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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: John Hancock on July 31, 2010, 08:29:53 pm

Title: Critique My S.P.E.C.I.A.L. Build
Post by: John Hancock on July 31, 2010, 08:29:53 pm
I intend this character to be a generalist: top gunsmith, can mine/make adv. alloys, good outdoorsman, decent PvE ability, and good repairman eventually (at 180%+).

Downsides will be a fairly wimpy carry weight, can't aim or crit, can't talk to traders, will be a pain pumping SP into only Outdoorsman before Lv. 6.

Code: [Select]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  ST 05  TRAITS             PERK PROGRESSION
  PE 08    Small Frame        Survivalist (@Lv. 5)
  EN 06    Fast Shot          Pathfinder
  CH 01                       Pathfinder
  IN 10  TAG SKILLS           Action Boy
  AG 10    Small Guns         Bonus Rate of Fire
  LK 01    Repair             Action Boy
           Outdoorsman        Living Anatomy
 
  PROFESSIONS: Small Guns 3, (whatever)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Any comments or suggestions? Hopefully this is posted in the right section... I couldn't really decide between here and Game Help. Oh, and how you do you like that spiffy little template I made?  ;)
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Pozzo on July 31, 2010, 08:37:48 pm
If you play alone you should have charisma to talk to merchants or you will get bored.
About perks here is my opinion :

Living anatomy is useless. I would take 2x lifegiver instead of action boy. I would take awarness instead of survivalist.
But once again this is just my opinion for a good "solo playing" character.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: John Hancock on July 31, 2010, 08:45:57 pm
If you play alone you should have charisma to talk to merchants or you will get bored.

I'll probably have another character for that sort of thing. Not an army of alts, but at least a barter alt. Also, I don't plan to play alone forever — just saying.

Living anatomy is useless. I would take 2x lifegiver instead of action boy. I would take awarness instead of survivalist.
But once again this is just my opinion for a good "solo playing" character.

Useless? I assume because it's just not that much damage, or maybe doesn't work properly? Also, I suppose you're right, in the end I should have plenty of skill points without Survivalist, and Awareness is nice.

I'll consider trading Action Boys for Lifegivers. I've been mostly playing PvE in turn-based so far, which I know is slow, but RT is much more dangerous (I suppose that's where Lifegiver helps).

In any case, thank you for the advice!
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: avv on July 31, 2010, 10:05:14 pm
Any char that needs alt to support it is a bad char.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: runboy93 on July 31, 2010, 10:08:29 pm
Any char that needs alt to support it is a bad char.
Alts -_-
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Michaelh139 on July 31, 2010, 10:09:39 pm
Any char that needs alt to support it is a bad char.
This
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: John Hancock on July 31, 2010, 10:25:27 pm
I agree, you're right about the alts thing. Even before I read this thread again, I'd already reconsidered. Some people do seem to have all-or-nothing mega-snipers with CH 1 and whatnot... maybe they get their equipment from the PK/PvE they do.

So I changed my template:

Code: [Select]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  ST 05  TRAITS             PERK PROGRESSION
  PE 07    Good Natured       Survivalist (@Lv. 4)
  EN 06    Fast Shot          Pathfinder
  CH 03                       Pathfinder
  IN 08  TAG SKILLS           Lifegiver
  AG 10    Small Guns         Lifegiver
  LK 01    Repair             Bonus Rate of Fire
           Outdoorsman        ??
 
  PROFESSIONS: Small Guns 3, (whatever)
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I reduced IN by 2 and PE by 1, and got rid of Small Frame. That gives me a decent carry weight, allows trading and leaves room for a couple of companions. Replaced Small Frame with Good Natured.

I still feel I need that Survivalist boost, especially now. Maybe ?? should actually be Awareness, stupid as that sounds, but what else is really needed with this build? Or swap a Pathfinder for Awareness and get the final Pathfinder at 21.

I did the math. By level 21, I'll have Small Guns 180%, Repair 180%, Outdoorsman 150%, Science 100% (do I need more?), and 20-30 points left over besides (will probably use them to buff up Barter to a convenient level, higher than the 30ish it'll start at).

Thanks once again for the advice and critiques. This template looks (to me, for now) completely self-sufficient and pretty decent at everything it's meant to do.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: kraskish on July 31, 2010, 10:30:20 pm
I think Ive got a char with the same SPECIAL its good. Sometimes I miss aiming though.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Pillory on August 01, 2010, 04:20:55 am
I would get 10 IN and 8 AG. Also, I would get about 150% SG, 150% OD, 100% repair, 100% FA, and the rest into repair (about 200%). You will really appreciate the FA in PVE, even with 1 luck.

For perks:

Awareness
Pathfinder (2)
Lifegiver
BROF
Action Boy (2)

However, you should consider a build with 6 luck for BRD and, perhaps, toughness.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Michaelh139 on August 01, 2010, 05:15:47 am
The best loner character is one that isnt alone...


If you get my meaning  ;)  ;).










