy as old ghouls says but only devs decide what will or will not be "implemented", and since they are searching a diffrent server ideas [this is a beta after all] it would be interesting idea to try something rather than ignore it. Even if people didn't like PDE it could be easy removed from server [just delete script from source] and as i written in first post, it is simple to make it install/uninstall it.
- And one more, i think that mos players dont like idea of losing junk resource from bases or getting HQ minerals but it is in game and people still are playing.
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It wasnt meant to be offensive, I just explained where my challenges come from.
Seems like we both have different opinon about having fun and Im really grateful that 95% of players see it my way.
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It won't be implemented.
Mainly because of frustrating players too much. The game shouldn't be too harsh and developers too arrogant.
If a developer says "Shut the fuck up, lowly player, i can't hear you, my idea is great and ye shall enjoy it or get the fuck out from my game", (thankfully, they won't) the servers will either be empty soon or crashed down by an angry internet mob.
So i'm pleased with the actual situation, as it is.
And.
This won't be implemented and you know that i'm right. :P
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ITS IS BRILLIANT!
But only on some alternative, masochistic server.
It would be amazing to see those 21 level powerbulids dying! Now all high value stuff goes into bases/tents and lay there. It's like life have less value then that avenger which I found lately. It's just silly, losing armor and weapon is worse then giving up life.
It could be really well working server! But for now we can't do anything.
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It wasnt meant to be offensive, I just explained where my challenges come from.
Seems like we both have different opinon about having fun and Im really grateful that 95% of players see it my way.
I think you quite overdid with that 95% of players - or we do mean new players [?] becouse i keep on hearing that people taking some time "off" the game becouse they are bored and there is not anything worthy of doing, or just waiting - praying- for next wipe. Some of them are writting suggestions like that, some are working on events you must see that people want "more and more".
From my gameplay i must say that first kills were just "awsome", for some time it was quite nice fun and then it was less and less interesting - as i told ya, next armor, next gun, next thousand of ammo. I suggest that you think more about it between your hard mining/crafting job. Gameplay now is interesting till some point that is reached too fast [imo]. Will PDE change it? Probably no, but i strongly belive that 2238 will become far more chalange than it is now.
It won't be implemented. Mainly because of frustrating players too much. The game shouldn't be too harsh and developers too arrogant.
If a developer says "Shut the fuck up, lowly player, i can't hear you, my idea is great and ye shall enjoy it or get the fuck out from my game", (thankfully, they won't) the servers will either be empty soon or crashed down by an angry internet mob.
I do not know and you do not know, since devs do not say any clues [from some time] what is going to be. I do not know what is idea of their world - it might be that after war the human race is growing stronger but it can also be that we are dying.
Since "suggestions" is not about "who got right and who is wrong" then we may just come to facts. You keep repeating that PDE would be frustrating, how many people will not like it and so on. People keep coming and moving away - the truth of living. Not all epople are thinking as I do,but i can also say that about your way of thinking. Devs are just humans, they are sometimes harsh and sometimes nice but overall they are busy and dont like when someone tells them what they should or shouldnt do :p
For now we got some pros written by me in 1st post, and some cons that are based on frustration when my precious char dies and i lost my last 12h of time, when i was non stop killing ants... Quest my friend! Devs are working on bunch of quests in each free city of 2238 so i think that there will be a good chance to rise from lvl 1 to 6-7 in something like 0.5-1h. Not enough?
sorry to dissapoint you but if those so proclamed by you 95% feeling better becouse they can get their ass safe kicked, come back to base and get next top equipment then and do it again and again... then soon we will got lvl protection, auto shooting scripts, and mutants that chit-chatting with you before fight "do you really want to fight us[BANG], oh you killed my friend - are you really going to fight us? [Bang] Are you sure?" ond so on funny tricks.
It would be amazing to see those 21 level powerbulids dying! Now all high value stuff goes into bases/tents and lay there. It's like life have less value then that avenger which I found lately. It's just silly, losing armor and weapon is worse then giving up life.
It could be really well working server! But for now we can't do anything.
