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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: ditty smalls on July 31, 2010, 04:50:47 pm

Title: I give Jacob 3k caps for a proficiency
Post by: ditty smalls on July 31, 2010, 04:50:47 pm
And he does not have the 3k for the store. He should. That's my idea.
Title: Re: I give Jacob 3k caps for a proficiency
Post by: Dark Angel on July 31, 2010, 05:11:39 pm
999999 caps for all npc ? i dont think its good idea  ::)
Title: Re: I give Jacob 3k caps for a proficiency
Post by: Gunduz on July 31, 2010, 05:56:26 pm
I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.
Title: Re: I give Jacob 3k caps for a proficiency
Post by: avv on July 31, 2010, 06:22:04 pm
Maybe Jacob wants to spare some caps for rainy days and resist the urge to give away all his real money for useless crap.
Title: Re: I give Jacob 3k caps for a proficiency
Post by: Glave on July 31, 2010, 06:24:50 pm
I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.

Indeed, there was a couple of suggestions like these earlier, mostly concerning merc purchases though.
Title: Re: I give Jacob 3k caps for a proficiency
Post by: ditty smalls on July 31, 2010, 07:18:37 pm
I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.
I would say a great deal is lost in random encounters for a lot of people. Maybe a portion of the money from taking professions could go into his market?
Title: Re: I give Jacob 3k caps for a proficiency
Post by: LagMaster on August 04, 2010, 10:55:10 am
ways of getting money in game(not for yourself,but in this game)=>

shit shoveling
caravan box carrying
Random encounters
quests

ways of losing money=>

Bases
profesions
jet buying
lose them in the wastes
Title: Re: I give Jacob 3k caps for a proficiency
Post by: Izual on August 07, 2010, 04:50:55 pm
I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.

I think you are right.

Closed.