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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: ditty smalls on July 31, 2010, 04:50:47 pm
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And he does not have the 3k for the store. He should. That's my idea.
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999999 caps for all npc ? i dont think its good idea ::)
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I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.
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Maybe Jacob wants to spare some caps for rainy days and resist the urge to give away all his real money for useless crap.
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I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.
Indeed, there was a couple of suggestions like these earlier, mostly concerning merc purchases though.
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I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.
I would say a great deal is lost in random encounters for a lot of people. Maybe a portion of the money from taking professions could go into his market?
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ways of getting money in game(not for yourself,but in this game)=>
shit shoveling
caravan box carrying
Random encounters
quests
ways of losing money=>
Bases
profesions
jet buying
lose them in the wastes
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I have no idea about building a game economy, but what I've heard is that things that absorb caps from the economy (base buying, professions, etc.) help to prevent inflation by limiting the amount of available money ingame. If this is the case, then your suggestion goes completely against what the devs are trying to do here.
I think you are right.
Closed.