We just can show people that there are other changes with PDE, gameplay style, more player&player relations [work with someone to get something]. It is rare to see an player that ask some other player [not from his gang] to hunt together right now. in PDE it would habe sense becouse bigger team means less chance for player character to die. There will be bad asses that will lupe players to kill them and take them stuff but this is part of a game.
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Permadeath is impossible to implement here. Why? Devs can't handle the amount of work required to introduce this. Balance is already screwed everywhere you go from crafting to fighting and this would only take it to the screwed 2238 era.
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Permadeath is impossible to implement here. Why? Devs can't handle the amount of work required to introduce this. Balance is already screwed everywhere you go from crafting to fighting and this would only take it to the screwed 2238 era.
I would like to hear more about this amount of work that you are talking about. I was thinking just about adding simple stuff like in quests [Delete=0/die=delete+1/delete=1 => deletechar]. But go on, share with us what you got on your mind.
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This should be on a separate server. Each IP gets two (live) characters.
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I would like to hear more about this amount of work that you are talking about. I was thinking just about adding simple stuff like in quests [Delete=0/die=delete+1/delete=1 => deletechar]. But go on, share with us what you got on your mind.
And you honestly believe that people would be satisfied just with this? That it would work and everyone will be able to come to 2238 and enjoy playing it even noobs and casual players? Nolifers would rule the ruins more than ever and even NCR would turn into ghost town. Its simply impossible to introduce it through your easy way because that will only sentence 2238 to emptiness and fast death.
Something like permadeath or loosing exp on death requires perfect game balance and well designed core features. 2238 has none of these ergo its not possible introduce this. And even if it would be possible I think that permadeath/loosing exp has no place in good MMORPG. Or let me change the last one: Permadeath/loosing exp has no place in MMO that does not involve endless grinding.
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And you honestly believe that people would be satisfied just with this? That it would work and everyone will be able to come to 2238 and enjoy playing it even noobs and casual players? Nolifers would rule the ruins more than ever and even NCR would turn into ghost town. Its simply impossible to introduce it through your easy way because that will only sentence 2238 to emptiness and fast death.
Something like permadeath or loosing exp on death requires perfect game balance and well designed core features. 2238 has none of these ergo its not possible introduce this. And even if it would be possible I think that permadeath/loosing exp has no place in good MMORPG. Or let me change the last one: Permadeath/loosing exp has no place in MMO that does not involve endless grinding.
And that is some nice post that i must think about.
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Permadeath is a bad idea. It's not fun. Fallout, much as I love it, has too many 'bullshit!' mechanics. NPC gets the first shot, your leg crumples, and then it's a month's work down the drain. I don't play games for that kind of frustration.
I think FOnline could do with going in the opposite direction. No full loot on death. Then the ways and rate at which people acquire gear can be much more carefully managed, and bases won't be full of stuff people will never get around to using.
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I think you quite overdid with that 95% of players - or we do mean new players [?] becouse i keep on hearing that people taking some time "off" the game becouse they are bored and there is not anything worthy of doing, or just waiting - praying- for next wipe. Some of them are writting suggestions like that, some are working on events you must see that people want "more and more".
From my gameplay i must say that first kills were just "awsome", for some time it was quite nice fun and then it was less and less interesting - as i told ya, next armor, next gun, next thousand of ammo. I suggest that you think more about it between your hard mining/crafting job. Gameplay now is interesting till some point that is reached too fast [imo]. Will PDE change it? Probably no, but i strongly belive that 2238 will become far more chalange than it is now.
Im aware of boredom present in FOnline these days. There were numerous hateposts, where people wrote about their disappointment in endgame expectation. But your solution is just wrong, people will be frustrated even more.
What about using your stashed stuff for a real challenge - pvp ?
I think ,this sentence written by Sius sums it all: "And even if it would be possible I think that permadeath/loosing exp has no place in good MMORPG"
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Nearly all of the pros of permadeath OP mentioned wouldnt work. Permadeath would just make the game unnececarily harder. While i like this game as hardcore it is, such a thing would make it unplayable.
