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Other => FOnline:2238 Forum => Archives => Tools and Modifications => Topic started by: Ned Logan on August 02, 2010, 02:44:00 pm

Title: post-futuristic combat interface
Post by: Ned Logan on August 02, 2010, 02:44:00 pm
This is only style modification of the futuristic combat interface (http://fodev.net/forum/index.php?topic=4665.0) courtesy of seb910. Thanks for it man.

(http://imgur.com/iOlqX.jpg) (http://imgur.com/iOlqX.jpg)

(http://imgur.com/O63zY.jpg) (http://imgur.com/O63zY.jpg)

Extract to the data folder.
http://www.zshare.net/download/8017735696224323/


Older versions
v1.3
http://www.mediafire.com/?6avxcbixbza4s7e

v1.2 pre-update/wipe
http://www.mediafire.com/?735009uax9qwjdy

v1.1 (http://imgur.com/O7h3q.jpg):
http://www.mediafire.com/?kv2x02g3ko4zyc1

v1.0 with clean glass aim interface (http://imgur.com/MlBiM.jpg):
http://www.mediafire.com/?2uuk8py4xn34398

It works for me under 1024x768, but it should do fine also in higher resolutions.
Title: Re: post-futuristic combat interface
Post by: Dark Angel on August 02, 2010, 03:08:11 pm
Question : When i Click on Aim , and click on Eyes to shot or black field - My char will shot ? I ask but i see this blue field is very big...
Title: Re: post-futuristic combat interface
Post by: gordulan on August 02, 2010, 03:31:54 pm
hmm, a little suggestion, just to make it a bit more post-apo, those glass panels, like the mesage box and the other tinted semi-transparent areas, maybe add a few cracks, and a little dirt between the cracks in the aimboy? Otherwise, a solid piece of reskinning.
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 02, 2010, 05:20:44 pm
gordulan: You are right, I was kinda bored at it when it came to that part, so now finished it - check the first post.
On the mesage box is already enough dirt - it needs to be not much because text rolls ever it, other other hand the aimboy can be properly f***ed up :)

Question : When i Click on Aim , and click on Eyes to shot or black field - My char will shot ? I ask but i see this blue field is very big...
Yes
Title: Re: post-futuristic combat interface
Post by: gordulan on August 02, 2010, 05:44:45 pm
looks awesome, changing to this now, fits with my style of character (have a different client for each character so I don't have to keep replacing the files when switching characters, (personal RP purposes only, maybe I'll use the original one when I'll make an emergy gunner, but this one is perfect for tacitus, thanks (looks badass, and just in time for the event too)))
Title: Re: post-futuristic combat interface
Post by: Steve Zissou on August 02, 2010, 06:03:52 pm
really nice job, good work.
Title: Re: post-futuristic combat interface
Post by: Surf on August 02, 2010, 06:26:40 pm
I like the general look of this much more then the original futuristic interface, even though the cracks on the aim window are over the top in my book. Also - isn't it an unfair advantage over other players when the button to aim at the eyes is huge like that? ;)
Title: Re: post-futuristic combat interface
Post by: gordulan on August 02, 2010, 06:31:44 pm
well, those big buttons are the most used areas for snipers to shoot, first the arm and then pepper the eyes with a few bullets, speeds reaction time by at least 25% because you don't have to be too accurate, it's very much of a sniper interface. it helps a little in balancing the bigguns and smallguns, in terms of point and click timing.
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 02, 2010, 06:36:14 pm
I like the general look of this much more then the original futuristic interface, even though the cracks on the aim window are over the top in my book. Also - isn't it an unfair advantage over other players when the button to aim at the eyes is huge like that? ;)
Well it is legal though far less efficient alternative to the autoaim, which is to be feature of some future FOnline version anyway.
I am happy I at least will be much more probably be able to get at least one shot before getting rolled over in PvP...
I think this could be default interface for FOnline but I respect everyones aesthetic taste so they should use any GUI they like.
Title: Re: post-futuristic combat interface
Post by: gordulan on August 02, 2010, 06:39:44 pm
what about making a custom character sheet and packboy too, that would just be genetically superiour  ::)
Title: Re: post-futuristic combat interface
Post by: APOFISKO on August 02, 2010, 08:25:45 pm
Hi man,
please support 1280x800 / 1280x1024 resolutions
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 02, 2010, 08:34:10 pm
Hi man,
please support 1280x800 / 1280x1024 resolutions
It should work, test it. But I just reskinned the futuristic interface... maybe someone who knows something more about GUI modding can make versions for such resolution, if it doesn't work already.

