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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Zarecki on July 27, 2010, 08:08:39 pm

Title: Build Recomandation, Slaver Sniper
Post by: Zarecki on July 27, 2010, 08:08:39 pm
Does anyone have an Idea about a Slaver Sniper? I mean realy!!! These two are not realy cool together, Because as I know Slaver requers high CH, so anyways. Have any Ideas

OR! Something better then Slaver Sniper?
Title: Re: Build Recomandation, Slaver Sniper
Post by: runboy93 on July 27, 2010, 09:33:15 pm
Sniper needs much of PE and Slaver needs CH so... it little hard :P
I don't have good build for this one..
Title: Re: Build Recomandation, Slaver Sniper
Post by: Michaelh139 on July 27, 2010, 09:52:39 pm
Sniper needs much of PE and Slaver needs CH so... it little hard :P
I don't have good build for this one..
Will obviously have to be a druggy.
Title: Re: Build Recomandation, Slaver Sniper
Post by: Zarecki on July 27, 2010, 09:55:05 pm
Will obviously have to be a druggy.

Realy? whys that!??!?!
Title: Re: Build Recomandation, Slaver Sniper
Post by: Ganado on July 27, 2010, 10:00:32 pm
Realy? whys that!??!?!

Because there just isn't enough special points to be a good sniper and good slaver
Title: Re: Build Recomandation, Slaver Sniper
Post by: JovankaB on July 27, 2010, 10:11:04 pm
For slaver fast shooter with 1 luck is the best choice IMHO, snipers do to much damage / shot and require to much skill points for the combat skill.
Remember you will also need high outdoorsman (at least 150% in my opinion) and 9 CH, so 1 luck is very helpful here too.
Title: Re: Build Recomandation, Slaver Sniper
Post by: Ganado on July 27, 2010, 10:34:00 pm
For slaver fast shooter with 1 luck is the best choice IMHO, snipers do to much damage / shot and require to much skill points for the combat skill.
Remember you will also need high outdoorsman (at least 150% in my opinion) and 9 CH, so 1 luck is very helpful here too.

The part that sucks about the trade-off there is when your 10mm SMG, or worse, HKp90, is destroyed in front of your face, which can happen even if your enemy doesn't have jinxed.  :-X
Title: Re: Build Recomandation, Slaver Sniper
Post by: Michaelh139 on July 27, 2010, 10:56:30 pm
The part that sucks about the trade-off there is when your 10mm SMG, or worse, HKp90, is destroyed in front of your face, which can happen even if your enemy doesn't have jinxed.  :-X
Hah, I got 1 luck build just as she described and that never happens to me, worst thing is losing all my ammo or dropping my gun.
Title: Re: Build Recomandation, Slaver Sniper
Post by: Kardia on July 28, 2010, 05:03:19 am
Hah, I got 1 luck build just as she described and that never happens to me, worst thing is losing all my ammo or dropping my gun.

And i have a 10 LK sniper that  keeps missing turn and dropping weapon also all the time, while my
1 LK leader rarely gets a critical miss.

Also it IS possible to be a semi-leader sniper but you can only have around 2 mercs/slaves or it goes really bad
Title: Re: Build Recomandation, Slaver Sniper
Post by: Slaver Snipe on July 28, 2010, 07:45:33 am
No i have no build recomendations for a slaver sniper.
Title: Re: Build Recomandation, Slaver Sniper
Post by: runboy93 on July 28, 2010, 12:17:26 pm
No i have no build recomendations for a slaver sniper.
Good name ;)
Title: Re: Build Recomandation, Slaver Sniper
Post by: kraskish on July 28, 2010, 12:43:52 pm
No i have no build recomendations for a slaver sniper.

Something smells fishy around here!