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I think FOnline could do with going in the opposite direction. No full loot on death. Then the ways and rate at which people acquire gear can be much more carefully managed, and bases won't be full of stuff people will never get around to using.
It would definitely make item balance easier since without full loot on death we would be able to actual progress with out items even after death = even low tier weapons would be actually used (of course changes are necessary as you mentioned in other topic). But I would like to see this live even just for a moment (maybe test it 1 month before wipe to see how it will work out).
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If I understood well, you both want to delete losing all stuff while dieying because its too hard to get items? ;D
You guys are crazy if yes, atm. I've played 2 months in a gang and I have enough items for next 6 months but I am sure there will be WIPE sooner.
It's incredebily easy to get tons of stuff atm.
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I think this isn't good idead, because if you die, you must make new character and try exping again. This suggestion support alting and more PKs. Why PKs? Because some people will killing all around and make harder for players. Try play to FOnline: The Life After or others servers. There are most of PKs whos killing new players. Don't say me crying noob, because I was playing 2 years old on TLA server, I had lots of equipment (APAs, gauss, bozars and other fucking shit, my private hammers too) and closed beta server. If developers make permament death lots of players go play others servers and there will be +/- 20 players online.
Don't forget about players who don't have gang, play alone for fun and exploring world in this mod for favourite old games Fallout.
If you are boring go play other server. I boring in TLA last christmas so I started playing at this server.
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So true, I'd like to see that too. However, it is really a big change, and I don't think FOnline: 2238 is heading in this direction.
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It's not about the difficulty in getting items, it's the impact full loot has on gameplay. That is:
People getting murdered for their stuff, losing what they've worked for and ragequitting.
People losing quest items.
People being too scared to use their best gear.
People only entering fights they know they can definitely win.
None of these strike me as good gameplay. You may disagree.
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If I understood well, you both want to delete losing all stuff while dieying because its too hard to get items? ;D
You guys are crazy if yes, atm. I've played 2 months in a gang and I have enough items for next 6 months but I am sure there will be WIPE sooner.
It's incredebily easy to get tons of stuff atm.
You just made a point here. Its so easy to farm items that no one wants anything other than Tier 3 weapons and armors. Only small % of players is actually using anything else than the best equipment and these people mostly don't do PvP.
The main idea is to keep at least some of your items, lets say everything equipped will stay on you after death with small chance to loose even equipped items (1 out of 10 deaths to drop one item from active slot) and items in inventory could follow some other pattern how to deal with death drops. Lets say that you would always loose 1/2 of your ammo, 50 to 90% of your money but you would never drop a quest items etc... but its all about the design.
Anyway this and some changes in weapon/armor crafting eg making weapons/ammo/armor more rare/expensive since they would be easier to stick with one item for longer time and we can finally see some actual ingame progress other than 7 perks and few points spent in skills.
Simply full drop on death has no real benefits other than paranoia effect which is really cool but it already faded away long time ago. Anyway as one of the Guild Wars II developers said in one of their preview videos, they don't want to punish players on their death. Players defeat itself is punishment for him and they don't want to punish him even more by forcing him to spend endless minutes running around trying to find his corpse or some other punishment system. They want player to be back in the action and playing/enjoying the game as soon as possible - I like that kind of thinking.
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Stupid idea.
There are always asshole exploiters/hackers. What happens when someone dies to that? What happens when people die due to lag? All it will benefit is those chars with insane twitch reflexes who either hotkey a quick quit game button or have it on auto with some kind of bot program. If games like WoW cant even handle all the EULA violations how can a non profit game do it??
PS: I agree dropping everything on death is a bad idea. It is bad enough we have griefers on every MMO (yes its griefing when people pick on unarmed folks instead of being real pvpers and go out killing someone equally geared or atleast experienced), losing everything on a corpse only adds to their enjoyment. So you die from a cheesy build, alright I can understand. But it loses its fun sooner or later. Gear loss actually encourages people to make an extremely effective (yet very naked build), homicide build to "treasure hunt". One of the reasons WoW is so popular is because it doesn't encourage world pvp, instead they say bring it to the arena or battlegrounds. If you want to be a badass, then be a badass in the arena or battlegrounds. Earn rewards and bragging rights for killing an equally tough opponent. Not for ganking some noob who was just trying out and trying to enjoy the game.