what about making a custom character sheet and packboy too, that would just be genetically superiour  ::)
They look nice already. This I made just to be more effecient in combat and fit more into the post-apo style.
Title: Re: post-futuristic combat interface
Post by: VonDrasky on August 03, 2010, 01:39:13 am
I just enter to the forum to say Thanks! :D , great work !.
Title: Re: post-futuristic combat interface
Post by: Dark Angel on August 03, 2010, 08:22:49 am
I Enjoy to use it , i love it . Thanks :)
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 03, 2010, 05:46:54 pm
Thanks guys.

I thrashed the message box even more when I was bored, only small detail update, but if you want, see the first post.
Title: Re: post-futuristic combat interface
Post by: John Hancock on August 03, 2010, 08:08:04 pm
Thanks for this, I'm using it now. The original futuristic interface was a bit too futuristic for my taste.

I do wish the message screen were wider, but that's mainly OCD because in the wider ones, most messages are one line only. In the narrower ones, most messages take up two or more lines.
Title: Re: post-futuristic combat interface
Post by: gordulan on August 10, 2010, 08:35:35 pm
one problem, not sure if it has anything to do with the normal futu-interface, but this is there, just a minor item though...

(http://i629.photobucket.com/albums/uu14/gordulan/screen_10-08-2010_20-21-49.jpg)
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 10, 2010, 08:41:11 pm
I can't see what is the bug there. I may be able if I had full size screenshot.
The glowing box of the game menu button shouldn't be visible I guess.
Anyway there is one bug - the interface is quite hard to use in turnbased mode because the end combat button is no visible :)
Title: Re: post-futuristic combat interface
Post by: gordulan on August 10, 2010, 08:55:07 pm
it's that button there, the one with the glowy yellow light, it ain't s'possed to be there, the frame for it being depressed it there, but not for being unpushed...
And I haven't had a problem with the end combat button in TB, but then again, I installed it over the normal futuristic interface...

(https://i.imgur.com/iOlqX.jpg)(http://i629.photobucket.com/albums/uu14/gordulan/screen_10-08-2010_20-21-49.jpg)
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 10, 2010, 09:08:46 pm
Here is the latest version, with fixed turnbased buttons.
http://www.mediafire.com/?735009uax9qwjdy

gordulan: try deleting the intrface directory in data to install the latest version cleanly.
Title: Re: post-futuristic combat interface
Post by: gordulan on August 10, 2010, 09:15:42 pm
redownloaded, reinstalled, the button still appears when depressed

(http://i629.photobucket.com/albums/uu14/gordulan/screen_10-08-2010_20-21-49-1.jpg)
Clean install, but I'm using this image cause it has the exactly same problem...

edit: holy shit, i'm so damn bored I'm skimming the interface for more invisible buttons... absolutely nothin to do tonight, not feeling like using my PS3 at the moment, and I'm grilling hot burgers, still, everything is so fucking boring...
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 10, 2010, 09:23:40 pm
I see the button. I tried many things but I coudn't reproduce the problem.
Title: Re: post-futuristic combat interface
Post by: runboy93 on August 12, 2010, 07:07:26 am
Great look ;)
Edit: oh nothing i checked only you first post.
Title: Re: post-futuristic combat interface
Post by: Graf on August 12, 2010, 09:21:16 am
He-he-he ;D That invisible button appears there since the first interface were completed. Though, there is nothing difficult in deletin' it - just change following commands in .ini file:

IntBMapPicDown=bmapd.png
IntBMap=0 0 0 0
Title: Re: post-futuristic combat interface
Post by: _Youkai_ on August 17, 2010, 06:53:37 pm
Something is wrong...

