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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Lordus on July 31, 2010, 02:58:51 pm
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I leveled up my last char and i was thinking about current and future game conception.
What is the aim?
1) add more content and let players to enjoy their leveling ==> but this is very difficult and time consumpting for developers and balancers
or
2) let players level up to level 21 and then let them use their specialized builds for supposed purpose..
Currently, there are these 2 aproaches in the game together.
I.e.: 1) crafters, traders, slavers,...
2) pvp players, sneakers, PKillers.
suggestion for 1) scavenging: You know, i dont like crafting too much, i will rather see something like scavenging .. enter "randomized city locations" and searching for prewar stuff, with npc enemies there (great opportunity to add purpose for some unused guns with their special ability). Also, you will be able to find another players, hostile or not, but separate by economy (cities with low stuff for minors level, better stuff,..).
So what direction will prefer devs in future and what direction you - players - wants more..
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scavenging: You know, i dont like crafting too much, i will rather see something like scavenging .. enter "randomized city locations" and searching for prewar stuff, with npc enemies there (great opportunity to add purpose for some unused guns with their special ability). Also, you will be able to find another players, hostile or not, but separate by economy (cities with low stuff for minors level, better stuff,..).
+100 !!!
I like scavenging but I think there should be at least a little crafting for basic stuff (knife, waterbags, leather and metal armors, molotov cocktail,healing powder, etc.)
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I want to scavenge too...
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Would this apply to finding items players have left when they died in the wasteland?
Also i just can't help but think this could become a profession you would learn from the Scavengers from the Boneyard.