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Nearly all of the pros of permadeath OP mentioned wouldnt work. Permadeath would just make the game unnececarily harder. While i like this game as hardcore it is, such a thing would make it unplayable.
As far as i see this game is becoming easier and easier so it is not a good idea to call this game "hardcore" just becouse it is not so player friendly as many mmo right now where you keep you items like forever [if you dont change them on better/get hacked]
I think this isn't good idead, because if you die, you must make new character and try exping again. This suggestion support alting and more PKs. Why PKs? Because some people will killing all around and make harder for players. Try play to FOnline: The Life After or others servers. There are most of PKs whos killing new players. Don't say me crying noob, because I was playing 2 years old on TLA server, I had lots of equipment (APAs, gauss, bozars and other fucking shit, my private hammers too) and closed beta server. If developers make permament death lots of players go play others servers and there will be +/- 20 players online.
Don't forget about players who don't have gang, play alone for fun and exploring world in this mod for favourite old games Fallout.
If you are boring go play other server. I boring in TLA last christmas so I started playing at this server.
OMG... Let starts from begining...
- PDE is about playing a char/dying/making new one so there will be more diffrence between characters there will be weaklings and heroses/vilians.
- how the hell it support alting? i would just love to hear how can it support alting and make them more usefull than they are right now?
- Yea, it supports PK a lot, and hell yea it is supposed to make game harder and make people to SPEAK with others to learn something, if someone cry that this game sux he recive headshot and bye bye, solved problem.
- I do not call anyone n00b, there was just something about Sarakin speaking style
- yep lots of people will leave, and guess what? lots of people will come, people who do not know a history of previous era's and will not cry that "there were good times" - they will just play on a new rules. King have died - there will be another one.
- on my national forum i did suggested that PDE should be 3 months, that would be fairy period where lots of updates could be instaled becouse of its chaos.
- thx for advice but i wold like rather to hear more about what you are feared about in PDE rahter than where would you want to send me :]
If I understood well, you both want to delete losing all stuff while dieying because its too hard to get items? ;D
You guys are crazy if yes, atm. I've played 2 months in a gang and I have enough items for next 6 months but I am sure there will be WIPE sooner.
It's incredebily easy to get tons of stuff atm.
+1 - since some time people in f02238 are more and more lazy, this is tooo hard to do, i am dying, the pk'ers are kiling blue suits... 6 months and we will se suggestions like " why not use active macros? you know, macro is working and i press just a letter when picture pop up, just like Ultima Online!" =.=
So true, I'd like to see that too. However, it is really a big change, and I don't think FOnline: 2238 is heading in this direction.
We, grey players, dont know where dev's are planing to go. Could you mayby say more about it?
It's not about the difficulty in getting items, it's the impact full loot has on gameplay. That is:
People getting murdered for their stuff, losing what they've worked for and ragequitting.
People losing quest items.
People being too scared to use their best gear
People only entering fights they know they can definitely win.
None of these strike me as good gameplay. You may disagree.
1. Thats the point of PDE
2. Thats the risk
3. I strongly disagree, if they will go on pk/tc/caravans they will use their STRONGEST items becouse they want to SURVIVE, what is the purpse of keeping top gear in tent if you gona lose all when you die? You could think that bases are better idea but on other hand you rather will take top gear than lose your beloved char - or i am wrong?
4. You men now they do not? there will be people wo will do that and there will be people who will risk - just as it is now
The main idea is to keep at least some of your items, lets say everything equipped will stay on you after death with small chance to loose even equipped items (1 out of 10 deaths to drop one item from active slot) and items in inventory could follow some other pattern how to deal with death drops. Lets say that you would always loose 1/2 of your ammo, 50 to 90% of your money but you would never drop a quest items etc... but its all about the design.
Simply full drop on death has no real benefits other than paranoia effect which is really cool but it already faded away long time ago. Anyway as one of the Guild Wars II developers said in one of their preview videos, they don't want to punish players on their death. Players defeat itself is punishment for him and they don't want to punish him even more by forcing him to spend endless minutes running around trying to find his corpse or some other punishment system. They want player to be back in the action and playing/enjoying the game as soon as possible - I like that kind of thinking.