JUST MAKE A LEADER CHARACTER!
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: anyuta on August 01, 2010, 05:20:36 am
isnt luck 1 very annoying?  once ive played with an Energycrafter, and with luck 3 the laserpistols exploded often in my hands, smae phenomenom with SG and Bg?
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Michaelh139 on August 01, 2010, 05:22:16 am
isnt luck 1 very annoying?  once ive played with an Energycrafter, and with luck 3 the laserpistols exploded often in my hands, smae phenomenom with SG and Bg?
I don't get it, I have luck one and I VERY rarely ever have a critical fail, and i have NEVER had my weapon es' plode.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Pillory on August 01, 2010, 10:26:19 am
AFAIK, luck doesn't affect your chance of a critical miss -- only the severity of it. Also, only misses can be upgraded to a critical miss. That means, for example, if you have an 80% chance to hit something, you are four times as likely to have critical miss than if you have 95% hit chance.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Lordus on August 01, 2010, 06:17:26 pm

 Well, i dont understand this char, maybe because i am gang player and i must have manufacture to join pvp..

 But

 Why agility 10? 6 is enough even for non junkie sniper and you dont want to pvp and you have 10.. i understand that you want to shoot quickly, but this is nonsense. If you want to take BROF perk, you need 7 ag.. this is bad number (at 7 ag you have same number of AP like in at 6sg), so take 8, and use 2 points from this to charisma, and let inteligence at level 10 (every crafter should be ready very fast)

 And take sharpshooter perk:
 1) you will get +2 PE (with cigarets you will have more than 50 hex range)
 2) with sharpshooter you dont need to spend same amount of skill points to small guns skill to full aim
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: gordulan on August 01, 2010, 06:21:40 pm
actually, 8 agility is fine in PvE, since most Humanoid NPCs have about 8 AP, allowing you to fire in turnbased without any real risk to you, if you time it in a smart way...
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Baptiste on August 01, 2010, 09:21:14 pm
Does Str need to be above 4 for any special reason? Small Guns don't require more iirc.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: John Hancock on August 01, 2010, 09:34:19 pm
Does Str need to be above 4 for any special reason? Small Guns don't require more iirc.

Small Gunsmith 3 requires 5 STR, and so do some rifles.

Anyway, regarding further comments since yesterday, I've already made the character with AGI 10 and IN 8, and also Survivalist instead of Awareness. It probably won't be perfect, but that's all right. Thank you for the perk suggestions, I'll definitely keep them in mind.

As for First Aid... I might try to get that to 100, but then maybe I'm better off stocking up on Stimpaks, even if they aren't free. Needless to say, if the PvE I'm doing at higher levels isn't lucrative enough to justify the use of a few Stimpaks, it's probably not worth doing anyway except for XP.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Baptiste on August 01, 2010, 10:05:43 pm
I'm under the assumption that you can trick the SG3 NPC by using Buffout.  Unless that has been fixed in a patch and I've not read an update post for it.

If it has been patched, then the 'how to make your first character' stickies really need updating, because they lead you to take 4str for a Small Guns build.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: gordulan on August 01, 2010, 10:21:25 pm
nope, an SMG burster needs 4 str, but a sniper needs 5 str, almost every single two handed small gun needs 5 strength to be used efficiently.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Baptiste on August 01, 2010, 10:41:50 pm
Well, I took One Handed, for better or worse, so I am ok and aiming for the .223 pistol.

Is that a 'no' to using Buffout to get SG3 craft also?
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Ganado on August 01, 2010, 10:43:42 pm
Well, I took One Handed, for better or worse, so I am ok and aiming for the .223 pistol.

Is that a 'no' to using Buffout to get SG3 craft also?

Buffout will work to raise your special points in order to get professions, yes.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Baptiste on August 01, 2010, 10:49:13 pm
Phew, I don't have to reroll :)  Thanks.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: gordulan on August 01, 2010, 11:10:19 pm
well, you need 5 strength to use the .223 pistol... the 14mm pistol needs 4, the other pistols need 3...
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Baptiste on August 02, 2010, 03:06:23 am
well, you need 5 strength to use the .223 pistol... the 14mm pistol needs 4, the other pistols need 3...

Oh dear, I'll have to take +1Str Perk just to use a viable gun.. Baptiste is consigned to being a SG crafter I think.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Crazy on August 02, 2010, 03:20:40 am
Oh dear, I'll have to take +1Str Perk just to use a viable gun.. Baptiste is consigned to being a SG crafter I think.
There is still weapon handling.
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: gordulan on August 02, 2010, 03:23:02 am
weapon handling don't get you no extra carry weight, always useful for carrying materials, maybe next build I'll do I'll try out a 3str weapons handling character, will save me 2 stat points which I can put into other places, more important places...
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Michaelh139 on August 02, 2010, 04:36:14 am
weapon handling don't get you no extra carry weight, always useful for carrying materials, maybe next build I'll do I'll try out a 3str weapons handling character, will save me 2 stat points which I can put into other places, more important places...
Be sure to have big Endurance tho because usng guns that are too heavy even with the perk causes u to crit fail alot and apparently endurance helps prevent this
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: gordulan on August 02, 2010, 06:32:36 am
ahum, weapons handling, please read...
Title: Re: Critique My S.P.E.C.I.A.L. Build
Post by: Michaelh139 on August 02, 2010, 07:54:00 am
ahum, weapons handling, please read...
I have... I have also read where Roacher who took weapon handling and had plenty strength for the laser rifle but he was told because he had very low endurance he had alot of critical fails where it the guns would constantly blow up or some shit.