(http://img231.imageshack.us/img231/5125/o63zy.th.jpg) (http://img231.imageshack.us/i/o63zy.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: post-futuristic combat interface
Post by: Ned Logan on August 17, 2010, 07:18:51 pm
What do you mean? Groin shot costs 2 AP, while left hand shot costs 1...
Title: Re: post-futuristic combat interface
Post by: _Youkai_ on August 17, 2010, 08:15:50 pm
I mean "groin" is indicating the arm and vice-versa
Or I can't understanding the lines =P
anyway...
Title: Re: post-futuristic combat interface
Post by: gordulan on August 20, 2010, 02:21:31 pm
well, both lines cross over, so I can understand the confusion, the main thing is that they target the correct limbs though...
Title: Re: post-futuristic combat interface
Post by: yoz on September 03, 2010, 04:23:20 am
I love this interface. I don't like that broken glass though, so I'm using the original futuristic aim window with your exit button.

It needs a new ini file to work after the last update. Here is a fixed ini file:

http://www.mediafire.com/?ax5zx1t5zzoukcb

By the way, can you make the ac counter display the bullets remaining instead of the ac?
Title: Re: post-futuristic combat interface
Post by: Ned Logan on September 03, 2010, 06:08:47 am
Thanks yoz, for the ini file update... I was gonna do it myself, but it is very convenient you did it, since I had not much time for fonline lately...
I will update the first post to the latest version.

About the AC counter displaying the bullets remaining, I don't know if it is possible to change the font, but you can move the ammo count text around by tweaking the IntAmmoCountText parameter of the ini.
Title: Re: post-futuristic combat interface
Post by: yoz on September 03, 2010, 06:19:21 am
The weapon button looks a little weird when you click on it to bring up the attack cursor and I don't remember if it looked that way before the update.

Can you have a look at it?

(http://img836.imageshack.us/img836/4315/screen02092010232234.jpg)
Title: Re: post-futuristic combat interface
Post by: Ned Logan on September 07, 2010, 01:28:36 am
Here is a fixed version, also with moved ammo/deterioration indicators closer to the HP display, removing the AC one which isn't really useful in combat...

http://www.mediafire.com/?efjnf6xj044s2sx

(http://imgur.com/1HkkJl.jpg) (http://imgur.com/1HkkJ.jpg)

I am trying to find out if I can do something about the huge item slot... which also covers the right side buttons.

EDIT: small fix so the ammo and deterioration dot displays aren't on each other
Title: Re: post-futuristic combat interface
Post by: Ned Logan on September 08, 2010, 03:29:02 am
Ok, the item slot is fixed, download: http://www.zshare.net/download/8017735696224323/
Title: Re: post-futuristic combat interface
Post by: StuntCat on November 27, 2010, 09:26:13 pm
This still works with aaaaaaallll that updates to the server :O???

and wich link xD!?

:B

looks really great

nice work man.... ;)
Title: Re: post-futuristic combat interface
Post by: Vindict on December 20, 2010, 08:55:28 pm
I wanted to check out this interface and it looks great, but I have one problem: when I use 1280:1024 resolution, the main menu and world map screen is not in fullscreen, it's smaller and moved to upper left corner. how to fix this?
Title: Re: post-futuristic combat interface
Post by: runboy93 on December 21, 2010, 07:55:43 am
How this working with 800x600 resolution?
Title: Re: post-futuristic combat interface
Post by: X_Treme on August 06, 2011, 01:17:34 am
hey guys, what happen with this interface? its working in this changelog?