I do not, it will kill the 2238 spirit. "Wastland is harsh" - and this is not Guild Wars II. What is the meaning of winnign if you do not get anything from it? I do not know GW2 project but gameplay itself should be some sort of chalange imo, and devs should not make it easier and easier just becouse of new players that cry about their problems. In FMA there were some nice words " To gain something you must sacrafice something" - wish some people do not spend some time with that thought.
Stupid idea.
Where is ".. becouse..."?
There are always asshole exploiters/hackers. What happens when someone dies to that? What happens when people die due to lag? All it will benefit is those chars with insane twitch reflexes who either hotkey a quick quit game button or have it on auto with some kind of bot program. If games like WoW cant even handle all the EULA violations how can a non profit game do it??
There was, there are and there will be such a things, not only in fo2238, but hey! Most people are using tb in encounters and those things would be really problem for TC - however i strongly belive that if GM would watch some tc, and use permament ban on ip/cpu then it might resolve it for a little. Honesty, there will be hackers in every game but when the time pass and hack is more and more populer - then someday a dev will work it out.
PS: I agree dropping everything on death is a bad idea. It is bad enough we have griefers on every MMO (yes its griefing when people pick on unarmed folks instead of being real pvpers and go out killing someone equally geared or atleast experienced), losing everything on a corpse only adds to their enjoyment. So you die from a cheesy build, alright I can understand. But it loses its fun sooner or later. Gear loss actually encourages people to make an extremely effective (yet very naked build), homicide build to "treasure hunt". One of the reasons WoW is so popular is because it doesn't TRUE pvp, they can do it in arena style fighting. All the rewards are for fighting other folks who want to fight in a sanctioned fight spot. PKs in the world is funny but if theres no other incentive it loses its charm fast.
Droping is a bad idea... just why? The "story" sayss that robbers thought that you were dead and some lone wonderer saved your ass so... were those robbers just bored, wasted ammo on you and did not took your eq? People have mercy!
Ok how much does WoW creation costed? how many people worked on it? What world it is? I mean, 2238 project is not comercial, and number of people working on it is very low so i suggest thatyou should stop daydreaming. As the time passes unarmed builds are less and less effective - in rt you only have to walk a little when he is trying to attack you, in tb they just look like meat...
Also there is this quest operation so pvp will also become just one of a ways to get gear.
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We, grey players, dont know where dev's are planing to go. Could you mayby say more about it?
Well, blue GMs don't know either. It's just been two years (soon) that this game is being developed and there wasn't any change regarding full loot. I was saying that this game isn't going to the direction of : Less items / No full loots. That's my own feeling about it, I don't know what devs are planning about it either ; but I'm feeling that "full loot and plentiful of items" situation isn't going to change.
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@Avoral
1. unarmed builds are less and less effective - in rt you only have to walk a little when he is trying to attack you, in tb they just look like meat
Uh I am not talking about HtH. Sneak/burst or sneak/nade build. Plenty effective yet relatively cheap investment.
2. Droping is a bad idea... just why? The "story" sayss that robbers thought that you were dead and some lone wonderer saved your ass so... were those robbers just bored, wasted ammo on you and did not took your eq? People have mercy!
Then go kill someone with an LSW, not some miner with a damned sledgehammer?? A 2 year old could figure that out. Why the hell these PKers or "robbers" in your mind, not go kill people while a town is being taken by Chosen Soldiers or Lawyers. Those guys are GUARANTEED to have loot.
3. Ok how much does WoW creation costed? how many people worked on it? What world it is? I mean, 2238 project is not comercial, and number of people working on it is very low
What the helll does this have to do with anything relevant to the argument?? I know Fonline is being done free. That means things should get simpler, not more complex. PDE should be limited to those who want it. Want to act like a badass? Love talking trash and saying stupid crap like "wasteland is tough?" Then be a man and go fight others who want the same with good gear ready for the taking. If, of course your badass enough. A good example of events where PDE should be enables is Town Control or Arena battles (which by the way are already enabled so its not like its going to cost a fortune).
