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Other => FOnline:2238 Forum => Archives => Tools and Modifications => Topic started by: Misiolap on August 04, 2010, 02:31:44 pm

Title: Interface test server
Post by: Misiolap on August 04, 2010, 02:31:44 pm
For those who are working on an interface mod, and happen to run into 2238 down (which fortunately happens rarely) here is a server which allows to look at your work in-game.

ip: 87.98.167.187
port: 4000


Server taken down, because of protocol changes, and sdk public release.

There is no registration, just login with any user/pass (you shouldn't use password from 2238 though).
Nothing works except chat.

Also:
type "rtty" in chat for victim (to test aiming window)

Note:
As on 2238 "My character is a flameboy" issue is present here, client restart is required after first login to get proper skin.

Title: Re: Interface test server
Post by: Resp on September 09, 2010, 09:20:45 pm
server is still running?
Title: Re: Interface test server
Post by: Misiolap on September 09, 2010, 10:50:31 pm
I have taken it down, since i didn't implement changes in protocol after last update, and sdk was released so everyone can use their own server.
Title: Re: Interface test server
Post by: Y0ssarian on September 10, 2010, 02:40:41 am
Is the function and working of the netcode relayed in the SDK? Haven't even downloaded it yet.
Title: Re: Interface test server
Post by: Misiolap on September 10, 2010, 01:32:54 pm
SDK contains binary server, no network protocol description.
Title: Re: Interface test server
Post by: Ghosthack on September 11, 2010, 06:52:31 pm
Server will be ported to linux later, if this is the goal of reversing the network protocol, this is on the todo list (http://www.fonline.ru/forum/showthread.php?t=17807).
Title: Re: Interface test server
Post by: Misiolap on September 11, 2010, 09:38:37 pm
That was the point of reverse-engineering, now i hope porting to unix-like systems won't be deffered forever.