4. There was, there are and there will be such a things, not only in fo2238, but hey! Most people are using tb in encounters and those things would be really problem for TC - however i strongly belive that if GM would watch some tc, and use permament ban on ip/cpu then it might resolve it for a little. Honesty, there will be hackers in every game but when the time pass and hack is more and more populer - then someday a dev will work it out.
An example would be things like packet filtering. As hackers get more advanced in their hacking, the dev teams needs to get to do the same. Thing is can the devs keep up working for free?
5. You still have not addressed the fact of people dying due to a faulty internet connection or a period of extreme lagginess.
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I assume people who like this all have lvl21 characters that have never died...
I doubt anyone would actually get there in such a world. Levelling would become mechanical, only going to a guaranteed safespot and farming. Doing anything that isn't 100% guranteed safe would be too dangerous and nobody would take any chances, which leads to a boring game with thousands of restrictions.
Is it really fun to lose a character with weeks of 'time played' because of a bomber, or a disconnect/crash heading into an encounter or just some bad luck? Everytime I've encountered a PK I have been one shot without even getting a turn in turn-based combat - so to make this even remotely possible the combat system would have to be totally overhauled. You can't have perma-death if there are a lot of deaths you have no control over, it would only be possible if skill ruled. I can't imagine many people will want such a system, and I wouldn't mind betting several 'pro-perma-death' players would find the reality too much to cope with.
If you really want a perma-death system, then just RP it yourself. Delete all your characters, start a new one, and delete them if they die.
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If you really want a perma-death system, then just RP it yourself. Delete all your characters, start a new one, and delete them if they die.
Fat chance he would do that.
Oh, how about certain replication tokens, like mutated mushrooms found in the wasteland?
(http://www.ni-c.de/wp-content/uploads/2009/07/1up.jpg)
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If you really want a perma-death system, then just RP it yourself. Delete all your characters, start a new one, and delete them if they die.
No, it's not a solution to play with perma-death by one person, because all other players who don't play with it can take much larger risk - in case of death they don't lose anything or very little. Not to mention countless trolls who will burst you in NCR and return 2 minutes after with new SMG - and you can't.
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Yu simply die way too easily in this game to roleplay perma deaths....
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Hey, Ive almost finished reading all the BS you wrote here since the last time and except some lunatics, luckily nobody´s interested in this insane idea. You wanna know how it would look like after implementing your idea ? Everyone would just hang in his tent/base, no PvP at all, only TB mode, lvl 1 pyjamas everywhere, 20 players online during peak times.
Devs are doing this for us, players and you sure noticed that FOnline is not an ordinary MMO, not very newbie-friendly, so the community is rising very slowly. Maybe you dont like it, but having a lot of players playing benefits us all, devs and players. Your idea would just cut player base to the ground and im afraid that would the enivitable end of this project.
On the other hand, Ive heard they are planning releasing SDK, so you might wanna try it by yourself how it would look like
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Hey, Ive almost finished reading all the BS you wrote here since the last time and except some lunatics, luckily nobody´s interested in this insane idea. You wanna know how it would look like after implementing your idea ? Everyone would just hang in his tent/base, no PvP at all, only TB mode, lvl 1 pyjamas everywhere, 20 players online during peak times.
Devs are doing this for us, players and you sure noticed that FOnline is not an ordinary MMO, not very newbie-friendly, so the community is rising very slowly. Maybe you dont like it, but having a lot of players playing benefits us all, devs and players. Your idea would just cut player base to the ground and im afraid that would the enivitable end of this project.
On the other hand, Ive heard they are planning releasing SDK, so you might wanna try it by yourself how it would look like
Still not offensive huh? Keep working on your speech skill cuz it sux right now.
The meaning of this topic was to show that permament death will not only bring a 1 life characters but also will cahnge much of a gameplay and economy of 2238. right now we can easy say that people do not see pros but only cons of idea which is pretty sad.
Simple trick, epic change - it will be watching you from the darkness....